Autodesk Maya 2014 Service Pack 4 发行说明


感谢您下载 Autodesk® Maya® 2014 Service Pack 4。

本文档描述了此版本中已知的限制、问题和修复。强烈建议您安装此版本前阅读本文档。为便于参考,应该将本自述文件保存到硬盘驱动器或打印一份副本。
重要说明:

此 Service Pack 在所有操作系统上均为完整产品安装。因此在安装此版本之前,请先卸载现有 Maya 应用程序。
此 Service Pack 包含之前版本中的所有修复。因此,除了此 Service Pack 外,无需下载和安装其他任何版本。有关之前版本的信息,请访问:www.autodesk.com/maya-releasenotes

有关卸载和安装此 产品的完整说明,请参见:Maya 安装帮助

若要了解有关此版 本中新功能的信息,请参见:Maya 新特性

有关完整文档和资 源的信息,请参见:www.autodesk.com/maya-docs

有关经过认证的硬 件的信息,请参见:www.autodesk.com/maya-hardware

有关 Maya 支持的详细信息,请参见:www.autodesk.com.cn/support

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下 表列出了此版本中已修复问题的错误编号及相应说明。

 


错误编号
摘要
组件
MAYA-22492 Play every frame, maximum real-time inaccurate when looping Animation General
MAYA-27405 Triggering evaluation on one shape in a blendShape triggers them all (performance improvement) Animation General
MAYA-27808 Fixed issue with Autokey mode and Undo in Channel Box (sliders) Animation General
MAYA-29214 Correct performance of buffer curves when modifying selection with new optionVar Animation General
MAYA-29407 Only the first blendShape works Animation General
MAYA-29420 Sequencer playback stutters when in real time mode Animation General
MAYA-29710 Paint blendShape weights tool disconnects second target shape on object Animation General
MAYA-30956 Euler filter doesn't work with layers Animation General
MAYA-31773 AnimLayers: Can't copy/paste keys for boolean and enum attributes Animation General
MAYA-33681 Setting attributes with autokey enabled requires two undos to remove the key Animation General
MAYA-33805 HIK rigs don't have BPKGs on the FK nodes Animation General
MAYA-34285 Maya HIK scaling baked curves in Graph Editor causes crash Animation General
MAYA-30258 Improper call to kAfterNew message where it appears at startup API
MAYA-30581 Obj export with file node connected to lambert breaks on import (manual editing required to correct) Data Transfer
MAYA-33917 Using DirectConnect from command line raises license issue DirectConnect
MAYA-28616 Fixed issues with epxorting construction history on selected nodes File I/O
MAYA-23602 Unable to remove references from Outliner context menu (previously resolved by browsing to the file) File Referencing
MAYA-26142 QtOpenGL issue where the viewport conforms to the QtWindow size Foundation
MAYA-30003 MEL memory read error causes crash Foundation
MAYA-14397 Fixed memory issues with unassigned return values MEL
MAYA-13111 Fixed crash with mayabase.dll and ramp shader mental ray
MAYA-31064 ImagePlane casts shadows when rendered in mental ray mental ray
MAYA-29629 Single frame performance lag in solve nHair
MAYA-13670 HLSL Shader plugin failed to find shader that is in folder with scene file Rendering
MAYA-24366
Fixed crash with Delete Edge Tool (polyengine/ TpolyGeom getVertex)
Rendering
MAYA-29829 Draw issue with face normals on inverted faces Rendering
MAYA-30176 PSD layers drop-down menu does not with with DX11 shader Rendering
MAYA-30304 Update problem in Viewport 2.0 with shader assignment to unconnected faces in component mode on a poly object Rendering
MAYA-30966 Fixed issue with Viewport 2.0 and Undo workflows that caused displays to be out of sync Rendering
MAYA-31059 Fixed performance issues with Interactive Sequence caching option in File node Rendering
MAYA-29623 Deleting scene assemblies connected to undeletable nodes allows undeletable nodes to be deleted Scene Assembly
MAYA-29321 Fix listAttr to work when a node has greater than 2^15 attributes Scripting
MAYA-31350 Fix renameAttr and Save As functionality for nodes with greater than 2^15 attributes Scripting
MAYA-33012 Baked noise infinite loop fix XGen
MAYA-33013 Animated influence curve fix XGen

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The following are known limitations in this release.

Viewport 2.0 ‘graphics hardware does not have sufficient memory’ error (MAYA-34609)

When using the Mac OS X platform, if you encounter a warning in Viewport 2.0 that your graphics hardware does not have sufficient memory, you can workaround this issue by setting the environment variable MAYA_OGS_GPU_MEMORY_LIMIT to the amount of graphics card memory (in MB) that you have available.
 
For example, if your graphics card has 6GB of memory, set this environment variable to 6144.



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