Autodesk Maya LT 2016 Extension 3 发行说明

 
 
 

感谢您下载 Autodesk® Maya LT™ 2016 Extension 3。

本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。

重要信息:您可以同时安装 Maya LT 2016 Extension 3 与先前版本的 Maya LT 2016(包括 Extensions 1 和 2)。

目录

重要说明

修复的内容

已知限制

其他资源

重要说明

此部分介绍关于本产品的重要安装信息:

注意:Mac OS X 上的 Maya LT 2016 Extension 3 会启动 AdSSO 进程。如果上述进程运行时卸载 AdSSO 应用程序,该进程可能会挂起。因此,建议您在本地硬盘驱动器上而不是在可移除设备上安装 Maya LT。如果 AdSSO 进程挂起,您可以使用活动监视器终止进程。

修复的内容

错误编号 说明
动画装备
MAYA-55549

Blend Shape: Baking blendshapes with custom attributes can cause instability

MAYA-53484

Blend Shape: Evaluation is incorrect for connections between target weights or inputTargetGroup attributes

MAYA-65674

Blend Shape: Weight remains after removing blendShape target

MAYA-57637

blendShape node incorrectly assumes element data is present

MAYA-54567

Deleting non-deformer history fails if blendshape weights are connected

MAYA-52235

Crash on File > Save with scene containing only a blendshape

MAYA-65214

Graph Editor: Animation curves auto-adjust after manipulation in Normalize mode

MAYA-57872

Graph Editor: Constrained drag icon disables manual constrained dragging

MAYA-40769

Graph Editor: Copying and pasting an animation curve gives incorrect results

MAYA-64929

Graph Editor: Curve snaps in place as the manipulation starts in Normalize mode

MAYA-61890

Graph Editor: Lattice tool doesn't work properly in Normalize mode

MAYA-40767

Graph Editor: Not displaying curves of the selected object if the Outliner is closed

MAYA-36805

Graph Editor: Sync issue after deselecting attributes in the Channel Box

MAYA-55696

Graph Editor: Tangent changes to a 90 degree angle after inserting keys

MAYA-65604

Double-clicking HIK button in Rigging shelf gives error

MAYA-65839

Skinning: Weights jitter far from origin

MAYA-38339

IK does not update when joint scale and rotation set

MAYA-64262

Constrained reference joints including inverseScale don't work properly

MAYA-61709

Skeleton/joints break visually on very large scales

MAYA-65303

Incorrect rounding when using bakeResults command

MAYA-53030

Motion Trail: Animation curve editing performance is slow

MAYA-53175

Motion Trail: Maya LT hangs when editing a non-anchored motion trail on an animated object

MAYA-48350

Motion Trail: Request ability to change from world space to local space

MAYA-66428

Performance: Animated curves CVs do not update during playback in Parallel Evaluation

MAYA-54700

Performance: imagePlane.lockedToCamera evaluates incorrectly in parallel

MAYA-64846

Problem using visibility overrides and Viewport 2.0

MAYA-52219

Viewport 2.0: Maya LT hangs when moving rig with skin cluster

FBX互操作性
MAYA-64694

Game Exporter: Turn OFF triangulation in Animation Clip default settings

MAYA-63655

Game Exporter: When exporting using the Save Multiple Clip Files option, can't export to a directory with "FBX" in the name

MAYA-40938

FBX: Locator shape node is not exported if you disable the export of cameras in the FBX export options

