Autodesk Maya LT 2016 发行说明

 
 
 

感谢您下载 Autodesk® Maya LT™ 2016。

本文档将介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您安装此版本前阅读本文档。

内容

重要说明

修复的内容

功能限制

其他资源

重要说明

本部分介绍关于本产品的重要安装信息:

修复的内容

一般功能

问题编号 描述
MAYA-51672 Selection/viewport performance slows down after installing Maya LT 2015 SP3
MAYA-45719 Maya LT won't launch after changing Time Slider "Key Ticks" to Smart
MAYA-43742 userSetup.mel not called on startup of Maya LT
MAYA-50083 Send to Unreal sometimes reports that Unreal is not installed
MAYA-44729 Game Exporter: Using native OS file dialog sets improper path
MAYA-44677 Game Exporter: FBXReview error when launching for first time on Mac
MAYA-41719 FBX Export with triangulation results in mixed up polygon-material mapping
MAYA-23497 getAttr -t returns wrong value after save
MAYA-23521 Deformer connections not clearing when deleted
MAYA-27084 listAnimatable returns incorrect attribute names
MAYA-34909 Crash when deleting group of nodes
MAYA-35794 Maya crashes on Export Selected with imagePlane
MAYA-37493 Playblast cannot be canceled by pressing Esc
MAYA-38390 Maya crashes often with Apple Magic mouse
MAYA-29065 file -exportSelected -preview; return should contain only valid node paths
MAYA-33874 Autosave should only occur when Maya is idle and no mouse buttons are pressed
MAYA-38653 Scene name is changed even with failed save attempt
MAYA-38715 Fix slow FBX export performance

动画

问题编号 描述
MAYA-42785 Blend Shape: Targets disappear after save and reopen
MAYA-3252 Keying: Right-click in channel box keys attributes which are not keyable
MAYA-23629 Keying: Changed the channel box "Key All" option for a "Key All Keyable" option
MAYA-29019 Joint: Moving joints with negative scale in object space causes opposite direction translate
MAYA-35912 IK: Crash switching from vertex to object view with IK spline handle selected
MAYA-36359 Joint: Fixed an issue with auto-connecting "inverseScale" attribute of joints when they get parented
MAYA-36639 Joint: Constrainted joint does not move along world axis
MAYA-38749 Turntable not working when no model panel is selected
MAYA-39722 Graph Editor: File will not save after changing keys in Graph Editor
MAYA-42819 Graph Editor: Cycle with offset animation curve differs from original animation curve
MAYA-43214 FBX: Fixed a crash on import with "Update Animation" option selected
MAYA-43943 Deformer: Painting weights on a nonlinear deformer causes vertices to pop
MAYA-44429 Constraint: Constraints with negative scaled hierarchies should work without changing rotation
MAYA-45273 Fixed an issue with bakeResults -preserveOutsideKeys option being slow
MAYA-45305 Playblast: Fixed an error when rendering to network drive
MAYA-46550 Motion Trail: Motion Trail not always rendering correctly in Viewport 2.0
MAYA-46663 MotionTrail: Refresh needed when changing timing display mode in Viewport 2.0
MAYA-47663 Constraint: Constraints fail when parent of both objects has negative scale
MAYA-11615 HIK: When baking to Control rig, all curves are Independent Euler
MAYA-21552 HIK: Timeline edits are ignoring keying groups for non HIK nodes
MAYA-48060 HIK: hikInputSourceUtils.mel error when setting character input

