, including all inherited members.
| AcquireInterface() | BaseInterface | [inline, virtual] |
| AddLine(DWORD *vert, int vis)=0 | IHardwareShader | [pure virtual] |
| AddTriangle(DWORD index, int *edgeVis)=0 | IHardwareShader | [pure virtual] |
| BeginDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| BeginEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
| BeginEffectAccess(DWORD_PTR pEffect, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| BlendLayers()=0 | IHardwareRenderer | [pure virtual] |
| BuildCubeMap(UINT size, UINT mipLevels, DWORD usage, DWORD format, DWORD_PTR *pTex)=0 | IHardwareRenderer | [pure virtual] |
| BuildEffect(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
| BuildIndexedBuffer(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| BuildMesh(DWORD nFaces, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| BuildMesh(IHardwareMesh *pHWMesh, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| BuildPixelShader(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
| BuildTexture(BITMAPINFO *bmi, UINT mipLevels, DWORD usage, DWORD format)=0 | IHardwareRenderer | [pure virtual] |
| BuildVertexDecl(DWORD nComp, DWORD *pUse, DWORD fComp)=0 | IHardwareRenderer | [pure virtual] |
| BuildVertexShader(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
| CanCacheMeshData()=0 | IHardwareRenderer | [pure virtual] |
| CanDepthPeel()=0 | IHardwareRenderer | [pure virtual] |
| CanTryStrips()=0 | IHardwareShader | [pure virtual] |
| CloneInterface(void *remapDir=NULL) | BaseInterface | [inline, virtual] |
| CreateLayer(int layerNum)=0 | IHardwareRenderer | [pure virtual] |
| DeleteInterface() | BaseInterface | [inline, virtual] |
| DisplayAllTriangleEdges()=0 | IHardwareRenderer | [pure virtual] |
| DrawIndexedBuffer(DWORD_PTR pBuffer, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| DrawLines()=0 | IHardwareShader | [pure virtual] |
| DrawMesh(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| DrawMesh(DWORD_PTR pMesh, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| DrawMeshStrips(MeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| DrawTriangles()=0 | IHardwareShader | [pure virtual] |
| DrawWireMesh(WireMeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| DXCacheUpdateVertexBuffer(DWORD_PTR pMesh, Point3 *vertexList, Point3 *gfxNormalList, Point3 *faceNormalList, BitArray &changedVerts, int count)=0 | IHardwareRenderer | [pure virtual] |
| EndDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| EndEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
| EndEffectAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| EndLines(GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| EndNode(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| EndObject(Mesh *mesh)=0 | IHardwareShader | [pure virtual] |
| EndObject(MNMesh *mnmesh)=0 | IHardwareShader | [pure virtual] |
| EndTriangles(GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| FreeEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
| FreeIndexedBuffer(DWORD_PTR pBuffer)=0 | IHardwareRenderer | [pure virtual] |
| FreeMesh(DWORD_PTR pMesh)=0 | IHardwareRenderer | [pure virtual] |
| FreePixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
| FreeTexture(DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
| FreeVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | [pure virtual] |
| FreeVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
| GetDiffuseColor()=0 | IHardwareRenderer | [pure virtual] |
| GetID() | IHardwareRenderer | [inline, virtual] |
| GetInterface(Interface_ID id) | BaseInterface | [virtual] |
| GetMaterial(int numMat)=0 | IHardwareShader | [pure virtual] |
| GetMaxTexStages()=0 | IHardwareRenderer | [pure virtual] |
| GetNumActiveWindows()=0 | IHardwareRenderer | [pure virtual] |
| GetNumMultiPass(int numMtl)=0 | IHardwareShader | [pure virtual] |
| GetPSID()=0 | IHardwareShader | [pure virtual] |
| GetRndMode()=0 | IHardwareShader | [pure virtual] |
| GetVSID()=0 | IHardwareShader | [pure virtual] |
| immediateRelease enum value | BaseInterface | |
| InitializeShaders(Mesh *mesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| InitializeShaders(MNMesh *mnmesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
| LifetimeControl() | IHardwareRenderer | [inline, virtual] |
| LifetimeType enum name | BaseInterface | |
| LoadEffect(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
| LoadMesh(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
