Thank you for downloading Autodesk® Maya LT™ 2016.
This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.
This section provides important installation information about this product:
Issue Number | Description |
---|---|
MAYA-51672 | Selection/viewport performance slows down after installing Maya LT 2015 SP3 |
MAYA-45719 | Maya LT won't launch after changing Time Slider "Key Ticks" to Smart |
MAYA-43742 | userSetup.mel not called on startup of Maya LT |
MAYA-50083 | Send to Unreal sometimes reports that Unreal is not installed |
MAYA-44729 | Game Exporter: Using native OS file dialog sets improper path |
MAYA-44677 | Game Exporter: FBXReview error when launching for first time on Mac |
MAYA-41719 | FBX Export with triangulation results in mixed up polygon-material mapping |
MAYA-23497 | getAttr -t returns wrong value after save |
MAYA-23521 | Deformer connections not clearing when deleted |
MAYA-27084 | listAnimatable returns incorrect attribute names |
MAYA-34909 | Crash when deleting group of nodes |
MAYA-35794 | Maya crashes on Export Selected with imagePlane |
MAYA-37493 | Playblast cannot be canceled by pressing Esc |
MAYA-38390 | Maya crashes often with Apple Magic mouse |
MAYA-29065 | file -exportSelected -preview; return should contain only valid node paths |
MAYA-33874 | Autosave should only occur when Maya is idle and no mouse buttons are pressed |
MAYA-38653 | Scene name is changed even with failed save attempt |
MAYA-38715 | Fix slow FBX export performance |
Issue Number | Description |
---|---|
MAYA-42785 | Blend Shape: Targets disappear after save and reopen |
MAYA-3252 | Keying: Right-click in channel box keys attributes which are not keyable |
MAYA-23629 | Keying: Changed the channel box "Key All" option for a "Key All Keyable" option |
MAYA-29019 | Joint: Moving joints with negative scale in object space causes opposite direction translate |
MAYA-35912 | IK: Crash switching from vertex to object view with IK spline handle selected |
MAYA-36359 | Joint: Fixed an issue with auto-connecting "inverseScale" attribute of joints when they get parented |
MAYA-36639 | Joint: Constrainted joint does not move along world axis |
MAYA-38749 | Turntable not working when no model panel is selected |
MAYA-39722 | Graph Editor: File will not save after changing keys in Graph Editor |
MAYA-42819 | Graph Editor: Cycle with offset animation curve differs from original animation curve |
MAYA-43214 | FBX: Fixed a crash on import with "Update Animation" option selected |
MAYA-43943 | Deformer: Painting weights on a nonlinear deformer causes vertices to pop |
MAYA-44429 | Constraint: Constraints with negative scaled hierarchies should work without changing rotation |
MAYA-45273 | Fixed an issue with bakeResults -preserveOutsideKeys option being slow |
MAYA-45305 | Playblast: Fixed an error when rendering to network drive |
MAYA-46550 | Motion Trail: Motion Trail not always rendering correctly in Viewport 2.0 |
MAYA-46663 | MotionTrail: Refresh needed when changing timing display mode in Viewport 2.0 |
MAYA-47663 | Constraint: Constraints fail when parent of both objects has negative scale |
MAYA-11615 | HIK: When baking to Control rig, all curves are Independent Euler |
MAYA-21552 | HIK: Timeline edits are ignoring keying groups for non HIK nodes |
MAYA-48060 | HIK: hikInputSourceUtils.mel error when setting character input |
Issue Number | Description |
---|---|
MAYA-10790 | Improved the Texture Editor center square manipulator so that it works better when scaling UVs |
MAYA-11270 | Maya crashes during mesh cleanup for faces with zero UV area |
MAYA-14381 | Operations on meshes with partial UV mapping may be unstable |
MAYA-16144 | Black vertex colour may not be saved with scene file correctly |
MAYA-23798 | Onscreen menus for extrusion not working (German region and language format) |
MAYA-24623 | Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly |
MAYA-25579 | getAttr on mesh node "normals" attribute causes crash |
MAYA-26003 | If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera |
MAYA-28164 | Flip button in UV Texture Editor isn't working |
MAYA-31834 | Quad Draw: Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash |
MAYA-31851 | Modeling Toolkit: the rotate tool manipulator doesn't work properly when enable Soft Selection |
MAYA-33650 | Quad Draw fill hole function can sometimes create polygons with inverted normals |
MAYA-33753 | Multi-Cut Slice Tool results are not always correct |
MAYA-34671 | Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya |
MAYA-35385 | UV texture Editor, Image Range is not working correctly |
MAYA-35420 | Cannot move or scale certain images in UV Texture Editor after enabling "Use Image ratio" |
MAYA-35789 | In some cases material assignments are missing after bevel |
MAYA-35915 | In some cases Bevel creates edge loops which are convex instead of concentric concave |
MAYA-35982 | Maya may crash with OpenSubdiv when a UV Set named “map11” is present |