建模

问题编号 描述
MAYA-10790 Improved the Texture Editor center square manipulator so that it works better when scaling UVs
MAYA-11270 Maya crashes during mesh cleanup for faces with zero UV area
MAYA-14381 Operations on meshes with partial UV mapping may be unstable
MAYA-16144 Black vertex colour may not be saved with scene file correctly
MAYA-23798 Onscreen menus for extrusion not working (German region and language format)
MAYA-24623 Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly
MAYA-25579 getAttr on mesh node "normals" attribute causes crash
MAYA-26003 If a shape node is named the same as a default camera name (top, side, persp, front) changing to that camera view via the Hotbox creates a new camera
MAYA-28164 Flip button in UV Texture Editor isn't working
MAYA-31834 Quad Draw: Relax Border Vertices - Shift+MMB drag in area of mesh which doesn't include border vertices will crash
MAYA-31851 Modeling Toolkit: the rotate tool manipulator doesn't work properly when enable Soft Selection
MAYA-33650 Quad Draw fill hole function can sometimes create polygons with inverted normals
MAYA-33753 Multi-Cut Slice Tool results are not always correct
MAYA-34671 Files that contain meshes with their tangent space coordinate system set to left-handed don’t re-load properly back into Maya
MAYA-35385 UV texture Editor, Image Range is not working correctly
MAYA-35420 Cannot move or scale certain images in UV Texture Editor after enabling "Use Image ratio"
MAYA-35789 In some cases material assignments are missing after bevel
MAYA-35915 In some cases Bevel creates edge loops which are convex instead of concentric concave
MAYA-35982 Maya may crash with OpenSubdiv when a UV Set named “map11” is present
MAYA-36197 polySplit behaviour change in 2014 can lead to crash when opening legacy files
MAYA-36405 Boolean operation creates an extra color set (ColorRGBA)
MAYA-36769 Transfer vertex colour attributes when invalid vertex colour data is present may cause crash
MAYA-37176 Black vertex colour may not be saved correctly in Maya binary files
MAYA-37803 Poly planar projection causes a large mesh points to "jump" to the side
MAYA-38041 Selection by component type will select occluded objects
MAYA-38134 Boolean operation performed on meshes with no material assignment causes crash
MAYA-38528 Active plane handles in move and scale manipulators are not remembered when selection changes
MAYA-38742 Multicut crash with mesh containing nested (child) meshes
MAYA-40860 Paint Color on Vertex tool used across multiple meshes leads to crash
MAYA-41255 Crash when extruding faces in smooth mesh preview
MAYA-41305 When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned
MAYA-41928 ATI R9 200 crashes when using Quad Draw Tool
MAYA-42114 Manipulator line size preference affects all lines in UV Editor and viewport
MAYA-42404 Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells
MAYA-42899 OpenSubdiv problem with UV borders via shared/unshared UVs
MAYA-43422 Soft selection move operation ignores lock status of lattice points
MAYA-43743 Target Weld doesn’t work correctly when the Working Units preference is not set to centimeter
MAYA-43900 shrinkwrap 'shape preservation' fails if target shape is away from origin
MAYA-44083 Combine Skinning option does not work correctly
MAYA-44097 Modeling Toolkit: Snap to point does not work as intended
MAYA-44215 The sticky key functionality of the target weld tool appears to be broken.
MAYA-44236 Instanced NURBS surface don't display with surface precision set to High
MAYA-44752 quad Draw poly overlay gets inverted when extending
MAYA-45553 On LMB release, Bevel's Offset as Fraction does not take account of the current linear unit
MAYA-46383 UV Checker only works on UV1
MAYA-46757 Maya crashes after several Combine and Separate operations
MAYA-47513 Scale Tool: Discreet Relative mode has no effect when linear unit is not "centimeters"
MAYA-48585 Edit Pivot crashes after using Append To Polygon
MAYA-49252 Transfer Attributes: Transferring UV data in Component space is significantly slower in Maya 2015 than in Maya 2014
MAYA-49755 Vertex selection can sometimes be unpredictable