| LoadPixelShader(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
| LoadTexture(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
| LoadVertexShader(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
| noRelease enum value | BaseInterface | |
| ObjectDrawnByShader()=0 | IHardwareRenderer | [pure virtual] |
| operator delete(void *ptr) | MaxHeapOperators | [static] |
| operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
| operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
| operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
| operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
| operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
| operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | [static] |
| operator delete[](void *ptr) | MaxHeapOperators | [static] |
| operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
| operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
| operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
| operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
| operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
| operator new(size_t size) | MaxHeapOperators | [static] |
| operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
| operator new(size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
| operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
| operator new(size_t size, unsigned long flags) | MaxHeapOperators | [static] |
| operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
| operator new(size_t size, void *placement_ptr) | MaxHeapOperators | [static] |
| operator new[](size_t size) | MaxHeapOperators | [static] |
| operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
| operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
| operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
| operator new[](size_t size, unsigned long flags) | MaxHeapOperators | [static] |
| operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
| RegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | [inline, virtual] |
| ReleaseInterface() | BaseInterface | [inline, virtual] |
| SaveEffect(LPCTSTR filename, DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
| SaveMesh(LPCTSTR filename, DWORD_PTR pMesh)=0 | IHardwareRenderer | [pure virtual] |
| SavePixelShader(LPCTSTR filename, DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
| SaveTexture(LPCTSTR filename, DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
| SaveVertexShader(LPCTSTR filename, DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
| serverControlled enum value | BaseInterface | |
| SetColor(ColorType t, D3DXCOLOR *pClr)=0 | IHardwareRenderer | [pure virtual] |
| SetCubeMapFace(DWORD_PTR pCubeMap, DWORD face, UINT mipLevel, DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
| SetDisplayAllTriangleEdges(bool displayAllEdges)=0 | IHardwareRenderer | [pure virtual] |
| SetEffectParameter(DWORD_PTR pEffect, LPCTSTR name, DWORD type, void *pData)=0 | IHardwareRenderer | [pure virtual] |
| SetEffectPass(DWORD_PTR pEffect, DWORD nPass)=0 | IHardwareRenderer | [pure virtual] |
| SetEffectTechnique(DWORD_PTR pEffect, LPCTSTR name)=0 | IHardwareRenderer | [pure virtual] |
| SetMaterial(HardwareMaterial *pMtl)=0 | IHardwareRenderer | [pure virtual] |
| IHardwareShader::SetMaterial(const Material &m, int index=0)=0 | IHardwareShader | [pure virtual] |
| SetNumMultiPass(int numPass)=0 | IHardwareShader | [pure virtual] |
| SetPixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
| SetPixelShaderConstant(DWORD_PTR pPixelShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | [pure virtual] |
| SetVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | [pure virtual] |
| SetVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
| SetVertexShaderConstant(DWORD_PTR pVertexShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | [pure virtual] |
| StartLines(WireMeshData *data)=0 | IHardwareShader | [pure virtual] |
| StartNode()=0 | IHardwareRenderer | [pure virtual] |
| StartObject(Mesh *mesh)=0 | IHardwareShader | [pure virtual] |
| StartObject(MNMesh *mnmesh)=0 | IHardwareShader | [pure virtual] |
| StartTriangles(MeshFaceData *data)=0 | IHardwareShader | [pure virtual] |
| UnRegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | [inline, virtual] |
| UpdateScreen(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
| wantsRelease enum value | BaseInterface | |
| ~BaseInterface() | BaseInterface | [virtual] |
| ~InterfaceServer() | InterfaceServer | [virtual] |