Thank you for downloading Autodesk® Maya® 2015 Service Pack 5.
This document describes known limitations, issues and fixes in Autodesk Maya 2015 Service Pack 5. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/graphics-hardware
For more Maya Support, see: www.autodesk.com/maya-support
Fixes included in this release are detailed in the following list containing bug numbers and corresponding descriptions.
Bug Number | Description |
Animation Character | |
MAYA-42785 | BlendShape : Targets disappear after file save and reopen |
MAYA-44083 | Fixed combine skinning option in Mesh > Combine tool |
MAYA-44271 | inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved |
Animation General | |
MAYA-42627 | Fixed crash when using the load-reference-check file callback |
MAYA-42838 | Cluster, follical and blendshape connections cause crash in Maya 2015 |
MAYA-43943 | Painting weights on non-linear deformers causes vertices to pop |
API .NET | |
MAYA-41298 | .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0 |
Dynamics | |
MAYA-43227 | Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene |
ECS Interop | |
MAYA-42734 | Cannot transfer aux effector reach animation from Motionbuilder to Maya |
Foundation | |
MAYA-44573 | Integrate OpenSSL 1.0.0n, which contains security fixes |
mental ray | |
MAYA-26657 | Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur) |
MAYA-36807 | Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work) |
MAYA-40061 | mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename |
Modeling | |
MAYA-42564 | Using Mesh > Combine with meshes that have creasing may cause a crash |
MAYA-43489 | Some files which use legacy Boolean operations may crash when opening them on Windows 8 |
MAYA-44425 | Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya |
nCloth | |
MAYA-39216 | Issue when using inputAttractMethod and animating the nucleus transform |
Rendering | |
MAYA-32863 | The footPrintNode devkit example is now
made simpler and demonstrates how to use MUIDrawManager to draw a
simple locator in Viewport 2.0. The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls. Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s. |
MAYA-35460/ MAYA-43049 | Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix. |
MAYA-36103 | VSync will be automatically disabled when Maya starts up on Mac OS X |
MAYA-38135 | The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own. |
MAYA-39596 | Viewport 2.0 : geometry is drawn offset from the correct location |
MAYA-40126 | Fixed performance issue when using a render override |
MAYA-41246 | Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result |
MAYA-41588 | Matte layer pass is black on Mac OS X and Linux |
MAYA-41919 | Fixed a crash when using pre-callback of MHWRender::MShaderInstance |
MAYA-42971 | Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used |
MAYA-43505 | Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0 |
MAYA-43551 | Fixed a crash with image planes that use an image sequence |
Scripting MEL | |
MAYA-43835 | When processing matrices, Maya crashes when using nested procedures |
XGen | |
MAYA-32554 | Exporting XGen archives with underscores can invalidate the MEL file |
The following section describes limitations, workarounds (where applicable) about this release.
Bug Number | Description |
Modeling | |
MAYA-28861 | On AMD graphics cards and Windows 8,
selecting Quad Draw may crash Maya. Workaround : Catalyst driver 14.6, 14.7 fixes this issue. |
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