Autodesk® Maya LT™ 2016 Service Pack 2 をダウンロードしていただき、ありがとうございます。
このドキュメントでは、Autodesk Maya LT の既知の制限事項と重要な情報について説明します。本リリースをインストールする前に、このドキュメントをお読みになることを強くお勧めします。
このセクションでは、この製品のインストールに関する重要な情報を説明します。
問題の番号 | 説 明 |
---|---|
MAYA-44677 | Game Exporter: FBX Review on Mac - error with folder not found if FBX Review has never been launched |
MAYA-54273 | Game Exporter does not find FBX Review on Mac |
MAYA-53131 | Game Exporter fixes related to UI organization and default settings |
MAYA-54044 | Game Exporter: Provide clearer error messages when export fails |
MAYA-47723 | Crash due to namespace merging when importing FBX from MotionBuilder |
MAYA-49892 | View > Image Plane > Import Movie not working in Maya LT |
MAYA-51551 | Bug when renaming multi-attributes |
MAYA-53385 | HIK Rename Character tool only changes name of character in Outliner once |
MAYA-54431 | Maya LT does not respect Set Preferred Preset in Viewport 2.0 settings |
MAYA-54943 | LOD - When duplicating a sub group the LOD Group does not update |
問題の番号 | 説 明 |
---|---|
MAYA-16724 | Playback is not as fast as expected when all rigs hidden |
MAYA-51394 | Maya fails to create Motion Trail on a simple sphere |
MAYA-52178 | Performance: Hide on playback not giving same performance as turning off visibility |
MAYA-52252 | Performance: softMod GPU override doesn't support per vertex weights |
MAYA-52313 | Performance: Zooming causes mesh to disappear |
MAYA-52430 | Performance: Shadows don't properly update with EM and Viewport 2.0 |
MAYA-55207 | Graph Editor: Pivot point is incorrect when scaling normalized curves |
MAYA-56465 | Opening Maya with Autokey enabled hangs Maya while loading files and scrubbing |
MAYA-8632 | Blendshape targets in Channel Box not permitting multiple target attribute selections to be used with virtual slider |
問題の番号 | 説 明 |
---|---|
MAYA-35035 | Bevel: Beveling edges connected to other edges that aren’t perpendicular gives bad results |
MAYA-40032 | Bevel: Creates skewed geometry in beta user's example scene |
MAYA-44278 | Bevel: Crash beveling edges after merging vertices to center |
MAYA-45885 | Bevel: Bevel on cube with many divisions is skewing |
MAYA-49847 | Bevel: Beveling split edges causes problems |
MAYA-50806 | Bevel: Edge selection is all over the place after bevel |
MAYA-51400 | Bevel: Bevel roundness is broken |
MAYA-51530 | Bevel: Fraction not working as expected |
MAYA-51887 | Bevel: Bevel does not bevel specific edge in simple scenario |
MAYA-52095 | Bevel: Bevel issue with crisscrossing edges |
MAYA-52441 | Bevel: Bevel problem when increasing segment count |
MAYA-53447 | Bevel: Bevel is not connecting an edge |
MAYA-53483 | Bevel: Bevel vertex offset is incorrect around vertices with high valence and a single bevel edge |
MAYA-53566 | Bevel: Bevel hole triangulated when it shouldn't be |
MAYA-53602 | Bevel: Disappearing Geometry with Bevel Tool |
MAYA-53621 | Bevel: Bevel fails on n-sided polys |
MAYA-53930 | Bevel: Bevel produces an overlapping face |
MAYA-54476 | Bevel: Beveling certain geometry creates non planar faces |
MAYA-52156 | Grab UV and Pin UV tool are missing from UV editor right-click menu |
MAYA-53610 | Performing Poly Smooth while in Sculpting Tool causes problems |
MAYA-48630 | Editing blend shape targets using the scale tool and symmetry causes problems |
MAYA-50824 | Freeze brush not working properly with pen pressure + surface falloff |
MAYA-50995 | Deleting part edges of smoothed mesh will crash |
MAYA-51026 | Screen pixel performance drop in Volume falloff |
MAYA-51029 | While in UV Editor, Soft Select doesn't work on any other components than UVs |
