Thank you for downloading Autodesk® Maya® 2015.
This document describes known limitations, issues and fixes in Autodesk Maya 2015. It is strongly recommended that you read this document before you install this release. For reference, you should save this readme to your hard drive or print a copy.
For complete instructions about uninstalling and installing this product see: Maya Installation Help
To learn about new features in this release see: What's New in Maya
For complete documentation and resources, see: www.autodesk.com/maya-docs
For certified hardware, see: www.autodesk.com/graphics-hardware
For more Maya Support, see: www.autodesk.com/maya-support
The following list contains bug numbers and corresponding descriptions for issues fixed in this release.
|MAYA-12299||Skinning : Fixed a problem where Undo after Painting Weights may sometimes provide unexpected results|
|MAYA-21886||Skinning : Fixed a crash when running cleanUpScene.mel on Linux|
|MAYA-22108||IK : Fixed a problem where getAttr -t returns wrong values for IK spline solver|
|MAYA-22111||Performance : Fixed a lag when redrawing manipulated curves in Graph Editor|
|MAYA-23456||Skinning : Fixed a problem with some influences not being shown in the Component Editor UI|
|MAYA-23505||Skinning : Fixed a problem when saving Closest component for Mirror Skin Weights options|
|MAYA-23636||Deformer : Fixed a crash when using Duplicate Special with Input Graph activated|
|MAYA-24866||Skinning : Fixed a problem where painting smooth skin weights can cause vertices to pop|
|MAYA-25400||Joint : Fixed a problem with removeJoint command|
|MAYA-25717||Skinning : Fixed a problem with skinCluster command|
|MAYA-26924||Skinning : Fixed a problem where you can't bind skin when shape is hidden|
|MAYA-27960||Blendshape : Fixed a problem where evaluation on all geometry is triggered, even though they are not deformed|
|MAYA-28168||Skinning : Fixed a bind error with Heat Map option and a small scale|
|MAYA-29407||Blendshape : Fixed a problem where only the first blendShape is working|
|MAYA-29710||Paint Blend Shape Weights Tool : Fixed a problem where the second target shape on a base object is disconnected|
|MAYA-30851||Blendshape : Fixed a problem where weight value of connected blendShape node is not updated|
|MAYA-34999||Performance: Fixed a problem with blendShape weight values not propagated correctly when created via API|
|MAYA-3311||Performance : Improved file I/O performance for animation|
|MAYA-11325||Constraints : Fixed a problem with parent constraint not respecting inverse scale connection between joints|
|MAYA-11644||Graph Editor : Fixed a problem with animCurve look changing at a certain zoom factor|
|MAYA-13994||Fixed a problem with MAnimMessage callbacks not invoked by API|
|MAYA-15231||Fixed a problem when using the outer ring of the rotate manipulator|
|MAYA-15452||Constraints : Fixed a problem with Parent Constraint not maintaining offset correctly|
|MAYA-16600||Fixed a problem with cyclic evaluations when transforms were evaluated|
|MAYA-18962||Fixed a crash when using an empty mesh as a deformer (such as a lattice)|
|MAYA-20738||Fixed a problem where autokey sets keys to 0 for attributes of type time|
|MAYA-21275||FBX : Fixed a problem where FBX animation was not loaded when in File > Open dialog|
|MAYA-22381||Fixed Playblast command documentation where it indicated that offscreen is only supported on Linux|
|MAYA-22434||Playblast : Ensure custom applications can be used to visualize image sequences|
|MAYA-22492||Fixed a timing error when looping animation in the timeline|
|MAYA-22535||AnimLayers : Fixed a problem where muting an animation layer can cause it to disappear when reloading the scene|
|MAYA-23075||ATOM : Fixed an issue where atom import would fail if constraints and namespaces were involved|
|MAYA-23383||Constraints : Fixed an issue where constraints are not updated when inheritsTransform state is modified|
|MAYA-23543||Docs : Fixed some inaccuracies in Playblast command (MEL and Python)|
|MAYA-23629||Keying : changed the Channel Box Key All option to a Key All Keyable option|
|MAYA-23700||Fixed a selection issue with objects that have shader overrides|
|MAYA-23896||Playblast : Fixed a problem where QuickTime movies output on Windows are a frame short|
|MAYA-24155||Fixed a crash when undoing the creation of an orient constraint on a joint|
|MAYA-24231||AnimLayers : Fixed a problem where the Layers menu can become greyed out in the Animation Editor|
|MAYA-24288||Playblast : Fixed a crash in Fcheck when playblasting animation with sound|
|MAYA-24383||Fixed a problem where deleting MPxThreadedDeviceNode does not terminate secondary thread|
|MAYA-24444||Fixed a performance issue where the Graph Editor is slow when displaying many animation curves on Windows|
|MAYA-24620||Graph Editor : Fixed an issue where the Retimer would put the Graph Editor into a stuck state|
|MAYA-24956||Playblast : Fixed a playblast crash in batch mode|
|MAYA-25127||Graph Editor : Fixed a performance issue when selecting a massive amount of keys in the Graph Editor|
|MAYA-25868||Docs : Fixed the bindMethod attribute description|
|MAYA-25999||Cameras : Fixed the turntable functionality so that Z-up is supported|
|MAYA-26198||Graph Editor : Fixed an issue where animation curve infinity configuration was not preserved between file load|
issue where u hotkey is not working in Paint BlendShape Weights
You can now use the hotkey u to access the marking menu for the Paint Blend Shape Weights Tool.
