Contents
Autodesk Flint 2009 Extension 1 Help
About Flint Documentation
Using the Help
Searching the Help
Using the Contents
Using the Index
Using the Favorites
About the Web Browser
Viewing Tooltips
Viewing PDF Documentation
Notation Conventions
Contacting Customer Support
Copyright Notice
What's New
New Features Overview
What’s New in Inputting
and Outputting Media
New QuickTime Features
New LZW Compression when Exporting
Tiff
Field Dominance upon Import
Importing Proxies for DPX
and Cineon
New Supported MXF File Codecs
Importing MXF Media
Clip Input/Output
Publishing Media
What’s New in Real-Time Deliverables
What’s New in Clip Workflow Improvements
New Features in Resize
New Keycode Support
Broadcast Monitor Output
Clip Library Expand Options
Updated Default Preferences
and Setup Options
New Project Copy Feature
What’s New in Colour Management
Image Display Viewer
What’s New in Batch Nodes
Floating Point Support
Exposure Node
GMask Node
What’s New in Batch Setups
Clip and Timecode Display
Committing Results
Copying Clips
Split Option Renamed
What’s New in Audio
What’s New in Effects
Floating Point Support
in the Colour Corrector and Colour Warper
Overlay User Interface
in the Colour Corrector and Colour Warper
Distort Improvements
Filter Module and Node
What’s New in Action
Setting Action Resolution
to Background
Particle Presets
Automatic Crop Softness
Soloing Objects in the Schematic
What’s New in Infrastructure
GPU-Accelerated Burn Nodes
Floating Point Support
Table
New Hot Keys For This Release
New Tooltips For This Release
Essentials
Getting Started
About This Chapter
Starting Flint
About the Desktop
Accessing the Help
Exiting Flint
Inputting Media
Working with EDLs
Project and Media Management
Pre-Processing
Editing
Effects
Animating Effects
Batch Processing
Managing Your Work Environment
Finishing the Project
The Desktop
About the Desktop
Desktop Layout
Desktop Files
Using the Pen
Buttons
Boxes
Fields
Colour Pots
Accessing System Messages
Cursors
Selecting Clips to Apply
a Desktop Command
Selecting Clips to Load
Them into a Module
Using the Desktop Module
Editor
Working with Clips on the
Desktop
Setting Display Options
for Reels
Clip Information
Collapsing and Expanding
Clips
Scrubbing a Clip
Scrubbing a Reel
Going to a Frame in a Clip
Adding Notes to Clips
Locking and Unlocking Reels
Locking Clips to Prevent
Changes
Naming Clips, Reels, and
Desktops
Naming Clips
Naming Reels
Naming Desktops
Moving, Copying, and Deleting
Clips on the Desktop
Moving Clips
Copying Clips
Deleting Clips
Deleting Desktops
Undoing and Redoing Operations
Calculating Values for
Numeric Fields
Calculating Numbers
Calculating Timecode
Picking Colours
Picking Colours by Setting
Colour Model Channel Values
Sampling Colours in a Clip
Selecting a Colour from
the Colour Pots
Mixing Colours Using the
Colour Palette
Searching the Desktop
Searching for Clips from
the Desktop
Searching the Desktop for
Matching Frames
Navigating the Filesystem
Browsing Files
Setting Browser Display
Options
Selecting and Loading Files
Player Essentials
About the Player
Playing Clips in the Player
Controlling Playback in
the Player
Monitoring the Current Location
Changing the Player's Zoom
and Pan Settings
Monitoring Clips with Audio
Setting Player Display
Options
Setting Playback Resolution
and Mode
Displaying the Fullscreen Player
Setting the Playback Range
Playing Clips from Memory
Changing the Playback Framerate
Changing Playback Scan
Mode Options
Setting Audio and Video
Playback Sync
Using 3D LUTs in the Player
Using the Image Display
Viewer in the Player
Module Essentials
About Modules
Accessing Modules
Using the Desktop Module
Editor
Accessing Modules with
Previous Clips
Viewing Clips in the Image Window
Controlling Playback in
the Image Window
Zooming and Panning the
Image Window
Displaying Clip Views
Accessing the Player from Modules
Scrubbing Audio in Modules
Setting Image Window Display Options
Working with Grids and
Guides
Using a Viewport Navigator
Monitoring RGB Channels Independently
Displaying the Proper Aspect Ratio
Monitoring Full Frames
and Dominant Fields
Displaying Multiple Views
Controlling Image Display
in Multiple Viewports
Displaying LUTs
Displaying the Reference
Area
Working with Multiple Viewports
and a Broadcast Monitor
Compatibility
Upgrade Compatibility
Upgrading Projects to Version
2009 Extension 1
Transferring Clip Libraries
to 2009 Extension 1 Projects
Archive Compatibility
Compatibility with Other
Visual Effects and Finishing Products
Inputting and Outputting Media
Clip Input/Output Using
a VTR
About Clip Input and Output
Using a VTR
Configuring Hardware For
Clip Input and Output Using a VTR
Configuring Software For
Clip Input and Output Using a VTR
Inputting Clips From a
VTR
Accessing the Input Clip
Menu
Input Clip Menu Options
Selecting a VTR Device
For Input
Naming Tapes and Clips
Selecting Tracks and Channels
to Capture
Capturing Single Frames
Capturing Single Clips
Outputting Clips To a VTR
Accessing the Output Clip
Menu
Output Clip Menu Controls
Selecting a VTR Device
For Output
Outputting a Single Clip
Outputting Multiple Clips
Outputting Clips With a
Letterbox Overlay
Outputting Clips with a
Logo Overlay
About the Logo Controls
Inserting Logos for Real-Time
Output
Outputting Clips in Assemble Mode
Monitoring Video During
Clip Input and Output Operations
Setting Input and Output
In and Out Points
Inputting and Outputting
a Live Video Signal
Working with Multi-Format
Input and Output
About Working with Multi-Format Input
and Output
Detection of Sync and Timing
Changing Resolutions for
Clip Input
Things to Remember
Inputting and Outputting
HD Material
Generating Proxies
Capturing Proxies Only
Capturing Material with
Variable Frame Rate
Controlling a VTR
Verifying the VTR Status
Using the VTR Transport Controls
Adjusting Audio Gain on
Output Clip
Setting Video Input and
Output Engineering Menu Controls
Inputting and Outputting
with Headroom
Capturing 60i Material
with 2:3 Pulldown Removal
Configuring Dual-Serial
Link I/O on Linux Workstations
Clip Output Using Real-Time
Deliverables
About Real-Time Deliverables
What Is a Deliverable?
