Autodesk® Maya LT™ 2016 Extension 3 をダウンロードしていただき、ありがとうございます。
このドキュメントでは、Autodesk Maya LT の既知の制限事項と重要な情報について説明します。本リリースをインストールする前に、このドキュメントをお読みになることを強くお勧めします。
このセクションでは、この製品のインストールに関する重要な情報を説明します。
不具合番号 | 説明 |
---|---|
アニメーションとリギング | |
MAYA-55549 | Blend Shape: Baking blendshapes with custom attributes can cause instability |
MAYA-53484 | Blend Shape: Evaluation is incorrect for connections between target weights or inputTargetGroup attributes |
MAYA-65674 | Blend Shape: Weight remains after removing blendShape target |
MAYA-57637 | blendShape node incorrectly assumes element data is present |
MAYA-54567 | Deleting non-deformer history fails if blendshape weights are connected |
MAYA-52235 | Crash on File > Save with scene containing only a blendshape |
MAYA-65214 | Graph Editor: Animation curves auto-adjust after manipulation in Normalize mode |
MAYA-57872 | Graph Editor: Constrained drag icon disables manual constrained dragging |
MAYA-40769 | Graph Editor: Copying and pasting an animation curve gives incorrect results |
MAYA-64929 | Graph Editor: Curve snaps in place as the manipulation starts in Normalize mode |
MAYA-61890 | Graph Editor: Lattice tool doesn't work properly in Normalize mode |
MAYA-40767 | Graph Editor: Not displaying curves of the selected object if the Outliner is closed |
MAYA-36805 | Graph Editor: Sync issue after deselecting attributes in the Channel Box |
MAYA-55696 | Graph Editor: Tangent changes to a 90 degree angle after inserting keys |
MAYA-65604 | Double-clicking HIK button in Rigging shelf gives error |
MAYA-65839 | Skinning: Weights jitter far from origin |
MAYA-38339 | IK does not update when joint scale and rotation set |
MAYA-64262 | Constrained reference joints including inverseScale don't work properly |
MAYA-61709 | Skeleton/joints break visually on very large scales |
MAYA-65303 | Incorrect rounding when using bakeResults command |
MAYA-53030 | Motion Trail: Animation curve editing performance is slow |
MAYA-53175 | Motion Trail: Maya LT hangs when editing a non-anchored motion trail on an animated object |
MAYA-48350 | Motion Trail: Request ability to change from world space to local space |
MAYA-66428 | Performance: Animated curves CVs do not update during playback in Parallel Evaluation |
MAYA-54700 | Performance: imagePlane.lockedToCamera evaluates incorrectly in parallel |
MAYA-64846 | Problem using visibility overrides and Viewport 2.0 |
MAYA-52219 | Viewport 2.0: Maya LT hangs when moving rig with skin cluster |
FBX と相互運用性 | |
MAYA-64694 | Game Exporter: Turn OFF triangulation in Animation Clip default settings |
MAYA-63655 | Game Exporter: When exporting using the Save Multiple Clip Files option, can't export to a directory with "FBX" in the name |
MAYA-40938 | FBX: Locator shape node is not exported if you disable the export of cameras in the FBX export options |
MAYA-64006 | FBX: Crash when exporting FBX with blendShape |
モデリング | |
MAYA-61922 | Double-clicking the Bevel button on the Modeling shelf opens Bevel Options for NURBS Surfaces |
MAYA-63363 | Crash when scaling UVs with pin weights when multiple objects are involved |
MAYA-59065 | Setting Working Units to meters breaks Target Weld when Symmetry is enabled |
MAYA-39528 | Rotate Tool's Custom Axis Orientation doesn't work properly when Symmetry is turned on |
MAYA-52361 | Gimbal introduced when rotating the outer "screen space" Rotate Manipulator |
MAYA-9633 | Polygon Bridge Tool loses shader information |
MAYA-53956 | Border selection constraint selects non-border components when picking or marquee-selecting |