|MAYA-26449||Fixed an issue where deleteAttr is slow with many attributes|
|MAYA-27006||Skinning : Fixed an issue with Prune Small Weights|
|MAYA-27382||AnimLayers : Fixed a crash when an empty string parent was specified.|
|MAYA-27405||Graph Editor : Fixed an issue where Channel Box selection remains after selecting an animation curve in the Graph Editor|
|MAYA-27808||Fixed an issue with undo in autokey mode while using the channel sliders|
|MAYA-27850||Fixed an issue where a joint driven by an IK handle and a direct connection gives different results in interactive versus batch mode|
|MAYA-27916||Fixed an issue with timeline color changes that were affecting users|
|MAYA-28167||Fixed an issue where extension attributes are locked when keyed|
|MAYA-28304||Skinning : Fixed an issue with scripts that attempt to extract information about non-existent contexts|
|MAYA-29214||Graph Editor: Fixed an issue where Show Buffer Curves impacts performance by modifying selection|
|MAYA-29563||Deformers : Added single/multiple shrinkwrap node behavior as an option|
|MAYA-30724||Fixed a crash on file open|
|MAYA-30956||AnimLayers : Fixed an issue where Euler filter doesn't work when using animLayers|
|MAYA-31066||Trax : Fixed an issue with dynamic doubleAngle attributes|
|MAYA-31250||Fixed a performance issue with shrinkwrap|
|MAYA-31773||AnimLayers: Fixed an issue with copy/paste keys for boolean and enum attributes|
|MAYA-32714||Fixed a crash on File > New after issuing recordAttr|
|MAYA-32996||Docs : Updated keyingGroup command documentation to make examples work correctly|
|MAYA-33110||Fixed an issue with undo when dragging a value with a custom attribute|
|MAYA-33153||Timeline : Fixed an issue with a pause during playback loop|
|MAYA-33681||Fixed an issue where setting an attribute with autokey requires two undos to remove key|
|MAYA-34681||Fixed an issue with bindPose on referenced file|
|MAYA-6052||Fixed a problem with expanding animClip channel offsets in Attribute Editor being slow|
|MAYA-18932||Sequencer : Fixed a problem with scrubbing in Sequencer not invoking callback|
|MAYA-20064||Sequencer : Fixed a problem where deleting an imagePlane also deletes the connected shot node|
|MAYA-20387||Sequencer : Fixed problem with camera names in the Sequencer|
|MAYA-26189||Sequencer : Fixed a problem where deleting the camera also deletes the connected shot node|
|MAYA-29420||Sequencer : Fixed a problem where playback is slow in real time mode|
|MAYA-30348||Fixed a problem with shot command not working in batch mode|
|MAYA-32572||Sequencer : Fixed a crash when creating a new shot node|
|MAYA-33470||Sequencer : Fixed an issue with shot group UI|
|MAYA-1638||Fixed a problem with querying dgtimer callback metrics in python|
|MAYA-9320||API : Added an equivalent of removeMultiInstance|
|MAYA-18756||API : Improved performance for MFnSingleIndexedComponent::getElements() method|
|MAYA-19305||Fixed a problem where loadPlugin fails to find/load plug-in specifically if the basename suffix is the same as the platform extension|
|MAYA-21563||Expose APIs in MPxSurfaceShape class for soft select transformations|
|MAYA-21901||Added example in devkit plug-in apiMeshShape for MPxComponentShape::weightedTweakUsing() function|
|MAYA-22495||Constraint : Fixed an issue where the MFnDagNode and MFnTransform API classes could not be instantiated with a symmetry constraint object.|
|MAYA-22723||API added in MNodeClass to selectively disable swatch rendering|
|MAYA-23134||Fixed a precision problem when parsing double values|
|MAYA-26004||Fixed documentation of textScrollList in html code|
|MAYA-27349||Fixed a failure of .NET SDK with PythonDotNet|
|MAYA-28157||Fixed a memory leak and crash with TextScrollListCmd|
|MAYA-30258||addCallback : Fixed an issue with kAfterNew message where the registered function is called before it should be|
|MAYA-32162||addAttr : Fixed an issue with dynamic attributes losing their properties after the scene is saved and reloaded|
|MAYA-19832||Fixed an issue with Bullet not exporting collision name properly|
|Cache Representation - Alembic|
|MAYA-14466||Alembic: Fixed an issue for AbcExport to take Scale Compensate into account|
|MAYA-20142||AbcExport : Improved the performance of util::isAnimated() for complex rigging|
|MAYA-23168||Alembic : Added UI options for exporting color sets and face sets|
|Cache Representation - Baked Geometry|
|MAYA-16220||Fixed a crash when exporting an empty mesh with GPU cache|
|MAYA-17016||GPU Cache : Fixed a problem with exporting multiple hierarchies to multiple files|
|MAYA-27861||Direct Connect : Fixed a crash when importing JT files|
|MAYA-30581||Obj export : Fixed an issue when exporting a file node connected to a Lambert shader|
|MAYA-15287||Fixed a problem with html docs not wrapping to window size|
|MAYA-21042||Fixed an error in the hyperShade documentation|
|MAYA-22383||Fixed an error in the playblast command documentation|
|MAYA-23411||Fixed an error in the hairSystemShape documentation|
|MAYA-23666||Fixed an issue with scriptTable Python example|
|MAYA-24892||Fixed an error in the hairSystem node documentation|
|MAYA-26206||Doc: Added documentation for Selection Child Highlighting in the User Guide|
|MAYA-26936||Fixed an error in the recordAttr command documentation|
|MAYA-30898||Sequencer : Fixed an error in the sequencer documentation|
|MAYA-22945||Fixed a crash for some MFnParticleSystem methods when status defaulted (or set) to NULL|
|MAYA-31637||Fixed a problem with the Bonus Tools page from Help menu|
|MAYA-10407||Fixed a problem where referencing a MEL file creates a reference node every time you open a scene|
|MAYA-13522||Fixed an issue to allow the switching of render layers with unloaded references in certain cases|
|MAYA-18650||Fixed an issue where placeholder namespace mapping was not working correctly with offline (parent) edit on Export To Offline file.|
|MAYA-21806||Fixed a problem with resolving file names permanently|
|MAYA-22581||Fixed an issue where referencing a scene with a child reference does not properly convert units|
|MAYA-23227||File referencing: Fixed a problem with the evaluation of expressions during file load which could result in errors or incomplete file load|
|MAYA-24045||Fixed an issue where referenced character set is incorrectly updated when changed|
|MAYA-24865||Fixed an issue where reloading a reference is asking for the file paths again|
|MAYA-25730||Fixed an issue where relationship command (light linker) is causing larger scene files|
|MAYA-26477||Fixed a problem where parent reference edits are not persistent|
|MAYA-27568||Fixed a crash when unloading reference after mental ray plug-in is unloaded|
|MAYA-27877||Fixed an issue with display layers when referencing an object with layers|
|MAYA-28376||Fixed an issue with nested reference load state being lost|
|MAYA-28547||Fixed an issue where the Load saved reference load state is not being respected in certain cases|
|MAYA-29111||Fixed an issue where unloading a locked reference node will prompt a dialog|
|MAYA-33408||Fixed an issue with adding target to parent constraint after saving/reopening a file containing a reference|