Hardware Requirements for
Real-Time Deliverables
Real-Time Deliverables
Use Cases
Film Master 24p, HD, or
2K Logarithmic Timeline, to Video
PAL Telecinema to Video
Accessing the Deliverables Menu
Previewing and Processing
Material for Real-Time Output
Previewing Deliverables
Processing Source Clips
and Deliverables
Outputting Deliverables
Managing Deliverables
Creating and Modifying Deliverables
Exporting and Loading Deliverables as
Templates
Viewing Deliverables in
the Desktop and Library
Copying Deliverables from
the Desktop
Copying and Loading Deliverables from
the Library
Searching for Clips with Deliverables
Transferring Deliverables
to Other Systems
Real-Time Deliverables
Timing Specifications
Clip Input/Output Using
HSDL Devices
About HSDL Input and Output
Setting Up Hardware for
HSDL Input and Output
Configuring Software for
HSDL Input and Output
Inputting Clips From an
HSDL Device
Outputting Clips To an
HSDL Device
Setting Video Input and
Output Engineering Menu Options
Importing Media Files
About Importing Media Files
Supported File Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File
Codecs
Supported P2 MXF File Codecs
Supported XDCAM MXF File
Codecs
About Soft-Import
Recognizing Soft-Imported
Clips
About Proxies
About the Import Image
Menu Options
File Operations Group
Clip Media Group
Clip Metadata Group
Processing Group
File Attributes Group
Movie Attributes Group
Library Operations Options
About the Proxy Import
Settings
Full Resolution Root Path
Group
Proxy Root Path Group
Proxy Search Criteria Group
Importing and Soft-Importing
Image Files
Importing DPX File Sequences
for Data Conform
Importing OpenEXR Files
Importing RGBA Files
Importing Adobe Photoshop
Files
Importing and Soft-Importing
Video Files
Importing and Soft-Importing
in the Background
Importing and Soft-Importing
Audio Files
Deleting Media Files From
the Filesystem Via Import Image
Exporting Media Files
About Exporting Media Files
Supported File Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File
Codecs
About the Export Image
Menu Options
File Operations Group
Export Options Group
Quality Group
Resizing Group
DPX Transfer Characteristics
Group
Proxies Group
Export Video Options
Exporting Image Files
Exporting RGBA Image Files
Exporting DPX Files
Exporting Video Files
Working with Codec Profiles
Exporting Image Files in
the Background
Exporting Audio Files
Exporting Media to Cleaner
XL for Encoding
Deleting Media Files From
the Filesystem Via Export Image
Unlinking and Relinking
Media and Clips
About Unlinking and Relinking Media
and Clips
Unlinking Media from Clips
in the Clip Library
Reformatting Clips
Handling Clips with Processed Effects
Reformatting Unlinked Clips
for Recapture
Reformatting Examples
Recapturing Media
Recapturing Media from
a VTR
Reloading Imported Files
Loading Image Files into
Video-Based Sources
Relinking Media to Clips
Processing
and Publishing
About Processing and Publishing
Types of Publishing
Accessing the Publish Menu
About the Publish Menu Options
File Operations Group
Type Group
Source Media Group
Output Media Group
File Naming Group
Output File Management
Group
Naming Published Files
Publishing a Clip Using
the Publish Tool
Publishing in the Background
Managing the Background
Import/Export Queue
Processing Soft Effects
and Batch FX
Processing Clips and Proxies
Processing in Modules
Writing Media to the Framestore Using
the Stonifise Tool
Using the Stonifise Tool
in the Background
Consolidating Clips in
the Clip Library
Committing Soft Clips,
History, or Audio in the Clip Library
Compacting Clips
Working with EDLs
About EDL Files
About EDL Files
Supported EDL Formats
Telecine Log Formats
Standard EDL Formats
Enhanced EDL Formats
About DLEDL Files
Working with EDLs
Importing EDLs
Editing EDLs
Capturing and Importing Media Using EDLs
Exporting EDLs
Timecode and Keycode
Importing EDL Files
About Importing EDL Files
About the Import EDL Menu
Operations Group
Assembly Options Menu
Preferences Menu
Search Events Menu
Renumber Events Menu
2:3 Pulldown Options Menu
About the Load EDL Menu
Importing EDLs
Importing EDLs at Non-Native
Frame Rates
Importing EDLs with Varicam
Information
Converting EDLs
Loading File-based EDLs
Loading ALE Files
Loading FLX, ATN, and TLC
Files
Loading EDM Files
Searching EDLs
Closing EDLs
Reopening EDLs
Creating and Editing EDL Files
About Creating and Editing EDLs
About EDL Editing Commands
Events Group
Transitions Group
Titles Group
Comments Group
Capture Group
EDL Group
Editing Group
Display Group
EDL View
Undo List View
Tape List View
Creating an EDL
Editing an EDL
Editing a Tape Name
Audio Patching
Editing Tracks
Editing Transitions in
EDLs
Editing Timecode
Editing and Creating Timewarps
Creating and Editing DLEDLs
DLEDL Structure
Using DLEDLs Examples
Video-only EDL
Simple Video and Audio
(2 Tracks) EDL
Simple Video and Audio
(4 Tracks) EDL
Simple Video and Audio
(2 Tracks - Stereo) EDL
Simple Video and Audio
(4 Tracks - Stereo) EDL
Saving EDLs and Tape Lists
Capturing and Importing Media
Using EDLs
About Capturing and Importing Media
Using EDL Files
About the Auto-Capture
Menu
Capturing Clips Using an
EDL
Auto-Capturing an EDL
Defining Audio Tracks to
be Captured
Audio Track Patching
Importing Files Using an
EDL
Assembling EDLs
Assembling a Single EDL
Assembling Multiple EDLs
Capturing and Assembling
Multiple EDLs into Acts
Viewing Captured and Assembled Material
Exporting EDLs
About Generating and Outputting EDLs
About the Export EDL Menu
Track Table
EDL Save Options Group
Output Options Group
Generating EDLs
Outputting EDLs
Timecode and Keycode
About Timecode and Keycode
Ways that Timecode and
Keycode is Preserved or Destroyed
Displaying Timecode and
Keycode
Displaying Timecode and
Keycode on Clip Proxies
Displaying Timecode and
Keycode in the Player
Displaying Timecode and
Keycode in the Clip Information Overlay
Displaying Timecode and
Keycode in the Timeline
Displaying Timecode and
Keycode in the List View
About the Timecode Calculator
About the Keycode
Keycode Syntax
Supported Film Emulsions
Supported Film Gauges
About the Change TC/Rate Tools
The Change Timecode Tool
The Change Frame Code Mode
Tool
Changing Timecode
Changing Frame Code Mode
Manually Assigning Timecode on Import
Removing Conflicts Between
Clips in Timecode
About the Burn In Menu
Burning-in Clip Information
Importing Final Cut Pro
XML
About Importing XML from
Final Cut Pro
Workflow
Setting One Timecode Track
in Final Cut Pro
Logging and Capturing from
Tape in Final Cut Pro
Exporting Sequences from
Final Cut Pro
Importing Final Cut Pro
XML
Relinking to File-based
Media
Recapturing Media From
Tape
Optimizing the Recapture
of Footage Referenced in XML Files
Consolidating Clips
Relinking to Already Captured
Material
Supported and Unsupported
Effects
FCP to Flint: Data
FCP to Flint: Animation
FCP to Flint: Motion
FCP to Flint: Video
Transitions
FCP to Flint: Video
Filters
FCP to Flint: Video
Generator
FCP to Flint: Audio
FCP to Flint: Composite
Mode
Importing Subtitle XML
About Subtitle XML
Workflow
Importing Subtitle XML
Files
Adding Subtitle XML Files
to the Timeline
Working with Multiple Subtitle
XML Files for Clip Versioning
