感谢您下载 Autodesk® Maya LT™ 2016 Service Pack 3。
本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。
现在,StingrayPBS 着色器支持次表面散射和折射。
要创建次表面散射效果,请先将对象设置为不透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“不透明”(Opaque)),然后使用“密度”(Density)属性调整次表面散射效果。
要添加折射,请先将对象设置为透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“透明”(Transparent)),然后使用“不透明度”(Opacity)属性调整透明度。
将“折射”(Refraction)属性设置为大于 1 的值,可调整场景中的折射。
错误编号 | 说明 |
---|---|
MAYA-59623 | This release includes the fix for the ATIL library ZDI security exploit. |
动画 | |
MAYA-56585 | Crash activating audio node when path is driven by a string on another node |
MAYA-51271 | HIK: "Lock HIK Character" unlocks other characters |
MAYA-51442 | Human IK controls drawn at incorrect location in Viewport 2.0 |
MAYA-53445 | Playblast by setting is now respected when playblasting in real-time |
MAYA-54788 | Standalone Maya can crash when attempting to use hardware accelerated skinning methods |
MAYA-56345 | Spotlight manipulator can lock in Parallel Evaluation |
MAYA-57221 | Animated UVs can be incorrect in Parallel Evaluation |
MAYA-58204 | setKeyframe command applies values as expected |
MAYA-59349 | Aim constraints applied to cameras can be incorrect in Parallel Evaluation |
MAYA-60034 | Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation |
MAYA-60296 | Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph |
MAYA-60759 | Fixed crash during evaluation in parallel mode |
FBX | |
MAYA-48246 | Wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet |
互操作性 | |
MAYA-57975 | Enable FBX SDK 2016.1.2 |
MAYA-60138 | When importing an FBX file, normals on skinned meshes are ignored |
建模 | |
MAYA-57982 | Deformable Mesh does not support self-intersecting polygons |
MAYA-59160 | Problem displaying history relationship on skinned mesh |
渲染 | |
MAYA-51842 | Cannot pan or zoom a docked Render View in the Hypershade after using specific scene |
MAYA-53795 | UV Editor within Hypershade: cannot zoom / pan / select after opening some files |
ShaderFX | |
MAYA-50706 | StingrayPBS node global IBL texture paths can now be read from custom install locations |
MAYA-59648 | Incorrect typing of ShaderFX parameters in FBX |
Turtle | |
MAYA-60557 | Turtle UI organization and usability fixes |
用户界面 | |
MAYA-53251 | The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead |
MAYA-57299 | Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner |
视口(Viewport) | |
MAYA-43906 | Improved feature detection and fixes the number of textures that can be used |
MAYA-56379 | On Windows, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. |
Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders. | |
MAYA-56600 | Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted |
MAYA-57589 | Viewport 2.0: Isolate Select isn't taken into account during Playblast |
MAYA-56550 | Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object |
MAYA-52113 | Ambient light is not being add to the shadow of holdouts |
MAYA-43262 | Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects |
MAYA-49864 | Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons |
MAYA-54878 | Holdout shadows do not bleed color through |
MAYA-55742 | OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs |
MAYA-58259 | Image plane disappears in Viewport 2.0 when holdout object's material is deleted |
MAYA-58581 | Transparency/Draw order problems in Viewport 2.0 with image plane |
所有发行说明适用于 Maya LT 2016,网址为:http://www.autodesk.com/mayalt-releasenotes
在以下位置查找 Maya LT 的学习资源:http://www.autodesk.com/mayalt-learningpath
在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support
要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware
在以下位置查找 Maya LT 2016 的最低系统要求:http://www.autodesk.com/mayalt-systemreq-2016-chs
第一次启动 Maya LT 时,将显示“客户参与计划”(Customer Involvement Program) 对话框。如果选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及有助于确定产品未来发展方向的其他信息。有关详细信息,请参见 http://www.autodesk.com/cip。
产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。
有关 CER 的详细信息,请参见 http://www.autodesk.com/cer。
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.