#include "./DataBridgeExport.h"
#include "./Types.h"
#include "./GeometryEnums.h"
#include "../MaxHeap.h"
#include "../tab.h"
Go to the source code of this file.
Classes |
|
struct | MaterialRequiredStreamElement |
This struct describes a single stream
element that will be used by the hardware shader of a material.
More... |
|
union | MaterialRequiredStreamElement::DataUnion |
class | MaterialRequiredStreams |
This class is used for describing the mesh
stream requirements of a material.
More... |
|
Namespaces |
|
namespace | MaxSDK |
namespace | MaxSDK::Graphics |
Enumerations |
|
enum | MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 } |
This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More... |