Editing Subtitle XML Files
Subtitle XML Syntax
Basic Elements
Title Elements
Sample Code
Importing AAF Files
About Importing Advanced Authoring
Format Files
Workflow
Preparing Sequences Cut
in Avid for AAF Import
Logging and Capturing from
Tape in Avid
Exporting Sequences from
Avid
Importing AAF Files
Relinking to File-based
Media
Relinking to Files on Different Computers
Using Wiretap
Relinking to File-based
Video or Audio Media
Optimizing the Recapture
of Footage Referenced in AAF Files
Consolidating Clips in Flint
Relinking to Already Captured Material
Supported and Unsupported Transitions
and Effects
General
Video and Audio Transitions
Video and Audio Effects
Importing and Exporting OMF
Files
About OMF Files
OMF Project Workflow
Importing OMF Files
Exporting OMF Files
Supported and Unsupported Transitions
and Effects
Supported Decisions and Transitions
Transitions Translation
Effects Translation
Project and Media Management
Managing Projects and Users
About Projects and Users
Projects
Users
Selecting a Project and
User on Start-up
Creating a Project
Setting a Project's Home Directory
Setting the Default Resolution
Setting Proxy Management Options
Setting the Graphics Processing
Bit Depth
Selecting the Project Configuration Template
Modifying a Project
Deleting a Project
Managing Proxies
Proxy Playback
Proxy Processing
Regenerating Proxies
Extracting Proxies
Auto-Connecting Clip Libraries Belonging
to Other Projects
Creating and Loading a
User and Sharing User Preferences
Creating a User
Saving and Loading Module Preferences
Modifying a User
Deleting a User
Loading Different Projects
and Users during a Work Session
Loading a Different Project
Loading a Different User
About Multi-Format Projects
Working with Remote Framestores
Clip Libraries
About Clip Libraries
Creating Clip Libraries
Opening Clip Libraries
Using the Dual Library
View
Saving to Clip Libraries
Shortcut for Saving Reels and Desktops
Viewing Entries in Clip
Libraries
Expanding and Collapsing
the Reels Panel
Viewing the Contents of
a Specific Reel
Scrolling a Clip Library
Changing the View Mode
Sorting Entries in Titles
and Proxies Mode
Expanding and Collapsing
Entries in Titles and Proxies Mode
Expanding and Collapsing
the Contents of a Clip
Listing Clip Information
Selecting Entries
Selection Order
Searching for Clips
Organizing Clips
Adding Library Reels and Desktop Entries
Moving Entries
Copying Entries
Renaming Entries
Deleting Entries from a
Clip Library
Deleting Clip Libraries
Loading Clips to the Desktop
Clearing Desktop Reels
Before Loading Clips
Loading and Resizing Clips
Copying Local and Remote
Clip Libraries to Your Current Project
Network Library Structure
Network Library Entries
Selecting Clip Libraries
in Local or Remote Projects
Disabling Auto-Connect
from Outside the Application
Copying Clips from Other Projects
Aborting a Wire Transfer
Troubleshooting Lock Files
Archiving
About Archiving
Choosing a Medium for Archiving
VTRs
Tape Drives
File Systems
Supplementing Archives
with System Drive Backups
Archiving and Restoring
Mixed Resolution Projects
Archiving Clips Containing
Sources with Different Bit Depths
8- and 10-bit VTR Archiving
Media Archiving Workflow
Project Setup Archiving Workflow
Configuring Hardware
Configuring a VTR for Archiving
Configuring Tape Devices
for Archiving
Configuring Software
Accessing the Archive Menu
Archive Structure
Estimating Archive Size
Creating a VTR Archive
Before You Begin
Selecting a Device
HD Board 1080 Line Video
Timings (HD Configurations Only)
Archiving to a Tape Containing Material
Header Information Slate
Tips for Better VTR Archiving
Creating an HDCAM Archive
(HD Configurations Only)
Creating a Tape Archive
Creating a File Archive
Archiving Soft-Imported
Clips
Archiving to Multiple Tapes
Opening an Archive
Opening Multiple Tape Archives
Saving to an Archive
Archiving Entries
Archiving Entries from
the Desktop
Closing an Archive
Managing Archives
Browsing an Archive
Online Tables of Contents (OTOCs)
Using an ASCII TOC to View
an Archive
Using an HTML TOC to View
an Archive
Deleting Tables of Contents
Searching in an Archive
Appending Entries to an
Existing Archive
Deleting Entries from an Archive
Loading Entries from an
Archive
Setting Preferences When Restoring
Archives from Previous Versions
Recovering an Archive
Archiving and Restoring
Setups
Optimizing Archiving Operations
Organizing Archives
Tips and Troubleshooting
Forcing an Archive To a
Single Tape
Pre-processing
Resize
About Resizing Clips
Accessing Resize and Resize Settings
Resizing on Import, Export,
or in a Clip Library
Accessing the Resize Module
Resizing in Real Time
Resizing in Batch
Resizing from a Clip
Resizing from a Resize
Node
Resizing from an Output
Node
Resizing from an Export
Node
Soft Resizing a Clip
Applying a Soft Resize
Changing Views in Resize
Resize Settings
Source Settings
Source Pre-Processing
Resizing Settings
Destination Settings
Resizing from Source Using
the Crop Box
Resizing to Destination
Using the Crop Box
Animating Resize Settings
Saving and Loading Resize Setups
Getting Dynamic Feedback
in Result View
Processing Clip Handles
When Working with Soft Clips
Resetting All Resize Settings
to Default Values
Changing the Appearance
of the Crop Box
Changing the Padding Colour
Setting Default Image Resolution Characteristics
on Import
Default Resolutions List
2:3 Pulldown
About 2:3 Pulldown
2:3 Pulldown Tools
Capturing Film-Based Media
with 2:3 Pulldown Removal
Capturing Material from
Tapes with Inconsistent 2:3 Pulldown
Capturing Film-Based Media
with 2:3 Pulldown Using EDLs
Importing EDLs With 2:3 Pulldown
Setting Default 2:3 Pulldown Configuration
Options
Overriding Default 2:3
Pulldown Configuration Tape-to-Tape
Saving and Loading the
Tape List
Removing and Inserting
Pulldown on the Desktop
Monitoring Dual Timecodes
and 2:3 Pulldown
Outputting a Clip to Tape
with 2:3 Pulldown Insertion
Exporting EDLs with 2:3
Pulldown Insertion
Video Field Management
About Interlaced Video
Accessing the Video Menu
Managing Field Dominance
Changing the Scan Mode
of a Project
Reversing Field Dominance
Changing the Scan Mode
Metadata Tag of a Clip
Deinterlacing and Interlacing Clips
Deinterlacing Clips
Interlacing Clips
Merging Fields
Colour Management
About Colour Management
1D LUTs
3D LUTs
General Workflow for LUTs
Workflow for Custom 1D
LUTs
Configuring Flint to
Use LUTs
Formatting 1D LUTs
Formatting 3D LUTs
Applying 1D LUTs to the Monitor
Viewing Clips with 3D LUTs
Applying 3D LUTs to the
Player
Applying 3D LUTs to the
Image Window
Applying 3D LUTs During
Real-Time Operations
Applying 3D LUTs to the
Broadcast Monitor
Processing Clips with 3D
LUTs
Applying a LUT on Import
or Export
Accessing the LUT Editor
Accessing the LUT Editor
from the Import Image Menu
Accessing the LUT Editor
in Batch
Accessing the LUT Editor
in the Deliverables Menu
Creating Custom 1D LUTs
Viewing Clips in the LUT
Editor
Defining a Basic LUT Type
Modifying Basic Conversion
LUT Curves
Advanced Editing of the
Conversion LUT Curve
Comparing Colour Values
Using Colour Patches
Saving LUT Editor Setups
Loading LUT Editor Setups
Exporting LUTs
Converting OpenEXR Images
