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Defines |
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#define | FILE_ENUM_INACTIVE (1<<0) |
Enumerate inactive files. |
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#define | FILE_ENUM_VP (1<<1) |
Enumerate video post files. |
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#define | FILE_ENUM_RENDER (1<<2) |
Enumerate render files. |
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#define | FILE_ENUM_ALL (FILE_ENUM_INACTIVE|FILE_ENUM_VP|FILE_ENUM_RENDER) |
Enumerate ALL files. |
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#define | FILE_ENUM_FILE_SAVE (1<<3) |
Enumerate references to be saved to scene
files. |
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#define | FILE_ENUM_MISSING_ONLY (1<<8) |
Enumerate missing files only. |
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#define | FILE_ENUM_1STSUB_MISSING (1<<9) |
Just numerate 1st file named by an IFL
(Image File List) if missing. |
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#define | FILE_ENUM_DONT_RECURSE (1<<10) |
Do not enumerate references. |
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#define | FILE_ENUM_CHECK_AWORK1 (1<<11) |
Do not enumerate things with flag A_WORK1
set. |
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#define | FILE_ENUM_DONTCHECK_CUSTATTR (1<<12) |
Do not enumerate custom attributes. |
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#define | FILE_ENUM_SKIP_VPRENDER_ONLY (1<<13) |
Skip files needed only for viewport
rendering. |
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#define | FILE_ENUM_ACCESSOR_INTERFACE (1<<14) |
The callback object passed through is a
IEnumAuxAssetsCallback derived object. |
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#define | FILE_ENUM_RESERVED_1 (1<<15) |
Internal use only. |
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#define | FILE_ENUM_MISSING_ACTIVE (FILE_ENUM_VP|FILE_ENUM_RENDER|FILE_ENUM_MISSING_ONLY) |
To enumerate all active but missing files.
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#define | FILE_ENUM_MISSING_ACTIVE1 (FILE_ENUM_MISSING_ACTIVE|FILE_ENUM_1STSUB_MISSING ) |
To enumerate all active but missing files.
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