Autodesk Maya LT 2016 Extension 3 Release Notes

 
 
 

Thank you for downloading Autodesk® Maya LT™ 2016 Extension 3.

This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.

IMPORTANT:You can install Maya LT 2016 Extension 3 alongside previous versions of Maya LT 2016, including Extensions 1 and 2.

Contents

Important Notes

What's Fixed

Known Limitations

Additional Resources

Important Notes

This section provides important installation information about this product:

NOTE:Maya LT 2016 Extension 3 on Mac OS X launches an AdSSO process. This process may hang if the location where the AdSSO Application is installed is unmounted while the process is running. It is therefore recommended that you install Maya LT on the local hard drive and not on a removable device. If the AdSSO process hangs, you can terminate the process using the Activity Monitor.

What's Fixed

Bug Number Description
Animation and Rigging
MAYA-55549

Blend Shape: Baking blendshapes with custom attributes can cause instability

MAYA-53484

Blend Shape: Evaluation is incorrect for connections between target weights or inputTargetGroup attributes

MAYA-65674

Blend Shape: Weight remains after removing blendShape target

MAYA-57637

blendShape node incorrectly assumes element data is present

MAYA-54567

Deleting non-deformer history fails if blendshape weights are connected

MAYA-52235

Crash on File > Save with scene containing only a blendshape

MAYA-65214

Graph Editor: Animation curves auto-adjust after manipulation in Normalize mode

MAYA-57872

Graph Editor: Constrained drag icon disables manual constrained dragging

MAYA-40769

Graph Editor: Copying and pasting an animation curve gives incorrect results

MAYA-64929

Graph Editor: Curve snaps in place as the manipulation starts in Normalize mode

MAYA-61890

Graph Editor: Lattice tool doesn't work properly in Normalize mode

MAYA-40767

Graph Editor: Not displaying curves of the selected object if the Outliner is closed

MAYA-36805

Graph Editor: Sync issue after deselecting attributes in the Channel Box

MAYA-55696

Graph Editor: Tangent changes to a 90 degree angle after inserting keys

MAYA-65604

Double-clicking HIK button in Rigging shelf gives error

MAYA-65839

Skinning: Weights jitter far from origin

MAYA-38339

IK does not update when joint scale and rotation set

MAYA-64262

Constrained reference joints including inverseScale don't work properly

MAYA-61709

Skeleton/joints break visually on very large scales

MAYA-65303

Incorrect rounding when using bakeResults command

MAYA-53030

Motion Trail: Animation curve editing performance is slow

MAYA-53175

Motion Trail: Maya LT hangs when editing a non-anchored motion trail on an animated object

MAYA-48350

Motion Trail: Request ability to change from world space to local space

MAYA-66428

Performance: Animated curves CVs do not update during playback in Parallel Evaluation

MAYA-54700

Performance: imagePlane.lockedToCamera evaluates incorrectly in parallel

MAYA-64846

Problem using visibility overrides and Viewport 2.0

MAYA-52219

Viewport 2.0: Maya LT hangs when moving rig with skin cluster

FBX and Interop
MAYA-64694

Game Exporter: Turn OFF triangulation in Animation Clip default settings

MAYA-63655

Game Exporter: When exporting using the Save Multiple Clip Files option, can't export to a directory with "FBX" in the name

MAYA-40938

FBX: Locator shape node is not exported if you disable the export of cameras in the FBX export options

