Autodesk® Maya LT™ 2017 をダウンロードしていただき、ありがとうございます。
このドキュメントでは、Autodesk Maya LT の既知の制限事項と重要な情報について説明します。このリリースをインストールする前に本書を必ずお読みください。
このセクションでは、この製品のインストールに関する重要な情報を説明します。
不具合番号 | 説明 |
---|---|
アニメーションとリギング | |
MAYA-66471 | Crash when running cmds.bakeResults using "-destinationLayer" flag |
MAYA-44503 | Viewport performance drops when many joints constrained to many vertices |
MAYA-62050 | Very long DG node chain causes crash |
MAYA-67314 | Performance: Some rig controllers are causing instability with parallel evaluation |
MAYA-51820 | 5000 connected transform nodes cause crash |
MAYA-62950 | Rotate command is not setting X component when Autokey is enabled |
MAYA-64315 | listConnections doesn't return all DG connections on sparse arrays |
MAYA-67306 | "Maya command error" when trying to bakeResults |
MAYA-67871 | Crash when evaluating 2 rigs in parallel |
MAYA-66358 | Graph Editor, GPU: AnimCurves auto-adjust after manipulation when normalized |
MAYA-66376 | Graph Editor, GPU: Constant values should appear at value 0 in Normalized view |
MAYA-41887 | Graph Editor: Moving vertex is slow when Graph Editor is open |
MAYA-60216 | Graph Editor, Retime: Animation curve becomes corrupted when using Retimer tool |
MAYA-65029 | Scenes with skincluster weights load slowly because weights are stored as separate setattrs |
一般 | |
MAYA-61009 | FBX Triangulate Option is corrupting scene files containing per component shaded objects |
MAYA-69519 | Exporting with Blend Shape-deformed models and any FBX Extension causes crash. |
MAYA-37949 | Command namespaceInfo returns incorrect information |
MAYA-18633 | Playblast misses first and end frame (using qt as format and h.264 encoding) |
MAYA-64470 | Crash on selection of a circular dependency |
MAYA-70184 | FBX Import: Material names are ignored when importing materials with unknown shading models |
MAYA-68204 | Game Exporter fails to open FBX Review when exporting files if there is a dot in the path |
MAYA-66684 | groupId is deleted even if it still connected to a shadingEngine |
MAYA-65792 | FBX Export is extremely slow with large scenes even when exporting small geometry |
パーツ モデリング | |
MAYA-69182 | Soft Select in-view message ignores In-View Message HUD setting |
MAYA-56395 | Cannot edit NURBS UVs in the UV Editor |
MAYA-65042 | Opening the Blend Shape Editor with 500+ blendshape targets causes hang |
MAYA-53682 | Tiff VDM stamps don't load properly |
MAYA-50073 | rebuildCurve wiggles near high curvature |
MAYA-64621 | 3D Paint - Crash on Assign/Edit Textures |
MAYA-53431 | Issue with undo and floating windows |
MAYA-68777 | Display > Show > Show Last Hidden menu no longer works |
MAYA-69442 | Import shape sets all imported shape weights to 1.0 |
MAYA-64674 | When drawing a curve using the Bezier Curve Tool, the first and last handles are not selectable and appear as gray when Viewport 2.0 is in Core Profile mode. |
MAYA-65148 | Shape Editor's Export/Import doesn't support combination targets |
MAYA-66411 | Sculpting disappears when turning Edit mode off in the Shape Editor after saving/reloading a Maya binary scene file |
MAYA-66436 | In-between targets are not exporting/importing using the Shape Editor's export/import options |
MAYA-66457 | Blend shapes work incorrectly when a single target is created for multiple objects and edited with sculpting tools |