MAYA-64006

FBX: Crash when exporting FBX with blendShape

建模
MAYA-61922 Double-clicking the Bevel button on the Modeling shelf opens Bevel Options for NURBS Surfaces
MAYA-63363 Crash when scaling UVs with pin weights when multiple objects are involved
MAYA-59065 Setting Working Units to meters breaks Target Weld when Symmetry is enabled
MAYA-39528 Rotate Tool's Custom Axis Orientation doesn't work properly when Symmetry is turned on
MAYA-52361 Gimbal introduced when rotating the outer "screen space" Rotate Manipulator
MAYA-9633 Polygon Bridge Tool loses shader information
MAYA-53956 Border selection constraint selects non-border components when picking or marquee-selecting
MAYA-63448 Step Snap in the Move Tool gets stuck if the Shift then J key are released before left mouse button
MAYA-64707 Modeling Toolkit Backspace or Delete name panel is truncated in Japanese version of Maya LT
MAYA-62386 Geometry goes black when sculpting while Smooth Mesh Preview is enabled
MAYA-62636 Bad Bevel results on certain geometry shapes
MAYA-55665 Blend Shape Editor's "Rebuild" displays an error when acting on a grouped mesh
MAYA-39903 Extrude Face's Thickness attribute moves vertices in odd directions
MAYA-48535 Mirror Geometry's In-View Editor missing the Merge Threshold option
MAYA-54668 In-View Editor breaks Soft Selection diameter when pressing B
MAYA-64025 In-View Editors should accept period in locales where comma is used as the decimal separator (for example, the Channel Box or Attribute Editor)
MAYA-61620 Modify > Replace Objects creates a new object instead of replacing when two objects share the same parent
MAYA-61923 Bevel is not available in the Hotkey Editor
MAYA-64026 Double-clicking the Combine button in the Polygons Shelf doesn't open Combine options
MAYA-60179 Viewport 2.0's Isolate select introduces mesh visibility issues on poly edit operations
MAYA-54136 Double-click path / loop selection shortcuts don't work in drag mode
MAYA-44813 Enabling Symmetry doesn't make the current selection symmetrical
MAYA-52085 Grid snap doesn't work with pivot unless the grid is visible, and never for the Y axis
MAYA-59680 Vertex color assignment is not retained after multiple Bevel operations
MAYA-39268 Smoothing with Open Subdiv Catmull-Clark is slow
MAYA-53170 Center handle in Scale Tool doesn't always get selected when clicked
MAYA-54655 Setting the Subdivision Method / smoothDrawType doesn't create new meshes with correct subdivision method
MAYA-42563 UV Editing and merging vertices causes a crash
MAYA-61171 Target Weld causes Maya LT to crash
MAYA-56609 In-View Editor attribute doesn't modify on middle mouse drag
MAYA-53613 Mesh > Combine may discard crease data depending on the order of the selected input meshes
MAYA-53480 Rotate Manipulator does not update when rotating in component mode
MAYA-45907 Extrude algorithm can behave unpredictably when using the Thickness attribute
MAYA-22881 polyUnite on meshes does not retain edge crease data (Mesh > Combine)
MAYA-53675 Relax brush produces incorrect results on specific mesh
MAYA-36506 Component Mode changes from Face to Edge after a Bridge operation
MAYA-30164 Extrude command handles irregular / unexpected topology poorly in some cases
用户界面
MAYA-57623 Pane Pop missing from Hotkey Editor
MAYA-58016 Mouse scroll wheel on the tabs in the Attribute Editor only refreshes the tabs section, but not the contents
MAYA-58600 Deleting a Node Editor bookmark that contains addDoubleLinear nodes deletes those nodes as well
MAYA-66321 Node Editor deletes objects when copying a tab, then crash if undone
MAYA-62988 When Outliner's Display > Sort Order is set to alphabetical, cannot drag and drop objects into the Sets
MAYA-52410 Multi touch now supported on Wacom devices
视口(Viewport)
MAYA-31985 Cannot switch back to shaded display from painting weight color
MAYA-65002 Cannot see vertex on skinned mesh
MAYA-50825 Bad DDS settings lock up Maya LT when loading
MAYA-29435 Display of DDS texture is very slow compared to common image files such as TIFF
MAYA-64031 Gamma conversion issue on BC1_UNORM_SRGB DDS textures
MAYA-55307 dx11Shader1 default value for Light Cone Angle out of range
MAYA-61105 Extrude / Bevel and undo leads to crash
MAYA-50154 Focus on the Area Light corrupts the camera position
MAYA-65858

Grid is drawn over meshes when screen space ambient occlusion is enabled

MAYA-57165 Hardware selection breaks the deformer handle selection
MAYA-56548

When ambient occlusion and anti-aliasing are enabled, hold-out objects do not display the image plane

