Autodesk Maya 2016 Service Pack 4 Release Notes

 
 
 

Thank you for downloading Autodesk ® Maya ® 2016 Service Pack 4.

This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 4. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.

To view all Maya release notes, see www.autodesk.com/maya-release-notes.

Contents

What's New

What's Fixed

Additional Resources

What's New

New StingrayPBS features

Subsurface scattering and refraction are now supported with the StingrayPBS material.

To create a subsurface scattering effect, first set your object to opaque by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Opaque, then adjust the subsurface scattering effect using the Density attribute.

To add refraction, first set your object to transparent by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Transparent, then adjust the transparency using the Opacity attribute.

Set the Refraction attribute to a value greater than 1 to adjust the refraction in your scene.

New API enhancements

For more information on Maya's new API enhancements, see the What's New/What's Changed section in the Maya Developer Help.

You can now register a Maya Node ID block or a Tangent Types ID block at http://mayaid.autodesk.io/. See also the Tools & Documentation archives section at http://www.autodesk.com/developmaya for more information.

The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index.

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What's Fixed

The following list contains bug numbers and corresponding descriptions for issues fixed in this release.

Bug Number Description
MAYA-59623 This release includes the fix for the ATIL library ZDI security exploit.
Animation
MAYA-51442 Human IK controls drawn at incorrect location in Viewport 2.0
MAYA-53445 Playblast by setting is now respected when playblasting in real-time
MAYA-54788 Standalone Maya can crash when attempting to use hardware accelerated skinning methods
MAYA-56345 Spotlight manipulator can lock in Parallel Evaluation
MAYA-57221 Animated UVs can be incorrect in Parallel Evaluation
MAYA-58204 setKeyframe command applies values as expected
MAYA-58840 Ensure that ATOM only import attributes with aliases once
MAYA-59349 Aim constraints applied to cameras can be incorrect in Parallel Evaluation
MAYA-60034 Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation
MAYA-60152 MFnAnim::addKeys no longer crashes when creating curves from API
MAYA-60296 Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph
MAYA-60759 Fixed crash during evaluation in parallel mode
Interoperability
MAYA-57975 Enable FBX SDK 2016.1.2
MAYA-60138 When importing an fbx file, normals on skinned meshes are ignored
mental ray
MAYA-57685 Mental ray version is out of sync between the output window and the plug-in information
MAYA-59216 Creating a mila_light or changing its parameters during an IPR session does not trigger an update
MAYA-59219 Performance problem with IBL pre-baking
Modeling
MAYA-53115 scriptCtx -toolCursorType option now works correctly
MAYA-57982 Deformable Mesh does not support self-intersecting polygons
MAYA-59160 Problem displaying history relationship on skinned mesh
nCloth  
MAYA-56601 Unloading a reference to an nCloth with in-scene nConstraints crashes Maya
Rendering
MAYA-51842 Cannot pan or zoom a docked Render View in the Hypershade after using specific scene
MAYA-53795 UV Editor within Hypershade: cannot zoom / pan / select after opening some files
MAYA-54011 Opening a scene saved with Hypershade open and minornodes enabled crashes Maya
MAYA-58286 Maya Hardware 2.0 renderer renders black if Hypershade is open
MAYA-59515 Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports
MAYA-59865 Users would like to see motion blur pass(es) from MPassContext::passSemantics()
ShaderFX
MAYA-50706 StingrayPBS node global IBL texture paths can now be read from custom install locations
MAYA-59648 Incorrect typing of ShaderFX parameters in FBX
Turtle
MAYA-60557 Turtle UI organization and usability fixes
User Interface
MAYA-53251 The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead
MAYA-57299 Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner
Viewport
MAYA-43262 Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects
MAYA-47288 Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled
MAYA-49864 Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons
MAYA-52568 Depth Peeling and fluids yield wrong display result in Viewport 2.0
MAYA-54878 Holdout shadows do not bleed color through
MAYA-55742 OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs
MAYA-58259 Image plane disappears in Viewport 2.0 when holdout object's material is deleted
MAYA-58581 Transparency/Draw order problems in Viewport 2.0 with image plane
MAYA-58838 Allow MPxDrawOverride API to contribute drawing to post effects passes
MAYA-59556 MFrameContext does not provide object type exclusions like M3dView
MAYA-60315 rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true
XGen
MAYA-56333 XGen fails to save XGen data
MAYA-57002 Maya crashes when playing a large scene in Evaluation Manager mode
MAYA-58515 With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh

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Additional Resources

For complete instructions about uninstalling and installing this product see Maya Installation Help.

To learn about new features in this release, see the Maya Help.

For complete documentation and resources, see www.autodesk.com/maya-docs.

For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.

For more Maya Support, see www.autodesk.com/maya-support.

Customer Involvement Program

The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.

Customer Error Reports

We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.

For further information about CERs, see http://www.autodesk.com/cer.

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