Bug Number | Description |
---|
Animation Character |
MAYA-26591 | Skinning : Label option does not work when mirroring skin weights |
MAYA-32248 | Skinning : Dual quaternion gives unexpected results when rotating/scaling a joint |
MAYA-34999 | Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API |
MAYA-35805 | Deformer : Jiggle cache file size is very small |
MAYA-36626 | Skinning : skinCluster -e -removeInfluence leaves joint.objectColorRGB connected to skinCluster |
MAYA-37904 | Reference : Fixed an issue when loading a file with reference |
MAYA-39263 | BlendShape : Fixed a BlendShape evaluation regression |
MAYA-42785 | BlendShape : Targets disappear after save and reopen |
MAYA-44271 | BlendShape : inputPointsTarget and inputComponentsTarget attributes are not saved |
MAYA-47436 | Deformer : Fixed an issue with DeformerWeights command when using barycentric and nearest options |
Animation General |
MAYA-3252 | Keying : Right-click in channel box keys attributes which are not keyable |
MAYA-16445 | Sequencer : Playblasting a shot on a solo track leaves all other shots muted |
MAYA-18743 | Animation layers : animLayer - query -attribute command does not return unique names when queried |
MAYA-23629 | Keying : Changed the channel box Key All option for a Key All Keyable option |
MAYA-29019 | Joint : Moving joints with negative scale in object space causes opposite direction translate |
MAYA-29756 | Animation layers : animLayer -fcv should be a query flag and not an edit flag |
MAYA-32553 | Animation layers : animLayer -affectedLayers returns incorrect results |
MAYA-32858 | Sequencer : Allow sequenceManager -modelPanel to function correctly with scriptedPanel using custom modelEditor |
MAYA-35713 | File I/O : Fixed an issue when opening older animation files |
MAYA-35912 | IK : Crash switching from vertex to object view with IK spline handle selected |
MAYA-36359 | Joint : Fixed an issue with auto-connecting inverseScale attribute of joints when they get parented |
MAYA-36639 | Joint : Joint with constraint does not move along world axis |
MAYA-36993 | Animation layers : Layer refresh bug where muting / unmuting layer reverts objects to origin and ignores created key |
MAYA-37260 | DG : Multiple connections do not dirty properly |
MAYA-38393 | Deformer : Fixed an issue with older bend channels setup not working |
MAYA-38588 | Audio : Waveform doesn't always draw on the correct frame |
MAYA-38749 | Turntable not working when no model panel is selected |
MAYA-38927 | Deformer : Transferring weightList from custom node to skinCluster node fails |
MAYA-38986 | Transform : Connecting transform rotate to its rotate axis does not undo properly |
MAYA-39645 | API : animEngine.c example is not up-to-date |
MAYA-39722 | Graph Editor : File will not save after changing keys in the Graph Editor |
MAYA-39887 | DG : Fixed a multi-connection cycle warning |
MAYA-40150 | Fixed an issue with a mesh related to arcLengthDimension node |
MAYA-41784 | Deformer : Can't set bend deformer weights within a script |
MAYA-41949 | ATOM : Fixed an issue on import when replacing the start/end time |
MAYA-42627 | Reference : Fixed a crash when using load-reference check-file callback |
MAYA-42819 | Graph Editor : Cycle with offset animation curve differs from original animation curve |
MAYA-42838 | Fixed a crash with a scene using cluster, follicle and blendshape connections |
MAYA-43214 | FBX : Fixed a crash on import with Update Animation option selected |
MAYA-43943 | Deformer : Painting weights on a non-linear deformer cause vertices to pop |
MAYA-44429 | Constraint : Constraints with negative scaled hierarchies should work without changing rotation |
MAYA-44814 | Performance : Fixed a degradation of performance in the Legacy Default Viewport |
MAYA-45273 | Fixed an issue with bakeResults -preserveOutsideKeys option being slow |
MAYA-45305 | Playblast : Fixed an error when rendering to network drive |
MAYA-45759 | Constraint : scaleConstraint behavior has changed |
MAYA-45906 | Joint : Pivot does not move as expected on a joint |
MAYA-46550 | MotionTrail : Motion trails not always rendering correctly in Viewport 2.0 |
MAYA-46663 | MotionTrail : Refresh needed when changing timing display mode in Viewport 2.0 |
MAYA-47029 | Fixed an issue with animation snapshot update |
MAYA-47663 | Constraint : Constraints fail when parent of both objects has negative scale |
MAYA-48233 | Constraint : Fixed an issue with pointOnPolyConstraint node being slow |
