Autodesk® Maya LT™ 2016 をダウンロードしていただき、ありがとうございます。
このドキュメントでは、Autodesk Maya LT の既知の制限事項と重要な情報について説明します。本リリースをインストールする前に、このドキュメントをお読みになることを強くお勧めします。
このセクションでは、この製品のインストールに関する重要な情報を説明します。
問題の番号 | 説 明 |
---|---|
MAYA-51672 | Selection/viewport performance slows down after installing Maya LT 2015 SP3 |
MAYA-45719 | Maya LT won't launch after changing Time Slider "Key Ticks" to Smart |
MAYA-43742 | userSetup.mel not called on startup of Maya LT |
MAYA-50083 | Send to Unreal sometimes reports that Unreal is not installed |
MAYA-44729 | Game Exporter: Using native OS file dialog sets improper path |
MAYA-44677 | Game Exporter: FBXReview error when launching for first time on Mac |
MAYA-41719 | FBX Export with triangulation results in mixed up polygon-material mapping |
MAYA-23497 | getAttr -t returns wrong value after save |
MAYA-23521 | Deformer connections not clearing when deleted |
MAYA-27084 | listAnimatable returns incorrect attribute names |
MAYA-34909 | Crash when deleting group of nodes |
MAYA-35794 | Maya crashes on Export Selected with imagePlane |
MAYA-37493 | Playblast cannot be canceled by pressing Esc |
MAYA-38390 | Maya crashes often with Apple Magic mouse |
MAYA-29065 | file -exportSelected -preview; return should contain only valid node paths |
MAYA-33874 | Autosave should only occur when Maya is idle and no mouse buttons are pressed |
MAYA-38653 | Scene name is changed even with failed save attempt |
MAYA-38715 | Fix slow FBX export performance |
問題の番号 | 説 明 |
---|---|
MAYA-42785 | Blend Shape: Targets disappear after save and reopen |
MAYA-3252 | Keying: Right-click in channel box keys attributes which are not keyable |
MAYA-23629 | Keying: Changed the channel box "Key All" option for a "Key All Keyable" option |
MAYA-29019 | Joint: Moving joints with negative scale in object space causes opposite direction translate |
MAYA-35912 | IK: Crash switching from vertex to object view with IK spline handle selected |
MAYA-36359 | Joint: Fixed an issue with auto-connecting "inverseScale" attribute of joints when they get parented |
MAYA-36639 | Joint: Constrainted joint does not move along world axis |
MAYA-38749 | Turntable not working when no model panel is selected |
MAYA-39722 | Graph Editor: File will not save after changing keys in Graph Editor |
MAYA-42819 | Graph Editor: Cycle with offset animation curve differs from original animation curve |
MAYA-43214 | FBX: Fixed a crash on import with "Update Animation" option selected |
MAYA-43943 | Deformer: Painting weights on a nonlinear deformer causes vertices to pop |
MAYA-44429 | Constraint: Constraints with negative scaled hierarchies should work without changing rotation |
MAYA-45273 | Fixed an issue with bakeResults -preserveOutsideKeys option being slow |
MAYA-45305 | Playblast: Fixed an error when rendering to network drive |
MAYA-46550 | Motion Trail: Motion Trail not always rendering correctly in Viewport 2.0 |
MAYA-46663 | MotionTrail: Refresh needed when changing timing display mode in Viewport 2.0 |
MAYA-47663 | Constraint: Constraints fail when parent of both objects has negative scale |
MAYA-11615 | HIK: When baking to Control rig, all curves are Independent Euler |
MAYA-21552 | HIK: Timeline edits are ignoring keying groups for non HIK nodes |
MAYA-48060 | HIK: hikInputSourceUtils.mel error when setting character input |
問題の番号 | 説 明 |
---|---|
MAYA-10790 | Improved the Texture Editor center square manipulator so that it works better when scaling UVs |
MAYA-11270 | Maya crashes during mesh cleanup for faces with zero UV area |
MAYA-14381 | Operations on meshes with partial UV mapping may be unstable |
MAYA-16144 | Black vertex colour may not be saved with scene file correctly |