|MAYA-3095||Fixed a problem where storable state of dynamic attributes is lost after saving scene|
|MAYA-9444||Fixed an issue where file -modified command doesn't remove the asterisk next to the file name in the Maya window title|
|MAYA-16949||Ensure project/workspace that contain multiple-bytes characters will open/save scene files on systems using different languages|
|MAYA-21751||Fixed an issue where options used to reference files using MPxFileTranslator are not retained in main Maya scene|
|MAYA-22281||Fixed an issue to populate the File Name field with the existing saved scene name when Save As is invoked|
|MAYA-24676||Fixed a crash with FBX Export commands|
|MAYA-25122||Fixed a problem where expressions don't preserve unique long names for underworld nodes|
|MAYA-27742||Fixed errors with incremental save when the file name does not exist on disk|
|MAYA-28616||Fixed an issue with exporting construction history on selected nodes|
|MAYA-32038||Fixed an issue where archiving scene doesn't include entire image sequence texture|
|MAYA-25267||Fixed a crash when turning off a grid on a cached auto-resize fluid|
|MAYA-6288||Fixed a crash with loading unknown node type with compound multi attributes|
|MAYA-12130||Fixed a crash when instancing an object containing custom dynamic attributes|
|MAYA-21564||Added TdbTrace stub to TdagObject|
|MAYA-22459||Fixed an issue where 3dPaintTextures auto-renames incorrectly when scene name changes (if sourceimages/3dPaintTextures is in the 3dPaintTextures workspace path)|
|MAYA-22699||Fixed an issue with the getAttr command documentation|
|MAYA-23714||Prevent a crash when calling currentCallbackId() after the current callback has been removed|
|MAYA-24583||Fixed a crash when replacing custom dynamic attributes with extension attributes|
|MAYA-24594||Fixed an issue with Node Editor not supporting Mac OS X one-button mode|
|MAYA-25019||Fixed a problem where plug-ins that are derived from MPxDataType won't unload|
|MAYA-26142||Added option to force the Legacy Default Viewport size|
|MAYA-26262||File I/O: Fixed a problem where exportAsReference can cause Maya to crash under certain conditions|
|MAYA-26330||Fixed the value setting in intSliderGrp and floatSliderGrp to properly use the slider group set function|
|MAYA-28565||Fixed an issue where Increment and Save doesn't add the file name to the Recently Open file list|
|MAYA-29201||Fixed a performance issue with NURBS curve|
|MAYA-29316||Fixed an issue where deleting the outputGeometry node deletes the entire network|
|MAYA-30003||Fixed a MEL memory read error that leads to a crash|
|MAYA-30513||Fixed a crash when Playblast in batch mode on Linux|
|MAYA-30839||Fixed a crash when loading a scene file|
|MAYA-31599||Fixed an issue where mayaMixin.py needs _NOL10N() defined at top of file to be able to import script without localization|
|MAYA-31772||Fixed an issue where DG profile column headers are indicating milliseconds instead of seconds|
|MAYA-32163||Fixed an issue where dynamic attribute readable and writable states are not written to scene file|
|MAYA-14026||HIK : Fixed a problem where Full Body keying group appears multiple times in the Graph Editor|
|MAYA-14045||HIK : Fixed an issue when changing the rotation order on the HIK rig|
|MAYA-16929||HIK : Fixed an issue with control rig IK effectors local axis|
|MAYA-16941||HIK : Fixed an issue to allow double-evaluation on auxiliaries|
|MAYA-19106||HIK : Fixed an issue where keying groups are not exported with Export Selection|
|MAYA-21043||HIK : Fixed a problem with rotation interpolation|
|MAYA-21551||HIK : Added support for removing animation from animLayers after a bake|
|MAYA-21595||HIK : Fixed an issue where Character Controls T/R elements were not updating properly|
|MAYA-25119||HIK : Fixed an issue when baking auxiliary effector|
|MAYA-25123||HIK : Fixed an issue where FK joints have non zero values after characterization|
|MAYA-26047||HIK : Added a warning when trying to change accumulation parameters on non empty layers|
|MAYA-26058||HIK : Fixed an issue when keying in autokey|
|MAYA-26221||HIK : Fixed a problem with Global Scale using Human IK on Mac OS X and Linux|
|MAYA-26647||HIK : Fixed a crash when pasting keys on timeline|
|MAYA-30108||HIK : Fixed an issue with head effector behaving as if it is always pinned on rotation|
|MAYA-30114||HIK : Fixed a typo in add to selection FK script|
|MAYA-31912||HIK : Fixed an issue to prevent baking of non animatable properties on the rig|
|MAYA-33805||HIK : Fixed an issue where Body Part keying groups were missing on the FK nodes|
|MAYA-34285||HIK : Fixed a crash when scaling baked curves in Graph Editor|
|MAYA-28163||Documentation and Support folder provide .6 versions of libssl and libcrypto but want .10 versions|
|MAYA-24740||License error when attempting to batch bake with Turtle using T1MF license|
|MAYA-22570||Fixed an issue to change file textures Attribute to paint list for 3D Paint Tool in Simplified Chinese and Japanese UI mode|
|MAYA-12865||Fixed a crash with miLabel on particleShape or nParticleShape during mental ray render|
|MAYA-13111||Fixed a crash with mayabase shader while rendering with mental ray|
|MAYA-15089||Fixed a crash when creating render layer while IPR is running|
|MAYA-22532||Fixed an issue where imported mesh causes distorted flakes in mia shader|
|MAYA-22868||Fixed an issue where scenes with motion blur and large scale are not working well with BSP2|
|MAYA-23371||Fixed an issue where mental ray is not reading the alpha channel in a dds texture correctly|
|MAYA-23628||Fixed an issue with photon map generation|
|MAYA-25470||Fixed a crash with motion blurred object lights in mental ray|
issue where interpolation flag of the Z framebuffer is ignored in
Adaptive Sampling mode
|MAYA-26432||Fixed an issue with mental ray depth buffer|
|MAYA-28640||Fixed an issue where Framebuffer > Premultiply > Off in the mental ray Render Settings does not work with Unified Sampling mode|
|MAYA-31064||Fixed an issue where image plane casts shadows when rendered with mental ray|
|MAYA-31276||Fixed an issue with the mental ray render flags on image plane transform nodes|
|MAYA-34851||Fixed an issue where Skip existing frames causes mental ray batch renders to hang on Mac|
|MAYA-30386||Fixed an issue where applyMetadata commands are not selected when using Export selection|
|MAYA-144||Edit Mesh > Bevel: new faces are left unshaded|
|MAYA-1349||Mesh crease data: Maya crashes when querying non-numeric data|
|MAYA-1747||Edit Curves->Modify Curves->Lock Length does not work correctly|
|MAYA-1842||UV Texture Editor - selected texture border edges are difficult to see|
|MAYA-6166||Transfer Attributes between meshes that are topologically different using the Sample space = Component setting, then Layout UVs on destination mesh may cause instability|
|MAYA-10249||Per face material assignment for polygon object without history is lost after combine (polyUnite)|
|MAYA-11328||Crash on undo after attempt to bridge an edge loop border with another|
|MAYA-12323||Tool context for creating NURBS does not respect the setting for degrees and always uses the default 3|
