Autodesk Maya 2016 Service Pack 3 Release Notes

 
 
 

Thank you for downloading Autodesk ® Maya ® 2016 Service Pack 3.

This document describes known limitations, issues, and fixes in Autodesk Maya 2016 Service Pack 3. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.

To view all Maya release notes, see www.autodesk.com/maya-release-notes.

Contents

What's Fixed

Limitations and Notes

Additional Resources

What's Fixed

The following list contains bug numbers and corresponding descriptions for issues fixed in this release.

Bug Number Description
Animation
MAYA-56585 Crash activating audio node when path is driven by a string on another node
Bifröst
MAYA-58020 Aero particles now properly inherit the emitter's velocity when no emission velocity is set
FBX
MAYA-48246 FBX: wrong translation in FBX option (Japanese) - Advanced Options > Units > File units > Feet
Viewport
MAYA-43906 Improved feature detection and fixes the number of textures that can be used
MAYA-49753 When calling MFragmentManager::addShadeFragmentFromBuffer(),fragment XML files <implementation> tag attributes parsing is now order independent; thus it is no longer required to follow a specific correct order for the attributes.
MAYA-56379 On the Windows/Linux platforms, the heads up display issue in OpenGL Core Profile mode that was present on recent NVIDIA display drivers (such as versions higher than 353.30) is now fixed. Other effects that were not appearing correctly, for example, sprites particles now also render correctly.
  Uniforms are now handled correctly during multi-pass drawing in ShaderFX and GLSL shaders
MAYA-56600 Viewport 2.0: Vertex Animation Cache is not invalidated when keyframe is inserted
MAYA-57589 Viewport 2.0: Isolate Select isn't taken into account during Playblast
MAYA-56980 Viewport 2.0: Isolate Select not working with custom render overrides (MRenderOverride)
MAYA-56550 Hold out: Light color is visible on the fringes of Viewport 2.0 shadows when casting onto a hold-out object
MAYA-52113 Ambient light is not being add to the shadow of holdouts

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Limitations and Notes

The following section describes limitations and workarounds (where applicable) about this release.

Bug Number Description
Viewport

MAYA-54666

If you experience a crash upon Maya start-up or exit, and you are using an NVIDIA graphics card, upgrading to the latest graphics card drivers may workaround the problem.

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Additional Resources

For complete instructions about uninstalling and installing this product see Maya Installation Help.

To learn about new features in this release, see the Maya Help.

For complete documentation and resources, see www.autodesk.com/maya-docs.

For the list of hardware that is certified to run Maya, including graphics cards, see Autodesk Certified Hardware.

For more Maya Support, see www.autodesk.com/maya-support.

Customer Involvement Program

The first time you start Maya, the Customer Involvement Program (CIP) dialog box appears. If you choose to participate in the CIP, Maya automatically sends Autodesk information about your system configuration, what features you use most, any problems that you encounter, and other information helpful to the future direction of the product. For further information, see http://www.autodesk.com/cip.

Customer Error Reports

We are able to improve the stability of Maya largely because of the Customer Error Reports (CER) submitted by users of our products. We thank you for taking the time to fill out these reports and ask that you include as much information as possible about what actions you were performing at the time the error occurred. These details raise the value of the report immensely and are very much appreciated by the Autodesk Maya Engineering team.

For further information about CERs, see http://www.autodesk.com/cer.

Autodesk, the Autodesk logo, Backburner, FBX, HumanIK, Maya, Maya LT, MotionBuilder, Mudbox, Softimage, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

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