further subdivides the Low Resolution Mesh during texture
baking. While texture baking normal maps this option can be left at
"none". In order to create a smooth Displacement map you should
begin by always setting this option to "Good".
- None - the lowRes mesh is not subdivided.
- Good - subdivides until the largest face covers a maximum of 64
texels. (requires more memory)
- High - subdivides until the largest face covers a maximum of 16
texels. (requires more memory)
- Highest - subdivides until the largest face covers a maximum of
4 texels. (requires more memory)