MAYA-63448 | Step Snap in the Move Tool gets stuck if the Shift then J key are released before left mouse button |
MAYA-64707 | Modeling Toolkit Backspace or Delete name panel is truncated in Japanese version of Maya LT |
MAYA-62386 | Geometry goes black when sculpting while Smooth Mesh Preview is enabled |
MAYA-62636 | Bad Bevel results on certain geometry shapes |
MAYA-55665 | Blend Shape Editor's "Rebuild" displays an error when acting on a grouped mesh |
MAYA-39903 | Extrude Face's Thickness attribute moves vertices in odd directions |
MAYA-48535 | Mirror Geometry's In-View Editor missing the Merge Threshold option |
MAYA-54668 | In-View Editor breaks Soft Selection diameter when pressing B |
MAYA-64025 | In-View Editors should accept period in locales where comma is used as the decimal separator (for example, the Channel Box or Attribute Editor) |
MAYA-61620 | Modify > Replace Objects creates a new object instead of replacing when two objects share the same parent |
MAYA-61923 | Bevel is not available in the Hotkey Editor |
MAYA-64026 | Double-clicking the Combine button in the Polygons Shelf doesn't open Combine options |
MAYA-60179 | Viewport 2.0's Isolate select introduces mesh visibility issues on poly edit operations |
MAYA-54136 | Double-click path / loop selection shortcuts don't work in drag mode |
MAYA-44813 | Enabling Symmetry doesn't make the current selection symmetrical |
MAYA-52085 | Grid snap doesn't work with pivot unless the grid is visible, and never for the Y axis |
MAYA-59680 | Vertex color assignment is not retained after multiple Bevel operations |
MAYA-39268 | Smoothing with Open Subdiv Catmull-Clark is slow |
MAYA-53170 | Center handle in Scale Tool doesn't always get selected when clicked |
MAYA-54655 | Setting the Subdivision Method / smoothDrawType doesn't create new meshes with correct subdivision method |
MAYA-42563 | UV Editing and merging vertices causes a crash |
MAYA-61171 | Target Weld causes Maya LT to crash |
MAYA-56609 | In-View Editor attribute doesn't modify on middle mouse drag |
MAYA-53613 | Mesh > Combine may discard crease data depending on the order of the selected input meshes |
MAYA-53480 | Rotate Manipulator does not update when rotating in component mode |
MAYA-45907 | Extrude algorithm can behave unpredictably when using the Thickness attribute |
MAYA-22881 | polyUnite on meshes does not retain edge crease data (Mesh > Combine) |
MAYA-53675 | Relax brush produces incorrect results on specific mesh |
MAYA-36506 | Component Mode changes from Face to Edge after a Bridge operation |
MAYA-30164 | Extrude command handles irregular / unexpected topology poorly in some cases |
ユーザ インタフェース | |
MAYA-57623 | Pane Pop missing from Hotkey Editor |
MAYA-58016 | Mouse scroll wheel on the tabs in the Attribute Editor only refreshes the tabs section, but not the contents |
MAYA-58600 | Deleting a Node Editor bookmark that contains addDoubleLinear nodes deletes those nodes as well |
MAYA-66321 | Node Editor deletes objects when copying a tab, then crash if undone |
MAYA-62988 | When Outliner's Display > Sort Order is set to alphabetical, cannot drag and drop objects into the Sets |
MAYA-52410 | Multi touch now supported on Wacom devices |
ビューポート(Viewport) | |
MAYA-31985 | Cannot switch back to shaded display from painting weight color |
MAYA-65002 | Cannot see vertex on skinned mesh |
MAYA-50825 | Bad DDS settings lock up Maya LT when loading |
MAYA-29435 | Display of DDS texture is very slow compared to common image files such as TIFF |
MAYA-64031 | Gamma conversion issue on BC1_UNORM_SRGB DDS textures |
MAYA-55307 | dx11Shader1 default value for Light Cone Angle out of range |