Converting an OpenEXR Image
in the LUT Editor
Controlling Image Display
using Exposure and Image Data Type
Controlling Image Display Gesturally
Adding and Removing Film Grain
About Film Grain
Removing Grain from a Clip
Adding Grain to a Clip
Adding Grain Using a Preset
Grain Signature
Adding Monochrome Grain
Adding Grain Using a Custom
or Monochrome Grain Signature
Matching Grain between
Clips
Analysing the Grain in
the Back Clip
Modifying the Results of
the Analysis
Adjusting the Grain Size
Adding Grain with a Matte
Defining the DeGrain and
ReGrain Area
Saving and Loading Grain Management
Setups
Managing Your Work Environment
Saving Setups and Preferences
About Setups and Preferences
Setups
Preferences
Accessing Directories
Saving, Loading, and Deleting Items
Deleting Multiple Items
Remaining in the File Browser
Setting the Default Preferences
Clip History
About Clip History
Modifying a Clip in its
Last Module
Viewing Effect Information
for Clips with History
Modifying Clip History
in Batch
Naming Nodes
Expanding Clip History
in Batch
Managing Clips with Clip History
Managing Sources and Intermediates
Searching for Clips with
History
Deleting Sources and Intermediates
Committing a Clip with
History
Saving and Archiving Clips
with Clip History
Compatibility between Autodesk Products
Viewing Clip History from Smoke
Viewing Clip History in
Inferno, Flame, and Flint
Clip History Functionality
Clip History Features Per Product
Clip History Accessibility
Clip History Accessibility
in Batch
Setting Preferences
About Preferences
Accessing the Preferences
Menu
Project Management Preferences
Timing Preferences
Broadcast Settings Preferences
Broadcast Monitor Preferences
Displaying a Clip in the
Broadcast Monitor
Displaying the User Interface
in the Broadcast Monitor
Broadcast Multiview Preferences
Image Data Type Preferences
Broadcast LUT Preferences
Pointer Preferences
User Interface Preferences
Creating Custom Menus
Documentation Preferences
Tooltips Preferences
Miscellaneous Preferences
General Preferences
General
Modules
History
Batch Editing
Untitled Clip Name
Autosave
Undo
Burn Update Interval
Animation
Default Gain Animation
Timeline Preferences
Timeline
Timewarp
Dissolve
Blend
Soft Resize
Soft Effects
Batch Mode
Batch FX
Desktop Preferences
Editing
Clips
Desktop Proxies
Reels
Audio Preferences
Accessing the Audio Preferences Menu
Player
Meters
Waveforms
Tone
General
Inputs/Outputs
ADAT Converter
Storage Preferences
Space Calculation
Framestore
LUT Preferences
Support Preferences
Managing Hot Keys
About the Hot Key Editor
Map-to-Button and Functional
Hot Keys
Hot Key Domains
Keystroke Conventions
Determining a Button's
Current Hot Key
Hot Key Errors
Accessing the Hot Key Editor
Hot Key Catalogue
Selecting Your Keyboard
Type
Searching the Hot Key Catalogue
Editing Hot Keys
Editing Local Hot Keys
Editing Global and Shared
Hot Keys
Creating New Local Hot
Keys
Managing Hot Keys
Installing Fonts
About Fonts in Flint
Supported Fonts
Fonts Requiring Additional Work
Font Locations
Installing Adobe Postscript
Type 1 Fonts
Installing Other Supported Fonts
Utilities
About Utilities
Disk Testing Utility
Command Line Utilities
Volume Integrity Check
How It Works
Forcing a Volume Integrity Check
Finding and Deleting Invalid Frames
Disk Testing Utility
Log Files
Viewing Log File Messages
Types of Log Files
Interpreting Application
and VIC Log File Messages
Getting Started with the
Command Line Utilities
Determining the Utilities Version
Gaining Access to the Remote Machine
Command Line Parameters
Clip Directory Pathname
Clip Name Format
File Template
cmtool
Example
cmtool Options
dlfsdump -fs
Syntax
Example
dlfsdump -fs Options
list_framestore
Syntax
Example
to_framestore
Syntax
to_framestore Options
Using 12-Bit Clips
Restrictions
from_framestore
Syntax
Example
from_framestore Options
Using 12-Bit Clips
Restrictions
imcopy
Syntax
Example
imcopy Options
Supported Formats (-f option)
iminfo
Syntax
Example
fcof
Syntax
Example
fcof Options
publishTool
Syntax
Examples
publishTool Options
stonifiseTool
Syntax
Examples
stonifiseTool Options
vstat
Syntax
Example
vstat Options
vic
Syntax
Example
vic Options
Command Line Start-up and Exit Options
Starting Flint
Start-up Options
Exiting Flint
Initialising the Tablet
Killing Processes
Killing All Flint-Related Processes
Killing Processes Individually
Editing
Editing Essentials
Introduction
About Desktop Editing
About Player Timeline Editing
About Batch Timeline Editing
Editing Operations Table
Basic Editing Concepts
Soft Edits
Source Clip
Target Clip and Record
Clip
Timecode on Soft Clips
Keycode on Soft Clips
Using Virtual Sources in
the Timeline
Editing on the Desktop
About Editing on the Desktop
Editing Multiple-Resolution Clips
Accessing the Editing Menu
Gestural Editing on the
Desktop
Gestural Editing Cursors
Editing Video and Audio Simultaneously
Cutting Clips
Cutting Dissolves and Timewarps
Cutting Clips with Audio
Tracks
Cutting Clips Gesturally
Cutting Audio Gesturally
Splicing Clips
Splicing Clips with Audio
Inserting Frames and Clips
Inserting Frames
Inserting Clips
Inserting Clips with Audio
Replacing Frames and Clips
Replacing Frames
Replacing Clips
Matching Soft Clips with
Their Source Clips
Repeating Frames in a Clip
Reversing Frame Order in
a Clip
Swapping Shots
Swapping Shots with Audio
Consolidating Clips
Committing Soft Clips
Force Rendering Clips
Force Rendering a Range
of Frames
Force Rendering a Single
Dissolve or Timewarp
Force Rendering Entire
Soft Clips
Navigating the Timeline
About Timelines
Accessing Timelines
Timeline Interface
Manipulating the Timeline
Moving the Timeline Display
Zooming the Timeline
Displaying a Large Timeline View
Playing the Timeline
Scrubbing the Timeline
Jumping to a Particular Location
Jumping between Elements
Frame-Stepping the Timeline
Track Basics
Adding Tracks
Activating a Track's Output
Changing the Current Track
Selecting Tracks
Locking Tracks
Resizing Tracks
Naming Tracks
Element Basics
Selecting Elements
Naming Elements
Adding Comments to Elements
Displaying Element Information
Removing Elements from
the Timeline
Searching for Timeline Elements
Maintaining Sync between Elements
Regaining and Resetting
Sync
Creating Edit Sync Groups
for Multiple Video Tracks
Using Edit Sync for Insert
and Overwrite Edits
Deleting and Disabling
Edit Sync Groups
Patching Video and Audio Channels
Patching on the Timeline
Using the Patch Panel
Setting In Points and Out
Points
Marking In and Out Points
Deleting In Points and
Out Points
Marking Frames of Interest
Lifting Cue and Segment
Marks
Adding Comments to Cue
and Segment Marks
Creating a Cut
Swapping Batch Timeline
Elements
Matching Elements with
Their Source Clip
Editing to the Timeline
About Editing to the Timeline
Batch Timeline Workflow
Starting with an Assembled
Clip
Timewarping Clips to Change
the Timing
Editing a Single Clip
Large Scale Project
Setting Record and Source
Clips
Setting the Ripple Mode
Setting Snap Options
Dragging Clips to the Timeline
Previewing the Placement
of Shots on the Timeline
Inserting Clips into an
Edit Sequence
Overwriting Clips in an
Edit Sequence
Replacing Shots
Ripple Replace Edits