|MAYA-13918||Select Edge Loop crashes when selecting edges on polygons with deleteEdge history|
|MAYA-14377||The second UVset is deleted when the default map1 is renamed|
|MAYA-16144||Black vertex color may not be saved with scene file correctly|
|MAYA-17367||Pre-selection highlighting will display components that are hidden with Isolate select|
|MAYA-17411||Drag selection with Camera based paint selection does not work when selecting edges|
|MAYA-19338||Incorrect results with bevel when units are in inches|
|MAYA-20095||Vertex snapping may crash when using camera based selection|
|MAYA-20853||Soft selection doesn't work with custom plug-in shapes and components|
|MAYA-20905||Maya may become unstable when using Quad Draw on combined meshes with history|
|MAYA-21065||Bevel after boolean operation deletes the shader|
|MAYA-21356||Heads Up Display->Poly Count: crash when deleting history on mesh in Smooth Mesh Preview|
|MAYA-21895||TmidBodyVtxIterator::normal() is wrong|
|MAYA-22033||UVs can't be selected in the UV Texture Editor after Unitize and moving a shell of a set of extracted faces|
|MAYA-22063||Topological Symmetry does not work as expected with open surfaces|
|MAYA-22120||Vertex tangents are wrong with extremely large scale meshes|
|MAYA-22162||MTK | Mesh editing tools do not stay active upon file save|
|MAYA-22309||MTK | Switching tools while in UV component mode puts you into Multi-Component mode|
|MAYA-22454||Hardcoded 3dPaintTextures path used in Maya code will cause unexpected Maya behavior, if the 3dPaintTextures string is in the 3dPaintTextures project setting|
|MAYA-23070||Fixed a crash with polySeparate on certain meshes|
|MAYA-23145||Smooth Mesh Preview inhibits display of color sets other than the first|
|MAYA-23238||Delete Vertex shortcut on Mac OS X is wrong|
|MAYA-23797||Modeling Toolkit: Symmetry only works with pivot in Local mode|
|MAYA-23986||Instability issues with certain meshes when using Append to Polygon and Extrude|
|MAYA-24622||Quad Draw should not Pre-select highlight components behind tri (reference) mesh|
|MAYA-24654||Crash while cutting the mesh using Quad Draw in Viewport 2.0 while UV Texture Editor is open|
|MAYA-25173||Selection slows down when camera based selection is turned on|
|MAYA-25365||Quad Draw Relax: Interior vertices does not always prevent border vertices from being affected|
|MAYA-25684||Split: Turning on Insert with Edge Flow and changing Adjust Edge Flow on the polySplit node has no effect|
|MAYA-25879||Quad Draw - insert edge loop sometimes fails to draw complete edge loop|
|MAYA-25990||Fixed a performance issue when using the Soft Select tool|
|MAYA-26000||modelingToolkit plug-in constantly prints polySelectConstraint command to Script Editor|
|MAYA-26607||Bevel corners may produce unwanted polygons and poor connections between the newly created faces|
|MAYA-26619||Tumble: Tumble on object option is not respected when in Polygon Multi-Component mode|
|MAYA-26683||Manipulator handle won't reset after hitting hotkey|
|MAYA-26686||Camera-based selection is erratic|
|MAYA-26718||Quad Draw Relax: Border Vertices should relax only the vertices on the borders which were part of the initial Pre-selection Highlighting at the start of the relax operation|
|MAYA-26738||Move tool Shift-MMB on component selection does not work until manipulator is clicked|
|MAYA-27408||Opening file with polyEdgeToCurve with empty input mesh or no input mesh may cause crash|
|MAYA-27467||UV Texture Editor: View > Isolate Select issues|
|MAYA-27724||Shading assignments may be lost on some faces after switching the boolean operation or when animating meshes with a boolean operation|
|MAYA-27963||Normal method not displayed correctly|
|MAYA-27977||Slow performance when Crease Set Editor is visible and performing duplicate on objects with creases|
|MAYA-28447||Boolean operations with meshes that contain n-sided faces may cause some triangles to not get shader assignments|
|MAYA-28511||Multi-Cut fails to cut along the same edges more than once|
|MAYA-28561||Camera-based selection very slow on Mac OS X with moderately high density geometry and becomes unusable with Pre-selection Highlighting on.|
|MAYA-28864||Bevel segments edges are not parallel|
|MAYA-29006||Crease Set Editor should save/restore window size/position as a windowPref|
|MAYA-29930||Quad Draw: Deleting Border Edges (Ctrl+LMB) does not delete faces|
|MAYA-30445||Quad Draw: Soft selection falloff is displayed when deleting faces but not when deleting edge loops|
|MAYA-30548||Soft select in the UV Texture Editor can still be in effect after toggling it to off using the b key|
|MAYA-30738||Quad Draw Relax does not undo properly|
display gets stuck in Multi-Cut mode in Viewport 2.0
|MAYA-32568||Any tool applied at the object level will affect child instead of a parent object even when child is hidden|
|MAYA-33112||Multi-Cut can't draw cut lines on meshes far from Maya's world origin (0, 0, 0)|
|MAYA-33639||Best Plane Texturing Tool is broken|
|MAYA-34301||When using the Multi-Cut tool, Pre-selection highlighting edges on long edged polygon doesn't work|
|MAYA-34302||Depending on camera distance and angle, Multi-Cut cursor may not allow for cut on simple mesh|
|MAYA-22429||Fixed a crash with Mayapy when opening a high memory consuming scene file|
|MAYA-23649||Allow custom representations to leave nodes in the scene when they are deactivated|
|MAYA-24910||Fixed an issue where duplicating grouped Scene Assembly References fail|
|MAYA-25047||Fixed Assembly node compute method|
|MAYA-26178||Fixed a selection issue when duplicating a grouped scene assembly reference|
|MAYA-26202||Fixed an issue where duplicating grouped scene assemblies does not maintain expected transformations|
|MAYA-26951||Fixed an issue to make nested assembly node duplication respect Group Under option of Duplicate Special.|
|MAYA-29623||Deleting scene assembly reference nodes connected to non-deletable nodes creates a condition where non-deleteable's are deleted (hyperGraphLayout.msg -> AR.hyperLayout connection)|
issue where representations are not restored on undo of delete of an
|MAYA-3855||Fixed an issue to separate stretch and compression maps|
|MAYA-11132||Fixed an issue where nCloth transform nConstraint on two separate objects causes double transform when animated|
|MAYA-22672||Fixed a crash with geometry cache on partially mapped mesh|
|MAYA-22876||Fixed an issue where input attract on nCloth becomes much stronger with higher substeps|
|MAYA-10805||Fixed an issue where time step computation is wrong for first solve step when frame rate is not 24fps|
|MAYA-23856||Fixed an issue where updating the sample density value on the follicle node does not immediately display more CVs|
|MAYA-27429||Fixed a problem where batch caching is off by 1 frame in interactive mode|
problem where batch caching is off by 1 frame; specifically, fixed
these two issues:
1. When batch caching a hair system on animated geometry, the hair attachment could be off by one frame from the geometry
2. For 2 or more hair systems with only output curves (no paint effects) using the same nucleus solver, the draw of the output curves for the 2nd and subsequent hair systems was off by one frame.