MAYA-36197 | polySplit behaviour change in 2014 can lead to crash when opening legacy files |
MAYA-36405 | Boolean operation creates an extra color set (ColorRGBA) |
MAYA-36769 | Transfer vertex colour attributes when invalid vertex colour data is present may cause crash |
MAYA-37176 | Black vertex colour may not be saved correctly in Maya binary files |
MAYA-37803 | Poly planar projection causes a large mesh points to "jump" to the side |
MAYA-38041 | Selection by component type will select occluded objects |
MAYA-38134 | Boolean operation performed on meshes with no material assignment causes crash |
MAYA-38528 | Active plane handles in move and scale manipulators are not remembered when selection changes |
MAYA-38742 | Multicut crash with mesh containing nested (child) meshes |
MAYA-40860 | Paint Color on Vertex tool used across multiple meshes leads to crash |
MAYA-41255 | Crash when extruding faces in smooth mesh preview |
MAYA-41305 | When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned |
MAYA-41928 | ATI R9 200 crashes when using Quad Draw Tool |
MAYA-42114 | Manipulator line size preference affects all lines in UV Editor and viewport |
MAYA-42404 | Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells |
MAYA-42899 | OpenSubdiv problem with UV borders via shared/unshared UVs |
MAYA-43422 | Soft selection move operation ignores lock status of lattice points |
MAYA-43743 | Target Weld doesn’t work correctly when the Working Units preference is not set to centimeter |
MAYA-43900 | shrinkwrap 'shape preservation' fails if target shape is away from origin |
MAYA-44083 | Combine Skinning option does not work correctly |
MAYA-44097 | Modeling Toolkit: Snap to point does not work as intended |
MAYA-44215 | The sticky key functionality of the target weld tool appears to be broken. |
MAYA-44236 | Instanced NURBS surface don't display with surface precision set to High |
MAYA-44752 | quad Draw poly overlay gets inverted when extending |
MAYA-45553 | On LMB release, Bevel's Offset as Fraction does not take account of the current linear unit |
MAYA-46383 | UV Checker only works on UV1 |
MAYA-46757 | Maya crashes after several Combine and Separate operations |
MAYA-47513 | Scale Tool: Discreet Relative mode has no effect when linear unit is not "centimeters" |
MAYA-48585 | Edit Pivot crashes after using Append To Polygon |
MAYA-49252 | Transfer Attributes: Transferring UV data in Component space is significantly slower in Maya 2015 than in Maya 2014 |
MAYA-49755 | Vertex selection can sometimes be unpredictable |
Issue Number | Description |
---|---|
MAYA-49124 | Error when importing texture files with localized file names |
MAYA-44837 | Normal maps interpreted as bump maps in Turtle texture baking |
MAYA-27533 | dx11Shader VDM with floating point tif is clamped (but exr works) |
MAYA-29242 | Viewport 2.0 with orthographic camera shows bad depth sorting |
MAYA-29531 | ShaderFX not showing texture in texture editor |
MAYA-30877 | Joint drawing is slower now compared to Maya 2014 |
MAYA-34403 | Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands |
MAYA-34679 | Enable error logging for cgfx/dx compile errors |
MAYA-34870 | Noise shader fails on Mac in Viewport 2.0 |
MAYA-34989 | (Consolidation) Flat/smooth shade selected item makes polygon disappear |
MAYA-35172 | Viewport 2.0: Poly Count HUD includes hidden poly component totals |
MAYA-35185 | Viewport 2.0: unloading/deleting nodes can lead to crash |
MAYA-35711 | Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync |
MAYA-36035 | Viewport 2.0: Alpha doesn't work in many TIFF files on OSX |
MAYA-36255 | Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object) |
MAYA-36467 | Graph Editor slow in Viewport 2.0 |
MAYA-36827 | Joint local axis issue |
MAYA-36889 | Viewport 2.0 SSAO looks darker than it should with negatively scaled objects and flipped normals |
MAYA-37472 | Viewport 2.0 shadows are pixelated at grazing angles |
MAYA-37649 | Viewport 2.0: Scrubbing timeline is VERY slow with very simple scene |
MAYA-39269 | Unable to assign shaders to large set of objects: "Error while parsing arguments" |
MAYA-39310 | Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly |
MAYA-39360 | Viewport 2.0 Transparency issues with inverted alpha and "Alpha is luminance" |
MAYA-39596 | Viewport 2.0: geometry is drawn offset from correct location |
MAYA-40126 | As an animator using Viewport 2.0, I expect a similar frame rate when visualising an animation with a render override |
MAYA-40425 | Ramp texture is slow to update on changes |
MAYA-40911 | Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0 in Maya 2015 |
MAYA-41859 | Some external image viewer might fail to open specified image file on Windows |
MAYA-41890 | Viewport 2.0 light distance limit |
MAYA-41923 | Local Rotation Axis display disappears when zooming in |
MAYA-42225 | No thumbnail for DDS(DXT5) images in the Hypershade and Attribute Editor in Maya 2015 |
MAYA-42246 | Simple hardware shader changes lighting color |