Replace Edits
Performing a Three-Point
Edit
Performing a Four-Point
Edit
Removing Elements from
an Edit Sequence
Vertical Editing
About Vertical Editing
Vertical Editing Interface
Creating Layers
Layer Basics
Collapsing Layers
Hiding Layers
Creating Multilayer Clips
Controlling the Transparency
of Gaps
Working with Containers
Trimming Shots
About Trimming
Types of Trim Operations
Gestural and Hot Key Trimming
Effects of Trim Operations
Trimming Examples
Head, Tail, and Offset
Information
Head and Tail Frames
Offsets
Using the Trim Cursors
Locking Segments While
Trimming
Linking Transitions and
Cuts
Keyboard Trimming
Trim to Mark
Trimming Segments Gesturally
Trimming Dissolves
Trimming Audio Tracks
Sliding a Segment
Sliding a Splice or Transition
Slipping a Segment
Slipping Audio
Trim Cursor Review
Dissolves and Wipes
About Dissolves and Wipes
Creating Dissolves on the Desktop
Accessing the Desktop Dissolve Menu
Dissolving between Two
Clips
Crossfading between Two
Clips
Creating a Fade-in or Fade-out
Creating Complex Dissolves
with the Dissolve Editor
Mixing Source Clips
Creating Dissolves on the Timeline
Accessing the Dissolve
Quick Menu
Creating a Dissolve on
Multiple Timeline Tracks
Fading to Black or Fading
from Black on the Timeline
Accessing the Dissolve
Editor
Creating Wipes
Adjusting the Global Axis
of a SMPTE Wipe
Editing Wipes
Creating Customized Wipes
with Garbage Masks
Creating a Mask
Altering a Mask's Shape
Controlling a Mask's Effect
Changing a Mask's Position,
Rotation, and Scaling
Animating Masks
Using the Wipe Schematic
Nodes
Adding Elements
Selecting Elements
Naming Elements
Modifying Elements in the Schematic
Copying Elements
Hiding Elements
Deleting Elements
Adding a Parent Axis
Removing Branches
Using Templates for SMPTE Wipes
Adjusting a Preset SMPTE Wipe
Adjusting a Custom Wipe
Creating an Axis Transition
Copying Transitions
Soft Effects
About Soft Effects
Processing Order of Soft
Effects
Creating Soft Effects
Editing with Soft Effect
Quick Menus
Accessing the Soft Effect
Editors
Previewing in Soft Effect
Editors
Generating Clip Proxies
Creating Axis Soft Effects
Creating Matte Containers
Accessing the Axis Editor
Modifying Axis Soft Effect Layers
Hiding Nodes
Accessing the Axis Keyer
Setting Axis Rendering
Options
Creating Wipe Soft Effects
Creating Sparks Soft Effects
Preview FX in the Spark
Editor
Creating Colour Correction
Soft Effects
Accessing the Colour Correction Editor
Creating Colour Warper
Soft Effects
Creating Timewarp Soft
Effects
Creating Blend Soft Effects
Creating Resize Soft Effects
Soft Resize Editor
Creating Text Soft Effects
Accessing Soft Text Controls
Creating Text Layers
Creating a Text Matte Key
Trimming Animated Soft
Effects
Creating Gap Effects
Creating a Gap Effect over
a Transition
Adding Soft Text to an
Empty Layer
Linking Soft Effects
Copying Soft Effects
Muting Soft Effects
Deleting Soft Effects
Timewarps
About Timewarps
Creating Timewarps on the Desktop
Aborting Timewarps and Unrendered
Frames
Modifying Timewarps with
the Timewarp Editor
Creating and Modifying
Timewarps in the Timelines
Constant and Variable Timewarps
Explicit and Implicit Timewarps
Editing a Constant Timewarp
Converting a Clip to a
Standard Frame Rate
Resetting a Timewarp
Removing a Timewarp
Copying a Timewarp to Another Segment
Editing Timewarps with
the Channel Editor
Creating Motion Estimation Timewarps
Strobing a Clip
Motion Estimation Using
Batch Nodes
Motion Estimation Workflow
Applying External Motion
Data to Batch Nodes
Managing Timeline Media
About Managing Media on
the Timeline
Identifying the Status
of Timeline Elements
Consolidating Elements
on the Timeline
Committing Clips on the Timeline
Hard Committing Specific
Soft Effects
Committing Batch FX
Merging Timeline Layers
Unlinking Clips on the
Timeline
Locking Processed Timeline Elements
Compacting Soft Effects
Partial Processing of the Timeline
Managing Clips in Batch
Saving Setups to the Desktop
Saving Setups to the Clip Library
Copying Clips to the Desktop
Audio
About Working with Audio
The Audio Path
About Working with Dolby
E
What You Can Do with Dolby
E
Things to Consider When
Working with Dolby E
Accessing the AudioDesk
About the AudioDesk Controls
Scrubbing Audio in the
Player
Working with Audio in the
Timeline
Assigning an Audio Track
to an AudioDesk Input Strip
Scrubbing Audio in the
Timeline
Viewing Audio Waveforms
in the Timeline
Applying Audio Soft Effects
in the Timeline
Muting Audio Tracks in
the Timeline
Soloing Audio Tracks in
the Timeline
Creating Audio Fades in
the Timeline
Troubleshooting Audio Fades
About Audio Soft Effects
Modulation Send
Delay Send
Reverb Send
Gain
EQ
Compression
Noise Gate
Audio Timewarp
Using Input Strips
Adjusting Gain for an Input
Strip
Assigning Audio Input Strips
to Output Strips
Adjusting Pan Settings
for an Input Strip
Muting an Input Strip
Soloing an Input Strip
Phase-shifting an Input
Strip
About EQ Filter Effects
High Shelf Filter
High Cut Filter
Mid Presence Filter
Mid Notch Filter
Low Shelf Filter
Low Cut Filter
Adjusting EQ Settings on
the EQ Desk
Using Parametric Mid Filters
Resetting EQ Values
Bypassing EQ Values
Animating AudioDesk Effects
About Auxiliary Effects
Modulation
Delay
Reverb
Adjusting Settings on the
Auxiliary Effects Desk
Using Output Strips
Adjusting Output Strip
Gain
Using the Limiter
Using the Audio Tools
Creating an Audio Tone
Clip
About the Audio Timewarp
Options
Applying an Audio Timewarp
Converting Audio between
Different Video Standards
Mixing Down Audio
Copying Audio to Another
Clip
Batch Processing
Batch Overview
About Batch
Batch Concepts
Batch Workflow
Accessing the Batch Menu
Viewing the Batch Schematic
Clip Information
Visual Cues
Viewing the Batch Schematic
Work Area
Batch Schematic Notes
Multiple Viewports
Accessing Modules from
Batch
Working in Action
Creating Animations with
the Batch Universal Editor
Offsetting Clips with the
Timing View
Selecting Clips and Segments
Offsetting Clips
Using the BFX View
Setting Batch Preferences
Batch Processing
Assembling a Process Tree
Adding Clips to the Schematic
Modifying Clips in Batch
Adding Nodes to the Schematic
Connecting Clips and Nodes
Working with Multiple Connections
Manipulating Nodes
Selecting Nodes
Moving Nodes
Copying Nodes
Deleting Nodes
Bypassing Nodes
Grouping Nodes
Loading a Node's Setup
Undoing and Redoing Operations
Previewing Results
Viewing Nodes in Context
Working with Audio Contexts
Caching Frames
Sampling LUTs
Using the Scan Format as
a Rendering Parameter
Outputting and Exporting Batch Results
Using the Queue Manager
Importing and Exporting LUTs
Using Scripts
Executing Batch from the
Command Prompt
Batch: Node Reference
About Batch Nodes
Accessing a Node's Menu
Managing Missing Media
Output
Supporting Floating-point Images
2D Histogram Node
Action Node
Indirect Action Media
Direct Action Media
Missing Media
Add Pulldown and Remove
Pulldown Nodes
Auto Matte Node
Average Node
BFX Output Node
Burn-In Letterbox Node
Burn-in Timecode Node
Colour Correct Node
Colour Curves Node
Coloured Frame Node
Colour Warper Node
Combine Node
Compound Node
Deal Node
Degrain and Regrain Nodes
DeInterlace and Interlace Nodes
