感谢您下载 Autodesk® Maya LT™ 2016 Service Pack 2。
本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。
问题编号 | 描述 |
---|---|
MAYA-44677 | Game Exporter: FBX Review on Mac - error with folder not found if FBX Review has never been launched |
MAYA-54273 | Game Exporter does not find FBX Review on Mac |
MAYA-53131 | Game Exporter fixes related to UI organization and default settings |
MAYA-54044 | Game Exporter: Provide clearer error messages when export fails |
MAYA-47723 | Crash due to namespace merging when importing FBX from MotionBuilder |
MAYA-49892 | View > Image Plane > Import Movie not working in Maya LT |
MAYA-51551 | Bug when renaming multi-attributes |
MAYA-53385 | HIK Rename Character tool only changes name of character in Outliner once |
MAYA-54431 | Maya LT does not respect Set Preferred Preset in Viewport 2.0 settings |
MAYA-54943 | LOD - When duplicating a sub group the LOD Group does not update |
问题编号 | 描述 |
---|---|
MAYA-16724 | Playback is not as fast as expected when all rigs hidden |
MAYA-51394 | Maya fails to create Motion Trail on a simple sphere |
MAYA-52178 | Performance: Hide on playback not giving same performance as turning off visibility |
MAYA-52252 | Performance: softMod GPU override doesn't support per vertex weights |
MAYA-52313 | Performance: Zooming causes mesh to disappear |
MAYA-52430 | Performance: Shadows don't properly update with EM and Viewport 2.0 |
MAYA-55207 | Graph Editor: Pivot point is incorrect when scaling normalized curves |
MAYA-56465 | Opening Maya with Autokey enabled hangs Maya while loading files and scrubbing |
MAYA-8632 | Blendshape targets in Channel Box not permitting multiple target attribute selections to be used with virtual slider |
问题编号 | 描述 |
---|---|
MAYA-35035 | Bevel: Beveling edges connected to other edges that aren’t perpendicular gives bad results |
MAYA-40032 | Bevel: Creates skewed geometry in beta user's example scene |
MAYA-44278 | Bevel: Crash beveling edges after merging vertices to center |
MAYA-45885 | Bevel: Bevel on cube with many divisions is skewing |
MAYA-49847 | Bevel: Beveling split edges causes problems |
MAYA-50806 | Bevel: Edge selection is all over the place after bevel |
MAYA-51400 | Bevel: Bevel roundness is broken |
MAYA-51530 | Bevel: Fraction not working as expected |
MAYA-51887 | Bevel: Bevel does not bevel specific edge in simple scenario |
MAYA-52095 | Bevel: Bevel issue with crisscrossing edges |
MAYA-52441 | Bevel: Bevel problem when increasing segment count |
MAYA-53447 | Bevel: Bevel is not connecting an edge |
MAYA-53483 | Bevel: Bevel vertex offset is incorrect around vertices with high valence and a single bevel edge |
MAYA-53566 | Bevel: Bevel hole triangulated when it shouldn't be |
MAYA-53602 | Bevel: Disappearing Geometry with Bevel Tool |
MAYA-53621 | Bevel: Bevel fails on n-sided polys |
MAYA-53930 | Bevel: Bevel produces an overlapping face |
MAYA-54476 | Bevel: Beveling certain geometry creates non planar faces |
MAYA-52156 | Grab UV and Pin UV tool are missing from UV editor right-click menu |
MAYA-53610 | Performing Poly Smooth while in Sculpting Tool causes problems |
MAYA-48630 | Editing blend shape targets using the scale tool and symmetry causes problems |
MAYA-50824 | Freeze brush not working properly with pen pressure + surface falloff |
MAYA-50995 | Deleting part edges of smoothed mesh will crash |
MAYA-51026 | Screen pixel performance drop in Volume falloff |
MAYA-51029 | While in UV Editor, Soft Select doesn't work on any other components than UVs |
MAYA-51184 | Grab brush's Grab silhouette doesn't work properly with Volume or Surface falloff |
MAYA-43256 | Mac: Multi-cut cut line is drawn on mouse up or when dragging |
MAYA-47328 | Mac OS X : Stamp thumbnail sometimes does not display in the sculpt tool settings window |
MAYA-53479 | Component axis orientation sometimes incorrect on rotated or non-uniformly scaled objects |
MAYA-53926 | Increasing segments moves UVs to -1 -1 |
问题编号 | 描述 |
---|---|
MAYA-49394 | Shaderball swatch without file texture doesn't update with Color Management preference settings |
MAYA-50529 | Quitting Maya with docked Hypershade windows open will not restore the docked windows after relaunch |
MAYA-50549 | Changing Node Editor tabs or re-opening Hypershade switches the Material Viewer display to the selected node if an upstream node is selected |
MAYA-50854 | The Color Management setting does not update after loading a policy that enables Color Management |
MAYA-51087 | Hardware Material Viewer is always active and causes unnecessary VP2 processing (slow down) |
MAYA-51552 | After deleting a connection in the Hypershade, user has to hit undo twice for connection to reappear |
MAYA-51604 | Texture Baking View: Preview Selected Objects Only operates on all objects |
MAYA-51829 | Texture-centric UV linking does not work with Hypershade open |
MAYA-51999 | Color Management is turned off after deleting custom transform and cancelling preference dialog. |
MAYA-55845 | Closing Hypershade with ShaderFX window open causes crash |
问题编号 | 描述 |
---|---|
MAYA-17905 | FootPrint node shaded display is incorrect |
MAYA-31779 | Mac with Wacom Pen: viewport FPS much slower during manipulation with help line |
MAYA-50042 | Image sequence fails to load with image names like image<f>.<ext> |
MAYA-50891 | OpenSubdiv smoothed geometry in Viewport 2.0 Core Profile is covered in cross-hatched artifacts |
MAYA-50931 | Cannot point snap to geometry when Core Profile on (move snap with middle-click to curve fails) |
MAYA-51094 | Crash adjusting subdivision on extruded faces that are isolated |
MAYA-51437 | Incorrect intersection point computation in SW selection mode when all points are in selection region |
MAYA-51818 | Pivot edit mode in OpenGLCore Profile Curve & Point snap problems |
MAYA-52549 | Motion Trail: Viewport 2.0 sorting issue when show frame markers are enabled |
MAYA-53185 | Pause and stutter on every start of playback |
MAYA-53869 | Framing locator with no bounding box confuses perspective layout |
所有发行说明适用于 Maya LT 2016,网址为:http://www.autodesk.com/mayalt-releasenotes
在以下位置查找 Maya LT 的学习资源:http://www.autodesk.com/mayalt-learningpath
在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support
要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware
在以下位置查找 Maya LT 2016 的最低系统要求:http://www.autodesk.com/mayalt-systemreq-2016-chs
第一次启动 Maya LT 时,将显示“客户参与计划”(Customer Involvement Program) 对话框。如果选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及有助于确定产品未来发展方向的其他信息。有关详细信息,请参见 http://www.autodesk.com/cip。
产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。
有关 CER 的详细信息,请参见 http://www.autodesk.com/cer。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.