Autodesk Maya LT 2016 Service Pack 3 发行说明

 
 
 

感谢您下载 Autodesk® Maya LT™ 2016 Service Pack 3。

本文档介绍关于 Autodesk Maya LT 的已知限制和重要信息。强烈建议您先通读此文档,然后再安装此版本。

目录

重要说明

新增功能

修复的内容

其他资源

重要说明

此部分介绍关于本产品的重要安装信息:

新增功能

在 Stingray 基于物理的着色器中支持次表面散射和折射

现在,StingrayPBS 着色器支持次表面散射和折射。

要创建次表面散射效果,请先将对象设置为不透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“不透明”(Opaque)),然后使用“密度”(Density)属性调整次表面散射效果。

要添加折射,请先将对象设置为透明(通过选择 ShaderFX 图表中的“标准基础”(Standard Base)节点并将“混合模式”(Blend Mode)设置为“透明”(Transparent)),然后使用“不透明度”(Opacity)属性调整透明度。

“折射”(Refraction)属性设置为大于 1 的值,可调整场景中的折射。

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修复的内容

错误编号 说明
MAYA-59623 This release includes the fix for the ATIL library ZDI security exploit.
动画
MAYA-56585 Crash activating audio node when path is driven by a string on another node
MAYA-51271 HIK: "Lock HIK Character" unlocks other characters
MAYA-51442 Human IK controls drawn at incorrect location in Viewport 2.0
MAYA-53445 Playblast by setting is now respected when playblasting in real-time
MAYA-54788 Standalone Maya can crash when attempting to use hardware accelerated skinning methods
MAYA-56345 Spotlight manipulator can lock in Parallel Evaluation
MAYA-57221 Animated UVs can be incorrect in Parallel Evaluation
MAYA-58204 setKeyframe command applies values as expected
MAYA-59349 Aim constraints applied to cameras can be incorrect in Parallel Evaluation
MAYA-60034 Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
MAYA-60296 Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
MAYA-60759 Fixed crash during evaluation in parallel mode
FBX  
MAYA-48246 Wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
互操作性
MAYA-57975 Enable FBX SDK 2016.1.2
MAYA-60138 When importing an FBX file, normals on skinned meshes are ignored
建模
MAYA-57982 Deformable Mesh does not support self-intersecting polygons
MAYA-59160 Problem displaying history relationship on skinned mesh
渲染
MAYA-51842 Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
MAYA-53795 UV Editor within Hypershade: cannot zoom / pan / select after opening some files
ShaderFX
MAYA-50706 StingrayPBS node global IBL texture paths can now be read from custom install locations
MAYA-59648 Incorrect typing of ShaderFX parameters in FBX
Turtle
MAYA-60557 Turtle UI organization and usability fixes
用户界面
MAYA-53251 The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
MAYA-57299 Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
视口(Viewport)
MAYA-43906 Improved feature detection and fixes the number of textures that can be used
MAYA-56379 On Windows, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed.
  Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders.
MAYA-56600 Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted
MAYA-57589 Viewport 2.0: Isolate Select isn't taken into account during Playblast
MAYA-56550 Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object
MAYA-52113 Ambient light is not being add to the shadow of holdouts
MAYA-43262 Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
MAYA-49864 Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
MAYA-54878 Holdout shadows do not bleed color through
MAYA-55742 OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
MAYA-58259 Image plane disappears in Viewport 2.0 when holdout object's material is deleted
MAYA-58581 Transparency/Draw order problems in Viewport 2.0 with image plane

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其他资源

所有发行说明适用于 Maya LT 2016,网址为:http://www.autodesk.com/mayalt-releasenotes

在以下位置查找 Maya LT 的学习资源http://www.autodesk.com/mayalt-learningpath

在以下位置查找支持和疑难解答资源:http://www.autodesk.com/products/maya-lt/support

要获得运行 Maya LT 的最新认证硬件列表(包括图形卡),请参见“认证硬件”工具:http://www.autodesk.com/hardware

在以下位置查找 Maya LT 2016 的最低系统要求http://www.autodesk.com/mayalt-systemreq-2016-chs

客户参与计划 (CIP)

第一次启动 Maya LT 时,将显示“客户参与计划”(Customer Involvement Program) 对话框。如果选择参加客户参与计划,Maya LT 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及有助于确定产品未来发展方向的其他信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告 (CER)

产品用户提交的客户错误报告(CER)可有力帮助我们提高 Maya LT 的稳定性。我们非常感谢您花时间填写这些报告,我们希望您提供尽可能多的有关在发生错误时您所执行操作的详细信息。这些详细信息极大地提高了报告的价值,Autodesk Maya LT 工程团队非常感谢您提供了这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

©2015 Autodesk, Inc. All rights reserved.

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