Autodesk Maya 2016 Service Pack 5 发行说明

 
 
 

感谢您下载 Autodesk ® Maya ® 2016 Service Pack 5。

本文档描述了 Autodesk Maya 2016 Service Pack 5 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。

若要查看所有 Maya 发行说明,请参见 www.autodesk.com/maya-release-notes

内容

新特性

修复的内容

限制和说明

其他资源

新特性

新的 StingrayPBS 功能

在 StingrayPBS 节点的“属性编辑器”(Attribute Editor)中,“父材质”(Parent Material)下拉列表已重命名为“预设材质”(Preset Material)

“在引擎材质中”(In Engine Material)属性已重命名为“父材质”(Parent Material)

此外,还添加了“引擎资源”(Engine Resource)属性,允许您为 StingrayPBS 指定一个材质名称。当您通过“文件 > 发送到 Stingray”(File > Send to Stingray)将资源发送到 Stingray 时,该名称将用于 Stingray 项目中的材质。

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修复的内容

下表列出了此版本中已修复问题的错误编号及相应说明。

错误编号 说明
动画
MAYA-42895 Dragging Trax track past last track disables animation
MAYA-45414 Evaluation HUD constantly echoes in the Script Editor
MAYA-51652 Maya FBX Export does not support export of custom attributes driven by other custom attributes
MAYA-52688 Expression node is not evaluated for mental ray nodes
MAYA-53520 Maya crashes when using the dgtimer command with Evaluation Manager (EM)-based evaluation
MAYA-53889 SoftMod does not update when animated
MAYA-54723 Channel Box doesn't refresh when changing the value using middle mouse drag unless asset is selected
MAYA-54788 Maya crashes with maya.standalone skinning
MAYA-55220 Free image planes lose animated texture when duplicated with input graph
MAYA-55540 Cannot re-implement schedulingType() for deformers
MAYA-58612 Maya reverts to serial EM evaluation when animating camera aim
MAYA-58664 Assets break Channel Box multi-edits
MAYA-59718 Graph Editor normalize view has glitches
MAYA-60667 Editable motion trails can be slow when used with animation layers
MAYA-60668 Maya can become slow after deletion of animation layers
MAYA-60971 EM manipulation stops working in some cases
MAYA-61007 Maya crashes when playing or scrubbing animation
MAYA-61828 Mesh problems in Viewport 2.0 with trax clip duplication and split
MAYA-62340 Maya crashes when evaluating scene in parallel
MAYA-62469 Maya crashes on some scenes with HIK and Editable Motion Trails
MAYA-62966 Curves not being normalized in the Graph Editor when using the middle mouse button
MAYA-63605 EM manipulation becomes disabled in the Graph Editor
颜色管理
MAYA-62049 Color management using OCIO slows down Viewport 2.0 performance
常规  
MAYA-52656 (Windows and Linux) Temporary files written when creating Playblast are not deleted
互操作性
MAYA-55165 Playblasts to Quicktime format cannot save to temp directory and fails
MAYA-61812 FBX plug-in lost support for DX11 shader
MAYA-62220 GameExporter: Locked Translation or Rotation will prevent move to origin operation from completing
mental ray
MAYA-40310 Incorrect motion vector pass with scanline disabled
MAYA-60061 Very long mental ray renders for a specific scene
MAYA-61062 mental ray standalone creates huge log files when used on Red Hat Enterprise Linux
MAYA-62630 Maya now uses mental ray version 3.13.1.10
建模
MAYA-45686 Falloff result appears incorrect in perspective view when size units is set to screen pixels
MAYA-61023 Adjusting UVs in UV Editor causes a crash
MAYA-61391 When 'autoFit' is enabled, Bevel does not apply curvature conform on all edges as expected
渲染
MAYA-57577 Switching presets in the StingrayPBS node in the Hypershade crashes Maya
MAYA-58258 Performance regression with motion blur
MAYA-58476 Cannot start Maya from remote shell on Linux
MAYA-58925 .tx and .tex image files not showing in image file browser
MAYA-60298 Selecting shape node with same name in a different group causes Hypershade error
MAYA-60973 Hypershade is very slow to open if a large hierarchy is selected when it is launched, and lags when selecting big groups of geometry
场景集合
MAYA-21981 DAG-path not included in edit strings when needed for uniqueness
MAYA-60644 Material connections are not maintained when API calls are made to duplicate the assembly node
ShaderFX
MAYA-60954 Renaming or editing a node that was exposed as a material input causes a crash
MAYA-61429 StingrayPBS material crash when switching parent material in a docked Attribute Editor
MAYA-61583 StingrayPBS material Make Unique button doesn't refresh Attribute Editor
Turtle
MAYA-61762 Default values need to be adjusted to improve quality of result
用户界面
MAYA-36493 (Mac OS X) Click release mouse event has a lag when dragging from the viewport over top of Attribute Editor
MAYA-54752 Maya overrides the standard Qt tree control drawing
MAYA-58393 Deleting a bookmark in the Node Editor is wiping out per component shading (groupID nodes)
MAYA-62308 Marking menu can sometimes become stuck and continually appears upon a simple mouse click
视口
MAYA-48439 Walk Tool doesn't work in Z-Up world coordinate system
MAYA-55644 Screen-space ambient occlusion with multisample anti-aliasing makes the grid visible through geometry in Viewport 2.0
MAYA-59468 Memory leak with nucleus evaluations when display smooth mesh mode is enabled
MAYA-60098 Viewport 2.0 displays EXR images with a lineOrder of decreasing-y 'upside down'
MAYA-61651 HUD operations are no longer (incorrectly) affected by scene operation filters for MRenderOverrides
MAYA-62016 DG mode performance: shading groups with no material always evaluate their inputs
MAYA-62225 Fixed common viewport crash #1 reported via online crash report system
MAYA-62258 Re-loading reference crashes Viewport 2.0
MAYA-62626 Previously, pressing 3 to display a smooth mesh when using the OpenSubdiv Catmull-Clark subdivision method may cause Viewport 2.0 to turn black on the Mac OS X platform. This issue has now been fixed.
MAYA-62760 Motion Blur or depth of field with multisample anti-aliasing makes the grid visible through geometry
MAYA-62871 Fixed common viewport crash #2 reported via online crash report system
MAYA-63539 Broken swatch of plug-in shader such as hwPhongShader
MAYA-63686 The Grease Pencil tool now works correctly in wireframe mode. See also the Limitations and notes section below.
XGen
MAYA-61476 Clumping create/modify maps does not save expressions
MAYA-62532 Second Clump Control Map setup settings are lost after first setup

