Soft/Rigid Bodies > Create Constraint
Creates a constraint.
> Create Constraint > 
Sets the options when creating a constraint. Here are the options:
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If you want the rigid bodies to penetrate each other rather than collide upon contact,
turn on Interpenetrate.
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If you want to specify the constraint’s initial position, turn on and enter X, Y, and Z values for the position.
If you don’t turn on , a constraint is created either at the midpoint between the two rigid bodies (extending
from one rigid body’s center of mass to the other’s center of mass), or at the center
of mass of the rigid body, depending on the type of constraint.
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Sets the rigidity of the spring constraint. The greater the value, the greater the
force the spring exerts on the body for the same displacement.
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Mutes the spring action. A high value brings the rigid body to rest faster. A low
value brings the rigid body to rest slower. A negative value increases the spring’s
force on the rigid body. A spring with a zero or negative damping value never comes
to rest.
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Sets the length the springs try to reach when you play the scene. If you don’t turn
on , the is set to the same length as the constraint.