, including all inherited members.
ambientLight | ShadeContext | |
Antialias() | ShadeContext | [inline, virtual] |
atmosSkipLight | ShadeContext | |
backFace | ShadeContext | |
BarycentricCoords() | ShadeContext | [inline, virtual] |
BumpBasisVectors(Point3 dP[2], int axis, int channel=0) | ShadeContext | [inline, virtual] |
CamFarRange() | ShadeContext | [inline, virtual] |
CamNearRange() | ShadeContext | [inline, virtual] |
CamPos()=0 | ShadeContext | [pure virtual] |
ClassID() | ShadeContext | [inline, virtual] |
CurTime()=0 | ShadeContext | [pure virtual] |
Curve() | ShadeContext | [inline, virtual] |
DebugFile() | ShadeContext | [inline, virtual] |
DiffuseIllum() | ShadeContext | [virtual] |
doMaps | ShadeContext | |
DP()=0 | ShadeContext | [pure virtual] |
DP(Point3 &dpdx, Point3 &dpdy) | ShadeContext | [inline, virtual] |
DPdUVW(Point3 dP[3], int channel=0)=0 | ShadeContext | [pure virtual] |
DPObj()=0 | ShadeContext | [pure virtual] |
DPObjRelBox()=0 | ShadeContext | [pure virtual] |
DUVW(int channel=0)=0 | ShadeContext | [pure virtual] |
EvalEnvironMap(Texmap *map, Point3 view) | ShadeContext | [virtual] |
EvalGlobalEnvironMap(Point3 dir) | ShadeContext | [inline, virtual] |
Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) | ShadeContext | [inline, virtual] |
FaceNumber()=0 | ShadeContext | [pure virtual] |
filterMaps | ShadeContext | |
GetAtmosSkipLight() | ShadeContext | [inline] |
GetBGColor(Color &bgcol, Color &transp, BOOL fogBG=TRUE)=0 | ShadeContext | [pure virtual] |
GetCache(Texmap *map, AColor &c) | ShadeContext | [inline, virtual] |
GetCache(Texmap *map, float &f) | ShadeContext | [inline, virtual] |
GetCache(Texmap *map, Point3 &p) | ShadeContext | [inline, virtual] |
GetEvalObject() | ShadeContext | [inline, virtual] |
GetInterface(Interface_ID id) | InterfaceServer | [virtual] |
GetIOR() | ShadeContext | [inline, virtual] |
GetNSuperSample() | ShadeContext | [inline, virtual] |
GetRenderElement(int n) | ShadeContext | [inline, virtual] |
GetSampleSizeScale() | ShadeContext | [inline, virtual] |
globContext | ShadeContext | |
GNormal()=0 | ShadeContext | [pure virtual] |
InMtlEditor()=0 | ShadeContext | [pure virtual] |
IsPhysicalSpace() const | ShadeContext | [inline] |
IsSuperSampleOn() | ShadeContext | [inline, virtual] |
IsTextureSuperSampleOn() | ShadeContext | [inline, virtual] |
Light(int n)=0 | ShadeContext | [pure virtual] |
mode | ShadeContext | |
mtlNum | ShadeContext | |
nLights | ShadeContext | |
Node() | ShadeContext | [inline, virtual] |
NodeID() | ShadeContext | [inline, virtual] |
Normal()=0 | ShadeContext | [pure virtual] |
NRenderElements() | ShadeContext | [inline, virtual] |
ObjectBox()=0 | ShadeContext | [pure virtual] |
operator delete(void *ptr) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | [static] |
operator new[](size_t size) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
OrigNormal() | ShadeContext | [inline, virtual] |
OrigView() | ShadeContext | [inline, virtual] |
out | ShadeContext | |
P()=0 | ShadeContext | [pure virtual] |
PObj()=0 | ShadeContext | [pure virtual] |
PObjRelBox()=0 | ShadeContext | [pure virtual] |
PointFrom(const Point3 &p, RefFrame ifrom)=0 | ShadeContext | [pure virtual] |
PointTo(const Point3 &p, RefFrame ito)=0 | ShadeContext | [pure virtual] |
ProjType() | ShadeContext | [inline, virtual] |
PutCache(Texmap *map, const AColor &c) | ShadeContext | [inline, virtual] |
PutCache(Texmap *map, const float f) | ShadeContext | [inline, virtual] |
PutCache(Texmap *map, const Point3 &p) | ShadeContext | [inline, virtual] |
RayConeAngle() | ShadeContext | [inline, virtual] |
RayDiam() | ShadeContext | [inline, virtual] |
rayLevel | ShadeContext | |
ReflectVector()=0 | ShadeContext | [pure virtual] |
RefractVector(float ior)=0 | ShadeContext | [pure virtual] |
ResetOutput(int n=-1) | ShadeContext | [inline] |
ScaledToRGB(T &energy) const | ShadeContext | [inline] |
ScaledToRGB(float energy) const | ShadeContext | [inline] |
ScaledToRGB() | ShadeContext | [inline] |
ScalePhysical(T &energy) const | ShadeContext | [inline] |
ScalePhysical(float energy) const | ShadeContext | [inline] |
ScaleRGB(T &energy) const | ShadeContext | [inline] |
ScaleRGB(float energy) const | ShadeContext | [inline] |
ScreenCoord()=0 | ShadeContext | [pure virtual] |
ScreenUV(Point2 &uv, Point2 &duv)=0 | ShadeContext | [pure virtual] |
SetAtmosSkipLight(LightDesc *lt) | ShadeContext | [inline] |
SetGBufferID(int gbid) | ShadeContext | [inline, virtual] |
SetIOR(float ior) | ShadeContext | [inline, virtual] |
SetNormal(Point3 p) | ShadeContext | [inline, virtual] |
SetView(Point3 p)=0 | ShadeContext | [pure virtual] |
ShadeContext() | ShadeContext | [inline] |
shadow | ShadeContext | |
SurfacePtScreen() | ShadeContext | [inline, virtual] |
TossCache(Texmap *map) | ShadeContext | [inline, virtual] |
UVW(int channel=0)=0 | ShadeContext | [pure virtual] |
UVWNormal(int channel=0) | ShadeContext | [inline, virtual] |
V()=0 | ShadeContext | [pure virtual] |
VectorFrom(const Point3 &p, RefFrame ifrom)=0 | ShadeContext | [pure virtual] |
VectorFromNoScale(const Point3 &p, RefFrame ifrom) | ShadeContext | [virtual] |
VectorTo(const Point3 &p, RefFrame ito)=0 | ShadeContext | [pure virtual] |
VectorToNoScale(const Point3 &p, RefFrame ito) | ShadeContext | [virtual] |
xshadeID | ShadeContext | |
~InterfaceServer() | InterfaceServer | [virtual] |