#include "./DataBridgeExport.h"#include "./Types.h"#include "./GeometryEnums.h"#include "../MaxHeap.h"#include "../tab.h"Go to the source code of this file.
Classes |
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| struct | MaterialRequiredStreamElement |
| This struct describes a single stream
element that will be used by the hardware shader of a material.
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| union | MaterialRequiredStreamElement::DataUnion |
| class | MaterialRequiredStreams |
| This class is used for describing the mesh
stream requirements of a material.
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Namespaces |
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| namespace | MaxSDK |
| namespace | MaxSDK::Graphics |
Enumerations |
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| enum | MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 } |
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This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More... |
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