|MAYA-30852||Fixed a problem where nHair follicle Dynamics Override ramps have no effect|
|MAYA-30853||Fixed a problem with nHair follicle Override Dynamics|
|MAYA-24099||Fixed an nParticle crash when meshTriangleSize is too small|
issue where converted toon line with backfacing creases OFF appears
|MAYA-25726||Fixed an issue where API clashes with XCode 4 and OS X 10.8 in openGLclass use|
|MAYA-1491||DDS with cubemap and mipchain is not loadable using image command|
|MAYA-13331||Fixed an issue where the HLSL plug-in fails to map to correct files if the plug-in is reloaded|
|MAYA-15751||JPEG images now write out with the correct pixel aspect ratio|
|MAYA-16315||renderWindowEditor command gives error: Only one instance of this panel type allowed: renderWindowEditor (with no Render View open)|
|MAYA-17094||Viewport 2.0 color gain not working when connected via Env node|
|MAYA-17986||Post render callback doesn't fire with offscreen playblasts in Viewport 2.0|
|MAYA-18848||Fixed Default Texture Data feature for plug-in shaders|
issue where strings such as $currentRendererName are printed in the
Script Editor continuously when Viewport 2.0 is used
|MAYA-19489||Fixed an issue where BC7 compressed dds textures produce an error|
|MAYA-20882||Wrong setting in project file of cgfx shader under devkit plug-ins directory|
Viewport 2.0 GL only: GPU Instancing makes textured objects turn grey
Previously, with AMD video cards in OpenGL mode, instanced objects with textures (in certain scenes) may randomly lose their textures. This bug has now been fixed.
|MAYA-21003||Fixed a Viewport 2.0 corruption problem on Linux|
|MAYA-21030||Loading cgfx shader in batch mode on a farm machine exits Maya|
|MAYA-22050||Set Preferred Preset has no effect on Image Format (Render Settings) when it should|
|MAYA-22346||Fixed an issue where Maya does not return error to Perl script when files are not written|
|MAYA-22614||Render Settings window unusable after being closed when minimized|
|MAYA-22615||Ramp and other procedural textures will not evaluate for Playblast during startup|
viewing application preferences are not consistent across various
access points and cause different failures
Image viewers and editors now default to Fcheck and respects custom preferences on all platforms.
an utility to check if we are using remote desktop (Windows only)
Maya checks for use of remote desktop. Remote desktop should not be used for Viewport 2.0, but when it is used, Maya does not crash.
images are being written out with incorrect extension (Hardware 2.0
Previously, if you write out depth for a given renderable camera used for batch rendering, the file type would match the original file type. This meant that the contents didn't match the file type.
Now, depth files are always named <filename>_depth.iff.
|MAYA-22984||Fixed an issue with multiple color sets in Viewport 2.0 with display smooth mesh activated|
|MAYA-23152||Ubershader: Fixed typo in anisotropic specular (WardAniso() code in AutodeskUberShader.fx)|
|MAYA-23185||Legacy Default Viewport only: lots of CPV and per-face shading not displaying on polygons|
|MAYA-23263||Fixed an issue with duplicated HLSL shaders|
|MAYA-23288||mia_material presets Glazed Ceramic, Glossy Plastic, Matte Plastic have transparency set incorrectly|
|MAYA-23493||Fixed a problem with setAttr not working on some attributes|
|MAYA-23558||Vertex color streams contain the wrong data with multiple MPxShaderOverride materials on a mesh|
|MAYA-23561||Fixed a problem where the HLSL shader plug-in loses set parameter value|
Rendering: dx11Shader to lambert feature doesn't work in mental ray
When batch rendering, add the MEL procedure to the Pre render MEL field of the Render Settings window: Common tab.
|MAYA-23795||Viewport 2.0 and depth of field not calculating fluid volumes|
Previously Selected lights is grayed out in Viewport 2.0
This feature has now been deprecated.
|MAYA-24227||Fix an issue where HLSL shader nodes lose their links to the textures|
|MAYA-24363||Ensure all attributes are included in their delegated Attribute Spread Sheet columns (for example, visible in reflection/refraction, motion blur flags)|
|MAYA-24701||Can't hide grid (Display > Grid workflow) from orthographic camera in Viewport 2.0|
|MAYA-24968||Render view not updating all blocks|
|MAYA-25074||UV Editor: Fixed an issue with texture display for custom hardware shaders|
mental ray crash in scenes which contain MASH plug-in or particle
instancing on Mac OS X
keyframes in Viewport 2.0
|MAYA-26091||HLSL: WorldInverse semantic is not recognized properly|
|MAYA-26235||Maya segfaults when using a 0 point font|
|MAYA-26489||Hardware 2.0 Renderer: Batch Render does not render ornaments (HUD)|
|MAYA-26883||Fixed an issue where broken relative path displays on file texture node input fields|
|MAYA-27569||ThwTextureManager loads float textures (exr) as 8-bit/channel instead of floating point textures|
planes deleted when selecting Edit->Delete Unused Nodes in the
|MAYA-28205||Viewport 2.0 clamps HDR/EXR values unexpectedly when using the global option: Clamp Texture Resolution|
|MAYA-28338||Fixed an issue where the cgfxShader does not work with vertex colors or multiple UV sets|
|MAYA-28599||HLSL textures not working in the UV Texture Editor|
|MAYA-28760||Fixed an issue with MGeometryManager|
|MAYA-30176||PSD node, layers drop down selection menu doesn't work with dx11Shader|
|MAYA-30304||Second assignment of shader to non-connected faces while in component mode of poly object doesn't update in Viewport 2.0|
|MAYA-30577||Custom user data in MPxShaderOverride blocking consolidation|
|MAYA-30740||HLSL shaders don't support 3d textures|
|MAYA-31005||Curve selection does not work in Viewport 2.0 in certain situations|
view snapshot shouldn't always be tied to Legacy Default Viewport
The Snapshot functionality in the Render View now respects the current renderer in your active workspace. For example, if you are using Viewport 2.0, the snapshot will also select Viewport 2.0.
|MAYA-33208||Viewport 2.0: Performance of edit components is very slow on a mesh with many materials assigned|
|MAYA-34609||Maya is not successfully registering the new MacPro's memory resources for Viewport 2.0|
|MAYA-34636||Viewport2.0 : inconsistencies between locator display and selection|
|MAYA-34679||Enable error logging for CGFX/DX compile errors|
|MAYA-34863||Free image planes and image planes on a camera jump to different locations|
issue to disable drawing overrides if an object's display layer is
Previously, when deleting a display layer that has a drawing override applied, the drawing override is left enabled on the object while the layer is deleted.
