Autodesk Maya 2015 Service Pack 5 发行说明

感 谢您下载 Autodesk® Maya® 2015 Service Pack 5。

本文档描述了 Autodesk Maya 2015 Service Pack 5 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。


有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助

若要了解有关此版本中新功能的信息,请参见:Maya 新特性

有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs

有关经过认证的硬件的信息,请参见:www.autodesk.com/graphics-hardware

有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support

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以 下列表详细介绍了此版本中包含的修复,包含错误编号和相应说明。

错误编号 说明
动画角色  
MAYA-42785 BlendShape : Targets disappear after file save and reopen
MAYA-44083 Fixed combine skinning option in Mesh > Combine tool
MAYA-44271 inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved
动画常规  
MAYA-42627 Fixed crash when using the load-reference-check file callback
MAYA-42838 Cluster, follical and blendshape connections cause crash in Maya 2015
MAYA-43943 Painting weights on non-linear deformers causes vertices to pop
API .NET  
MAYA-41298 .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0
动力学  
MAYA-43227 Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene
ECS 互操作性  
MAYA-42734 Cannot transfer aux effector reach animation from Motionbuilder to Maya
基础
MAYA-44573 Integrate OpenSSL 1.0.0n, which contains security fixes
mental ray  
MAYA-26657 Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur)
MAYA-36807 Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work)
MAYA-40061 mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename
建模  
MAYA-42564 Using Mesh > Combine with meshes that have creasing may cause a crash
MAYA-43489 Some files which use legacy Boolean operations may crash when opening them on Windows 8
MAYA-44425 Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya
nCloth  
MAYA-39216 Issue when using inputAttractMethod and animating the nucleus transform
渲染  
MAYA-32863  The footPrintNode devkit example is now made simpler and demonstrates how to use MUIDrawManager to draw a simple locator in Viewport 2.0.
The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls.
Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s.
MAYA-35460/ MAYA-43049 Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix.
MAYA-36103 VSync will be automatically disabled when Maya starts up on Mac OS X
MAYA-38135 The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own.
MAYA-39596 Viewport 2.0 : geometry is drawn offset from the correct location
MAYA-40126 Fixed performance issue when using a render override
MAYA-41246 Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result
MAYA-41588 Matte layer pass is black on Mac OS X and Linux
MAYA-41919 Fixed a crash when using pre-callback of MHWRender::MShaderInstance
MAYA-42971 Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used
MAYA-43505 Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0
MAYA-43551 Fixed a crash with image planes that use an image sequence
编写 MEL 脚本  
MAYA-43835 When processing matrices, Maya crashes when using nested procedures
XGen  
MAYA-32554 Exporting XGen archives with underscores can invalidate the MEL file

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以下部分介绍有关此版本的限制和解决方法(如果适用)。


错误编号 说明
建模  
MAYA-28861 对于 AMD 显卡和 Windows 8,选择“四边形绘制”(Quad Draw)可能会使 Maya 崩溃。
解决方法:Catalyst 驱动程序 14.6、14.7 可修复此问题。





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