MAYA-50830 | Using wd as node name leads to unwanted text in the Output Window |
API |
MAYA-4366 | Undo/redo fails with Developer Kit example polyPrimitiveCmd |
MAYA-23312 | Undoing move, rotate, scale commands on custom MPxTransform gives wrong rotation |
MAYA-32290 | Setting input attribute value in MPxConstraintCommand::connectObjectAndConstraint() does not take effect |
MAYA-32552 | Added missing documentation for MPxConstraintCommand *constraintNode() |
MAYA-34142 | Crash when accessing an array data attribute |
MAYA-35672 | Added better documentation for file -q -referenceNode |
MAYA-41298 | MxPxShaderOveride class doesn't work well in Viewport 2.0 |
MAYA-41318 | Crash when running ls on instance added callbacks |
MAYA-43121 | Prevent attributes from being named with spaces in their names |
MAYA-44254 | Fixed loading .NET plugins in Python standalone will crash |
MAYA-45511 | Japanese language cannot be displayed in the Script Editor |
Assets |
MAYA-49605 | Changing attributes on multiple nodes doesn't work consistently when in assets |
Bifröst |
MAYA-33464 | Submitting more frames after stopping BGC ruins the simulation and timeline display |
MAYA-33541 | Stop button creating gap in scratch cache |
MAYA-33615 | startFrame doesn't appear in Channel Box |
MAYA-34179 | Fixed namespace change breaks Bifröst simulation |
MAYA-34435 | Fixed inability to perform render layer override on any Bifröst nodes |
MAYA-34834 | Bifröst Scratch Cache lost when going back to first frame with animated parameter |
MAYA-35064 | Bifröst shader doesn't render with alpha |
MAYA-35142 | Bifröst liquid Shader is missing the swatch in the Attribute Editor |
MAYA-35524 | Loading a scene with user cache needs to go to frame 1 to read the cache |
MAYA-36566 | Scratch cache is affecting Batch with User Cache |
MAYA-36703 | Beginning portion of Bifröst simulation is missing with voxel display |
MAYA-36704 | Bifröst voxel displays incorrectly with anomalies in wireframe mode |
MAYA-37253 | Random crash when rendering mental ray swatch after new scene |
MAYA-38629 | Bifröst does not render without preferences |
Cache Representation - Alembic & Baked Geometry |
MAYA-34296 | Alembic does not export animation on translate channels if nothing is connected to it, even if it's part of an ikSpline |
MAYA-38729 | Alembic export: face material information can't be kept on deformed objects |
MAYA-42952 | Alembic cache file browser defaults to filter image file types, not .abc files |
MAYA-43224 | Alembic fails to export anim on extruded geo with history |
MAYA-41542 | Fix gpuCache plug-in crash with colored particles |
Color Management |
MAYA-14354 | The gamma parameter of the viewport options affects the image plane in Viewport 2.0 (Color Management should be selective) |
MAYA-41781 | Connecting file texture to mia_material_x_passes causes color transform errors |
MAYA-42141 | When clicking Edit > Restore Default Settings in the Preferences window, Color Management settings now revert back to their default values but the policy name renames unchanged |
MAYA-44417 | useBackground shader is not color managed in Viewport 2.0 |
MAYA-45655 | mental ray batch render does not match UI render output |
MAYA-47594 | Default Render Globals Color Profile affects scenes created before Maya 2014 when using mental ray to render |
MAYA-48633 | Texture flashes for second when selecting DirectX 11 shader textures in the UV Texture Editor |
Data Transfer |
MAYA-16226 | Fix problem importing STEP files |
MAYA-24555 | Fix scale errors when importing some IGES files |
Dynamics |
MAYA-43227 | Crash with snap to points and there is an empty particle shape in the scene |
MAYA-45346 | Fix surface solid and crack shatter effects |
External Plugins |
MAYA-23191 | Wrl2ma.exe utility has been removed from the Maya installation |
File Referencing |
MAYA-27818 | animCurve nodes no longer inherit object's namespace |
MAYA-36023 | Export Selected is not retaining unloaded reference information |
MAYA-38297 | Cache doesn't re-apply when the reference is loaded |
MAYA-38979 | Outliner not updating with scripted removal of namespaces |
MAYA-39199 | Poor performance loading/unloading references with reference edits and light link |
MAYA-41273 | Remove reference edits not working |
MAYA-41701 | File references do not store options for specified type |
File Interoperability |
MAYA-29065 | file -exportSelected -preview; return should contain only valid node paths |
MAYA-33874 | Autosave should only occur when Maya is idle and no mouse buttons are pressed |