MAYA-23798 | Onscreen menus for extrusion not working (German region and language format) |
MAYA-24623 | Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly |
MAYA-25579 | getAttr on mesh node "normals" attribute causes crash |
MAYA-26003 | If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera |
MAYA-28164 | Flip button in UV Texture Editor isn't working |
MAYA-31834 | Quad Draw: Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash |
MAYA-31851 | Modeling Toolkit: the rotate tool manipulator doesn't work properly when enable Soft Selection |
MAYA-33650 | Quad Draw fill hole function can sometimes create polygons with inverted normals |
MAYA-33753 | Multi-Cut Slice Tool results are not always correct |
MAYA-34671 | Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya |
MAYA-35385 | UV texture Editor, Image Range is not working correctly |
MAYA-35420 | Cannot move or scale certain images in UV Texture Editor after enabling "Use Image ratio" |
MAYA-35789 | In some cases material assignments are missing after bevel |
MAYA-35915 | In some cases Bevel creates edge loops which are convex instead of concentric concave |
MAYA-35982 | Maya may crash with OpenSubdiv when a UV Set named “map11” is present |
MAYA-36197 | polySplit behaviour change in 2014 can lead to crash when opening legacy files |
MAYA-36405 | Boolean operation creates an extra color set (ColorRGBA) |
MAYA-36769 | Transfer vertex colour attributes when invalid vertex colour data is present may cause crash |
MAYA-37176 | Black vertex colour may not be saved correctly in Maya binary files |
MAYA-37803 | Poly planar projection causes a large mesh points to "jump" to the side |
MAYA-38041 | Selection by component type will select occluded objects |
MAYA-38134 | Boolean operation performed on meshes with no material assignment causes crash |
MAYA-38528 | Active plane handles in move and scale manipulators are not remembered when selection changes |
MAYA-38742 | Multicut crash with mesh containing nested (child) meshes |
MAYA-40860 | Paint Color on Vertex tool used across multiple meshes leads to crash |
MAYA-41255 | Crash when extruding faces in smooth mesh preview |
MAYA-41305 | When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned |
MAYA-41928 | ATI R9 200 crashes when using Quad Draw Tool |
MAYA-42114 | Manipulator line size preference affects all lines in UV Editor and viewport |
MAYA-42404 | Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells |
MAYA-42899 | OpenSubdiv problem with UV borders via shared/unshared UVs |
MAYA-43422 | Soft selection move operation ignores lock status of lattice points |
MAYA-43743 | Target Weld doesn’t work correctly when the Working Units preference is not set to centimeter |
MAYA-43900 | shrinkwrap 'shape preservation' fails if target shape is away from origin |
MAYA-44083 | Combine Skinning option does not work correctly |
MAYA-44097 | Modeling Toolkit: Snap to point does not work as intended |
MAYA-44215 | The sticky key functionality of the target weld tool appears to be broken. |
MAYA-44236 | Instanced NURBS surface don't display with surface precision set to High |
MAYA-44752 | quad Draw poly overlay gets inverted when extending |
MAYA-45553 | On LMB release, Bevel's Offset as Fraction does not take account of the current linear unit |
MAYA-46383 | UV Checker only works on UV1 |
MAYA-46757 | Maya crashes after several Combine and Separate operations |
MAYA-47513 | Scale Tool: Discreet Relative mode has no effect when linear unit is not "centimeters" |
MAYA-48585 | Edit Pivot crashes after using Append To Polygon |
MAYA-49252 | Transfer Attributes: Transferring UV data in Component space is significantly slower in Maya 2015 than in Maya 2014 |
MAYA-49755 | Vertex selection can sometimes be unpredictable |
