Thank you for downloading Autodesk® Maya LT™ 2017.
This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.
For the complete list of new features in this release, check out What's New in the Maya LT Help.
This section provides important installation information about this product:
Bug Number | Description |
---|---|
Animation and Rigging | |
MAYA-66471 | Crash when running cmds.bakeResults using "-destinationLayer" flag |
MAYA-44503 | Viewport performance drops when many joints constrained to many vertices |
MAYA-62050 | Very long DG node chain causes crash |
MAYA-67314 | Performance: Some rig controllers are causing instability with parallel evaluation |
MAYA-51820 | 5000 connected transform nodes cause crash |
MAYA-62950 | Rotate command is not setting X component when Autokey is enabled |
MAYA-64315 | listConnections doesn't return all DG connections on sparse arrays |
MAYA-67306 | "Maya command error" when trying to bakeResults |
MAYA-67871 | Crash when evaluating 2 rigs in parallel |
MAYA-66358 | Graph Editor, GPU: AnimCurves auto-adjust after manipulation when normalized |
MAYA-66376 | Graph Editor, GPU: Constant values should appear at value 0 in Normalized view |
MAYA-41887 | Graph Editor: Moving vertex is slow when Graph Editor is open |
MAYA-60216 | Graph Editor, Retime: Animation curve becomes corrupted when using Retimer tool |
MAYA-65029 | Scenes with skincluster weights load slowly because weights are stored as separate setattrs |
General | |
MAYA-61009 | FBX Triangulate Option is corrupting scene files containing per component shaded objects |
MAYA-69519 | Exporting with Blend Shape-deformed models and any FBX Extension causes crash. |
MAYA-37949 | Command namespaceInfo returns incorrect information |
MAYA-18633 | Playblast misses first and end frame (using qt as format and h.264 encoding) |
MAYA-64470 | Crash on selection of a circular dependency |
MAYA-70184 | FBX Import: Material names are ignored when importing materials with unknown shading models |
MAYA-68204 | Game Exporter fails to open FBX Review when exporting files if there is a dot in the path |
MAYA-66684 | groupId is deleted even if it still connected to a shadingEngine |
MAYA-65792 | FBX Export is extremely slow with large scenes even when exporting small geometry |
Modeling | |
MAYA-69182 | Soft Select in-view message ignores In-View Message HUD setting |
MAYA-56395 | Cannot edit NURBS UVs in the UV Editor |
MAYA-65042 | Opening the Blend Shape Editor with 500+ blendshape targets causes hang |
MAYA-53682 | Tiff VDM stamps don't load properly |
MAYA-50073 | rebuildCurve wiggles near high curvature |
MAYA-64621 | 3D Paint - Crash on Assign/Edit Textures |
MAYA-53431 | Issue with undo and floating windows |
MAYA-68777 | Display > Show > Show Last Hidden menu no longer works |
MAYA-69442 | Import shape sets all imported shape weights to 1.0 |
MAYA-64674 | When drawing a curve using the Bezier Curve Tool, the first and last handles are not selectable and appear as gray when Viewport 2.0 is in Core Profile mode. |
MAYA-65148 | Shape Editor's Export/Import doesn't support combination targets |
MAYA-66411 | Sculpting disappears when turning Edit mode off in the Shape Editor after saving/reloading a Maya binary scene file |
MAYA-66436 | In-between targets are not exporting/importing using the Shape Editor's export/import options |
MAYA-66457 | Blend shapes work incorrectly when a single target is created for multiple objects and edited with sculpting tools |
MAYA-66908 | Freeze and Mask strokes disappear after adding a target, using the Mask Target Tool, then disabling edit |
MAYA-67532 | Masks don't update after flipping or mirroring targets in the Shape Editor |
Rendering | |
MAYA-70662 | HLSL textures not working in the UV Texture Editor |
Turtle | |
MAYA-64148 | Turtle nodes spread like a virus |
User Interface | |
MAYA-21284 | Pasting data copied to the Windows clipboard from various external editors fails |
MAYA-66815 | Can't tell if a menu item is disabled when "What's New Highlighting" is on |
MAYA-54581 | QSplitter no longer has a visual appearance |
Viewport | |
MAYA-66799 | Show Menu in viewport shows some elements as toggled on when they should be off |
MAYA-56114 | Back side wireframe shows through Smooth Mesh Preview mesh |
MAYA-67483 | Thick edge drawing occasionally produces unpredictable results |
MAYA-64802 | Performance is slower when selecting in viewport or Outliner |
MAYA-44038 | Transform Caching issue |
MAYA-46906 | Z-fighting in shaded mode by using Open subdiv |
MAYA-69553 | Holdout with depth of field blurs background image |
MAYA-30929 | ( Mac OS X) Crash when importing image planes, undoing, then redoing |
MAYA-70053 | Crash when loading scene file with bad geometry |
MAYA-56413 | OSD Adaptive: materials render incorrectly |
MAYA-54706 | GPU Cache leaves ghost artifact during playback |
MAYA-34880 | Crash when using playblasts more than 4k square |
MAYA-35768 | OSD wireframe drawing is fragmented around perimeter |
MAYA-42195 | (OpenGL only) OSD: Certain faces are not displayed |
MAYA-65047 | (OpenGL only) With OSD uniform, the intersection of two meshes renders badly |
MAYA-62764 | DG: point selection for curve slows down performance with lots of objects hidden or isolating display mode |
MAYA-67327 | There are two copies of the Isolate Select menu and they remain until Maya LT is restarted |
MAYA-48567 | OSD: Far edge artifact in subd(3) |
MAYA-50573 | Hidden components still show in Smooth Mesh Preview (OSD) |
MAYA-67486 | Hardware fog issue with holdouts |
MAYA-67391 | Z-fighting issue with simple mesh after scale |
MAYA-55334 | OSD Adaptive artifacts with Ambient Occlusion (part of object renders black) |
MAYA-66934 | When drawing with the Joint Tool in wireframe mode, the Snap to Projected Center functionality may not work as expected |
All release notes available for Maya LT 2017 at: http://www.autodesk.com/mayalt-releasenotes
Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath
Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support
For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware
Find the Maya LT 2017 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2017-enu
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We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.
For further information about CERs refer to http://www.autodesk.com/cer.
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.