Thank you for downloading Autodesk ® Maya ® 2016 Service Pack 4.
This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 4. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
To view all Maya release notes, see www.autodesk.com/maya-release-notes.
Subsurface scattering and refraction are now supported with the StingrayPBS material.
To create a subsurface scattering effect, first set your object to opaque by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Opaque, then adjust the subsurface scattering effect using the Density attribute.
To add refraction, first set your object to transparent by selecting the Standard Base node in the ShaderFX graph and setting the Blend Mode to Transparent, then adjust the transparency using the Opacity attribute.
Set the Refraction attribute to a value greater than 1 to adjust the refraction in your scene.
For more information on Maya's new API enhancements, see the What's New/What's Changed section in the Maya Developer Help.
You can now register a Maya Node ID block or a Tangent Types ID block at http://mayaid.autodesk.io/. See also the Tools & Documentation archives section at http://www.autodesk.com/developmaya for more information.
The Developer Kit is available online at Autodesk Exchange at https://apps.exchange.autodesk.com/MAYA/en/Home/Index.
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
Bug Number | Description |
---|---|
MAYA-59623 | This release includes the fix for the ATIL library ZDI security exploit. |
Animation | |
MAYA-51442 | Human IK controls drawn at incorrect location in Viewport 2.0 |
MAYA-53445 | Playblast by setting is now respected when playblasting in real-time |
MAYA-54788 | Standalone Maya can crash when attempting to use hardware accelerated skinning methods |
MAYA-56345 | Spotlight manipulator can lock in Parallel Evaluation |
MAYA-57221 | Animated UVs can be incorrect in Parallel Evaluation |
MAYA-58204 | setKeyframe command applies values as expected |
MAYA-58840 | Ensure that ATOM only import attributes with aliases once |
MAYA-59349 | Aim constraints applied to cameras can be incorrect in Parallel Evaluation |
MAYA-60034 | Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation |
MAYA-60152 | MFnAnim::addKeys no longer crashes when creating curves from API |
MAYA-60296 | Ensure manipulation is correct when some dependencies aren't in the Evaluation Graph |
MAYA-60759 | Fixed crash during evaluation in parallel mode |
Interoperability | |
MAYA-57975 | Enable FBX SDK 2016.1.2 |
MAYA-60138 | When importing an fbx file, normals on skinned meshes are ignored |
mental ray | |
MAYA-57685 | Mental ray version is out of sync between the output window and the plug-in information |
MAYA-59216 | Creating a mila_light or changing its parameters during an IPR session does not trigger an update |
MAYA-59219 | Performance problem with IBL pre-baking |
Modeling | |
MAYA-53115 | scriptCtx -toolCursorType option now works correctly |
MAYA-57982 | Deformable Mesh does not support self-intersecting polygons |
MAYA-59160 | Problem displaying history relationship on skinned mesh |
nCloth | |
MAYA-56601 | Unloading a reference to an nCloth with in-scene nConstraints crashes Maya |
Rendering | |
MAYA-51842 | Cannot pan or zoom a docked Render View in the Hypershade after using specific scene |
MAYA-53795 | UV Editor within Hypershade: cannot zoom / pan / select after opening some files |
MAYA-54011 | Opening a scene saved with Hypershade open and minornodes enabled crashes Maya |
MAYA-58286 | Maya Hardware 2.0 renderer renders black if Hypershade is open |
MAYA-59515 | Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports |
MAYA-59865 | Users would like to see motion blur pass(es) from MPassContext::passSemantics() |
ShaderFX | |
MAYA-50706 | StingrayPBS node global IBL texture paths can now be read from custom install locations |
MAYA-59648 | Incorrect typing of ShaderFX parameters in FBX |
Turtle | |
MAYA-60557 | Turtle UI organization and usability fixes |
User Interface | |
MAYA-53251 | The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder instead |
MAYA-57299 | Fixed potential crash caused by dragging nodes in the Outliner to edge of Outliner |
Viewport | |
MAYA-43262 | Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objects |
MAYA-47288 | Allow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled |
MAYA-49864 | Hold-Out objects turn to visible after selecting Show > None and then Show > Polygons |
MAYA-52568 | Depth Peeling and fluids yield wrong display result in Viewport 2.0 |
MAYA-54878 | Holdout shadows do not bleed color through |
MAYA-55742 | OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs |
MAYA-58259 | Image plane disappears in Viewport 2.0 when holdout object's material is deleted |
MAYA-58581 | Transparency/Draw order problems in Viewport 2.0 with image plane |
MAYA-58838 | Allow MPxDrawOverride API to contribute drawing to post effects passes |
MAYA-59556 | MFrameContext does not provide object type exclusions like M3dView |
MAYA-60315 | rawfootPrint node in Developer Kit example still has depth of field effect although excludedFromPostEffects always returns true |
XGen | |
MAYA-56333 | XGen fails to save XGen data |
MAYA-57002 | Maya crashes when playing a large scene in Evaluation Manager mode |
MAYA-58515 | With parallel evaluation enabled, Maya crashes if an XGen patch is being deformed (Blend shape/Alembic node) when multiple guide based descriptions are bound to the mesh |
For complete instructions about uninstalling and installing this product see Maya Installation Help.
To learn about new features in this release, see the Maya Help.
For complete documentation and resources, see www.autodesk.com/maya-docs.
For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.
For more Maya Support, see www.autodesk.com/maya-support.
The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.
We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.
For further information about CERs, see http://www.autodesk.com/cer.
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