MAYA-56549 Hiding hold-out object stops display of image plane
MAYA-60433 Holdout shadows bleed color should blend with image plane
MAYA-54878

Holdout Shadows do not bleed color through

MAYA-57893 Image plane does not connect to camera
MAYA-64189

Offscreen hold-out objects break image planes

MAYA-50454 Mac OS X: Viewport goes black with Annotations and Multi-sample anti-aliasing enabled
MAYA-53395

Material Viewer shader ball is selectable and movable in Core Profile mode

MAYA-65818 Core Profile: blackouts in viewport on mouse drag
MAYA-52960 Mesh normals are rendering incorrectly
MAYA-37022 One ramp connected to another Ramp Texture node's color entry results in incorrect render
MAYA-55423 OpenSubdiv: subdivisions displayed as explicit edges on mesh
MAYA-62679

OpenSubdiv crash when using modeling tools

MAYA-61477

Orthographic viewport exhibits inconsistent camera zoom (when working units is meter)

MAYA-54558

Performance is very slow when playing back scene with hundreds of lights

MAYA-58850

Random crash when using UV Editor and Viewport 2.0

MAYA-53403 Shadows disappear when using the UV Editor
MAYA-57933 Rotate Pivot is drawn incorrectly
MAYA-59701 The default position of orthographic cameras needs to change
MAYA-61113

The texture goes black if assigned a file for texture when opensubdiv is used

MAYA-52671 Crash with NURBS curves
MAYA-48639 Can't render projection texturing with HSV to Luminance
MAYA-56482 Issues displaying hard/soft edges in template
MAYA-63358

Display of soft/hard edges is incorrect when object is set to Template mode

MAYA-61108

Locators and joints not updating as expected on large translation values

MAYA-56617

Joints disappear above translation values of 5000

MAYA-55318

GPU texture ram exceeded

MAYA-50698

Mesh flickers on viewport refresh when Consolidate World is disabled

MAYA-55644

Screen space ambient occlusion with multi-sample anti-aliasing leads to grid visible through geometry

MAYA-59751

Wireframe overrideColorRGB doesn't update properly in viewport if it is driven by an input connection

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已知限制

注意:除非另有说明,此版本中还包含原始 Maya LT 2016 发行说明中所述并列出的相同已知限制。(请参见以下链接。)
错误编号 说明
动画
MAYA-67189 快速装备不支持 NURBS。
颜色管理(Color Management)  
MAYA-57730 使用 3D 绘制工具的“指定/编辑纹理”(Assign/Edit Textures)功能创建的文件节点未经过颜色管理。

解决方法:使用“创建渲染节点”(Create Render Node)窗口创建文件节点。

互操作性  
MAYA-61009 之前已实施 FBX 插件三角剖分选项,以便 FBX 导出中生成的三角形完全匹配 Maya LT 的三角剖分工具所形成的三角形。该逻辑会引起场景崩溃;因此已恢复插件的三角剖分以便始终使用旧版 FBX 三角剖分算法。该旧版算法不会生成错误的三角形,只会创建不同三角形。
  1. 在 Maya LT 中使用“网格 > 三角化”(Mesh > Triangulate)。
  2. 使用 FBX 导出功能进行导出,然后在“导出”(Export)窗口中取消选择“三角化”(Triangulate)(在“几何体”(Geometry)选项下方)。
  3. 删除三角剖分过程中创建的三角化节点。可以通过命令(例如:delete polyTriangulate1)、“节点编辑器”(Node Editor)或通过选择“编辑 > 撤消”(Edit > Undo)进行删除。

如果倾向于 FBX 插件继续使用可生成 Maya 样式三角的算法,请将 MAYA_FBX_ENABLE_MAYA_TRIANGULATION 环境变量设置为任意值。

注意:使用该环境变量存在风险,可能会造成场景崩溃;例如,指定给对象的着色可能会移除。
建模
MAYA-62589 在 Mudbox 中无法正确导入使用切线空间的混合变形目标
MAYA-64674 使用“Bezier 曲线工具”(Bezier Curve Tool)绘制曲线时,当 Viewport 2.0 处于“核心配置”(Core Profile)模式时,第一个和最后一个控制柄无法选择且显示为灰色。

