Autodesk Maya LT 2016 Extension 2 + Service Pack 4 Release Notes

 
 
 

Thank you for downloading Autodesk® Maya LT™ 2016 Extension 2 + Service Pack 4.

This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.

Contents

Important Notes

What's New

What's Fixed

Known Limitations

Additional Resources

Important Notes

This section provides important installation information about this product:

What's New

For a complete list of new tools and improvements, as well as links to new and updated information, see What's New in Maya LT 2016 Extension 2 in the Maya LT Help.

What's Fixed

Bug Number Description
Animation

MAYA-62970

Graph Editor with normalize mode has display issues

MAYA-62722

Crash in parallel evaluation mode

MAYA-60667

Performance issue with Editable Motion Trails and animation layers

MAYA-55220

Free image planes lose animated texture when duplicated with input graph

MAYA-61467

(Windows) Playblast temporary files are not removed

FBX  

MAYA-61812

FBX plugin has lost support for DX11 shader

MAYA-57630

Game Exporter and FBX Export should not change the scene modified state when exporting

MAYA-51652

FBX Export does not support export of custom attributes driven by other custom attributes

Modeling

MAYA-61637

Create LOD Group is causing crash on exit

MAYA-61023

Adjusting UVs in UV Editor causes a crash

Rendering

MAYA-61988

Hypershade is very slow to open if a large hierarchy is selected when it's launched

MAYA-60298

Selecting shape node with same name in different group causes Hypershade error

MAYA-58258

Performance regression with Motion Blur

MAYA-57577

Crash when switching presets in the Hypershade

MAYA-61465

Crash when switching parent material in a docked Attribute Editor

ShaderFX

MAYA-60954

Renaming or editing a node which was exposed as a material input causes a crash

Turtle

MAYA-61762

Default baking values need to be adjusted to improve quality of result

User Interface

MAYA-63506

Deleting a bookmark in the Node Editor affects per component shading

MAYA-62501

Marking menu appears unexpectedly with a simple click

MAYA-36493

(Mac OS X) Click release mouse event has a lag when dragging from viewport on top of attribute

Viewport

MAYA-61790

Walk Tool doesn't work in Z-Up

MAYA-55644

Screen-space Ambient Occlusion + MSAA makes the grid visible through geometry

MAYA-62760

Motion Blur or DOF + MSAA makes the grid visible through geometry

MAYA-62049

Color management using OCIO slows down viewport performance

MAYA-39908

(Mac OS X) Drag selection makes viewport go black (Open Sub-D)

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Known Limitations

NOTE:Unless otherwise noted as fixed, this release also contains the same known limitations listed described in the original Maya LT 2016 release notes. (See link below.)

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Additional Resources

All release notes available for Maya LT 2016 at: http://www.autodesk.com/mayalt-releasenotes

Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath

Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support

For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware

Find the Maya LT 2016 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2016-enu

Customer Involvement Program (CIP)

The first time you start Maya LT, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Maya LT automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.

Customer Error Reports (CERs)

We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.

For further information about CERs refer to http://www.autodesk.com/cer.

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

©2015 Autodesk, Inc. All rights reserved.

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