Create soft bodies
You can create soft bodies from:
-
- and , including curves for IK splines and wires
- lattices
You cannot make soft bodies from:
- IK skeletons
- anything in the underworld of a shape, such as a curve-on-surface
- trimmed , unless you convert them to polygons first
TIP:
The more CVs or vertices the original geometry has, the more deformations that occur
when you apply dynamics to the resulting soft body. For instance, applying a field
to a polygonal cube with eight vertices per face causes less bulge and wiggle than
one with 16 vertices per face.
To create a soft body
- Select the object you want to make a soft body.
- Select Soft/Rigid Bodies > Create Soft Body >
to display the options window.
- Set the options in the window. See Soft/Rigid Bodies > Create Soft Body.