Attach and detach hair systems to/from fur
In order for the fur to react to dynamic forces on hair curves, dynamic hair systems
must be attached to fur. Attaching a hair system to a fur description associates the
dynamic hair curves as a fur curve attractor set so that they affect the fur descriptions attached to them.
NOTE:
Only hair created from NURBS curves can be used to influence fur. When creating hair
that you want to use to influence fur, make sure you select or from the list.
To attach an existing hair system to a Fur description
- Do one of the following:
- Select any part of the hairSystem and, in the menu set, select Fur > Attach Hair System to Fur and then select the desired fur description from the submenu.
- Select Window > Rendering Editors > Hair/Fur Linking. In the , select the desired in the left pane and the desired in the right pane. The highlighted items are connected.
NOTE:
You can attach more than one fur description to the same hair system.
To detach a hair system from a Fur description
- Do one of the following:
- Select any part of the hairSystem and, in the menu set, select Fur > Detach Hair System from Fur and then select the desired fur description from the submenu.
- Select Window > Relationship Editors > Hair/Fur Linking. In the, select the desired in the right pane. When the is no longer highlighted, it is disconnected from the .