MAYA-35493 | FBX exporter doesn't export currentUVSet |
MAYA-36578 | gzipped files incorrectly get renamed upon resaving existing scenes |
MAYA-37309 | MPxFileTranslator cannot resolve URI paths |
MAYA-38653 | Scene name is changed even with failed save attempt |
MAYA-38715 | Fix slow FBX export performance |
MAYA-40564 | Unloaded references not being saved with autosave |
MAYA-41036 | file -q saveTextures returns unlesRef instead of unlessRef |
MAYA-42734 | Cannot transfer aux effector reach animation from MotionBuilder to Maya |
MAYA-43174 | Fix problem where some compound array attributes could not be re-connected to once disconnected |
Foundation |
MAYA-9502 | Volume lights not rendering at all or crashing with the Maya Software renderer (extension attributes related) |
MAYA-14422 | Maya Render / Create Backburner Job port default of 0 is not working. Must specify port # 7347 |
MAYA-23497 | getAttr -t returns wrong value after save |
MAYA-23521 | Deformer connections not clearing when deleted |
MAYA-27084 | listAnimatable returning incorrect attribute names |
MAYA-28674 | Blendshape : Not saved to reference files properly |
MAYA-31918 | PSD nodes crashing Maya when layer set to unsupported layer |
MAYA-34141 | Fix scripted Playblast after switching to scriptedPanel with custom model editor |
MAYA-34909 | Crash when deleting group of nodes |
MAYA-35111 | Invalid string formatting syntax in analytics/utilities.py script |
MAYA-35740 | Unable to read gzip-compressed binary scene files |
MAYA-35794 | Maya crashes on Export Selected with image plane |
MAYA-36468 | Maya version requirement for .mod files |
MAYA-37031 | Boost library conflict with libfbxassetscore2.dylib on Mac OS X |
MAYA-37107 | maya.cmds.ls() speed significantly slower when 2 or more nodes have the same name |
MAYA-37493 | Playblast cannot be canceled by pressing Esc |
MAYA-38274 | Fix error when launching Maya saying that libc.so.6: version GLIBC_2.12 not found |
MAYA-38390 | Maya crashes often with Apple Magic mouse |
MAYA-39322 | ImageMagic components updated to version 6.8.9-3 for security |
MAYA-40572 | Fix mayapy crash when using uuid module on Linux |
MAYA-42475 | animBlendNodeAdditiveRotation nodes in Node Editor and Hypergraph bookmark get deleted when bookmark is deleted |
MAYA-44108 | Creating an image plane (set to movie) displays the wrong frames |
MAYA-45505 | Registering extension attribute leads to crash if the scene contains a custom node which derives from another custom node |
HIK |
MAYA-11615 | When baking to control rig, all curves are Independent Euler |
MAYA-21552 | Timeline edits are ignoring keying groups for non HIK nodes |
MAYA-48060 | hikInputSourceUtils.mel error when setting character input |
Installer | |
MAYA-39771 | Enable installing Maya without the Autodesk Application Manager |
MAYA-45787 | Installer makes reference to uninstaller on Mac OS X |
mental ray | |
MAYA-14657 | Matte Render Pass outputs color information when color management is enabled |
MAYA-22700 | AEmentalrayReplaceMessage() and AEmentalRayNewMessage() error when selecting a node with an attribute of type stringArray |
MAYA-23918 | Mac OS X and Linux: mental ray fails to render particle instanced geometry - crash to OS |
MAYA-26657 | Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (fur, and so forth) |
MAYA-33762 | New Maya install doesn't use all cores/threads for first batch render with default preferences |
MAYA-34280 | XGen: Cannot Render Dense Hair with mental ray |
MAYA-34978 | Maya mental ray batch renders hang in Mavericks (Mac OS X 10.9 only) |
MAYA-35098 | MILA: reordering layers with bump or weight connection is broken |
MAYA-35306 | mental ray Ptex shader: additional parameters for hair rendering are ignored |
MAYA-35355 | mental ray segfaults when rendering specific scene on Linux with many cores |
MAYA-35749 | mental ray builtin_object_light missing |
MAYA-36068 | some mental ray shader nodes saved in mb scene files are not compatible between Maya 2014 and Maya 2015 |
MAYA-36531 | Errors/artifacts for OpenEXR textures with mipmap pyramids |
MAYA-36807 | Point, spot, directional lights don't update in Progressive IPR when moved or rotated (but area lights work) |
MAYA-36945 | MILA shaders: possible Nan issue/negative pixels with bump in glossy component |
MAYA-37089 | Mental Ray IBL: IPR doesn't update automatically when changing the emit light features |
MAYA-37371 | Deleting single layer in mila_material Attribute Editor interface causes error |
MAYA-39071 | Final Gather mode: no final gather caching breaks pass system |