MAYA-64006

FBX: Crash when exporting FBX with blendShape

Modeling
MAYA-61922 Double-clicking the Bevel button on the Modeling shelf opens Bevel Options for NURBS Surfaces
MAYA-63363 Crash when scaling UVs with pin weights when multiple objects are involved
MAYA-59065 Setting Working Units to meters breaks Target Weld when Symmetry is enabled
MAYA-39528 Rotate Tool's Custom Axis Orientation doesn't work properly when Symmetry is turned on
MAYA-52361 Gimbal introduced when rotating the outer "screen space" Rotate Manipulator
MAYA-9633 Polygon Bridge Tool loses shader information
MAYA-53956 Border selection constraint selects non-border components when picking or marquee-selecting
MAYA-63448 Step Snap in the Move Tool gets stuck if the Shift then J key are released before left mouse button
MAYA-64707 Modeling Toolkit Backspace or Delete name panel is truncated in Japanese version of Maya LT
MAYA-62386 Geometry goes black when sculpting while Smooth Mesh Preview is enabled
MAYA-62636 Bad Bevel results on certain geometry shapes
MAYA-55665 Blend Shape Editor's "Rebuild" displays an error when acting on a grouped mesh
MAYA-39903 Extrude Face's Thickness attribute moves vertices in odd directions
MAYA-48535 Mirror Geometry's In-View Editor missing the Merge Threshold option
MAYA-54668 In-View Editor breaks Soft Selection diameter when pressing B
MAYA-64025 In-View Editors should accept period in locales where comma is used as the decimal separator (for example, the Channel Box or Attribute Editor)
MAYA-61620 Modify > Replace Objects creates a new object instead of replacing when two objects share the same parent
MAYA-61923 Bevel is not available in the Hotkey Editor
MAYA-64026 Double-clicking the Combine button in the Polygons Shelf doesn't open Combine options
MAYA-60179 Viewport 2.0's Isolate select introduces mesh visibility issues on poly edit operations
MAYA-54136 Double-click path / loop selection shortcuts don't work in drag mode
MAYA-44813 Enabling Symmetry doesn't make the current selection symmetrical
MAYA-52085 Grid snap doesn't work with pivot unless the grid is visible, and never for the Y axis
MAYA-59680 Vertex color assignment is not retained after multiple Bevel operations
MAYA-39268 Smoothing with Open Subdiv Catmull-Clark is slow
MAYA-53170 Center handle in Scale Tool doesn't always get selected when clicked
MAYA-54655 Setting the Subdivision Method / smoothDrawType doesn't create new meshes with correct subdivision method
MAYA-42563 UV Editing and merging vertices causes a crash
MAYA-61171 Target Weld causes Maya LT to crash
MAYA-56609 In-View Editor attribute doesn't modify on middle mouse drag
MAYA-53613 Mesh > Combine may discard crease data depending on the order of the selected input meshes
MAYA-53480 Rotate Manipulator does not update when rotating in component mode
MAYA-45907 Extrude algorithm can behave unpredictably when using the Thickness attribute
MAYA-22881 polyUnite on meshes does not retain edge crease data (Mesh > Combine)
MAYA-53675 Relax brush produces incorrect results on specific mesh
MAYA-36506 Component Mode changes from Face to Edge after a Bridge operation
MAYA-30164 Extrude command handles irregular / unexpected topology poorly in some cases
User Interface
MAYA-57623 Pane Pop missing from Hotkey Editor
MAYA-58016 Mouse scroll wheel on the tabs in the Attribute Editor only refreshes the tabs section, but not the contents
MAYA-58600 Deleting a Node Editor bookmark that contains addDoubleLinear nodes deletes those nodes as well
MAYA-66321 Node Editor deletes objects when copying a tab, then crash if undone
MAYA-62988 When Outliner's Display > Sort Order is set to alphabetical, cannot drag and drop objects into the Sets
MAYA-52410 Multi touch now supported on Wacom devices
Viewport
MAYA-31985 Cannot switch back to shaded display from painting weight color
MAYA-65002 Cannot see vertex on skinned mesh
MAYA-50825 Bad DDS settings lock up Maya LT when loading
MAYA-29435 Display of DDS texture is very slow compared to common image files such as TIFF
MAYA-64031 Gamma conversion issue on BC1_UNORM_SRGB DDS textures
MAYA-55307 dx11Shader1 default value for Light Cone Angle out of range
MAYA-61105 Extrude / Bevel and undo leads to crash
MAYA-50154 Focus on the Area Light corrupts the camera position
MAYA-65858

Grid is drawn over meshes when screen space ambient occlusion is enabled

MAYA-57165 Hardware selection breaks the deformer handle selection
MAYA-56548

When ambient occlusion and anti-aliasing are enabled, hold-out objects do not display the image plane

MAYA-56549 Hiding hold-out object stops display of image plane
MAYA-60433 Holdout shadows bleed color should blend with image plane
MAYA-54878

Holdout Shadows do not bleed color through

MAYA-57893 Image plane does not connect to camera
MAYA-64189

Offscreen hold-out objects break image planes

MAYA-50454 Mac OS X: Viewport goes black with Annotations and Multi-sample anti-aliasing enabled
MAYA-53395

Material Viewer shader ball is selectable and movable in Core Profile mode

MAYA-65818 Core Profile: blackouts in viewport on mouse drag
MAYA-52960 Mesh normals are rendering incorrectly
MAYA-37022 One ramp connected to another Ramp Texture node's color entry results in incorrect render
MAYA-55423 OpenSubdiv: subdivisions displayed as explicit edges on mesh
MAYA-62679

OpenSubdiv crash when using modeling tools

MAYA-61477

Orthographic viewport exhibits inconsistent camera zoom (when working units is meter)

MAYA-54558

Performance is very slow when playing back scene with hundreds of lights

MAYA-58850

Random crash when using UV Editor and Viewport 2.0

MAYA-53403 Shadows disappear when using the UV Editor
MAYA-57933 Rotate Pivot is drawn incorrectly
MAYA-59701 The default position of orthographic cameras needs to change
MAYA-61113

The texture goes black if assigned a file for texture when opensubdiv is used

MAYA-52671 Crash with NURBS curves
MAYA-48639 Can't render projection texturing with HSV to Luminance
MAYA-56482 Issues displaying hard/soft edges in template
MAYA-63358

Display of soft/hard edges is incorrect when object is set to Template mode

MAYA-61108

Locators and joints not updating as expected on large translation values

MAYA-56617

Joints disappear above translation values of 5000

MAYA-55318

GPU texture ram exceeded

MAYA-50698

Mesh flickers on viewport refresh when Consolidate World is disabled

MAYA-55644

Screen space ambient occlusion with multi-sample anti-aliasing leads to grid visible through geometry

MAYA-59751

Wireframe overrideColorRGB doesn't update properly in viewport if it is driven by an input connection

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Known Limitations

NOTE:Unless otherwise noted as fixed, this release also contains the same known limitations listed described in the original Maya LT 2016 release notes. (See link below.)
Bug Number Description
Animation
MAYA-67189 Quick Rig does not support NURBS.
Color Management  
MAYA-57730 File nodes created with the 3D paint tool's Assign/Edit Textures functionality are not color managed.

