Animate particles
You can animate particles in several ways:
- Animate transform attributes of a particle object (described in this section).
- Edit the , , or attributes on an individual particle basis. See Set attributes on a per particle basis.
- Use or modify the motion an emitter imparts to the particles it generates (see Emitters).
- Apply fields, such as gravity, to particles (see Overview of fields).
- Turn geometry into a collision object and bounce particles off it (see Particle collisions).
- Create goals for particles and make the particles follow the moving goal objects (see
Goals).
To animate transform attributes of an entire particle object
- Select the particle object.
- Do one of the following:
- In the particle tab of the , enter values for the translate, scale, and rotate attributes.
- Use the , , and to manipulate the attributes.
- Set keys at the desired frames for the attributes. See Animation for details on setting
keys.
NOTE:You can key transform attributes of an entire particle object, not for individual
particles in a particle object.
If you use a field or other forces on particles, you can also key the field’s transform
attributes. See Work with fields.