MAYA-66908 | Freeze and Mask strokes disappear after adding a target, using the Mask Target Tool, then disabling edit |
MAYA-67532 | Masks don't update after flipping or mirroring targets in the Shape Editor |
レンダリング | |
MAYA-70662 | HLSL textures not working in the UV Texture Editor |
Turtle | |
MAYA-64148 | Turtle nodes spread like a virus |
ユーザ インタフェース | |
MAYA-21284 | Pasting data copied to the Windows clipboard from various external editors fails |
MAYA-66815 | Can't tell if a menu item is disabled when "What's New Highlighting" is on |
MAYA-54581 | QSplitter no longer has a visual appearance |
ビューポート | |
MAYA-66799 | Show Menu in viewport shows some elements as toggled on when they should be off |
MAYA-56114 | Back side wireframe shows through Smooth Mesh Preview mesh |
MAYA-67483 | Thick edge drawing occasionally produces unpredictable results |
MAYA-64802 | Performance is slower when selecting in viewport or Outliner |
MAYA-44038 | Transform Caching issue |
MAYA-46906 | Z-fighting in shaded mode by using Open subdiv |
MAYA-69553 | Holdout with depth of field blurs background image |
MAYA-30929 | ( Mac OS X) Crash when importing image planes, undoing, then redoing |
MAYA-70053 | Crash when loading scene file with bad geometry |
MAYA-56413 | OSD Adaptive: materials render incorrectly |
MAYA-54706 | GPU Cache leaves ghost artifact during playback |
MAYA-34880 | Crash when using playblasts more than 4k square |
MAYA-35768 | OSD wireframe drawing is fragmented around perimeter |
MAYA-42195 | (OpenGL only) OSD: Certain faces are not displayed |
MAYA-65047 | (OpenGL only) With OSD uniform, the intersection of two meshes renders badly |
MAYA-62764 | DG: point selection for curve slows down performance with lots of objects hidden or isolating display mode |
MAYA-67327 | There are two copies of the Isolate Select menu and they remain until Maya LT is restarted |
MAYA-48567 | OSD: Far edge artifact in subd(3) |
MAYA-50573 | Hidden components still show in Smooth Mesh Preview (OSD) |
MAYA-67486 | Hardware fog issue with holdouts |
MAYA-67391 | Z-fighting issue with simple mesh after scale |
MAYA-55334 | OSD Adaptive artifacts with Ambient Occlusion (part of object renders black) |
MAYA-66934 | When drawing with the Joint Tool in wireframe mode, the Snap to Projected Center functionality may not work as expected |
Maya LT 2017 の入手可能なすべてのリリース ノートについては、次の場所を参照してください: http://www.autodesk.com/mayalt-releasenotes
Maya LT の学習リソース(英語)は、次の場所を参照してください: http://www.autodesk.com/mayalt-learningpath
サポートおよびトラブルシューティングに関するリソースについては、次の場所を参照してください: http://www.autodesk.co.jp/products/maya-lt/support
グラフィックス カードなど、Maya LT を実行するために必要な認定ハードウェアの最新リストについては、次の場所を参照してください: http://www.autodesk.co.jp/hardware
Maya LT 2017 の最小限の動作環境については、次の場所を参照してください: http://www.autodesk.com/mayalt-systemreq-2017-jpn
オートデスク ソフトウェアを使用すると、オートデスクがデスクトップ分析データを収集することを自動的に許可することになります。アプリケーションの初回起動時は、このことを通知するためにダイアログ ボックスが表示されます。データ収集を無効にするには、デスクトップ解析(Desktop Analytics)を選択して、ダイアログ内のチェック ボックスをオフにします。
製品のユーザから寄せられるカスタマ エラー報告(CER)によって、Maya LT の安定性を大幅に向上させることができます。大変お手数ですが、カスタマ エラー報告に入力し、エラー発生時に実行していた操作についてできるだけ多くの情報を含めていただけますようお願いいたします。これらの詳細情報をカスタマ エラー報告でご提供いただくことによって、オートデスクの Maya LT エンジニアリング チームが品質向上を効率的に行えるようになります。
CER の詳細については、 http://www.autodesk.com/cer (英語)を参照してください。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.