Autodesk Maya LT 2017 发行说明

 
 
 

感谢您下载 Autodesk® Maya LT™ 2017。

本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。

目录

重要说明

修复的内容

已知限制

其他资源

有关此版本中新功能的完整列表,请查看 Maya LT 帮助中的新特性

重要说明

此部分介绍关于本产品的重要安装信息:

修复的内容

错误编号 说明
动画装备
MAYA-66471

Crash when running cmds.bakeResults using "-destinationLayer" flag

MAYA-44503

Viewport performance drops when many joints constrained to many vertices

MAYA-62050

Very long DG node chain causes crash

MAYA-67314

Performance: Some rig controllers are causing instability with parallel evaluation

MAYA-51820

5000 connected transform nodes cause crash

MAYA-62950

Rotate command is not setting X component when Autokey is enabled

MAYA-64315

listConnections doesn't return all DG connections on sparse arrays

MAYA-67306

"Maya command error" when trying to bakeResults

MAYA-67871

Crash when evaluating 2 rigs in parallel

MAYA-66358

Graph Editor, GPU: AnimCurves auto-adjust after manipulation when normalized

MAYA-66376

Graph Editor, GPU: Constant values should appear at value 0 in Normalized view

MAYA-41887

Graph Editor: Moving vertex is slow when Graph Editor is open

MAYA-60216

Graph Editor, Retime: Animation curve becomes corrupted when using Retimer tool

MAYA-65029

Scenes with skincluster weights load slowly because weights are stored as separate setattrs

常规
MAYA-61009

FBX Triangulate Option is corrupting scene files containing per component shaded objects

MAYA-69519

Exporting with Blend Shape-deformed models and any FBX Extension causes crash.

MAYA-37949

Command namespaceInfo returns incorrect information

MAYA-18633

Playblast misses first and end frame (using qt as format and h.264 encoding)

MAYA-64470

Crash on selection of a circular dependency

MAYA-70184

FBX Import: Material names are ignored when importing materials with unknown shading models

MAYA-68204

Game Exporter fails to open FBX Review when exporting files if there is a dot in the path

MAYA-66684

groupId is deleted even if it still connected to a shadingEngine

MAYA-65792

FBX Export is extremely slow with large scenes even when exporting small geometry

建模
MAYA-69182

Soft Select in-view message ignores In-View Message HUD setting

MAYA-56395

Cannot edit NURBS UVs in the UV Editor

MAYA-65042

Opening the Blend Shape Editor with 500+ blendshape targets causes hang

MAYA-53682

Tiff VDM stamps don't load properly

MAYA-50073

rebuildCurve wiggles near high curvature

MAYA-64621

3D Paint - Crash on Assign/Edit Textures

MAYA-53431

Issue with undo and floating windows

MAYA-68777

Display > Show > Show Last Hidden menu no longer works

MAYA-69442

Import shape sets all imported shape weights to 1.0

MAYA-64674

When drawing a curve using the Bezier Curve Tool, the first and last handles are not selectable and appear as gray when Viewport 2.0 is in Core Profile mode.

MAYA-65148

Shape Editor's Export/Import doesn't support combination targets

MAYA-66411

Sculpting disappears when turning Edit mode off in the Shape Editor after saving/reloading a Maya binary scene file

MAYA-66436 In-between targets are not exporting/importing using the Shape Editor's export/import options
MAYA-66457 Blend shapes work incorrectly when a single target is created for multiple objects and edited with sculpting tools
MAYA-66908 Freeze and Mask strokes disappear after adding a target, using the Mask Target Tool, then disabling edit
MAYA-67532 Masks don't update after flipping or mirroring targets in the Shape Editor
渲染