渲染

问题编号 描述
MAYA-49124 Error when importing texture files with localized file names
MAYA-44837 Normal maps interpreted as bump maps in Turtle texture baking
MAYA-27533 dx11Shader VDM with floating point tif is clamped (but exr works)
MAYA-29242 Viewport 2.0 with orthographic camera shows bad depth sorting
MAYA-29531 ShaderFX not showing texture in texture editor
MAYA-30877 Joint drawing is slower now compared to Maya 2014
MAYA-34403 Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands
MAYA-34679 Enable error logging for cgfx/dx compile errors
MAYA-34870 Noise shader fails on Mac in Viewport 2.0
MAYA-34989 (Consolidation) Flat/smooth shade selected item makes polygon disappear
MAYA-35172 Viewport 2.0: Poly Count HUD includes hidden poly component totals
MAYA-35185 Viewport 2.0: unloading/deleting nodes can lead to crash
MAYA-35711 Viewport 2.0 Settings UI doesn't reset on File > New: appears out of sync
MAYA-36035 Viewport 2.0: Alpha doesn't work in many TIFF files on OSX
MAYA-36255 Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object)
MAYA-36467 Graph Editor slow in Viewport 2.0
MAYA-36827 Joint local axis issue
MAYA-36889 Viewport 2.0 SSAO looks darker than it should with negatively scaled objects and flipped normals
MAYA-37472 Viewport 2.0 shadows are pixelated at grazing angles
MAYA-37649 Viewport 2.0: Scrubbing timeline is VERY slow with very simple scene
MAYA-39269 Unable to assign shaders to large set of objects: "Error while parsing arguments"
MAYA-39310 Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly
MAYA-39360 Viewport 2.0 Transparency issues with inverted alpha and "Alpha is luminance"
MAYA-39596 Viewport 2.0: geometry is drawn offset from correct location
MAYA-40126 As an animator using Viewport 2.0, I expect a similar frame rate when visualising an animation with a render override
MAYA-40425 Ramp texture is slow to update on changes
MAYA-40911 Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0 in Maya 2015
MAYA-41859 Some external image viewer might fail to open specified image file on Windows
MAYA-41890 Viewport 2.0 light distance limit
MAYA-41923 Local Rotation Axis display disappears when zooming in
MAYA-42225 No thumbnail for DDS(DXT5) images in the Hypershade and Attribute Editor in Maya 2015
MAYA-42246 Simple hardware shader changes lighting color
MAYA-43049 Viewport 2.0 MaxChangeBuffer: curve shape does not get redrawn as the object is moved with the Move tool manipulator
MAYA-44821 Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences
MAYA-45439 Viewport 2.0: Mesh flickers with transparency and non Depth Peeling transparency algorithms
MAYA-45879 Viewport 2.0: after a new material assignment, objects continue to be rendered with the default material
MAYA-46036 2d bumping without texture causes incorrect render in Viewport 2.0
MAYA-46218 Always use latest GL version when running in Core Profile device Viewport 2.0
MAYA-47892 Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit
MAYA-47978 Viewport 2.0/Skinning: Paint Weights tool causes temporary vertex corruption
MAYA-48103 Tiff texture with alpha channel doesn't display correctly in Viewport 2.0
MAYA-48105 Object Transparency Sorting should be grayed out when using Viewport 2.0
MAYA-48239 Viewport 2.0: Crash with .psd that has alpha channel
MAYA-48303 Viewport 2.0: Camera projection distorts with objects further than 5000 units away
MAYA-48706 Playing animation with lots of Joints causes runs out of memory at Viewport 2.0 and DX11 mode
MAYA-49123 Viewport 2.0: Selection Handles don't draw last
MAYA-49311 Viewport 2.0: Fixed a display issue with FK/IK switch
MAYA-49720 IK movement is wrong when moving locators in specific character rig

颜色管理

问题编号 描述
MAYA-14354 The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective)
MAYA-48633 Texture flashes for second when selecting DX11 shader textures in the UV Texture Editor

脚本

问题编号 描述
MAYA-5057 There is no command/flag to remove an item from the treeView.
MAYA-32477 FindType command does not work
MAYA-43835 In the processing of Matrix, Maya crashes when using nested Proc.
MAYA-45647 Fix unescaped backslashes in MEL match() calls.
MAYA-46287 Multiplying unassigned matrix and float array variables can cause a crash

用户界面

问题编号 描述
MAYA-1940 Hotkeys listed (such as Ctrl+d) in a Maya drop-down menu do not update custom hotkey mappings until Maya has been restarted
MAYA-37143 Keyable custom attribute with some specific short name cannot show up in the Channel Box
MAYA-38835 Attribute Editor: AEfileTemplate errors when opening file texture browser with local paths
MAYA-18450 Script Editor: Quick Help text doesn't fit into its display size
MAYA-25332 Scene file does not reload with saved layout
MAYA-34306 Using marking menus causes minimized windows to become "un-minimized"
MAYA-36876 Alphabetic layer sort reverts to chronological order with new layer & reopen
MAYA-39143 Key release hotkeys lost during manipulator drag
MAYA-40582 Setting "Display ToolClips" auto-activate after doing Playback
MAYA-48316 Sub-menu divider label doesn't show unless the menu is torn off
MAYA-43319 Outliner: Hotkeys disabled when dragging nodes in with sort order of Alphabetical Within Type
MAYA-43773 Outliner: Expansion doesn't work correctly in a second split view
MAYA-18625 Node Editor: Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear
MAYA-32704 Node Editor causes Set Key/Undo process time issue
MAYA-35571 Node Editor: output port is creating 6001 menu items
MAYA-37641 Drag and drop files to Node Editor no longer works
MAYA-40842 Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed

功能限制

本部分列出了 Maya LT 的已知限制和解决方法。

动画

  • (MAYA-51394) 由于采用新的建模和编辑工作流,此版本已更改新创建的多边形对象(如 polySphere 和 polyCube)的选择方案。因此,某些操作不再适用于新创建的对象,例如创建运动轨迹或动画快照。为了能够正确创建运动轨迹,必须先取消选择对象,然后再重新选择以获得预期行为。

动画 - 求值管理器

平行模式的注释:

  • (MAYA-46457) 具有多个属性级别循环的场景在使用求值管理器时可能会产生不同结果(平行模式)。努力消除场景中的循环。

GPU 覆盖模式的注释:

