Manually keyframe fur movement
If you want precise control over fur movement, you can keyframe fur curve attractors
manually. The following procedure describes just one method of keyframing. For more
information about keyframing, see Keys in the Animation guide.
To manually keyframe fur curve attractors
- Create static hair curves and attach the hair system to the fur description. For details,
see Create a hair system to be used with fur.
- Modify the attractor set attributes, as required. For details, see Change fur curve attractor set attributes.
- Turn on by clicking
at the bottom-right corner of the Maya main window.
- Display the start curves by selecting Hair > Display > .
- Go into component mode.
- Move the CVs. You may find it useful to turn on (Hair > Modify Curves > ).
- Select all the CVs and key their position.
- Go to a new frame and move CVs again.
- Repeat as required.
- Click the
button to check that the attractors are moving the way you want the fur to move.
- Fine-tune the movement of the attractors, if necessary.
- Render the animation. See Render an animation with fur.