Select which UV set to use for Fur (polygons only)
By default Fur uses UV set map1, but you can link your fur descriptions to different
UV sets on your polygonal surface. For example, if you have different UV sets defined
for different projections, you can link the fur descriptions to the UV set that gives
the best fur result.
When you link a fur description to a UV set, all the fur descriptions attached to
the polygon are linked. You cannot link individual fur descriptions to different UV
sets.
To link attached fur descriptions to a different UV set
- Select the object with the fur description(s) you want to link.
- Select Window > Relationship Editors > UV Linking > Fur/UV to open the .
The left panel lists all the fur descriptions that are attached to the selected polygon.
The right panel lists mesh nodes with UV sets for the selected polygon. If more than
one polygon is selected, only the last selected polygon is listed.
- In the left panel, click a fur description. All the fur descriptions attached to the
polygon become selected and in the right panel the UV set the fur descriptions are
linked to becomes highlighted.
- In the right panel, click the UV set you want to link the fur description(s) to.
To create a new unattached fur description from the
- In the panel of the , select .
To duplicate fur descriptions from the
- Select the object with the fur description(s) you want to duplicate.
- In the panel of the , select a fur description. All the fur descriptions attached to the selected surface
become highlighted.
- Select . All the highlighted fur descriptions are duplicated, but they are not attached to
the object.
To delete fur descriptions from the Relationship Editor
- Select the object with the fur description(s) you want to delete.
- In the panel of the , select a fur description. All the fur descriptions attached to the selected surface
become highlighted.
- Select . All the highlighted fur descriptions are deleted.