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限制和说明

以下部分介绍有关此版本的限制和解决方法(如果适用)。

错误编号 说明
动画
MAYA-59834

Maya 开发人员工具包 splatDeformersseDeformer 插件已更新,运行速度变快,能够与新的求值管理器结合使用。现在,这两个插件在串行和并行求值模式下均可正常工作。splatDeformer 插件现在使用 TBB 而非 OpenMP。

开发人员工具包在 Autodesk Exchange 上联机提供,网址为 https://apps.autodesk.com/MAYA/zh-CN/Home/Index

API
MAYA-55943

在 Maya 2016 中,无法针对 Mac OS X 平台上的 MPxLocatorNode、MPxDeformerNode 和 MPxComponentShape 调用 setDependentsDirty。问题的原因在于,在 Mac OS X 上,API 版本未设置为动态库 (.bundle) 中的全局符号。

在 Maya 2016 Service Pack 5 中,此问题现已得到解决。

下载最新版本的 Maya 开发人员工具包(2016.3 版),然后针对更新版 buildconfig 文件重新编译插件,或使用更新版 Xcode 项目文件。

如果您有适用于自己编译环境的自定义插件,则可以按照如下步骤修改 buildconfig 文件或 Xcode 项目文件:

更新 devkit buildconfig 文件,以便在全局范围内推广符号:

  1. 编辑 devkit/plug-ins/buildconfig。

    LFLAGS += -Wl,-exported_symbol,__Z16initializePlugin7MObject \ 
              -Wl,-exported_symbol,__Z18uninitializePlugin7MObject 

    替换为

    LFLAGS += -Wl,-exported_symbol,__Z16initializePlugin7MObject \ 
              -Wl,-exported_symbol,__Z18uninitializePlugin7MObject \ 
              -Wl,-exported_symbol,_MApiVersion 
  2. 重建插件。

对于 Xcode 项目,必须在编译设置中将 -Wl,-exported_symbol,_MApiVersion 添加到其他链接器标志,并重建插件。

开发人员工具包在 Autodesk Exchange 上联机提供,网址为 https://apps.autodesk.com/MAYA/zh-CN/Home/Index

FBX
MAYA-61009 使用 FBX“三角化”(Triangulate)选项导出为 FBX 时,可能会损坏 Maya 主场景(着色指定丢失)。如果在包含按组件着色的对象上执行导出以及“删除历史”(Delete History)操作,则会发生这种情况。

解决方法 1:先保存场景,然后执行 FBX 导出,在导出完成后再重新打开场景(无需再次保存)。

解决方法 2:避免使用 FBX“三角化”(Triangulate)选项,改用 Maya 中的“网格 > 三角化”(Mesh > Triangulate)。

视口
MAYA-32937

MGeometryExtractor 现在支持以下内容:

  • 插件着色器中纹理坐标的多个 UV 贴图集
  • 插件着色器中切线和次法线坐标的命名贴图集

将环境变量 MAYA_API_NAMED_TANGENT 设置为 1,以充分利用此修复。

MAYA-63686

默认情况下禁用 Maya 2016 Service Pack 4 中提供的性能改进,即对于线框和边界框着色模式下的视口,不对着色节点进行求值。

若要重新启用此行为,请将环境变量 MAYA_VP2_DEFER_SHADER_UPDATE_UNTIL_NEEDED 设置为任意值。但是,这会导致油性铅笔工具无法在线框模式下正常工作。

针对各个对象提供的性能改进(例如,对于隐藏的对象或模板模式下的对象,不对着色节点进行求值)仍处于启用状态,您无需设置环境变量。

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其他资源

有关卸载和安装本产品的完整说明,请参见 Maya 安装帮助

若要了解此版本中的新功能,请参见 Maya 帮助

有关完整的文档和资源,请参见 www.autodesk.com/maya-docs

有关经认证可运行 Maya 的硬件列表(包括显卡),请参见 Autodesk 认证硬件

有关 Maya 支持的详细信息,请参见 http://www.autodesk.com.cn/support

客户参与计划(Customer Involvement Program)

第一次启动 Maya 时,将显示“客户参与计划”(Customer Involvement Program) (CIP)对话框。如果您选择参加 CIP,Maya 将自动向 Autodesk 发送以下信息:系统配置、最常用的功能、您遇到的所有问题,以及其他有助于确定产品未来发展方向的信息。有关详细信息,请参见 http://www.autodesk.com/cip

客户错误报告

我们之所以能够不断提高 Maya 的稳定性,很大程度上要归功于产品用户提交的客户错误报告 (CER)。我们非常感谢您花时间填写这些报告,并希望您尽可能详细地提供您在发生错误时所执行的操作。这些详细信息会极大地提高报告的价值,Autodesk Maya 工程团队非常感谢您提供这些信息。

有关 CER 的详细信息,请参见 http://www.autodesk.com/cer

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