問題の番号 | 説 明 |
---|---|
MAYA-49124 | Error when importing texture files with localized file names |
MAYA-44837 | Normal maps interpreted as bump maps in Turtle texture baking |
MAYA-27533 | dx11Shader VDM with floating point tif is clamped (but exr works) |
MAYA-29242 | Viewport 2.0 with orthographic camera shows bad depth sorting |
MAYA-29531 | ShaderFX not showing texture in texture editor |
MAYA-30877 | Joint drawing is slower now compared to Maya 2014 |
MAYA-34403 | Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands |
MAYA-34679 | Enable error logging for cgfx/dx compile errors |
MAYA-34870 | Noise shader fails on Mac in Viewport 2.0 |
MAYA-34989 | (Consolidation) Flat/smooth shade selected item makes polygon disappear |
MAYA-35172 | Viewport 2.0: Poly Count HUD includes hidden poly component totals |
MAYA-35185 | Viewport 2.0: unloading/deleting nodes can lead to crash |
MAYA-35711 | Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync |
MAYA-36035 | Viewport 2.0: Alpha doesn't work in many TIFF files on OSX |
MAYA-36255 | Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object) |
MAYA-36467 | Graph Editor slow in Viewport 2.0 |
MAYA-36827 | Joint local axis issue |
MAYA-36889 | Viewport 2.0 SSAO looks darker than it should with negatively scaled objects and flipped normals |
MAYA-37472 | Viewport 2.0 shadows are pixelated at grazing angles |
MAYA-37649 | Viewport 2.0: Scrubbing timeline is VERY slow with very simple scene |
MAYA-39269 | Unable to assign shaders to large set of objects: "Error while parsing arguments" |
MAYA-39310 | Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly |
MAYA-39360 | Viewport 2.0 Transparency issues with inverted alpha and "Alpha is luminance" |
MAYA-39596 | Viewport 2.0: geometry is drawn offset from correct location |
MAYA-40126 | As an animator using Viewport 2.0, I expect a similar frame rate when visualising an animation with a render override |
MAYA-40425 | Ramp texture is slow to update on changes |
MAYA-40911 | Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0 in Maya 2015 |
MAYA-41859 | Some external image viewer might fail to open specified image file on Windows |
MAYA-41890 | Viewport 2.0 light distance limit |
MAYA-41923 | Local Rotation Axis display disappears when zooming in |
MAYA-42225 | No thumbnail for DDS(DXT5) images in the Hypershade and Attribute Editor in Maya 2015 |
MAYA-42246 | Simple hardware shader changes lighting color |
MAYA-43049 | Viewport 2.0 MaxChangeBuffer: curve shape does not get redrawn as the object is moved with the Move tool manipulator |
MAYA-44821 | Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences |
MAYA-45439 | Viewport 2.0: Mesh flickers with transparency and non Depth Peeling transparency algorithms |
MAYA-45879 | Viewport 2.0: after a new material assignment, objects continue to be rendered with the default material |
MAYA-46036 | 2d bumping without texture causes incorrect render in Viewport 2.0 |
MAYA-46218 | Always use latest GL version when running in Core Profile device Viewport 2.0 |
MAYA-47892 | Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit |
MAYA-47978 | Viewport 2.0/Skinning: Paint Weights tool causes temporary vertex corruption |
MAYA-48103 | Tiff texture with alpha channel doesn't display correctly in Viewport 2.0 |
MAYA-48105 | Object Transparency Sorting should be grayed out when using Viewport 2.0 |
MAYA-48239 | Viewport 2.0: Crash with .psd that has alpha channel |
MAYA-48303 | Viewport 2.0: Camera projection distorts with objects further than 5000 units away |
MAYA-48706 | Playing animation with lots of Joints causes runs out of memory at Viewport 2.0 and DX11 mode |
MAYA-49123 | Viewport 2.0: Selection Handles don't draw last |