This problem has now been fixed. When you delete a display layer, the drawing override is also deleted and disabled.
|MAYA-15321||Fixed an issue with MEL example for renderWindowEditor command in documentation|
|MAYA-22753||Fixed an issue where shelfButton -menuItem outputs debug messages|
issue to refrain from showing cameras in scene view when Display
> Show All Geometry is selected
Display > Show > Show Geometry > All now works correctly, and non-geometry objects such as cameras, lights, locators, skeletons and so forth are not shown in the scene when this menu is selected.
|MAYA-29325||Fixed an issue where value will become empty if array is substituted for the variable of the same name|
|MAYA-33917||Fixed an issue where using Direct Connect from command line raises license issue block|
|MAYA-15635||Fixed an issue where importing pymel all modules fails when using Japanese UI|
|MAYA-24159||Fixed warning messages: could not create a PyNode for manipulator when import pymel.core is called|
|MAYA-29321||2^15 attributes: Fixed attributeCount() and numChildren() calls to use TuInt32 instead of Tint16|
|MAYA-31350||2^15 attributes: Fixed a problem with renameAttr() similar to the one with listAttr(), and a problem where the Save As in a Maya scene loses all attribute values|
|MAYA-34092||PyMEL - factories.registerVirtualClass. invalid attribute name(s) __apicls__: special attributes are not allowed on virtual nodes|
|MAYA-1189||Fixed an issue where swatch image by Grab Swatch to Hypershade/Visor is stored in BGR not RGB|
|MAYA-13569||Fixed an issue where Maya prompts are sometimes hidden behind windows|
|MAYA-22121||The way Maya changes focus on a panel has changed from Maya 2013|
|MAYA-23410||Fixed an issue where query mode for gradientControlNoAttr command does not return value for flag -visible|
|UI Attribute Editor|
|MAYA-30774||Fixed an issue where copy tab in Attribute Editor doesn't work properly with cameras when changing Focal Length or other attributes|
|MAYA-2046||Fixed an issue where the Outliner scrolls automatically to the end of the longest name or to the bottom of the node list|
Enter/Return key events for the correct entry focus in Attribute
|MAYA-11324||Fixed a fileDialog2 crash if file filter is *.mb|
|MAYA-15890||Fixed an issue where window -sizeable false -menuBar false can't keep window width|
|MAYA-18583||Fixed an issue where hotkey shortcuts stop working (QAction::eventFilter: Ambiguous shortcut overload:)|
|MAYA-19711||Fixed an issue where moving shelf buttons with middle mouse no longer works with multi-row shelf layouts|
|MAYA-23466||Fixed an issue to set appropriate shelf path separator character for specific OS|
|MAYA-23487||Fixed a sporadic UI lockup while invoking Hotbox|
|MAYA-24348||Fixed an issue where Select All and Invert Selection menu commands are mapped incorrectly|
|MAYA-25005||Fixed an issue where Move manipulator active axis cannot be queried|
issue where selected hidden and non hidden objects are displayed with
the same color in the Outliner
When selecting in the Outliner, it is now easier to identify hidden objects. When selected, hidden objects appear as grey instead of white, which is used for visible objects.
|MAYA-29223||Fixed an issue where Remove References confirmation dialog text can be larger than screen height and hide the action buttons|
|MAYA-30669||QT issue: Fixed a problem where selecting a large number of elements from a TextScrollList is very slow|
|UI General Editors|
|MAYA-21610||Fixed an issue where Maya can perform an unexpected refresh of the editors in the sidebar when the main window is redrawn|
|MAYA-23779||Fixed a crash when opening the Hypershade with Japanese UI|
|MAYA-24280||Fixed an issue where constraint connection lines appear sometimes in the Hypergraph even though the nodes don't have any constraints|
|MAYA-25706||Performance: Fixed an issue where Outliner has slow performance when displaying many deformation nodes on Windows|
|MAYA-27683||Fixed a performance issue where Outliner continuously looks for missing icons|
|MAYA-29027||Fixed an issue where Hypershade is slow because it is searching for tsm9ut554.dll|
|UI Node Editor|
|MAYA-22299||Node Editor connection line between nodes containing locked attribute(s) should not disconnect|
Cmd+Option+Left drag shortcut can now be used with a mouse in 1-button
or 2-button mode to pan in the Node Editor on the Mac OS X Platform.
|MAYA-24499||Cannot graph connections of nodes within assets|
|MAYA-24807||Node Editor hotkeys fail between 3 and 4 keys|
|MAYA-25752||Fixed a scene bloat issue with many hidden Node Editors|
|MAYA-26958||Scenes containing numerous (25+) open nodeEditorPanels can be slow|
|MAYA-29322||When one scrubs the timeline or plays the animation, the XGen primitives will be out of sync with the geometry if the vertices are keyed|
|MAYA-32850||Animated influence curve for XGen primitives loses guide influence when moving between guides|
|MAYA-32955||Fixed an issue where baked noise locks up in infinite loop|
|API||The following changes may require users to modify their existing scripts or plug-ins in order to preserve their functionality.|
2015 C++ Plug-in Wizard will generate C++ projects which still use
build toolset Visual Studio 2010. This will lead to one link error.
Workaround : Upgrade the generated project to use Visual Studio 2012.
Illegal Node/Attribute Names
valid node or attribute name consists solely of alphabetic, numeric and
underscore characters, where the first character cannot be numeric.
However, it has been possible to introduce invalid node and attribute
names in various ways, which then get saved out to the binary scene
In Maya 2015, if you try to load a scene containing illegal node names, the nodes will still be loaded, but a warning dialog will appear. This dialog can be disabled using the disableIncorrectNameWarning command.
