Set up Fur Render Settings before rendering
Fur render settings are the attributes that define how the fur renders. In addition
to the render settings you would normally define (see Render Settings window), you must define fur-specific render settings before rendering.
To set up
- In the menu set select Fur > Fur Render Settings and set the appropriate fur render options. For descriptions of these options see
Fur Render Settings.
- If rendering with mental ray, choose a quality preset in the tab of the mental ray tabs in the Render Settings window (Windows > Rendering Editors > Render Settings):
Use option as a good starting point. Use the option if you want to trace fur or hair in reflections.
NOTE:
If rendering using mental ray withset to (in the tab of the window), note that fur renders faster when is turned off. It renders more slowly, but results in higher quality, if is turned on.
Set up for each fur description
To specify render settings for each fur description, use the attributes in the section of the FurFeedbackShape node of that fur description. Some attributes are
used only for rendering with mental ray for Maya.
To set for
- Select the FurFeedbackShape node in the that corresponds to the fur description. If the FurFeedbackShape node is not displayed
press Ctrl+a.
- In the FurFeedbackShape node, go to the section and turn on or off the desired attributes. For descriptions of these attributes,
see Render Stats.
Set up mental ray render settings for each fur description
If you’re rendering Fur with mental ray, you can specify mental ray render settings
for each fur description. Use the attributes in the mental ray section of the FurFeedbackShape
node of that fur description.
To set mental ray render attributes for
- Select the FurFeedbackShape node in the that corresponds to the fur description. If the FurFeedbackShape node is not displayed
press Ctrl+a.
- In the FurFeedbackShape node, go to the mental ray section and set the desired attributes.