MAYA-40039 | mayabase.lib missing from mental ray devkit |
MAYA-40061 | mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename |
MAYA-41283 | Combined mesh crashes when rendering |
MAYA-41835 | mental ray motion blur on file with XGen causes crash |
MAYA-41954 | Error message by cmds.createNode('textureBakeSet') |
MAYA-42219 | mental ray assemblies from before Maya 2015 SP3 no longer work after installing Maya 2015 SP3 |
MAYA-43225 | Accessing unknown tag and Maya exited with status 1 in mental batch render with specific scene |
MAYA-44348 | EXR files with depth passes are corrupt |
MAYA-45727 | Secondary bounce only calculates on first frame in batch render |
MAYA-47005 | IBL transforms not working in batch render |
Metadata |
MAYA-41931 | Can only register one MPxAttributePatternFactory |
Modeling |
MAYA-10790 | Improved the UV Texture Editor's center square manipulator so that it is works better when scaling UVs |
MAYA-11270 | Maya crash during mesh cleanup for faces with zero UV area |
MAYA-14381 | Operations on meshes with partial UV mapping may be unstable |
MAYA-16144 | Black vertex color may not be saved with scene file correctly |
MAYA-23798 | Onscreen menus for extrusion not working ( German Region and language format ) |
MAYA-24623 | Insert Edge Loop in Multi-Cut and Quad Draw does not always work correctly |
MAYA-25579 | getAttr on mesh node normals attribute causes crash |
MAYA-26003 | If a shape node is named the same as a default camera name (top, side, persp, front), changing to that camera view via the Hotbox creates a new camera |
MAYA-28164 | Flip button in UV Texture Editor isn't working |
MAYA-31801 | arcLengthDimension node returns incorrect value |
MAYA-31834 | Quad Draw: Relax Border Vertices - Shift+middle drag in area of mesh which doesn't include border vertices will crash |
MAYA-31851 | Modeling Toolkit: the rotate tool manipulator doesn't work properly when Soft Selection is enabled |
MAYA-33650 | Quad Draw fill hole function can sometimes create polygons with inverted normals |
MAYA-33753 | Multi-Cut Slice Tool results are not always correct |
MAYA-34671 | Files that contain meshes with their tangent space coordinate system set to left-handed don't re-load properly back into Maya |
MAYA-35385 | UV Texture Editor, Image Range is not working correctly |
MAYA-35420 | Cannot move or scale certain images in the UV Texture Editor after enabling Use Image ratio |
MAYA-35789 | In some cases, material assignments are missing after bevel |
MAYA-35915 | In some cases, Bevel creates edge loops which are convex instead of concentric concave |
MAYA-35982 | Maya may crash with OpenSubdiv when a UV Set named map11 is present |
MAYA-36197 | polySplit behaviour change in Maya 2014 can lead to crash when opening legacy files |
MAYA-36405 | Boolean operation creates an extra color set (ColorRGBA) |
MAYA-36769 | Transfer vertex color attributes when invalid vertex colour data is present may cause crash |
MAYA-37176 | Black vertex color may not be saved correctly in Maya binary files |
MAYA-37420 | Some runtime commands incorrectly expose variables at a global scope, and those variables can't have their type changed |
MAYA-37424 | textureEditorIsolateSelect.mel potential error |
MAYA-37573 | Legacy boolean crash & solid shatter |
MAYA-37703 | Breaking the connection between a texture node and a displacement node on an mesh using OpenSubDiv method may cause crash |
MAYA-37803 | Poly planar projection causes points of a large mesh to jump to the side |
MAYA-38041 | Selection by component type will select occluded objects |
MAYA-38101 | Some scenes saved as ASCII may not load correctly |
MAYA-38134 | Boolean operation performed on meshes with no material assignment causes crash |
MAYA-38528 | Active plane handles in move and scale manipulators are not remembered when selection changes |
MAYA-38742 | Multi-cut crash with mesh containing nested (child) meshes |
MAYA-40860 | Paint Color on Vertex tool used across multiple meshes leads to crash |
MAYA-41255 | Crash when extruding faces in smooth mesh preview |
MAYA-41305 | When in Viewport 2.0, turning on checkered tiles or UV distortion display in the UV Texture Editor will cause crash if a custom material is assigned |
MAYA-41792 | With certain files that have UV linking, loading a PSD file into psdFileTex node may cause memory leak and crash |
MAYA-41928 | ATI R9 200 crashes when using Quad Draw Tool |
MAYA-42112 | Modeling Toolkit doesn't apply to the tweak node when moving a sole vertex |