You can list the nodes in a scene which have illegal names using the new listNodesWithIncorrectName command.
Illegal attribute names are still accepted for the moment, but Maya is currently replacing its own illegal names with legal ones. The changes so far are to the volumeLight, pointLight, directionalLight, areaLight, spotLight and nonExtendedLightShapeNode node types. For all of these, the following attributes have been renamed:
In old scenes, the attributes will be renamed when the scene is loaded and an alias will be set up so that the old name still works. However, you are still advised to update any scripts and plug-ins you have to use the new names.
and Object Name Validation
||Namespaces and object names are now validated when a command's arguments are parsed, and not when it is executed. This means that some commands which were silently failing before due to invalid names will now cause your script to halt.|
of the header files included by other API header files have been
replaced with forward declarations. For example, MArrayDataBuilder.h
used to include MDataHandle.h.
That include has been removed and replaced with a forward declaration
which is all that MArrayDataBuilder.h
If you have code which has been relying on these transitive header inclusions, then you will have to modify your code directly to include the headers it needs.
MUIDrawManager::FontSize enum has been removed and the setFontSize()
method now takes as its only parameter an unsigned int giving the pixel
size of the font.
The kDefaultFontSize and kSmallFontSize symbols from the FontSize enum still exist and retain their meanings, but they now contain the pixel sizes of their corresponding fonts and reside in an unnamed enum. So if you were passing one of these to setFontSize(), then that code does not have to be changed. However, if your code refers to the FontSize enum itself (for example, to declare a variable or parameter) then it must be changed to unsigned int instead.
adsk::Data::Accessor::performRead() pure virtual method now takes
wantedStructures and wantedAssociations params. Previously, derived
classes simply read all the structures and associations in the file.
Now they must limit themselves to only those specified by the two new
With the switch to the 10.8.* SDK on OS X we lose C++ access to many Cocoa data types. To work around this, the MGLContext type returned by M3dView::display() has changed from NSOpenGLContext* to void*, and the MNativeWindowHdl type returned by M3dView::applicationShell(), M3dView::window() and MQtUtil::nativeWindow() has changed from NSView* to void*.
The handlesApplyEdits() method has been removed from MFnAssembly and MPxAssembly and the applyEdits() method has been removed from MPxAssembly. Since these were non-functional stubs, there is no loss of functionality.
The calling signature of MFnDependencyNode::addExternalContentForFileAttr() has changed and is not compatible with that in 2014.
|MAYA-30813||Liquid voxels don't show up in non-perspective cameras.|
default value of 0.5 for Master Voxel Size may be too small to generate
voxels on some emitting meshes below a specific scale, including
primitives. For example, no voxels will be generated for a default
polySphere with radius=1.
Workaround : To generate voxels, either lower the Master Voxel Size or increase the size of the sphere.
scene is getting evaluated over and over during batch render when runup
Workaround: Disable Runup.
Separate thickness required for shell and solid.
The default thickness for an emitter is 0. This is good for a solid but for a shell it produces no results. Must be set to at least 1.
For colliders, the default thickness is set to 1. This is fine for solids, but for shells, even at high resolutions this results in penetrating liquids. It must be set to at least
Resulting Simulation motion seems incorrect and seems to be due to
Collision objects Conversion
Fluid will react with a surface tension type behavior even when stickiness is set to zero.
Workaround: Set Collision > Thickness to 0 while keeping Collision > Mode at Solid.
Interior Particle Density requires a hard set minimum limit of 1 for
Bifrost particles to appear.
Workaround: Make sure Interior Particle Density has a value of 1.0 or greater so that you have at least 1 particle per voxel. Values below 1 will not emit particles.
|MAYA-33828||Currently, setting keys on attributes found on the bifrostLiquidContainer node is not a supported workflow.|
will still render even after disabling the display of particles and
voxels in the Bifrost Shape
Workaround : Hide the Bifrost object (set visibility=off).
|MAYA-34177||The default maximum particle viewport display number is set to 1 million. This creates repetitive looking patterns for higher resolution simulations. You can increase the number for a more accurate representation of the simulation while respecting the limits of your graphics card.|
|MAYA-34338||Certain mesh colliders will crash Maya|
Certain non manifold geometry containing intersecting surfaces will fail to emit bifrost particles.
Workaround: Rebuild the offending geometry.
In some cases, you can clean up the mesh by relaxing the geometry such that there are no intersecting vertices.
|MAYA-34435||Cannot perform render layer override on any Bifrost nodes|
export corrupts rotation data. This affect Rigid Sets only. Rigid Body
Shapes do not have this issue.
Workaround : Set the transforms of the ancestors to the identity transform (freeze transform). The leaf nodes are exporting with world transforms and not the local transforms.
|Cache Representation - Baked Geometry|
will crash during Windows remote desktop session if you try and import
a gpu cache.
1. On the host system, set Viewport 2.0 as the default renderer for the workspace.
You cannot do this using the client.
2. Access Maya on the host system using the client.
may appear in the Output Window and Script Editor when background
loading gpuCache cache scenes in the Legacy Default Viewport on Windows
with Quadro series graphic cards. This is an issue happening on the
Nvidia driver side and it has been fixed in driver 332.50
Workaround : Upgrade to drivers of version 332.50 or higher.
Connect not supported on Mac OS X 10.6.8
Workaround : Upgrade to Mac OS X Lion (10.7.x) or higher.
Autodesk Entertainment Creation Suite 2015 Installation Help included
on the media of the Autodesk Maya 2015 mentions in several Installation
and Licensing topics the Autodesk® ReCap™ Pro product
instead of the Autodesk® ReCap™ product.
This issue has since been resolved in the Autodesk Entertainment Creation Suite 2015 Installation Help available on the Autodesk Knowledge Network available at: http://help.autodesk.com/view/INSTALL_LICENSE/2014/ENU/.
|MAYA-24865||Reloading a reference should not prompt for the file paths again.|
: Maya 2015 may crash when idle when used with older Nvidia drivers
Workaround : Update to the latest driver.
10.9: Hotbox and marking menus will not work on second screen of a dual
Workaround : Under System preferences > Mission Control > [ ] Displays have Separate Spaces, disable the Displays Have Separate Spaces option. This brings the Mac OS X workspace's behavior back to the way it was before 10.9.
|MAYA-30519||Maya 2015 network license users will be required to upgrade their license server daemons to version NLM 11.12|
OpenSubdiv and Booleans limitations are listed in the Maya Help.
may crash when using the Mesh Cleanup tool for faces with zero UV area
Workaround: Use Unfold or Optimize tools to fix the problem UV's.