  • GPU 覆盖模式当前支持以下变形器的最常用配置:skinCluster、blendShape、簇、调整、softMod、polySmoothFace、groupParts。但是,不支持某些非常用设置。有关更多详细信息,请参见文档。
  • 在网格上禁用了背面消隐,无法利用 GPU 覆盖模式。(MAYA-47103)
  • (MAYA-45486) 由于驱动程序不稳定,在 Nvidia 显卡上使用 Viewport 2.0 OpenGL 核心配置时禁用了 GPU 覆盖模式。
  • (MAYA-41344) 由于驱动程序不稳定,在使用 Nvidia Quadro 4000 显卡的 Mac OS X 上禁用了 GPU 覆盖模式。
  • (MAYA-47643) 在 Mac OS X 上禁用了 OpenSubdiv 平滑网格预览,无法利用 GPU 覆盖模式。
  • (MAYA-50137) 在某些情况下,多边形计数 HUD 选项可能会与 GPU 覆盖模式产生性能冲突。如果在启用这两个选项的情况下出现性能下降,请在主菜单栏中选择“显示 > 平视显示仪 > 多边形计数”(Display > Heads Up Display > Poly Count)以尝试禁用 HUD。

建模

  • (MAYA-39990) 无法同时翻转多个对象的 UV。

    解决方法:分别翻转每个对象的 UV。

  • (MAYA-40113) 在 DX11 视口中进行雕刻时网格可能会闪烁。
  • (MAYA-42167) 如果源中没有任何历史记录,UV 属性传递将无法正常工作。

    解决方法:打开节点编辑器,断开与 .worldMesh 的连接,改为使用 .outMesh。属性传递将正常工作。

  • (MAYA-47328) Mac OS:图章缩略图有时不显示在雕刻工具设置窗口中。
  • (MAYA-50369) 在选择更改时 UV 棋盘格贴图显示不更新。

    解决方法:在 UV 编辑器中开启/关闭“显示棋盘格分片”(Display checker tiles)以强制刷新显示。

  • (MAYA-50620) 在使用“抓取 UV 笔刷”时,删除历史记录可能会重新排列 UV 组件 ID。
  • (MAYA-51029) 在 UV 编辑器中,软选择模式不适用于 UV 之外的任何组件。

    解决方法:若要在 UV 编辑器中使用软选择模式,请切换到 UV 组件模式。

渲染

  • (MAYA-38410) 在启用照明的情况下,Mac Pro(ATI FirePro D500 和 D700)上的 Viewport 2.0 和 Hardware 2.0 渲染器中出现某些瑕疵。
  • (MAYA-44933) 如果 Maya 窗口(如 Hypershade)失去焦点,可能是因为与该 UI 关联的任何去除窗口无法重新停靠到主 UI 中。若要解决此问题,请选择主 UI 并将焦点重置回该 UI,然后重新尝试停靠窗口。
  • (MAYA-47246) 启用运动模糊时,静态网格在平移后可能会变得模糊。

    解决方法:通过 Viewport 2.0 选项窗口禁用合并世界(“渲染器”(Renderer) > Viewport 2.0 > 选项框)。

颜色管理

  • (MAYA-42107) 从 FBX 文件打开或导入的纹理场景未管理颜色。
  • (MAYA-45075) SSAO 在启用颜色管理的情况下默认很微弱。

    解决方法:为 SSAO 的“数量和半径”(Amount and Radius)设置一个较高值。

互操作性

  • (MAYA-40051) 您可以将 Maya 变换节点的自定义属性导出到 FbxNode 用户特性。但是,无法将 Maya 形状节点的自定义属性(如,网格节点)导出到 FbxGeometry。这是因为 FbxGeometry 当前不支持用户特性。

    FBX 不支持导出每个 Maya 属性,例如 SmoothDrawType 或 ShaderFX 基本体变量节点属性。

    如果 FBX 插件在导出时遇到一个不支持的属性,它会在重新导入时将该属性重置为其默认值。

其他资源

在以下位置查找 Maya LT 的学习资源http://www.autodesk.com/mayalt-learningpath

在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support

要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware

在以下位置查找 Maya LT 2016 的最低系统要求http://www.autodesk.com/mayalt-systemreq-2016-chs

客户参与计划 (CIP)

第一次启动 Maya LT 时,将显示“客户参与计划”对话框。如果您选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告 (CER)

我们之所以能够不断提高 Maya LT 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya LT 工程团队非常感谢您提供这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

©2015 Autodesk, Inc. All rights reserved.

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