MAYA-42114 | Manipulator line size preference affects all lines in UV Editor and viewport |
MAYA-42404 | Selection Constraints: Shell should refer to the isolated objects, as opposed to its UV Shells |
MAYA-42899 | OpenSubdiv problem with UV borders via shared/unshared UVs |
MAYA-43207 | UV-linking information should be retained after applying a deformation to my referenced mesh |
MAYA-43422 | Soft selection move operation ignores lock status of lattice points |
MAYA-43743 | Target Weld doesn't work correctly when the Working Units preference is not set to centimeter |
MAYA-43900 | Shrinkwrap shape preservation fails if target shape is away from origin |
MAYA-43911 | Modeling Toolkit localized resource error |
MAYA-43944 | The displaySmoothness command does not work on subDs |
MAYA-44083 | Combine Skinning option does not work correctly |
MAYA-44097 | Snap to point does not work as intended in Modeling Toolkit |
MAYA-44215 | The sticky key functionality of the target weld tool appears to be broken |
MAYA-44236 | Instanced NURBS surface don't display with surface precision set to High |
MAYA-44752 | Quad Draw poly overlay gets inverted when extending |
MAYA-45368 | polyBlendColor command missing documentation |
MAYA-45553 | On left mouse button release, Bevel's Offset as Fraction does not take account of the current linear unit |
MAYA-46383 | UV Checker only works on UV1 |
MAYA-46757 | Maya crashes after several Combine and Separate operations |
MAYA-47513 | Scale Tool: Discreet Relative mode has no effect when linear unit is not centimeters |
MAYA-47931 | MFnMesh::updateSurface() with does not work in Viewport 2.0 |
MAYA-48585 | Edit Pivot crashes after using Append To Polygon |
MAYA-49252 | Transferring UV data in component space performance issue |
MAYA-49755 | Vertex selection can sometimes be unpredictable |
Multiple Representation |
MAYA-38173 | mayapy crashes on exit when using Scene Assembly. |
MAYA-40440 | If MPxRepresentation::activate() creates nodes directly in C++ with MFnDagNode, then it will not work with Assembly Edits |
MAYA-45488 | Assembly Edits are added on elements of connected compound attributes |
nCloth |
MAYA-39216 | Issue when using Input Attract Method and animating the nucleus transform |
nParticles |
MAYA-22407 | Maya crashes when opening an exported file with an expression for nParticle velocity |
Rendering |
MAYA-6810 | Gamma correction shader affects user interface and background |
MAYA-25630 | mental ray crashes Maya when rendering a combined polygon with many UV sets on Mac OS X |
MAYA-27533 | Directx11Shader vector displacement map with floating point TIFF is clamped (but EXR works) |
MAYA-29242 | Viewport 2.0 with orthographic camera shows bad depth sorting |
MAYA-29531 | ShaderFX not showing texture in UV Texture Editor |
MAYA-30554 | Enabling the film gate in Viewport 2.0 through MEL won't work until manually enabled through menu |
MAYA-30877 | Joint drawing is slower now compared to Maya 2014 or Legacy Default Viewport |
MAYA-33445 | Some BC5/BC6/BC7 DDS file are displayed incorrectly in material swatch |
MAYA-33783 | Using a clipOpacity of 0.0 in the shot command corrupts the image plane |
MAYA-34377 | Image Plane - attribute change display issue (Legacy Default Viewport only) |
MAYA-34403 | Viewport 2.0 shows incorrect active trim edges on NURBS with trimmed islands |
MAYA-34679 | Enable error logging for CgFX/DX compile errors |
MAYA-34870 | Noise shader fails on Mac OS X in Viewport 2.0 |
MAYA-34989 | Consolidation: Flat/smooth shade selected item makes polygon disappear |
MAYA-35172 | Viewport 2.0: Poly Count heads up display includes hidden poly component totals |
MAYA-35185 | Viewport 2.0: unloading/deleting nodes can lead to crash |
MAYA-35262 | MUIDrawManager should respect 2D primitive's Z value so that the user can control primitives' relative depth |
MAYA-35711 | Viewport 2.0 Settings doesn't reset on File > New: appears out of sync |
MAYA-36035 | Viewport 2.0: Alpha doesn't work in many TIFF files on Mac OS X |
MAYA-36255 | Production file in textured mode takes 10-15 seconds to select objects (multiple materials per object) |
MAYA-36467 | Graph Editor slow in Viewport 2.0 and with render layers |
MAYA-36519 | spotLight.decayRate attribute is not readable |
MAYA-36827 | Joint local axis issue |
MAYA-36889 | Viewport 2.0 screen space ambient occlusion looks darker than it should with negatively scaled objects and flipped normals |
MAYA-37448 | Clear bound buffer state before MUserOperation (user operation) |