Mesh With Projected Curve doesn't work with large meshes, but it works
on small meshes scaled up
Workaround: Instead of modifying the input of the mesh to create a large mesh, scale it.
on meshes with partial UV mapping may be unstable
Workaround: Recreate UV's for problem mesh.
Editor's Smooth Skin Weights joint column names no longer select the
column and are defective
Workaround: Turn off the Component Selection Preservation option in Window > Settings / Preferences > Preferences > Selection.
Additional Workaround: Select the column and its contents itself; do not select the column name.
OS X: Rendering a combined polygon with many UV sets in mental ray may
Workaround: Select geometry, open UV Set Editor, and delete all the UVs_### sets.
UV's > Best Plane Texturing Tool splits the UV's for all the
Workaround: Select all the split UV's and merge.
Toolkit Panel is truncated in Japanese Maya
Workaround: Use scroll bar at the bottom of the Modeling Toolkit window.
Mesh >Duplicate (face section) options are missing
Workaround: The options are available via the Shift >Right-click Marking Menu.
|MAYA-22643||Unparenting representation from an assembly representation node will display the unparented node twice in the Outliner|
|MAYA-22667||Changing a file name of the assembly definition node will result in clearing all the edits that was in the assembly representation|
|MAYA-22876||As of Maya
2015, the calculation used to derive the Input Mesh Attract
setting has been updated. Previous to version 2015, the values set for
Substeps attribute in the Solver Attributes section of the nucleus
Attribute Editor tab created too pronounced an influence on the mesh
attraction. (This change to the Input Mesh Attract calculation applies
to both Locking and Non-Locking options.)
If you have an Attribute preset that uses this setting and you want to retain the pre-2015 behavior, apply it to the nCloth and then run the command:
Re-save your preset with these new nCloth values. This changes the input attract values back to the previous (pre-2015) behavior derived from the nucleus substeps values.
following method has been deprecated:
MPxContext::doEnterRegion( MEvent &, MHWRender::MUIDrawManager&, const MHWRender::MFrameContext&)
Please use the following method instead:
If you are currently using the first method in your plug-in, you may need to update and recompile your plug-in.
saveImage command does not work as expected for shaded objects.
Workaround : You can execute the following script to take a snapshot of the current scene view and save it as a endSnap.jpg file, to the \images directory of your project directory. This workaround can be used for both the Legacy Default Viewport and Viewport 2.0.
tring $ws=`workspace -q -fullName`";
evalDeferred "string $wsp=$ws + \"/images\"";
evalDeferred "sysFile -makeDir $wsp";
evalDeferred "string $wspf = $wsp + \"/endSnap.jpg\"";
evalDeferred "refresh -cv -fe \"jpg\" -fn $wspf;";
|MAYA-24576||When depth peeling is selected as the transparency algorithm for Viewport 2.0 (in the Maya Hardware 2.0 Render Settings window), multi-sample anti-aliasing only affects opaque objects but not transparent objects.|
|MAYA-30985||Occasionally, when your instances have negative scale and you have other features such as backface culling enabled, your lighting may appear incorrect. In general, if you have negative scales and your instances appear incorrect, disable GPU Instancing.|
|MAYA-34989||When switching between the Shade All and Shade Selected Items viewport modes, if either the wireframe or shaded object disappears, you can workaround the issue by disabling Consolidate World in the Viewport 2.0 settings.|
drivers for 1800M may crash Maya.
Workaround : Update to a newer driver.
following mental ray shader nodes may fail to load in Maya 2015 if they
were saved from Maya 2014 in a Maya Binary file (.mb format) :
mia_exposure_photographic_rev, misss_fast_shader2, misss_fast_shader2_x, misss_fast_skin_phen, misss_fast_skin_phen_d, misss_mia_skin2_phen, misss_mia_skin2_phen_d, misss_lightmap_phen, misss_mia_skin2_surface_phen, builtin_bsdf_architectural, builtin_bsdf_architectural_comp, builtin_bsdf_carpaint, builtin_bsdf_ashikhmin, builtin_bsdf_lambert, builtin_bsdf_mirror, builtin_bsdf_phong, mila_material (and dependent shaders), mib_illum_hair_x
Workaround : Save files containing these nodes in Maya Ascii (.ma format) instead.
on Maya main window causes a hard crash
The error is in the sip code that is extracting address into a unsigned long instead of unsigned long long.
* Wrap an instance.
static PyObject *wrapInstance(PyObject *self, PyObject *args)
unsigned long addr;
if (PyArg_ParseTuple(args, "kO!:wrapinstance", &addr, &sipWrapperType_Type, &wt))
return sip_api_convert_from_type((void *)addr, wt->type, NULL);
The fix has been posted on the Riverbank's pyQt mailing list. For customers that would like to have the fix now, they have to download the source code for sip from Riverbank and modify siplib.c.in, recompile and replace the file sip.pyd in the Python27\Lib\site-packages folder.
|MAYA-36024||mayapy will crash on Mac 10.9 and segment error 11 will be returned|
bloat issue with many hidden Node Editors
If you open an existing scene with a large number of Node Editor objects saved, you must delete these objects; otherwise, you will encounter a performance slow down. However, any files saved in Maya 2015 do not accumulate any more Node Editor objects than what you have open and visible.
|MAYA-23962||XGen is not compatible with merged meshes|
UI Glitch when increasing Attr CV Count with a Bend Param expression
and Auto Preview
Workaround : Do not change the cv count when autopreview is on.
|MAYA-25846||For archive workflows, objects with same name in different groups are not supported and Maya gives out an error|
|MAYA-27857||Vertex paint baking not working for non-quad meshes|
Clumping preview refresh issue
Workaround : If the preview appears inaccurate after altering clump maps, press preview again.
does not support file names or file paths with upper-ASCII characters
and double byte characters
- Install Maya 2015 using a lower-ASCII user name in Windows.
- Avoid installing Maya to a custom location with upper-ASCII and double byte characters.
- Avoid saving or opening scene names with upper-ASCII and/or double byte characters.
Rendering $aLOD's should work by default
Workaround : In order to render archive descriptions using LOD's, you must change the Hi Index to:
$aIndex*$aMul + 0 + $aLOD+ 3
Rendering guide description is wrongly interpolated until a second
preview is taken
Workaround : When rendering a guide driven description, if the render does not match the preview, click the XGen preview button again and re-render.
preview rendering disappears from Viewport 2.0 when tumbling (high GPU
Workaround : Set environment variable MAYA_OGS_GPU_MEMORY_LIMIT=99999.
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