When copying and pasting keyframes for geometries, point trackers, and Effects plugins, you need to be aware of the following
guidelines:
- You can only copy from and paste to corresponding existing channels. For example, an Effects plugin channel can only be copied
from and pasted to a matching Effects plugin channel. Non-matching channels will not be pasted.
- When there are more source channels in the copy buffer than there are corresponding channels in the target, Lustre will match channels (in top-to-bottom order) with their corresponding target channels. Non-matching channels will not be
pasted.
- You can only copy and paste the keyframes for common channels from one geometry to another. For example, when copying a rectangle
geometry and pasting it in a circle geometry, all but the control points are copied.
- Axes are not saved with absolute values; therefore, it is not possible to copy and paste an axis while maintaining its original
position. If you perform such an action, you will have to manually modify the appropriate axis channel values.