MAYA-37472 | Viewport 2.0 shadows are pixelated at grazing angles |
MAYA-37504 | There is no example no how to port multi-pass filtered rendering from the Legacy Default Viewport to Viewport 2.0. |
MAYA-37577 | Add surface shader developer kit example that actually registers all fragments |
MAYA-37649 | Viewport 2.0: Scrubbing timeline is very slow with a very simple scene |
MAYA-37934 | hwPhongShader developer kit sample does not animate well. |
MAYA-38135 | Need ability to replace fragments in the fragment library via API |
MAYA-38411 | Using 3rd-party applications won't let user view or edit file textures |
MAYA-38619 | MVertexBuffer::resourceHandle() doesn't work with MPxSubSceneOverride |
MAYA-38816 | mental ray satellite crashes on single large image renders over 5k x 5k |
MAYA-38985 | Non-light projection shader in Viewport 2.0 displays black |
MAYA-39269 | Unable to assign shaders to large set of objects: "Error while parsing arguments" |
MAYA-39310 | Viewport 2.0 Rotate Gimbal Manipulator not displaying correctly |
MAYA-39323 | Viewport 2.0 doesn't update properly when setting keys in Legacy Default Viewport first |
MAYA-39360 | Viewport 2.0 transparency issues with inverted alpha and Alpha is luminance |
MAYA-39524 | Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts |
MAYA-39596 | Viewport 2.0: geometry is drawn offset from correct location |
MAYA-39973 | viewImageBlitOverride developer kit example crashes Maya |
MAYA-40047 | XGen and Viewport 2.0 : memory leak when ambient occlusion is enabled |
MAYA-40126 | As an animator using Viewport 2.0, I expect a similar frame rate when visualizing an animation with a render override |
MAYA-40425 | Ramp texture is slow to update on changes |
MAYA-40911 | Large objects that do not cast shadows interfere with other shadow casting in Viewport 2.0 |
MAYA-41069 | Maya crashes when creating nParticles instancer. |
MAYA-41147 | psdFileNode - Layer Set drop-down list is blank in the Attribute Editor after using Copy Tab |
MAYA-41246 | Viewport doesn't display Height Field properly |
MAYA-41279 | Executing getAttr file.outSize increases memory usage |
MAYA-41859 | Some external image viewer might fail to open specified image file on Windows |
MAYA-41890 | Viewport 2.0 light distance limit |
MAYA-41910 | MSceneRender object type exclusions issue (kExcludeAll) |
MAYA-41917 | MSceneRender::mClearOperation behaves differently in Maya 2015 than in Maya 2014 |
MAYA-41919 | Use of pre callback on MHWRender::MShaderInstance causes crash |
MAYA-41923 | Local Rotation Axis display disappears when zooming in |
MAYA-41959 | Maya software renders texture transparency wrong via Alpha Gain connection |
MAYA-42225 | No thumbnail for DDS(DXT5) images in the Hypershade and Attribute editor |
MAYA-42246 | Simple hardware shader changes lighting color |
MAYA-42971 | Using particle sampler to display per-particle attributes of sprites is difficult |
MAYA-43049 | Curve shape does not get redrawn as the object is moved with the Move tool manipulator |
MAYA-43551 | Custom image plane (customImagePlane) develop kit example crashes when setting options for Use Image Sequence |
MAYA-43871 | Ocean Preview Plane doesn't update in Viewport 2.0 |
MAYA-43982 | Viewport 2.0: Custom image plane node (with use image sequence) renders at a different location when playback is stopped |
MAYA-44074 | Major performance hit when using a .exr image sequence versus .iff or other formats for image sequences on a surface shader |
MAYA-44156 | Activating Maximum Texture Resolution Clamping with an image sequence surface shader results in a big fps performance hit |
MAYA-44194 | Batch rendering with Paint Effects takes long to start |
MAYA-44821 | Viewport 2.0 not using Custom Color Settings index when Maya is launched, although correctly saved in preferences |
MAYA-44860 | Custom locator can be culled unexpectedly from viewport |
MAYA-45165 | Playback performance slowdown with Use Background shader and Viewport 2.0 |
MAYA-45192 | Depth Peeling and fluids yield incorrect display result in Viewport 2.0. |
MAYA-45209 | Switching to Viewport 2.0 and then back to Legacy Default Viewport degrades performance of Legacy FPS |
MAYA-45261 | Increasing memory usage and CPU utilization when opening old data and switching texture mode in Maya 2015 SP4 and Maya 2015 Extension 1 |
MAYA-45439 | Mesh flickers in Viewport 2.0 with transparency and non-Depth Peeling transparency algorithms |
MAYA-45684 | MPxShaderOverride applied to particle system does not render in Viewport 2.0 |