Desk Node
Difference Matte Node
Distort Node
Edge Node
Export Node
Exposure Node
Field Merge Node
Filter Node
Flip Node
GMask Node
Import Node
Keyer Node
Lens Distort Node
Performing a Perspective Rectification
Rectifying an Image with
Spline Analysis
Library Node
Logic Op Node
Luminance Key Node
LUT Editor Node
Applying a Conversion to
an OpenEXR Image
Master Keyer Node
Matte Curves Node
Monochrome Node
Motion Analysis Node
Motion Blur Node
Using the Speed and Timing Curves
MUX Node
Negative Node
Notes Node
Optics Node
Output Node
Setting the Output Depth
Resizing Your Output
Adding a Timecode to Your Output
Outputting Media to Cleaner XL
Paint Node
Posterise Node
Quick Composite Node
Resize Node
Render-only Nodes
RGB Blur Node
Restricting Blur
Spark Node
Text Node
Vector
Viewer Node
Batch FX
About Batch FX
Creating Batch FX
Creating One Clip Per Timeline Layer
Converting Soft Effects
to Batch Nodes
Examples of Soft Effects
Converted to Nodes
Copying Soft Effects to
a BFX Setup
Viewing Batch FX in Context
BFX Timecode and Clip Frame Length
Outputting from a BFX Output Node
Outputting a Matte to the Timeline
Example: Working with a
Matte and RGB Result in a BFX Level
Editing Batch FX
Navigating Batch Setups
Matching and Copying Sources
from BFX View
Expanding Batch FX
Copying Batch FX
Deleting Batch FX
Previewing Batch FX
Effects
Processing and Formatting Commands
Accessing the Processing
Menu
Previewing Results for
Processing Commands
Simulating the Motion Blur
of a Moving Object
Examples of Averaging Source Clips
Creating Compound Images
Flipping Images
Using Logical Operations
Generating a Difference
Matte
Using the Auto Matte Command
Creating a Monochrome Clip
Creating a Negative Clip
Modifying the Luma and
Chroma of a Clip
Creating Coloured Frames
Accessing the Format Menu
Previewing Results for
Format Commands
Using Separate and Combine
Combining RGB Channels
in a Clip
Separating RGB Channels
in a Clip
Dealing and Interleaving
Clips
Dealing Clips
Interleaving Clips
Colour Corrector
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector
from Other Modules
Hiding the Colour Corrector Menu
Overlay User Interface
Viewing Clips
Colour Corrector Settings
Inverting the Matte
Changing the Background Brightness
Creating a Crop Box
Dynamic Updating
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction
Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting
Colour Correcting Shadows, Midtones,
and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Contrast
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and
Offset
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Animating a Colour Correction
Processing Colour Changes
Colour Warper
About the Colour Warper
Accessing the Colour Warper
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information
with a Vectorscope
Viewing Luma Information
with the 2D Luma Histogram
Colour Correcting All or
Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Resetting Colour Corrections
Resetting and Clearing
Values
Saving Colour Correction
Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges
for Colour Correction
Generating Mattes
Clearing and Deleting Mattes
and Colour Corrections
Correcting Colour Imbalances
Setting Black and White
Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights
to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights,
or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After
a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Filters
About Filters
Accessing the Filter Menu
Applying a Filter to a Clip
Filter Library
Customizing Filters
Using Matrix Filter Elements
Using Procedural Filters
Saving Custom Filters
Keyer
About the Keyer
Accessing the Keyer
Storing Colours in Reference
Colour Pots
Creating and Refining a
Key
Generating Mattes
Removing Colour Spill
Blending Front and Back
Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting
a Single Colour
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting
a Range of Colours
Selecting a Colour Model
Trying Out Different Colour Models
Setting the Softness Range
Setting the Tolerance Range
Plotting Colour Values
When Adjusting Tolerance or Softness
Creating a Key by Setting
the Luminance
Adjusting the Luminance
of the Key
Setting the Range of Luminance Values
Remapping Black and White
Boosting the Key's Luminance
Using Gain and Lift
Using the Luminance Curves
Refining the Key
Modifying the Edges of
the Key
Blurring Grainy Clips
Inverting the Matte
Suppressing Colour Spill
Blending the Front and
Back Clip
Colour Correcting the Key
Colour Correcting the Result Clip
Colour Correcting the Front Clip
Animating Your Key
Motion Update
Additional Keying Techniques
Viewing a Key with a Solid
Colour Background
Cropping the Key Area
Resetting Keys
Processing Clips
Processing Options
Garbage Masks
About Garbage Masks
Using Garbage Masks in Batch
Accessing the Garbage Mask Menu
About Garbage Mask Options
Setting Mask Options
About Drawing Options
Setting Drawing Options
Drawing a Mask
Adjusting the Number of
Points in Freehand Segments
Viewing Nodes in the Schematic
Changing the Priority Order
of Masks
Transforming the Mask
Manipulating Vertices and Tangents
Selecting Vertices and
Tangents
Selecting Pickers and Softness Vertices
Moving Vertices and Tangents
Breaking Tangents
Removing and Adding Tangents
Automatically Adjusting
Tangent Handles of Adjacent Vertices
Creating Right-Angled Vertices
Animating Garbage Masks
Animating Masks Using the
Shape Channel
Animating Masks Using Spline Keyframing
Animating Masks Using Tracking
Applying Motion Blur to
Garbage Masks
Blurring a Stationary Garbage Mask
Rendering Garbage Masks
in Interlaced Mode
Using Multiple Garbage
Masks
Refining the Mask
Applying Softness Using
a Uniform Gradient
Applying Softness Using
Pickers
Mixing Advanced Gradient
and Pickers
Applying Softness Using
the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Saving Garbage Mask Setups
Loading Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting
Raw Setup Files
Compositor and Optics
About the Compositor and Optics
Accessing the Compositor
Cropping the Front Clip
Controlling the Camera
in the Scene
Setting Front Clip Attributes
Adding a Shadow to the
Front Clip
Creating Motion Paths
Tracking Clips
Applying the Tracking Data
Colour Correcting Clips
Processing Your Clips
Quick Compositing
Creating Glow Effects Using Optics
Animating Glow Effects
Setting Keyframes Automatically
Tracking and Stabilizing
About Tracking and Stabilizing
Accessing the Stabilizer
How the Stabilizer Works
Working with Trackers
Selecting a Reference Point
Selecting a Tracker
Positioning the Reference and Tracker Boxes
Moving the Reference
Resetting the Reference and Tracker Boxes
Resizing the Reference and Tracker Boxes
Working with Multiple Trackers
Stabilizing
Simple Stabilization
Stabilizing a Clip from Action
Removing Jitter While Keeping Overall Motion
Removing Jitter with Fixed X and Fixed Y
Smoothing Out Camera Motion
Tracking
Tracking from the Compositor
One-Point and Two-Point Tracking
Four-Point Tracking
Tracking Difficult Shots and Correcting Errors
Resetting the Shift Data
Adjusting the Size of the Tracker Box