Workaround: Create the file node using the Create Render Node window.

Interoperability  
MAYA-61009 The FBX plug-in triangulation option was previously implemented so that the resulting triangles in an FBX export would match exactly that of Maya LT's Triangulation tool. This logic introduced scene corruption problems; therefore the plug-in's triangulation has been reverted to always use the legacy FBX triangulation algorithm. This legacy algorithm doesn't produce incorrect triangles, just different ones.
  1. Use Mesh > Triangulate in Maya LT.
  2. Export using FBX export, and in the Export window, deselect Triangulate (under the Geometry options).
  3. Delete the triangulate node that was created during the triangulation process. You can do this using the command (for example: delete polyTriangulate1), the Node Editor, or by selecting Edit > Undo.

If you prefer that the FBX plug-in continue to use the algorithm that produces Maya-style triangles, set the MAYA_FBX_ENABLE_MAYA_TRIANGULATION environment variable to any value.

NOTE:Use this environment variable at your own risk, as scene corruption problems may result; for example, the shading assigned to objects may be removed.
Modeling
MAYA-62589 Blend shape targets using Tangent Space don't import correctly inside Mudbox
MAYA-64674 When drawing a curve using the Bezier Curve Tool, the first and last handles are not selectable and appear as gray when Viewport 2.0 is in Core Profile mode.

Workaround: Use DirectX11 or OpenGL - Legacy mode.

MAYA-65042 For scenes with hundreds of blend shape targets, opening the Shape Editor may be slow.
MAYA-65148

Shape Editor's Export/Import doesn't support combination targets. Importing an exported combination target will result in target drivers not being linked to their combination targets.

Workaround: Add target drivers to the combination target once the targets are imported.

MAYA-66411

Sculpting disappears when turning Edit mode off in the Shape Editor after saving/reloading a Maya binary scene file.

Workaround: Edit the target before saving your file.

MAYA-66436 In-between targets are not exporting/importing using the Shape Editor's export/import options.
MAYA-66457 Blend shapes work incorrectly when a single target is created for multiple objects and edited with sculpting tools.
MAYA-66908 Freeze and Mask strokes disappear after adding a target, using the Mask Target Tool, then disabling edit.

Workaround: Toggle the Show Frozen tool setting for sculpting tools to refresh the freeze and mask display.

MAYA-67113

For blend shape targets (including in-between targets) that have physical meshes that already exist in the scene, use sculpting tools either directly on the target mesh in the scene or directly on the base mesh. Avoid activating the sculpting tools when both the base mesh and physical target mesh are selected in the scene, or you may run into viewport refresh issues.

If your base mesh doesn't update after sculpting on the physical target in the scene, simply exit the sculpting tool (switch tools) or scrub the timeline to refresh the viewport.

MAYA-67532 Masks don't update after flipping or mirroring targets in the Shape Editor.
Turtle  
MAYA-53946 Ambiguous short flags in the ilrTextureBake and ilrVertexBase commands in the Turtle plug-in have been replaced with unique short flags as follows:

command ilrTextureBake

-dr short for -directory (was -d)

-dsp short for -displacement (was -d)

command ilrVertexBake

-slm short for -selectionMode (was -sm)

-spm short for -samplingMode (was -sm)

-fsp short for -filterShape (was -fls)

-fs short for -fullShading (was -fls)

Viewport
MAYA-66934

When drawing with the Joint Tool in wireframe mode, the Snap to Projected Center functionality may not work as expected.

Workaround:

Option 1: Set the environment variable MAYA_VP2_USE_VP1_SELECTION =1, then select OpenGL - Legacy, OpenGL - Core Profile (Compatibility) or DirectX11 from the Rendering Engine drop-down list in the Display preferences and restart Maya LT. Select this option if you want to continue to work in wireframe mode.

Option 2: Set the viewport to shaded and X-ray mode (for example, Shading > Smooth Shade All and Shading > X-Ray).

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Additional Resources

All release notes available for Maya LT 2016 at: http://www.autodesk.com/mayalt-releasenotes

Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath

Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support

For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware

Find the Maya LT 2016 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2016-enu

Customer Involvement Program (CIP)

The first time you start Maya LT, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Maya LT automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.

Customer Error Reports (CERs)

We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.

For further information about CERs refer to http://www.autodesk.com/cer.

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

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