MAYA-43049 | Viewport 2.0 MaxChangeBuffer: curve shape does not get redrawn as the object is moved with the Move tool manipulator |
MAYA-44821 | Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences |
MAYA-45439 | Viewport 2.0: Mesh flickers with transparency and non Depth Peeling transparency algorithms |
MAYA-45879 | Viewport 2.0: after a new material assignment, objects continue to be rendered with the default material |
MAYA-46036 | 2d bumping without texture causes incorrect render in Viewport 2.0 |
MAYA-46218 | Always use latest GL version when running in Core Profile device Viewport 2.0 |
MAYA-47892 | Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit |
MAYA-47978 | Viewport 2.0/Skinning: Paint Weights tool causes temporary vertex corruption |
MAYA-48103 | Tiff texture with alpha channel doesn't display correctly in Viewport 2.0 |
MAYA-48105 | Object Transparency Sorting should be grayed out when using Viewport 2.0 |
MAYA-48239 | Viewport 2.0: Crash with .psd that has alpha channel |
MAYA-48303 | Viewport 2.0: Camera projection distorts with objects further than 5000 units away |
MAYA-48706 | Playing animation with lots of Joints causes runs out of memory at Viewport 2.0 and DX11 mode |
MAYA-49123 | Viewport 2.0: Selection Handles don't draw last |
MAYA-49311 | Viewport 2.0: Fixed a display issue with FK/IK switch |
MAYA-49720 | IK movement is wrong when moving locators in specific character rig |
Issue Number | Description |
---|---|
MAYA-14354 | The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective) |
MAYA-48633 | Texture flashes for second when selecting DX11 shader textures in the UV Texture Editor |
Issue Number | Description |
---|---|
MAYA-5057 | There is no command/flag to remove an item from the treeView. |
MAYA-32477 | FindType command does not work |
MAYA-43835 | In the processing of Matrix, Maya crashes when using nested Proc. |
MAYA-45647 | Fix unescaped backslashes in MEL match() calls. |
MAYA-46287 | Multiplying unassigned matrix and float array variables can cause a crash |
Issue Number | Description |
---|---|
MAYA-1940 | Hotkeys listed (such as Ctrl+d) in a Maya drop-down menu do not update custom hotkey mappings until Maya has been restarted |
MAYA-37143 | Keyable custom attribute with some specific short name cannot show up in the Channel Box |
MAYA-38835 | Attribute Editor: AEfileTemplate errors when opening file texture browser with local paths |
MAYA-18450 | Script Editor: Quick Help text doesn't fit into its display size |
MAYA-25332 | Scene file does not reload with saved layout |
MAYA-34306 | Using marking menus causes minimized windows to become "un-minimized" |
MAYA-36876 | Alphabetic layer sort reverts to chronological order with new layer & reopen |
MAYA-39143 | Key release hotkeys lost during manipulator drag |
MAYA-40582 | Setting "Display ToolClips" auto-activate after doing Playback |
MAYA-48316 | Sub-menu divider label doesn't show unless the menu is torn off |
MAYA-43319 | Outliner: Hotkeys disabled when dragging nodes in with sort order of Alphabetical Within Type |
MAYA-43773 | Outliner: Expansion doesn't work correctly in a second split view |
MAYA-18625 | Node Editor: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear |
MAYA-32704 | Node Editor causes Set Key/Undo process time issue |
MAYA-35571 | Node Editor: output port is creating 6001 menu items |
MAYA-37641 | Drag and drop files to Node Editor no longer works |
MAYA-40842 | Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed |
This section lists known limitations and workarounds for Maya LT.
Workaround: Open the Node Editor, break the connection from .worldMesh, but use .outMesh. The attribute transfer should work again.
Workaround: Toggle 'Display checker tiles' in the UV Editor on/off to force a display refresh.
Workaround: To use soft select In the UV Editor, switch to UV component mode.
Workaround: Disable Consolidate World from the Viewport 2.0 options window (Renderer > Viewport 2.0 > option box).
(MAYA-40051) You can export Maya transform node custom attributes to the user properties of FbxNode. However, you cannot export Maya shape node custom attributes, such as mesh node, to FbxGeometry. This is because FbxGeometry does not currently support user properties.
FBX does not support the export of every Maya attribute, for example, SmoothDrawType, or ShaderFX primitive variable node attributes.
If the FBX plug-in encounters an attribute on export that it does not support, it resets the attribute to its default value on re-import.
Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath
Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support
For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware
Find the Maya LT 2016 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2016-enu
The first time you start Maya LT, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Maya LT automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.
For further information about CERs refer to http://www.autodesk.com/cer.
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.