Positioning the Tracker Box Manually
Locking Keyframes in Place
Changing the Reference Point
Finding the Best Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Stabilizer Channels on the Image
Tracking a Degraded Copy of the Clip
Setup Options
Rendering Options
Tracker Options
Display Options
Other Tracking Options
Copying Shift Channels
Importing and Exporting Data
Distort
About Distort
Warping in the Distort
Module
Morphing in the Distort
Module
Mesh-Based Warps and Morphs
Accessing the Distort Menu
Using Distort's Views and
Clip Display
Changing Views
Displaying Clips
Creating Splines
Using Garbage Masks as
Distort Splines
Drawing Splines
Changing the Colour of Tangents
Linking and Unlinking Splines
and Axes
Editing Splines
Transforming Splines
Instancing Distort Splines
Using Distort's Schematic
Node Types
Adding Nodes
Naming Nodes
Modifying Nodes
Animating and Tracking
Splines
Animating Splines
Loading a Clip into the Stabilizer
Blending Clips
Interpolating Features
Refining Distortions
Working with Correspondence Points
Adjusting Resolution
Adjusting the Degree of Distortion
Filling in Gaps at Edges
of Distorted Clips
Warping Example
Distort Animation Channels
Interpolation and InterpShape Channels
Using Distort in Batch
Creating a Distortion to
Feed into Action Media
Saving Preferences
Saving and Loading Distort Setups
Warper
About the Warper
Accessing the Warper
Setting Up the Clips
Activating Clips
Creating Meshes
Defining a Mesh
Adding Patches
Modifying a Mesh
Moving Control Points,
Edges, and Tangent Handles
Selecting Multiple Control Points
Translating, Scaling, and
Rotating the Mesh
Subdividing a Patch
Adding a Vertex
Using the Freehand Mesh
Tool
Warping with the Magnet
Tool
Modifying the Meshes for
Live-Action Clips
Loading a Clip into the Stabilizer
Copying and Pasting Meshes
for a Live-Action Clip
Copying and Pasting Meshes
for a Still Clip
Warping
Defining the Source Mesh
Defining the Destination
Mesh
Warping a Still Clip
Warping a Region of a Clip
Morphing
Defining the Front Source
Mesh
Defining the Back Source
Mesh
Using Source Interpolation
Setting Keyframes Manually
Morphing Between Two Still Clips
Morphing Between Two Live-Action Clips
Setup Options
Rendering Settings
Texture Settings
Warper Settings
Slip Settings
Display Settings
Text
About Text
Text Workflow
Accessing the Text Module
Processing Text
Processing Text Clips
Generating Text Mattes
Processing Considerations
Saving and Loading Files
Saving Text Files
Loading Text Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Hot Keys
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and
Text Crawls
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Saving Multiple Styles Automatically
Changing Fonts
Pasting Text from an External Source
Entering Non-Latin Text
Sparks
About Sparks
Loading a Sparks Plug-in
Replacing a Sparks Plug-in
Using a Sparks Plug-in
Developing Sparks
Animation and Expressions
Animation
About Animation
Accessing the Channel Editor
Accessing Channel Views
from Viewports
Creating Animations
Setting Keyframes Automatically
Setting Keyframes Manually
Inserting Keyframes
Changing the Duration between Keyframes
Setting Interpolation
Setting Extrapolation
Displaying Channels
Viewing Channels in a Table
Expanding and Collapsing Channels
Showing and Hiding Channels
Showing Specific Channel Tangents
Selecting Channels Automatically
Saving and Loading Filter Preferences
Framing Channels
Defining a Selection Set
Panning and Zooming Channels
Colouring Channels and
Folders
Editing Keyframes
Copying and Pasting Channels
or Keyframes
Adding Keyframes
Deleting Keyframes
Moving Keyframes
Snapping Keyframes between Frames
Selecting Multiple Keyframes
and Channels
Changing the Timing of
an Animation
Changing Keyframe Values Proportionally
Changing the Timing or
Values of Keyframes
Offsetting Channels
Simplifying the Number
of Keyframes
Baking Keyframes
Breaking Keyframe Tangent Handles
Resetting a Tangent Handle
Modifying the Shape of
an Animation Curve
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an
Animation Curve
Applying an Average
Controlling the Speed of Objects
Creating a Motion Path
Modifying Motion Path Speed
Moving a Vertex on a Motion Path
Working with Motion Path
Tangent Handles
Creating Animation Sequences Across
Nodes in Batch
Synchronizing Animations
Linking Animation to Several Branches
Expressions
About Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Working with Expressions
in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple, and Cherry
Dampened Pendulum
3D Compositing with Action
Action: Basics
About Action
Action Concepts
Basic Action Workflow
Accessing the Action Module
Automatically Creating
Image Nodes
Loading from a Multitrack
Clip
Loading from a Multitrack
Clip with Selfkey or Self Gaps
Accessing Action through
Batch
Resetting Values
Using Floating Point Images
Action Module Overview
Changing Views
Accessing Action Menus
Using the Node Bin
Animating with the Channel Editor
Using the Schematic and
Menu Tabs
Selecting Objects and Populating Menu
Tabs
Selecting Multiple Objects
in the Schematic
Naming Objects
Moving Objects
Deleting Objects
Creating Branches
Duplicating Objects
Hiding Objects
Soloing Objects
Copying Objects
Collapsing Branches
Removing Branches
Setup and Processing Options
Resolution Settings
Rendering Settings
Accumulation Settings
Miscellaneous Settings
Display Settings
Schematic Settings
Saving, Loading, and Importing
Importing Photoshop Files
into Action
Action: Media
About Media
Media Workflow
Accessing the Media Menu
Media Menu Shortcuts
Adding Media
Viewing Media
Modifying Media
Changing Media Clips
Locking the Front or Back
Clip
Copying Media Settings
Deleting Media
Processing a Matte
Adding Effects to Media
Blurring a Clip
Cropping a Clip
Eliminating Unwanted Black
in Areas of Media Transparency
Slipping Media
Accessing the Colour Corrector
and the Keyer from Action
Muting Media Effects
Action: DVE Layer Objects
About DVE Layer Objects
Adding a DVE Layer Object
Navigating with DVE Layer Objects
DVE Layers Bar
Object Tab Navigation
Resetting Objects
Modifying DVE Layer Objects
Expanding a DVE Layer Object
Instancing DVE Layer Objects
Copying DVE Layer Objects
Animating DVE Layer Objects with the Channel Editor
Replacing a DVE Layer Object's Clip with Another
Expanding DVE Layer Objects with Re-entry
Reordering Surfaces with Re-entry
Limitations of Re-entry with DVE Layer Objects
Action: Axis
About Axes
Manipulating an Object's
Axis
Action Views
Accessing the Axis Menu
Selecting an Axis
Moving and Rotating Axes
in the Scene
Changing the Plane
Applying Tracking Data
to an Axis
Stabilizing an Axis
Tracking a Feature in the
Back Clip
Action: Surfaces
About Surfaces
Adding Surfaces
Applying Media to Surfaces
Modifying Surfaces
Changing the Shape of a
Surface
Surface Blending Modes
Offsetting a Surface
Filtering
Reshaping Using the Channel Editor
Editing Tracker Offsets
of a Bilinear Surface
Warping an Extended Bicubic Surface
Subdividing an Extended Bicubic
Transforming Multiple Points
Adding a Displacement Map
Using Different Media for
the Displacement Source
