, including all inherited members.
GetIGameMaterial(Mtl *mat)=0 | IGameScene | [pure virtual] |
GetIGameNode(INode *node)=0 | IGameScene | [pure virtual] |
GetIGameNode(ULONG NodeID)=0 | IGameScene | [pure virtual] |
GetIGameNodeByType(IGameObject::ObjectTypes Type)=0 | IGameScene | [pure virtual] |
GetIGameTextureMap(Texmap *texMap)=0 | IGameScene | [pure virtual] |
GetRootMaterial(int index)=0 | IGameScene | [pure virtual] |
GetRootMaterialCount()=0 | IGameScene | [pure virtual] |
GetSceneEndTime()=0 | IGameScene | [pure virtual] |
GetSceneFileName()=0 | IGameScene | [pure virtual] |
GetSceneStartTime()=0 | IGameScene | [pure virtual] |
GetSceneTicks()=0 | IGameScene | [pure virtual] |
GetTopLevelNode(int index)=0 | IGameScene | [pure virtual] |
GetTopLevelNodeCount()=0 | IGameScene | [pure virtual] |
GetTotalNodeCount()=0 | IGameScene | [pure virtual] |
InitialiseIGame(bool selected=false)=0 | IGameScene | [pure virtual] |
InitialiseIGame(INode *root, bool Hierarchy=true)=0 | IGameScene | [pure virtual] |
InitialiseIGame(Tab< INode * > nodes, bool Hierarchy=true)=0 | IGameScene | [pure virtual] |
operator delete(void *ptr) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | [static] |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | [static] |
operator new[](size_t size) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | [static] |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | [static] |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | [static] |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | [static] |
ReleaseIGame()=0 | IGameScene | [pure virtual] |
SetPropertyFile(const MCHAR *fileName)=0 | IGameScene | [pure virtual] |
SetStaticFrame(int frameNum)=0 | IGameScene | [pure virtual] |
~IGameScene() | IGameScene | [inline, virtual] |