Thank you for downloading Autodesk® Maya LT™ 2016 Extension 1 + Service Pack 3.
This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.
This section provides important installation information about this product:
Subsurface scattering and refraction are now supported with the StingrayPBS shader.
To create a subsurface scattering effect, first set your object to opaque by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Opaque, then adjust the subsurface scattering effect using the Density attribute.
To add refraction, first set your object to transparent by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Transparent, then adjust the transparency using the Opacity attribute.
Set the Refraction attribute to a value greater than 1 to adjust the refraction in your scene.
Bug Number | Description |
---|---|
MAYA-59623 | This release includes the fix for the ATIL library ZDI security exploit. |
Animation | |
MAYA-56585 | Crash activating audio node when path is driven by a string on another node |
MAYA-51271 | HIK: "Lock HIK Character" unlocks other characters |
MAYA-51442 | Human IK controls drawn at incorrect location in Viewport 2.0 |
MAYA-53445 | Playblast by setting is now respected when playblasting in real-time |
MAYA-54788 | Standalone Maya can crash when attempting to use hardware accelerated skinning methods |
MAYA-56345 | Spotlight manipulator can lock in Parallel Evaluation |
MAYA-57221 | Animated UVs can be incorrect in Parallel Evaluation |
MAYA-58204 | setKeyframe command applies values as expected |
MAYA-59349 | Aim constraints applied to cameras can be incorrect in Parallel Evaluation |
MAYA-60034 | Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation |
MAYA-60296 | Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph |
MAYA-60759 | Fixed crash during evaluation in parallel mode |
FBX | |
MAYA-48246 | Wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet |
Interoperability | |
MAYA-57975 | Enable FBX SDK 2016.1.2 |
MAYA-60138 | When importing an FBX file, normals on skinned meshes are ignored |
Modeling | |
MAYA-57982 | Deformable Mesh does not support self-intersecting polygons |
MAYA-59160 | Problem displaying history relationship on skinned mesh |
Rendering | |
MAYA-51842 | Cannot pan or zoom a docked Render View in the Hypershade after using specific scene |
MAYA-53795 | UV Editor within Hypershade: cannot zoom / pan / select after opening some files |
ShaderFX | |
MAYA-50706 | StingrayPBS node global IBL texture paths can now be read from custom install locations |
MAYA-59648 | Incorrect typing of ShaderFX parameters in FBX |
Turtle | |
MAYA-60557 | Turtle UI organization and usability fixes |
User Interface | |
MAYA-53251 | The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead |
MAYA-57299 | Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner |
Viewport | |
MAYA-43906 | Improved feature detection and fixes the number of textures that can be used |
MAYA-56379 | On Windows, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. |
Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders. | |
MAYA-56600 | Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted |
MAYA-57589 | Viewport 2.0: Isolate Select isn't taken into account during Playblast |
MAYA-56550 | Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object |
MAYA-52113 | Ambient light is not being add to the shadow of holdouts |
MAYA-43262 | Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects |
MAYA-49864 | Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons |
MAYA-54878 | Holdout shadows do not bleed color through |
MAYA-55742 | OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs |
MAYA-58259 | Image plane disappears in Viewport 2.0 when holdout object's material is deleted |
MAYA-58581 | Transparency/Draw order problems in Viewport 2.0 with image plane |
Workaround: Use perspective camera when switching from LOD Threshold from Distance to Screen Height Percentage.
All release notes available for Maya LT 2016 at: http://www.autodesk.com/mayalt-releasenotes
Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath
Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support
For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware
Find the Maya LT 2016 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2016-enu
The first time you start Maya LT, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Maya LT automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.
For further information about CERs refer to http://www.autodesk.com/cer.
Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.