Adding Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour
and Transparency
Moving a Shadow
Using Shadow Mix
Reordering Surfaces
Accessing the Priority
Editor
Changing the Drawing Order
Grouping Media
Analyse, Z-Sort, and the
Z-Buffer
Creating Keyframes Using
the Priority Editor
Action: Sources
About Source Nodes
Creating a Matte or Front Source
Accessing the Source Menu
Parenting and Redrawing
Source Nodes
Applying Effects with Source Nodes
Replacing the Front or
Matte Clip
Viewing a Source Node
Blurring with Source Nodes
Adding Cameras
Action: Camera
About the Camera
Adding a Camera
Working with the Frustum
Moving the Clipping Planes
Moving the Camera Eye and
Point of Interest
Adjusting the Depth of
Field
Importing and Exporting Cameras
FBX Cameras
3ds Max Cameras
Setting Camera Views
Camera and Orthographic Views
Modifying the Camera
Zooming In and Out
Applying Motion Blur
Blurring a Single Object
Creating Custom Motion
Blurs
Simulating Motion Blur
on a Still Object
Applying Fog to the Scene
Action: 3D Geometry
About 3D Geometry
Importing 3D Models
Importing the FBX Format
Working with 3D Geometry
Creating a Specular Highlight
on a Model
Adjusting Normals
Subdividing a Model
Adding Textures
Replacing a Texture on
a Model
Applying Texture Mapping
Converting to Wireframe
Projecting Textures
Deforming Models and Surfaces
Adding a Deformation Mesh
Modifying a Deformation
Mesh
Passing a Deformation Mesh
Over an Object
Transforming a Range of
Points
Creating 3D Text
3D Text Selective Motion
Blur
Creating Bevelled Text
Animating 3D Text
Separating Text
Action: Lights
About Lights
Lights Workflow
Adding a Light Source
Selecting a Light Source
Importing Lights
Applying Selective Lighting
Modifying Surface Lighting
Adjusting Specular Highlights
Applying Incidental Light Reflection
Converting to Wireframe
Flipping a Surface's Normals
Action: The Particle
System
About Action's Particle
System
Particles Workflow
Generators
Manipulators
Bouncers
Particle Setup Compatibility
Using Particle Presets
Generating Particles
Using a Light Source
Using a Surface
Using a 3D Object
Customizing the Particle Stream
Setting Stream Properties
Setting Particle Properties
Setting Particle Rendering Properties
Setting Additional Generator Properties
Setting Geometry Properties
Setting Channel Editor Properties
Using Custom Particles
Applying Textures to Particles
Exploding Objects and Surfaces
Exploding Objects
Exploding Surfaces
Manipulating Particles
Setting Manipulator Properties
Applying Transformations
Simulating Gravity
Creating a Vortex Effect
Using an Acceleration Point Manipulator
Using an Acceleration Line Manipulator
Using an Acceleration Plane Manipulator
Forming a Particle Path
Using a Function as a Manipulator
Bouncing Particles
Bouncing Particles Off
an Image
Bouncing Particles Off
a Bouncer
Combining Particle Streams
Particles Generating Another Particle
Stream
Particles Bouncing into
Another Particle Stream
Sample Particle Setups
Particle Presets Catalogue
Introduction
Abstract/Backdrops
Atmospheric
Liquids
Miscellaneous
Pyrotechnic
Smoke
Space
Paint
Batch Paint
About Batch Paint
Accessing Batch Paint
Using Sources
Adding a Source
Removing a Source
Clearing Strokes on a Source
Hiding Strokes
Restricting Strokes with
the Source Matte
Locking Sources
Displaying Sources
Brush Attributes and Attribute Modes
Setting Brush Attributes
Setting Brush Attribute
Modes
Painting Brush Strokes
Applying Brush Strokes
Removing Brush Strokes
Restricting Brush Strokes
Scaling Brush Strokes
Using Paint Modes
Blur
Impression
Smear
Clone
Recursive Clone
Revealing Sources
Using Blending Modes
Using the Canvas
Clearing the Canvas
Wiping the Canvas
Rotating the Canvas
Previewing a Reveal Operation Using
a Reference Image
Slipping a Reference Image
Saving Setups and Preferences
Paint: Basics
About Paint
Loading Clips into Paint
Locking and Unlocking the
Duration of a Clip
Using the Mouse
Displaying a Reference
Image
Using Grids and Guides
Grid Controls
Resetting the Grid and
Guides
Using the Player in the
Paint Module
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution
Film Images
Saving and Restoring the
Image
Exiting Paint
Painting on the Canvas
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
Setting Brush Attributes and Modes
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Using Filters and Special Effects Media
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Using Wipe, Fill, and AutoPaint
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
Using Mattes in Paint
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast
Mattes
Using Graphics in Paint
Accessing the Graphics
Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One
Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution
and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object's Appearance
Setting Brush Attributes
and Modes
Using Filters and Special
Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position
of an Object
Using the Transformation
Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices
on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to
AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Accessing the CutOut Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Drop Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
Paint: Setups
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
Hot Keys
Introduction
Using Hot Keys
How to Use
Global and Shared Hot Keys
Types of Hot Keys
Global Hot Keys
Window Management
User Interface
Confirming
Peripherals
LUT Display Options
Debug and Utility
Exiting
Shared Hot Keys
Channel Editor
Multiple Views
File Browser
Image Window Controls
Edit Modes
Colour Picker
Undo/Redo
Module Hot Keys
Introduction
Action
Multiple Views
Schematic Editing
Edit Modes
Selecting Vertices
Moving Axes
Camera and Lighting Options
Media List Navigation and
Modification
Reset All
Output Resolution
Batch
Views
Viewing Images
Notes
Edit Modes
Marking Clips
Schematic Editing
Batch Paint
Batch Timeline
Timeline Modes
Information Display
Editing
Working with the Timeline
Marking the Timeline
Selecting
Audio
Clip I/O
Shuttle and Playback
Cueing, Logging, and Capturing
Clip Library
Browsing Clip Libraries
Managing Clips
Colour Corrector
Views
Colour Sampling and Colour
Balance
Edit Modes
Overlay User Interface
(New)
Miscellaneous Functions
Colour Warper
Views
Histogram Controls
Colour Warping Controls
Compositor
Views
Working with Layers
Degrain
Desktop Reels
Menus
Working with Clips
Difference
Views
Distort
Working with Splines
Using the Distort Schematic
EDL
Browsing EDLs
Editing EDLs
Filters
Garbage Masks
Schematic Editing
Working with Garbage Masks
Tracer Garbage Masks
Keyer
Views
Keying
Master Keyer
LUT Editor
Views
Basic Curve Editing
Colour Sampling
Modular Keyer (Flame and
Inferno only)
Views
Schematic Editing
3D Keyer
Optics
Views
Paint
Views and Display
Paint Menu
Graphics Menu
Player
Playing Clips
Image Window Position and
Zoom
Project Management Menu
Regrain
Resize
Sparks
Stabilizer
Views
Tracker Buttons
Stabilizing and Tracking
Text
Views
Navigating Text
Selecting Text
Editing Text
Warper
Views
Edit Modes
Selecting and Moving Mesh
Vertices