MAYA-61105 | Extrude / Bevel and undo leads to crash |
MAYA-50154 | Focus on the Area Light corrupts the camera position |
MAYA-65858 | Grid is drawn over meshes when screen space ambient occlusion is enabled |
MAYA-57165 | Hardware selection breaks the deformer handle selection |
MAYA-56548 | When ambient occlusion and anti-aliasing are enabled, hold-out objects do not display the image plane |
MAYA-56549 | Hiding hold-out object stops display of image plane |
MAYA-60433 | Holdout shadows bleed color should blend with image plane |
MAYA-54878 | Holdout Shadows do not bleed color through |
MAYA-57893 | Image plane does not connect to camera |
MAYA-64189 | Offscreen hold-out objects break image planes |
MAYA-50454 | Mac OS X: Viewport goes black with Annotations and Multi-sample anti-aliasing enabled |
MAYA-53395 | Material Viewer shader ball is selectable and movable in Core Profile mode |
MAYA-65818 | Core Profile: blackouts in viewport on mouse drag |
MAYA-52960 | Mesh normals are rendering incorrectly |
MAYA-37022 | One ramp connected to another Ramp Texture node's color entry results in incorrect render |
MAYA-55423 | OpenSubdiv: subdivisions displayed as explicit edges on mesh |
MAYA-62679 | OpenSubdiv crash when using modeling tools |
MAYA-61477 | Orthographic viewport exhibits inconsistent camera zoom (when working units is meter) |
MAYA-54558 | Performance is very slow when playing back scene with hundreds of lights |
MAYA-58850 | Random crash when using UV Editor and Viewport 2.0 |
MAYA-53403 | Shadows disappear when using the UV Editor |
MAYA-57933 | Rotate Pivot is drawn incorrectly |
MAYA-59701 | The default position of orthographic cameras needs to change |
MAYA-61113 | The texture goes black if assigned a file for texture when opensubdiv is used |
MAYA-52671 | Crash with NURBS curves |
MAYA-48639 | Can't render projection texturing with HSV to Luminance |
MAYA-56482 | Issues displaying hard/soft edges in template |
MAYA-63358 | Display of soft/hard edges is incorrect when object is set to Template mode |
MAYA-61108 | Locators and joints not updating as expected on large translation values |
MAYA-56617 | Joints disappear above translation values of 5000 |
MAYA-55318 | GPU texture ram exceeded |
MAYA-50698 | Mesh flickers on viewport refresh when Consolidate World is disabled |
MAYA-55644 | Screen space ambient occlusion with multi-sample anti-aliasing leads to grid visible through geometry |
MAYA-59751 | Wireframe overrideColorRGB doesn't update properly in viewport if it is driven by an input connection |
Maya LT 2016 のすべての リリース ノート は、こちらを参照してください: http://www.autodesk.com/mayalt-releasenotes
Maya LT の学習リソース(英語)は、次の場所を参照してください。 http://www.autodesk.com/mayalt-learningpath
サポートおよびトラブルシューティングに関するリソースについては、次の場所を参照してください。 http://www.autodesk.co.jp/products/maya-lt/support
グラフィックス カードなど、Maya LT を実行するために必要な認定ハードウェアの最新リストについては、次の場所を参照してください。 http://www.autodesk.co.jp/graphics-hardware
Maya LT 2016 の最低限の動作環境については、次を参照してください。 http://www.autodesk.com/mayalt-systemreq-2016-jpn
Maya LT を最初に起動すると、品質向上プログラム(Customer Involvement Program)ダイアログ ボックスが表示されます。品質向上プログラムへの参加を選択すると、ご使用のシステムの設定に関する情報、最も頻繁に使用した機能、発生した問題、および製品の今後の方向性を決定する際に役立つ他の情報が、Maya LT から自動的にオートデスクに送信されます。詳細については、http://www.autodesk.com/cip を参照してください。
製品のユーザから寄せられるカスタマ エラー報告(CER)によって、Maya LT の安定性を大幅に向上させることができます。大変お手数ですが、カスタマ エラー報告に入力し、エラー発生時に実行していた操作についてできるだけ多くの情報を含めていただけますようお願いいたします。これらの詳細情報をカスタマ エラー報告でご提供いただくことによって、オートデスクの Maya LT エンジニアリング チームが品質向上を効率的に行えるようになります。
CER の詳細については、 http://www.autodesk.com/cer (英語)を参照してください。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.