MAYA-49311 | Viewport 2.0: Fixed a display issue with FK/IK switch |
MAYA-49720 | IK movement is wrong when moving locators in specific character rig |
問題の番号 | 説 明 |
---|---|
MAYA-14354 | The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective) |
MAYA-48633 | Texture flashes for second when selecting DX11 shader textures in the UV Texture Editor |
問題の番号 | 説 明 |
---|---|
MAYA-5057 | There is no command/flag to remove an item from the treeView. |
MAYA-32477 | FindType command does not work |
MAYA-43835 | In the processing of Matrix, Maya crashes when using nested Proc. |
MAYA-45647 | Fix unescaped backslashes in MEL match() calls. |
MAYA-46287 | Multiplying unassigned matrix and float array variables can cause a crash |
問題の番号 | 説 明 |
---|---|
MAYA-1940 | Hotkeys listed (such as Ctrl+d) in a Maya drop-down menu do not update custom hotkey mappings until Maya has been restarted |
MAYA-37143 | Keyable custom attribute with some specific short name cannot show up in the Channel Box |
MAYA-38835 | Attribute Editor: AEfileTemplate errors when opening file texture browser with local paths |
MAYA-18450 | Script Editor: Quick Help text doesn't fit into its display size |
MAYA-25332 | Scene file does not reload with saved layout |
MAYA-34306 | Using marking menus causes minimized windows to become "un-minimized" |
MAYA-36876 | Alphabetic layer sort reverts to chronological order with new layer & reopen |
MAYA-39143 | Key release hotkeys lost during manipulator drag |
MAYA-40582 | Setting "Display ToolClips" auto-activate after doing Playback |
MAYA-48316 | Sub-menu divider label doesn't show unless the menu is torn off |
MAYA-43319 | Outliner: Hotkeys disabled when dragging nodes in with sort order of Alphabetical Within Type |
MAYA-43773 | Outliner: Expansion doesn't work correctly in a second split view |
MAYA-18625 | Node Editor: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear |
MAYA-32704 | Node Editor causes Set Key/Undo process time issue |
MAYA-35571 | Node Editor: output port is creating 6001 menu items |
MAYA-37641 | Drag and drop files to Node Editor no longer works |
MAYA-40842 | Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed |
このセクションでは、Maya LT の既知の制限事項と回避策について説明します。
解決方法 ノード エディタを開いて、.worldMesh からの接続を切断し、.outMesh を使用します。アトリビュートの転送が再び機能します。
解決方法: Viewport 2.0 のオプション ウィンドウで統合ワールドを無効にします(レンダラ > Viewport 2.> オプション ボックス(Renderer > Viewport 2.0 > option box))。
(MAYA-40051) FbxNode のユーザ プロパティに Maya トランスフォーム ノードのカスタム アトリビュートを書き出すことができます。ただし、FbxGeometry に Maya シェイプ ノードのカスタム アトリビュート(メッシュ ノードなど)を書き出すことはできません。FbxGeometry では、現在ユーザ プロパティをサポートしていないためです。
FBX では、すべての Maya アトリビュートの書き出しをサポートしていません。たとえば、SmoothDrawType、ShaderFX プリミティブ変数ノード アトリビュートなどです。
書き出しの際にサポートされていないアトリビュートが検出された場合、FBX プラグインは再読み込み時にこのアトリビュートを既定値にリセットします。
Maya LT の学習リソース(英語)は、次の場所を参照してください。 http://www.autodesk.com/mayalt-learningpath
サポートおよびトラブルシューティングに関するリソースについては、次の場所を参照してください。 http://www.autodesk.com/products/maya-lt/support
グラフィックス カードなど、Maya LT を実行するために必要な認定ハードウェアの最新リストについては、次の場所を参照してください。 http://www.autodesk.co.jp/graphics-hardware
Maya LT 2016 の最低限の動作環境については、次を参照してください。 http://www.autodesk.com/mayalt-systemreq-2016-jpn
Maya LT を最初に起動すると、品質向上プログラム(Customer Involvement Program)ダイアログ ボックスが表示されます。品質向上プログラムへの参加を選択すると、ご使用のシステムの設定に関する情報、最も頻繁に使用した機能、発生した問題、および製品の今後の方向性を決定する際に役立つ他の情報が、Maya LT から自動的にオートデスクに送信されます。詳細については、 http://www.autodesk.com/cip (英語)を参照してください。
製品のユーザから寄せられるカスタマ エラー報告(CER)によって、Maya LT の安定性を大幅に向上させることができます。大変お手数ですが、カスタマ エラー報告に入力し、エラー発生時に実行していた操作についてできるだけ多くの情報を含めていただけますようお願いいたします。これらの詳細情報をカスタマ エラー報告でご提供いただくことによって、オートデスクの Maya LT エンジニアリング チームが品質向上を効率的に行えるようになります。
CER の詳細については、 http://www.autodesk.com/cer (英語)を参照してください。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.