, including all inherited members.
AcquireInterface() | BaseInterface | [inline, virtual] |
AddLine(DWORD *vert, int vis)=0 | IHardwareShader | [pure virtual] |
AddTriangle(DWORD index, int *edgeVis)=0 | IHardwareShader | [pure virtual] |
BeginDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
BeginEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
BeginEffectAccess(DWORD_PTR pEffect, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
BlendLayers()=0 | IHardwareRenderer | [pure virtual] |
BuildCubeMap(UINT size, UINT mipLevels, DWORD usage, DWORD format, DWORD_PTR *pTex)=0 | IHardwareRenderer | [pure virtual] |
BuildEffect(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
BuildIndexedBuffer(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
BuildMesh(DWORD nFaces, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
BuildMesh(IHardwareMesh *pHWMesh, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
BuildPixelShader(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
BuildTexture(BITMAPINFO *bmi, UINT mipLevels, DWORD usage, DWORD format)=0 | IHardwareRenderer | [pure virtual] |
BuildVertexDecl(DWORD nComp, DWORD *pUse, DWORD fComp)=0 | IHardwareRenderer | [pure virtual] |
BuildVertexShader(LPCSTR code)=0 | IHardwareRenderer | [pure virtual] |
CanCacheMeshData()=0 | IHardwareRenderer | [pure virtual] |
CanDepthPeel()=0 | IHardwareRenderer | [pure virtual] |
CanTryStrips()=0 | IHardwareShader | [pure virtual] |
CloneInterface(void *remapDir=NULL) | BaseInterface | [inline, virtual] |
CreateLayer(int layerNum)=0 | IHardwareRenderer | [pure virtual] |
DeleteInterface() | BaseInterface | [inline, virtual] |
DisplayAllTriangleEdges()=0 | IHardwareRenderer | [pure virtual] |
DrawIndexedBuffer(DWORD_PTR pBuffer, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
DrawLines()=0 | IHardwareShader | [pure virtual] |
DrawMesh(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
DrawMesh(DWORD_PTR pMesh, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
DrawMeshStrips(MeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
DrawTriangles()=0 | IHardwareShader | [pure virtual] |
DrawWireMesh(WireMeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
DXCacheUpdateVertexBuffer(DWORD_PTR pMesh, Point3 *vertexList, Point3 *gfxNormalList, Point3 *faceNormalList, BitArray &changedVerts, int count)=0 | IHardwareRenderer | [pure virtual] |
EndDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
EndEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
EndEffectAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
EndLines(GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
EndNode(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
EndObject(Mesh *mesh)=0 | IHardwareShader | [pure virtual] |
EndObject(MNMesh *mnmesh)=0 | IHardwareShader | [pure virtual] |
EndTriangles(GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
FreeEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
FreeIndexedBuffer(DWORD_PTR pBuffer)=0 | IHardwareRenderer | [pure virtual] |
FreeMesh(DWORD_PTR pMesh)=0 | IHardwareRenderer | [pure virtual] |
FreePixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
FreeTexture(DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
FreeVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | [pure virtual] |
FreeVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
GetDiffuseColor()=0 | IHardwareRenderer | [pure virtual] |
GetID() | IHardwareRenderer | [inline, virtual] |
GetInterface(Interface_ID id) | BaseInterface | [virtual] |
GetMaterial(int numMat)=0 | IHardwareShader | [pure virtual] |
GetMaxTexStages()=0 | IHardwareRenderer | [pure virtual] |
GetNumActiveWindows()=0 | IHardwareRenderer | [pure virtual] |
GetNumMultiPass(int numMtl)=0 | IHardwareShader | [pure virtual] |
GetPSID()=0 | IHardwareShader | [pure virtual] |
GetRndMode()=0 | IHardwareShader | [pure virtual] |
GetVSID()=0 | IHardwareShader | [pure virtual] |
immediateRelease enum value | BaseInterface | |
InitializeShaders(Mesh *mesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
InitializeShaders(MNMesh *mnmesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | [pure virtual] |
LifetimeControl() | IHardwareRenderer | [inline, virtual] |
LifetimeType enum name | BaseInterface | |
LoadEffect(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
LoadMesh(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
LoadPixelShader(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
LoadTexture(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
LoadVertexShader(LPCTSTR filename)=0 | IHardwareRenderer | [pure virtual] |
noRelease enum value | BaseInterface | |
ObjectDrawnByShader()=0 | IHardwareRenderer | [pure virtual] |
operator delete(void *ptr) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | [static] |
operator new[](size_t size) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
RegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | [inline, virtual] |
ReleaseInterface() | BaseInterface | [inline, virtual] |
SaveEffect(LPCTSTR filename, DWORD_PTR pEffect)=0 | IHardwareRenderer | [pure virtual] |
SaveMesh(LPCTSTR filename, DWORD_PTR pMesh)=0 | IHardwareRenderer | [pure virtual] |
SavePixelShader(LPCTSTR filename, DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
SaveTexture(LPCTSTR filename, DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
SaveVertexShader(LPCTSTR filename, DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
serverControlled enum value | BaseInterface | |
SetColor(ColorType t, D3DXCOLOR *pClr)=0 | IHardwareRenderer | [pure virtual] |
SetCubeMapFace(DWORD_PTR pCubeMap, DWORD face, UINT mipLevel, DWORD_PTR pTex)=0 | IHardwareRenderer | [pure virtual] |
SetDisplayAllTriangleEdges(bool displayAllEdges)=0 | IHardwareRenderer | [pure virtual] |
SetEffectParameter(DWORD_PTR pEffect, LPCTSTR name, DWORD type, void *pData)=0 | IHardwareRenderer | [pure virtual] |
SetEffectPass(DWORD_PTR pEffect, DWORD nPass)=0 | IHardwareRenderer | [pure virtual] |
SetEffectTechnique(DWORD_PTR pEffect, LPCTSTR name)=0 | IHardwareRenderer | [pure virtual] |
SetMaterial(HardwareMaterial *pMtl)=0 | IHardwareRenderer | [pure virtual] |
IHardwareShader::SetMaterial(const Material &m, int index=0)=0 | IHardwareShader | [pure virtual] |
SetNumMultiPass(int numPass)=0 | IHardwareShader | [pure virtual] |
SetPixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | [pure virtual] |
SetPixelShaderConstant(DWORD_PTR pPixelShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | [pure virtual] |
SetVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | [pure virtual] |
SetVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | [pure virtual] |
SetVertexShaderConstant(DWORD_PTR pVertexShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | [pure virtual] |
StartLines(WireMeshData *data)=0 | IHardwareShader | [pure virtual] |
StartNode()=0 | IHardwareRenderer | [pure virtual] |
StartObject(Mesh *mesh)=0 | IHardwareShader | [pure virtual] |
StartObject(MNMesh *mnmesh)=0 | IHardwareShader | [pure virtual] |
StartTriangles(MeshFaceData *data)=0 | IHardwareShader | [pure virtual] |
UnRegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | [inline, virtual] |
UpdateScreen(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | [pure virtual] |
wantsRelease enum value | BaseInterface | |
~BaseInterface() | BaseInterface | [virtual] |
~InterfaceServer() | InterfaceServer | [virtual] |