感 谢您下载 Autodesk® Maya® 2015 Service Pack 5。
本文档描述了 Autodesk Maya 2015 Service Pack 5 中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
有关卸载和安装此产品的完整说明,请参见:Maya 安装帮助
若要了解有关此版本中新功能的信息,请参见:Maya 新特性
有关完整文档和资源的信息,请参见:www.autodesk.com/maya-docs
有关经过认证的硬件的信息,请参见:www.autodesk.com/graphics-hardware
有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support
以 下列表详细介绍了此版本中包含的修复,包含错误编号和相应说明。
错误编号 | 说明 |
动画角色 | |
MAYA-42785 | BlendShape : Targets disappear after file save and reopen |
MAYA-44083 | Fixed combine skinning option in Mesh > Combine tool |
MAYA-44271 | inputPointsTarget and inputComponentsTarget attributes of a blendShape node are not saved |
动画常规 | |
MAYA-42627 | Fixed crash when using the load-reference-check file callback |
MAYA-42838 | Cluster, follical and blendshape connections cause crash in Maya 2015 |
MAYA-43943 | Painting weights on non-linear deformers causes vertices to pop |
API .NET | |
MAYA-41298 | .Net attribute MxPxShaderOverideClass does not work well in Viewport 2.0 |
动力学 | |
MAYA-43227 | Maya 2015 crashes when snap to points is enabled and there is an empty particle shape in the scene |
ECS 互操作性 | |
MAYA-42734 | Cannot transfer aux effector reach animation from Motionbuilder to Maya |
基础 | |
MAYA-44573 | Integrate OpenSSL 1.0.0n, which contains security fixes |
mental ray | |
MAYA-26657 | Error AEmentalrayReplaceMessage occurs when selecting a node with an attribute of type stringArray (such as fur) |
MAYA-36807 | Fixed point, spot, directional lights not updating in mental ray Progressive IPR when moved or rotated (but area lights work) |
MAYA-40061 | mental ray Render Settings fail if the word Contour is included in a Render Settings preset filename |
建模 | |
MAYA-42564 | Using Mesh > Combine with meshes that have creasing may cause a crash |
MAYA-43489 | Some files which use legacy Boolean operations may crash when opening them on Windows 8 |
MAYA-44425 | Fixed missing Modeling Toolkit resources in the Japanese and Chinese versions of Maya |
nCloth | |
MAYA-39216 | Issue when using inputAttractMethod and animating the nucleus transform |
渲染 | |
MAYA-32863 | The footPrintNode devkit example is now
made simpler and demonstrates how to use MUIDrawManager to draw a
simple locator in Viewport 2.0. The original sample is now renamed to rawfootPrintNode which demonstrates how to draw the locator with raw OpenGL/DX calls. Plug-in code using MUIDrawManager can be written once and used on all platforms and all draw API’s. |
MAYA-35460/ MAYA-43049 | Fixed an issue where the mesh doesn’t follow the controller in Viewport 2.0. You must set the environment variable MAYA_DISABLE_MAX_CHANGE_BUFFER_MANIP=1 before starting Maya to benefit from the fix. |
MAYA-36103 | VSync will be automatically disabled when Maya starts up on Mac OS X |
MAYA-38135 | The new MFragmentManager::removeFragment() function now allows you to change a fragment by removing and adding it again during Maya run-time. In addition, using this method, you can also replace Maya's default fragments with your own. |
MAYA-39596 | Viewport 2.0 : geometry is drawn offset from the correct location |
MAYA-40126 | Fixed performance issue when using a render override |
MAYA-41246 | Fixed a regression with the Height Field node where its height is incorrectly scaled in the viewport and in the render result |
MAYA-41588 | Matte layer pass is black on Mac OS X and Linux |
MAYA-41919 | Fixed a crash when using pre-callback of MHWRender::MShaderInstance |
MAYA-42971 | Added a display result for particle sprites that is similar to that of the Legacy Default Viewport when the particleSamplerInfo node is not used |
MAYA-43505 | Fixed a lighting issue with the Height Field node where it seems to be rotated by 90-degrees in Viewport 2.0 |
MAYA-43551 | Fixed a crash with image planes that use an image sequence |
编写 MEL 脚本 | |
MAYA-43835 | When processing matrices, Maya crashes when using nested procedures |
XGen | |
MAYA-32554 | Exporting XGen archives with underscores can invalidate the MEL file |
以下部分介绍有关此版本的限制和解决方法(如果适用)。
错误编号 | 说明 |
建模 | |
MAYA-28861 | 对于 AMD 显卡和 Windows
8,选择“四边形绘制”(Quad Draw)可能会使 Maya 崩溃。 解决方法:Catalyst 驱动程序 14.6、14.7 可修复此问题。 |
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