MAYA-51184 | Grab brush's Grab silhouette doesn't work properly with Volume or Surface falloff |
MAYA-43256 | Mac: Multi-cut cut line is drawn on mouse up or when dragging |
MAYA-47328 | Mac OS X : Stamp thumbnail sometimes does not display in the sculpt tool settings window |
MAYA-53479 | Component axis orientation sometimes incorrect on rotated or non-uniformly scaled objects |
MAYA-53926 | Increasing segments moves UVs to -1 -1 |
問題の番号 | 説 明 |
---|---|
MAYA-49394 | Shaderball swatch without file texture doesn't update with Color Management preference settings |
MAYA-50529 | Quitting Maya with docked Hypershade windows open will not restore the docked windows after relaunch |
MAYA-50549 | Changing Node Editor tabs or re-opening Hypershade switches the Material Viewer display to the selected node if an upstream node is selected |
MAYA-50854 | The Color Management setting does not update after loading a policy that enables Color Management |
MAYA-51087 | Hardware Material Viewer is always active and causes unnecessary VP2 processing (slow down) |
MAYA-51552 | After deleting a connection in the Hypershade, user has to hit undo twice for connection to reappear |
MAYA-51604 | Texture Baking View: Preview Selected Objects Only operates on all objects |
MAYA-51829 | Texture-centric UV linking does not work with Hypershade open |
MAYA-51999 | Color Management is turned off after deleting custom transform and cancelling preference dialog. |
MAYA-55845 | Closing Hypershade with ShaderFX window open causes crash |
問題の番号 | 説 明 |
---|---|
MAYA-17905 | FootPrint node shaded display is incorrect |
MAYA-31779 | Mac with Wacom Pen: viewport FPS much slower during manipulation with help line |
MAYA-50042 | Image sequence fails to load with image names like image<f>.<ext> |
MAYA-50891 | OpenSubdiv smoothed geometry in Viewport 2.0 Core Profile is covered in cross-hatched artifacts |
MAYA-50931 | Cannot point snap to geometry when Core Profile on (move snap with middle-click to curve fails) |
MAYA-51094 | Crash adjusting subdivision on extruded faces that are isolated |
MAYA-51437 | Incorrect intersection point computation in SW selection mode when all points are in selection region |
MAYA-51818 | Pivot edit mode in OpenGLCore Profile Curve & Point snap problems |
MAYA-52549 | Motion Trail: Viewport 2.0 sorting issue when show frame markers are enabled |
MAYA-53185 | Pause and stutter on every start of playback |
MAYA-53869 | Framing locator with no bounding box confuses perspective layout |
Maya LT 2016 のすべての リリース ノート は、こちらを参照してください: http://www.autodesk.com/mayalt-releasenotes
Maya LT の学習リソース(英語)は、次の場所を参照してください。 http://www.autodesk.com/mayalt-learningpath
サポートおよびトラブルシューティングに関するリソースについては、次の場所を参照してください。 http://www.autodesk.com/products/maya-lt/support
グラフィックス カードなど、Maya LT を実行するために必要な認定ハードウェアの最新リストについては、次の場所を参照してください。 http://www.autodesk.co.jp/graphics-hardware
Maya LT 2016 の最低限の動作環境については、次を参照してください。 http://www.autodesk.com/mayalt-systemreq-2016-jpn
Maya LT を最初に起動すると、品質向上プログラム(Customer Involvement Program)ダイアログ ボックスが表示されます。品質向上プログラムへの参加を選択すると、ご使用のシステムの設定に関する情報、最も頻繁に使用した機能、発生した問題、および製品の今後の方向性を決定する際に役立つ他の情報が、Maya LT から自動的にオートデスクに送信されます。詳細については、http://www.autodesk.com/cip を参照してください。
製品のユーザから寄せられるカスタマ エラー報告(CER)によって、Maya LT の安定性を大幅に向上させることができます。大変お手数ですが、カスタマ エラー報告に入力し、エラー発生時に実行していた操作についてできるだけ多くの情報を含めていただけますようお願いいたします。これらの詳細情報をカスタマ エラー報告でご提供いただくことによって、オートデスクの Maya LT エンジニアリング チームが品質向上を効率的に行えるようになります。
CER の詳細については、 http://www.autodesk.com/cer (英語)を参照してください。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.