MAYA-70662

HLSL textures not working in the UV Texture Editor

Turtle
MAYA-64148

Turtle nodes spread like a virus

用户界面
MAYA-21284

Pasting data copied to the Windows clipboard from various external editors fails

MAYA-66815

Can't tell if a menu item is disabled when "What's New Highlighting" is on

MAYA-54581

QSplitter no longer has a visual appearance

视口
MAYA-66799

Show Menu in viewport shows some elements as toggled on when they should be off

MAYA-56114

Back side wireframe shows through Smooth Mesh Preview mesh

MAYA-67483

Thick edge drawing occasionally produces unpredictable results

MAYA-64802

Performance is slower when selecting in viewport or Outliner

MAYA-44038

Transform Caching issue

MAYA-46906

Z-fighting in shaded mode by using Open subdiv

MAYA-69553

Holdout with depth of field blurs background image

MAYA-30929

( Mac OS X) Crash when importing image planes, undoing, then redoing

MAYA-70053

Crash when loading scene file with bad geometry

MAYA-56413

OSD Adaptive: materials render incorrectly

MAYA-54706

GPU Cache leaves ghost artifact during playback

MAYA-34880

Crash when using playblasts more than 4k square

MAYA-35768

OSD wireframe drawing is fragmented around perimeter

MAYA-42195

(OpenGL only) OSD: Certain faces are not displayed

MAYA-65047

(OpenGL only) With OSD uniform, the intersection of two meshes renders badly

MAYA-62764

DG: point selection for curve slows down performance with lots of objects hidden or isolating display mode

MAYA-67327

There are two copies of the Isolate Select menu and they remain until Maya LT is restarted

MAYA-48567

OSD: Far edge artifact in subd(3)

MAYA-50573

Hidden components still show in Smooth Mesh Preview (OSD)

MAYA-67486

Hardware fog issue with holdouts

MAYA-67391

Z-fighting issue with simple mesh after scale

MAYA-55334

OSD Adaptive artifacts with Ambient Occlusion (part of object renders black)

MAYA-66934

When drawing with the Joint Tool in wireframe mode, the Snap to Projected Center functionality may not work as expected

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已知限制

注意:除非另有说明,否则此版本可能还包含 Maya LT 发行说明早期版本中列出的已知限制。
错误编号 说明
动画
MAYA-70686 为 GPU 覆盖推荐的驱动程序:Nvidia 361.75 驱动程序
建模
MAYA-71406 如果撤消对顶点重新排序操作,则可能需要执行多个撤消操作,因为 Maya LT 不会将对顶点重新排序视为单个操作。
用户界面  
MAYA-67641 (Mac OS X) 一旦以下窗口取消停靠到 Hypershade,无法对其进行重新停靠:
  • 材质查看器(Material Viewer)
  • 视口(Viewport)
  • UV 编辑器(UV Editor)
  • 纹理烘焙视图(Texture Baking View)
  • 曲线图编辑器(Graph Editor)

解决方法:首先关闭取消停靠的窗口,然后从 Hypershade 的“窗口”(Window)菜单中将其重新打开,新打开的窗口可以再次停靠到 Hypershade 中。

MAYA-68574 工作区的“还原 UI 元素”(Restore UI Elements)热键损坏,这可能会导致主窗口中的 UI 元素停靠不正确。
MAYA-69017 如果使用特殊字符保存工作区,工作区的最终名称可能会出现问题。
MAYA-71209

当使用 Shift(或 Ctrl)+ 空格键热键切换缩放(或全屏)视图时,如果面板中的菜单项具有焦点,可能会发生崩溃。

当“脚本编辑器”(Script Editor)已停靠并且在单击菜单以获取焦点后使用此热键切换缩放(或全屏)视图时,通常会发生此类情况。

解决方法:改为将鼠标移动到选项卡旁边(或菜单栏旁边)的区域,然后单击鼠标以获取焦点,此时可以再次使用此热键。

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其他资源

适用于 Maya LT 2017 的所有发行说明位于:http://www.autodesk.com/mayalt-releasenotes

在以下位置查找 Maya LT 的学习资源http://www.autodesk.com/mayalt-learningpath

在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support

要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware

在以下位置查找 Maya LT 2017 的最低系统要求http://www.autodesk.com/mayalt-systemreq-2017-chs

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客户错误报告 (CER)

产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

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