Make an object move with a dynamic parent
- Select the object to be parented.
- Select Edit > Group.
This parents the object to an empty group transform node.
- Select .
The appears.
- In the , select so that the displays shape nodes.
- Select the shape node under the particle transform node.
- Select .
- Load the particle shape of the dynamic parent into the ’s left side. Load the group object’s transform node into the right side.
- Connect in the left side of the to in the right side.
This provides the dynamic parent’s (worldCentroid) values to the attributes of the group node. The of an object is the average position of its CVs, vertices, particles, or lattice
points.
In some instances, you’ll need to connect the dynamic parent’s attribute (local space) rather than its to the group node’s attribute. If in doubt, try both to see which works as desired.
Note that you can connect to any vector attributes of the group node. For instance,
you can connect a attribute to the group node’s or attributes.
NOTE:
If you do not see or in the left column, select . must be checked to view the and attributes.
- Select the child object (below the group node) and adjust its , , and attribute values as necessary to relocate it to its original position.
- Play the animation.