Before rendering particles
Before you can preview or render hardware particles, you must set up the . For complete information on setting up the , see Hardware Render Buffer window in the Rendering guide.
The following procedure describes a typical set up; you may decide to use a slightly
different procedure.
To prepare to preview or render hardware particles
- Select Window > Rendering Editors > Hardware Render Buffer.
The is displayed.
- From the menu, select the camera you want to render from.
TIP:
You can adjust the camera’s view within the using the Alt (Windows and Linux) or Option (Mac OS X) key and the mouse buttons.
- Select .
The is displayed.
- Set the following attributes:
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The base name for all rendered image files.
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The format of the extension(s) added to the base name for all rendered image files.
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The first frame to render.
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The last frame to render.
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The increment between frames that you want to render.
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The format for saving rendered image files.
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- Do one of the following:
- To use a standard image resolution, click the button to the right of the Resolution attribute and select a preset image resolution.
- To use a custom image resolution, in the field type:
<formatName> <width> <height> <deviceAspectRatio>
For example, type:
- Do one of the following:
- If you plan to composite the hardware rendered image(s), set to either (if your computer has a hardware alpha buffer) or .
- If you do not plan to composite the hardware rendered image(s), set to Off.
- If you plan to composite the hardware rendered image(s), and will need depth information
during compositing (that is, the distance that particles are from the camera), turn
on .