Autodesk Maya LT 2016 Extension 1 + Service Pack 3 Release Notes

 
 
 

Thank you for downloading Autodesk® Maya LT™ 2016 Extension 1 + Service Pack 3.

This document describes known limitations and important information about Autodesk Maya LT. It is strongly recommended that you read this document before you install this release.

Contents

Important Notes

What's New

What's Fixed

Known Limitations

Additional Resources

Important Notes

This section provides important installation information about this product:

What's New

Support for subsurface scattering and refraction in Stingray physically-based shader

Subsurface scattering and refraction are now supported with the StingrayPBS shader.

To create a subsurface scattering effect, first set your object to opaque by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Opaque, then adjust the subsurface scattering effect using the Density attribute.

To add refraction, first set your object to transparent by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Transparent, then adjust the transparency using the Opacity attribute.

Set the Refraction attribute to a value greater than 1 to adjust the refraction in your scene.

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What's Fixed

Bug Number Description
MAYA-59623 This release includes the fix for the ATIL library ZDI security exploit.
Animation
MAYA-56585 Crash activating audio node when path is driven by a string on another node
MAYA-51271 HIK: "Lock HIK Character" unlocks other characters
MAYA-51442 Human IK controls drawn at incorrect location in Viewport 2.0
MAYA-53445 Playblast by setting is now respected when playblasting in real-time
MAYA-54788 Standalone Maya can crash when attempting to use hardware accelerated skinning methods
MAYA-56345 Spotlight manipulator can lock in Parallel Evaluation
MAYA-57221 Animated UVs can be incorrect in Parallel Evaluation
MAYA-58204 setKeyframe command applies values as expected
MAYA-59349 Aim constraints applied to cameras can be incorrect in Parallel Evaluation
MAYA-60034 Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
MAYA-60296 Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
MAYA-60759 Fixed crash during evaluation in parallel mode
FBX  
MAYA-48246 Wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
Interoperability
MAYA-57975 Enable FBX SDK 2016.1.2
MAYA-60138 When importing an FBX file, normals on skinned meshes are ignored
Modeling
MAYA-57982 Deformable Mesh does not support self-intersecting polygons
MAYA-59160 Problem displaying history relationship on skinned mesh
Rendering
MAYA-51842 Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
MAYA-53795 UV Editor within Hypershade: cannot zoom / pan / select after opening some files
ShaderFX
MAYA-50706 StingrayPBS node global IBL texture paths can now be read from custom install locations
MAYA-59648 Incorrect typing of ShaderFX parameters in FBX
Turtle
MAYA-60557 Turtle UI organization and usability fixes
User Interface
MAYA-53251 The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
MAYA-57299 Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
Viewport
MAYA-43906 Improved feature detection and fixes the number of textures that can be used
MAYA-56379 On Windows, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed.
  Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders.
MAYA-56600 Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted
MAYA-57589 Viewport 2.0: Isolate Select isn't taken into account during Playblast
MAYA-56550 Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object
MAYA-52113 Ambient light is not being add to the shadow of holdouts
MAYA-43262 Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
MAYA-49864 Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
MAYA-54878 Holdout shadows do not bleed color through
MAYA-55742 OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
MAYA-58259 Image plane disappears in Viewport 2.0 when holdout object's material is deleted
MAYA-58581 Transparency/Draw order problems in Viewport 2.0 with image plane

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Known Limitations

NOTE:Unless otherwise noted as fixed, this release also contains the same known limitations listed described in the original Maya LT 2016 release notes. (See link below.)

Additional Resources

All release notes available for Maya LT 2016 at: http://www.autodesk.com/mayalt-releasenotes

Find learning resources for Maya LT at: http://www.autodesk.com/mayalt-learningpath

Find support and troubleshooting resources at: http://www.autodesk.com/products/maya-lt/support

For the latest list of certified hardware to run Maya LT, including graphics cards, refer to the Certified Hardware tool: http://www.autodesk.com/hardware

Find the Maya LT 2016 minimum system requirements at: http://www.autodesk.com/mayalt-systemreq-2016-enu

Customer Involvement Program (CIP)

The first time you start Maya LT, the Customer Involvement Program dialog box appears. If you choose to participate in the Customer Involvement Program, Maya LT automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.

Customer Error Reports (CERs)

We are able to improve the stability of Maya LT largely because of the Customer Error Reports (CERs) that users of our products submit. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya LT Engineering team.

For further information about CERs refer to http://www.autodesk.com/cer.

Autodesk, Backburner, FBX, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

©2015 Autodesk, Inc. All rights reserved.

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