MAYA-45812 | M3dView::DisplayObjects is mixed up |
MAYA-45879 | Viewport 2.0 : after a new material assignment, objects continue to be rendered with the default material |
MAYA-45897 | Selection not working consistently in MPxLocatorNode |
MAYA-45950 | Viewport 2.0 crashes when unloading a reference |
MAYA-45977 | Crash when importing a custom shader with remove duplicate shader networks |
MAYA-45992 | MRenderItem doesn't use node transform if a NULL matrix is set |
MAYA-46036 | 2D bumping without texture causes incorrect render in Viewport 2.0 |
MAYA-46051 | MPxDrawOverride::boundingBox() should be virtual instead of pure virtual |
MAYA-46052 | Delete mBoundingBox from footPrintNode developer kit example to avoid confusion |
MAYA-46086 | MPxGeometryOverride takes more than 30 minutes to consolidate with 17000 render items |
MAYA-46115 | Consolidation is broken each time an object is selected |
MAYA-46119 | Ability to specify a MPxHardwareShader/MPxHwShaderNode's color in shaded mode in Viewport 2.0 |
MAYA-46122 | Facial system occasionally ceases to update in Viewport 2.0 |
MAYA-46174 | Global setting in Render Layer attributes does not update in Viewport 2.0 |
MAYA-46194 | implicitSphere does not respect Deformers display filter in Viewport 2.0 |
MAYA-46710 | Displaying file node swatch in Node Editor stops Attribute Editor swatch updates |
MAYA-46731 | GPU Instancing incorrectly offsets objects in Viewport 2.0 |
MAYA-46971 | DX resource leak in MGeometryUtilities |
MAYA-47069 | Internal nodes are exposed unexpectedly through the API |
MAYA-47114 | swatchShadingGroup node type mixes up listHistory command |
MAYA-47219 | Image Sequence - Performance Lag on polyPlane |
MAYA-47625 | Animated image texture slow down occurs in Viewport 2.0. |
MAYA-47853 | Screen space ambient occlusion can't work with vertex buffer layout with 12 elements |
MAYA-47892 | Saving file with large textures and animation in Viewport 2.0 does Viewport 2.0 processing after it saves with no user benefit |
MAYA-47961 | Blending vertex color and Layered Texture using vertex alpha does not work |
MAYA-47978 | Viewport 2.0 / Skinning : Paint Weights tool causes temporary vertex corruption |
MAYA-48019 | Viewport 2.0: extend image sequence caching to image projection workflows |
MAYA-48103 | TIFF texture with alpha channel doesn't display correctly in Viewport 2.0 |
MAYA-48105 | Object Transparency Sorting should be grayed out when using Viewport 2.0 |
MAYA-48106 | Depth peeling Viewport 2.0 transparency failed to work with lighting and textures |
MAYA-48239 | Crash in Viewport 2.0 with PSD that has alpha channel |
MAYA-48275 | TIFF loading by ATIL: the texture displays incorrectly for the attached scene |
MAYA-48303 | Viewport 2.0: Camera projection distorts with objects further than 5000 units away |
MAYA-48555 | Legacy Default Viewport: crash with smooth mesh preview caused by materials |
MAYA-48575 | dx11Shader plug-in in the developer kit cannot compile and run |
MAYA-48706 | Playing animation with lots of joints causes memory to run out in Viewport 2.0 and DirectX11 mode |
MAYA-48917 | Operation on a file texture node is extremely slow when the image sequence is large and is stored on a network drive |
MAYA-49123 | Selection Handles don't draw last with Viewport 2.0 |
MAYA-49127 | Viewport 2.0 with GPU instancing missing and corrupting geometry |
MAYA-49311 | Viewport 2.0 : Fixed a display issue with FK/IK switch |
MAYA-49720 | IK movement is wrong when moving locators in specific character rig |
Scripting MEL |
MAYA-5057 | treeView: There is no command/flag to remove an item from the treeView |
MAYA-32477 | findType command does not work. |
MAYA-43835 | In the processing of Matrix, Maya crashes when using nested procedures |
MAYA-45647 | Fix unescaped backslashes in MEL match() calls. |
MAYA-46287 | Multiplying unassigned matrix and float array variables can cause a crash |
Scripting Python |
MAYA-29061 | In standalone Python on Linux, maya.OpenMaya must be imported for maya.api.OpenMaya to import |
MAYA-34628 | Using the Python API function maya.api.OpenMaya.MFnComponentListData.length() crashes Maya |
MAYA-36024 | mayapy crashes on Mac 10.9 with interactive input in the prompt |
ShaderFX |
MAYA-39275 | Address ShaderFX build issues |
User Interface |
MAYA-1940 | Hotkeys listed (such as Ctrl+D) in a Maya drop down menu does not update custom hotkey mappings until after Maya has been restarted |
MAYA-18450 | Script Editor Quick Help text doesn't fit into its display size |
