ShadeContext Member List

This is the complete list of members for ShadeContext, including all inherited members.
ambientLightShadeContext
Antialias()ShadeContext [inline, virtual]
atmosSkipLightShadeContext
backFaceShadeContext
BarycentricCoords()ShadeContext [inline, virtual]
BumpBasisVectors(Point3 dP[2], int axis, int channel=0)ShadeContext [inline, virtual]
CamFarRange()ShadeContext [inline, virtual]
CamNearRange()ShadeContext [inline, virtual]
CamPos()=0ShadeContext [pure virtual]
ClassID()ShadeContext [inline, virtual]
CurTime()=0ShadeContext [pure virtual]
Curve()ShadeContext [inline, virtual]
DebugFile()ShadeContext [inline, virtual]
DiffuseIllum()ShadeContext [virtual]
doMapsShadeContext
DP()=0ShadeContext [pure virtual]
DP(Point3 &dpdx, Point3 &dpdy)ShadeContext [inline, virtual]
DPdUVW(Point3 dP[3], int channel=0)=0ShadeContext [pure virtual]
DPObj()=0ShadeContext [pure virtual]
DPObjRelBox()=0ShadeContext [pure virtual]
DUVW(int channel=0)=0ShadeContext [pure virtual]
EvalEnvironMap(Texmap *map, Point3 view)ShadeContext [virtual]
EvalGlobalEnvironMap(Point3 dir)ShadeContext [inline, virtual]
Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0)ShadeContext [inline, virtual]
FaceNumber()=0ShadeContext [pure virtual]
filterMapsShadeContext
GetAtmosSkipLight()ShadeContext [inline]
GetBGColor(Color &bgcol, Color &transp, BOOL fogBG=TRUE)=0ShadeContext [pure virtual]
GetCache(Texmap *map, AColor &c)ShadeContext [inline, virtual]
GetCache(Texmap *map, float &f)ShadeContext [inline, virtual]
GetCache(Texmap *map, Point3 &p)ShadeContext [inline, virtual]
GetEvalObject()ShadeContext [inline, virtual]
GetInterface(Interface_ID id)InterfaceServer [virtual]
GetIOR()ShadeContext [inline, virtual]
GetNSuperSample()ShadeContext [inline, virtual]
GetRenderElement(int n)ShadeContext [inline, virtual]
GetSampleSizeScale()ShadeContext [inline, virtual]
globContextShadeContext
GNormal()=0ShadeContext [pure virtual]
InMtlEditor()=0ShadeContext [pure virtual]
IsPhysicalSpace() const ShadeContext [inline]
IsSuperSampleOn()ShadeContext [inline, virtual]
IsTextureSuperSampleOn()ShadeContext [inline, virtual]
Light(int n)=0ShadeContext [pure virtual]
modeShadeContext
mtlNumShadeContext
nLightsShadeContext
Node()ShadeContext [inline, virtual]
NodeID()ShadeContext [inline, virtual]
Normal()=0ShadeContext [pure virtual]
NRenderElements()ShadeContext [inline, virtual]
ObjectBox()=0ShadeContext [pure virtual]
operator delete(void *ptr)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete(void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete(void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator delete(void *ptr, void *placement_ptr)MaxHeapOperators [static]
operator delete[](void *ptr)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e)MaxHeapOperators [static]
operator delete[](void *ptr, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator delete[](void *ptr, unsigned long flags)MaxHeapOperators [static]
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new(size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new(size_t size, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
operator new(size_t size, void *placement_ptr)MaxHeapOperators [static]
operator new[](size_t size)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e)MaxHeapOperators [static]
operator new[](size_t size, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line)MaxHeapOperators [static]
operator new[](size_t size, unsigned long flags)MaxHeapOperators [static]
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags)MaxHeapOperators [static]
OrigNormal()ShadeContext [inline, virtual]
OrigView()ShadeContext [inline, virtual]
outShadeContext
P()=0ShadeContext [pure virtual]
PObj()=0ShadeContext [pure virtual]
PObjRelBox()=0ShadeContext [pure virtual]
PointFrom(const Point3 &p, RefFrame ifrom)=0ShadeContext [pure virtual]
PointTo(const Point3 &p, RefFrame ito)=0ShadeContext [pure virtual]
ProjType()ShadeContext [inline, virtual]
PutCache(Texmap *map, const AColor &c)ShadeContext [inline, virtual]
PutCache(Texmap *map, const float f)ShadeContext [inline, virtual]
PutCache(Texmap *map, const Point3 &p)ShadeContext [inline, virtual]
RayConeAngle()ShadeContext [inline, virtual]
RayDiam()ShadeContext [inline, virtual]
rayLevelShadeContext
ReflectVector()=0ShadeContext [pure virtual]
RefractVector(float ior)=0ShadeContext [pure virtual]
ResetOutput(int n=-1)ShadeContext [inline]
ScaledToRGB(T &energy) const ShadeContext [inline]
ScaledToRGB(float energy) const ShadeContext [inline]
ScaledToRGB()ShadeContext [inline]
ScalePhysical(T &energy) const ShadeContext [inline]
ScalePhysical(float energy) const ShadeContext [inline]
ScaleRGB(T &energy) const ShadeContext [inline]
ScaleRGB(float energy) const ShadeContext [inline]
ScreenCoord()=0ShadeContext [pure virtual]
ScreenUV(Point2 &uv, Point2 &duv)=0ShadeContext [pure virtual]
SetAtmosSkipLight(LightDesc *lt)ShadeContext [inline]
SetGBufferID(int gbid)ShadeContext [inline, virtual]
SetIOR(float ior)ShadeContext [inline, virtual]
SetNormal(Point3 p)ShadeContext [inline, virtual]
SetView(Point3 p)=0ShadeContext [pure virtual]
ShadeContext()ShadeContext [inline]
shadowShadeContext
SurfacePtScreen()ShadeContext [inline, virtual]
TossCache(Texmap *map)ShadeContext [inline, virtual]
UVW(int channel=0)=0ShadeContext [pure virtual]
UVWNormal(int channel=0)ShadeContext [inline, virtual]
V()=0ShadeContext [pure virtual]
VectorFrom(const Point3 &p, RefFrame ifrom)=0ShadeContext [pure virtual]
VectorFromNoScale(const Point3 &p, RefFrame ifrom)ShadeContext [virtual]
VectorTo(const Point3 &p, RefFrame ito)=0ShadeContext [pure virtual]
VectorToNoScale(const Point3 &p, RefFrame ito)ShadeContext [virtual]
xshadeIDShadeContext
~InterfaceServer()InterfaceServer [virtual]