#include "..\maxheap.h"
#include "..\baseinterface.h"
#include "..\coreexp.h"
#include "..\maxtypes.h"
Go to the source code of this file.
Classes |
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class | imrLightTranslation |
An interface used to translate custom lights
to mental ray. More... |
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struct | imrLightTranslation::VectorStruct |
A simple vector structure, equivalent to
miVector in the mental ray API. More... |
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union | imrLightTranslation::AreaPrimitive |
Describes an area primitive, equivalent to
miLight::primitive in the mental ray API. More... |
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struct | imrLightTranslation::AreaPrimitive::AreaLight_rectangle |
Same as miLight_rectangle in the mental ray
API.
More... |
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struct | imrLightTranslation::AreaPrimitive::AreaLight_disc |
Same as miLight_disc in the mental ray API.
More... |
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struct | imrLightTranslation::AreaPrimitive::AreaLight_sphere |
Same as miLight_sphere in the mental ray
API.
More... |
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struct | imrLightTranslation::AreaPrimitive::AreaLight_cylinder |
Same as miLight_cylinder in the mental ray
API.
More... |