解决方法:使用 DirectX11 或“OpenGL - 旧版”(OpenGL - Legacy)模式。

MAYA-65042 对于存在数百个混合变形目标的场景,“形变编辑器”(Shape Editor)的打开过程可能很缓慢。
MAYA-65148

“形变编辑器”(Shape Editor)的“导出/导入”(Export/Import)不支持组合目标。如果导入已导出的组合目标可能会导致目标驱动者不连接到其组合目标。

解决方法:导入目标后立即将目标驱动者添加到组合目标。

MAYA-66411

保存/重新加载 Maya 二进制场景文件后在“形变编辑器”(Shape Editor)中关闭“编辑”(Edit)模式时,雕刻会消失。

解决方法:在保存文件之前编辑目标。

MAYA-66436 不使用“形变编辑器”(Shape Editor)的导出/导入选项来导出/导入中间帧目标。
MAYA-66457 当为多个对象创建单个目标并使用雕刻工具编辑该目标时,混合变形无法正常运行。
MAYA-66908 使用“遮罩目标工具”(Mask Target Tool)添加目标后,“冻结”(Freeze)和“遮罩”(Mask)笔划消失,然后禁用编辑。

解决方法:切换雕刻工具的“显示冻结”(Show Frozen)工具设置以刷新冻结和遮罩显示。

MAYA-67113

对于场景中已存在物理网格的混合变形目标(包括中间帧目标),请直接在场景的目标网格上或直接在基础网格上使用雕刻工具。请避免在场景中同时选中基础网格和物理目标网格时激活雕刻工具,否则可能会遇到视口刷新问题。

如果在场景的物理目标上进行雕刻后基础网格未更新,只需退出雕刻工具(切换工具)或拖动时间轴即可刷新视口。

MAYA-67532 在“形变编辑器”(Shape Editor)中翻转或镜像目标后遮罩未更新。
Turtle  
MAYA-53946 Turtle 插件的 ilrTextureBakeilrVertexBase 命令中不明确的短标志已替换为唯一的短标志,如下所示:

命令·ilrTextureBake

-dr-directory 的缩写(之前为 -d

-dsp-displacement 的缩写(之前为 -d

命令 ilrVertexBake

-slm-selectionMode 的缩写(之前为 -sm

-spm-samplingMode 的缩写(之前为 -sm

-fsp-filterShape 的缩写(之前为 -fls

-fs-fullShading 的缩写(之前为 -fls

视口(Viewport)
MAYA-66934

在线框模式下使用“关节工具”(Joint Tool)绘制时,“捕捉到投影中心”(Snap to Projected Center)功能可能无法按预期运行。

解决方法:

选项 1:将环境变量设置为 MAYA_VP2_USE_VP1_SELECTION =1,然后从“显示首选项”(Display Preferences)的“渲染引擎”(Rendering Engine)下拉列表中选择“OpenGL - 旧版”(OpenGL - Legacy)、“OpenGL - 核心配置(兼容性)”(OpenGL - Core Profile (Compatibility))或 DirectX11,然后重新启动 Maya LT。如果想要继续在线框模式下运行,请选择此选项。

选项 2:将视口设置为着色和 X 射线模式(例如“着色 > 对所有项目进行平滑着色处理”(Shading > Smooth Shade All)和“着色 > X 射线”(Shading > X-Ray))。

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其他资源

所有发行说明适用于 Maya LT 2016,网址为:http://www.autodesk.com/mayalt-releasenotes

在以下位置查找 Maya LT 的学习资源http://www.autodesk.com/mayalt-learningpath

在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support

要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware

在以下位置查找 Maya LT 2016 的最低系统要求http://www.autodesk.com/mayalt-systemreq-2016-chs

客户参与计划 (CIP)

第一次启动 Maya LT 时,将显示“客户参与计划”(Customer Involvement Program) 对话框。如果选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及有助于确定产品未来发展方向的其他信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告 (CER)

产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

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