MAYA-18625 | Some nodes on Hypergraph (Hierarchy mode) with Freeform Layout & Schematic Orientation disappear |
MAYA-22815 | colorSliderGrp: Color picker clips values to 1 |
MAYA-25332 | Scene file does not reload with saved layout |
MAYA-31682 | Paint Attributes Tool setting drop-down menu crash |
MAYA-32550 | treeView command -itemDblClickCommand flag uses display name instead item name |
MAYA-32573 | Some of the Node Editor option menu items aren't saved in preferences |
MAYA-32704 | SetKey/Undo process time issue caused by Node Editor |
MAYA-34306 | Using marking menus causes minimized windows to become un-minimized |
MAYA-34515 | editorTemplate -removeControl doesn't appear to work in Attribute Editor |
MAYA-34603 | Fixed scriptedPanel crash after deleting stereo cam |
MAYA-35571 | Node Editor output port is creating 6001 menu items |
MAYA-36876 | Alphabetic layer sort reverts to chronological order with new layer and re-open |
MAYA-37143 | Keyable custom attribute with some specific short name cannot show up in the Channel Box |
MAYA-37641 | Drag and drop files to Node Editor no longer works |
MAYA-38835 | AEfileTemplate errors when opening file texture browser with local paths |
MAYA-39143 | Key release hotkeys lost during manipulator drag |
MAYA-40582 | Setting Display ToolClips auto-activates after starting playback in Maya |
MAYA-40842 | Node Editor/Hypergraph: Maya is unresponsive while the scene graph gets processed |
MAYA-41687 | Fix problem where calling hotkey with invalid string causes Maya to stop unexpectedly |
MAYA-43319 | Hotkeys disabled and dragging nodes in Outliner not possible when Sort Order is set to Alphabetical Within Type |
MAYA-43773 | Outliner: Expansion doesn't work correctly in a second split view |
MAYA-48316 | Sub-menu divider label doesn't show unless the menu is torn off |
MAYA-48679 | Dragging nodes around in the Outliner crashes with assets |
XGen |
MAYA-28234 | XGen plug-ins take long a long time to load, hence Maya is slower to load |
MAYA-30850 | Very slow switching between descriptions which contain modifiers |
MAYA-32074 | XGen path not checked correctly on load |
MAYA-32125 | Use animation displays user interface incorrectly |
MAYA-32569 | Grooming doesn't work properly on non-quad meshes |
MAYA-32809 | Base XGen Python API shouldn't use Maya API Python/Mel commands |
MAYA-33648 | Groom guide lost |
MAYA-34171 | Wind modifier has noise and pops during playback and loopable doesn't work |
MAYA-34236 | Groomable splines export directory shouldn't use optionVars to define value |
MAYA-34522 | Cant bind geometry when not using mental ray |
MAYA-35080 | Add or move guides slow and with memory leak |
MAYA-35225 | Patch ownership incorrect |
MAYA-35663 | Can't motion blur with mental ray version 3.12.1.12 |
MAYA-36849 | xgmExternalAPI_res.py text correction |
MAYA-36904 | mental ray is too slow when rendering patches with a lot hair and a lot of faces |
MAYA-37621 | XGen Python API missing |
MAYA-38609 | XGen grooming performance issue |
MAYA-39002 | Deleting XGen guide control points does not work properly |
MAYA-39003 | Soft selection broken to various degrees |
MAYA-39871 | Problem with using Create From Selection archives or export selection to archive that are in a group |
MAYA-40240 | XGen expression samples contain hardcoded paths |
MAYA-40492 | Manually editing the path when Export Selection to Archive is set to Custom location fails. |
MAYA-40495 | Export selection only supports unique short names |
MAYA-40669 | Corrupt file causes crash on scene load |
MAYA-40821 | XGen render API is broken |
MAYA-41502 | Crash when requesting a non-integer time sample from XGen with an animated expression with the $frame SeExpr variable |
MAYA-41861 | Deleting a mesh with XGen description can create a scene that crashes on load |
MAYA-42349 | XGen motion blur doesn't work with AnimWire |
MAYA-43812 | XGen attributes lost when opening scene if the expression isn't saved with line breaks |
MAYA-43978 | Exporting archive doesn't work on Mac OS X 10.10: mayapy command not found |
MAYA-45611 | Maya crashes when creating XGen grooming description on tiny object |
MAYA-45908 | Maya crashes when selecting object with an XGen archive description |
MAYA-46708 | Viewport 2.0 doesn't populate XGen archives properly when two .xarcs point at one .abc |
MAYA-48108 | Error importing description with existing identically named global expression |
MAYA-49044 | Mouse wheel scrolling behaves incorrectly in the XGen panel |