Contents
What's New in Lustre 2013
What's New in Project Management
What's New in Interoperability with Smoke & Flame
What's New in Format Support
What's New in Grade Bin
What's New in Rendering
New Tangent Element Control Surface Support
Compatibility
Lustre Workflow
How to Use this Chapter
Image Processing Pipeline
Setting Up Users and Projects
Monitor Calibration
Applying Print LUTs
Editing
Rendering Proxies
Removing Dust
Repositioning Shots
Applying Input LUTs
Colour Grading
Using Sparks
Animating Colour Effects
Outputting the Result
Basic Interoperability Workflow
About Source Grading and Sequence Grading
Setting Up a Project for Interoperability
Important Source Grading Considerations
Saving a Timeline for Grading in Lustre
Importing the Timeline from Smoke/Flame
Displaying and Editing the Timeline in Lustre
Rendering Back to Smoke/Flame
Project Management
About Project Management
Incinerator-Specific Project Management Configuration
Configuring System Settings
Lustre Software, Project, and User Configuration Files
Project Configuration
About Project Defaults and Session Settings
Creating a Project
Editing an Existing Project
Recommended Directory Structure for Projects
Configuring File Locations in Project Home
Configuring Project Sub-directories
Configuring File Locations Separately from Project Home
Browsing for Paths
Using Environment Variables
Using the [PROJECT_NAME] and [USER_NAME] Variables
Project Configuration Settings
Project Settings
Calibration Settings
Rendering Settings
Render Naming Settings
Engineering Settings
Network Rendering Settings
User Configuration
About User Defaults and Session Settings
Creating a User Profile
Editing an Existing User
User Configuration Settings
Display & Interface Settings
System & Menu Settings
Tools Settings
Loading Users and Projects
Working With Scenes
Selecting Scenes
Working with Cuts and Grades
Managing Cuts
Creating a New Cut
Saving a Cut
Loading a Cut
Clearing a Cut
Deleting a Cut
Using Change Lists
Managing Grades
Creating a Grade Version for a Cut
Saving a Grade
Loading Grades for a Cut
Deleting Grades
Changing a Cut
Autosave Grades and Cuts
Loading Backup Copies of a Grade
Saving and Loading Marry Grades
Setting Logarithmic or Linear Mode
Saving Timeline RGB Offsets
Setting the Resolution
Setting the Aspect Ratio
Setting the Filtering
Setting Up the User Interface
Matte Overlay Settings
Applying Overlays
Overlay Presets
VTR Playout and Full Range Video Signal
Working with Templates
Creating a Project Template
Editing a Project Template
Creating a User Template
Editing a User Template
Basics
Overview of Basic Functionality for Lustre
Starting and Exiting Lustre
Understanding the Lustre User Interface
The Player
The Storyboard
Player Display Controls
The Menu Section
Working with Control Surfaces
Resetting Parameters
Bypassing Menu Parameters
Undoing and Redoing Actions
Confirming and Cancelling Actions
Assigning Notes to Shots
Flagging Shots
Custom Flags
Creating Shot Groups
Grouping Shots
Applying Changes to Grouped Shots
Soloing Shots
Copying Parameters with the Selector
Assigning Values With the Standard Lustre Calculator
Using Grade Bins
Using the Marry Grade Bin
Saving Grades
Applying Grades to Shots
Moving Grades
Deleting Grades
Using the Expanded Grade Bin
Accessing the File Browser
Defining the Quick Folder
Loading Grade Files from the Expanded Grade Bin
Moving Grade Files Between Grade Bins
Applying Grade Files to Shots in a Cut
Deleting Grades From the Expanded Grade Bin
Grading Presets
Grading Presets List
Viewing Media File Information
Loading Grading Presets
Using Audio
Using Text
Monitor Calibration
About Monitor Calibration
Lookup Tables
3D LUTs
Logarithmic and Linear Colour Spaces
Monitor Calibration Workflow
Adjusting Black Level and Picture Settings
Selecting the Project Colour Space
Calibrating a Monitor
Calibrating the Monitor Automatically
Calibrating the Monitor Manually
Calibrating for Dual-Head Mode
Applying Print LUTs for Viewing
Selecting Print LUTs
Switching between Print LUTs
Applying 3D LUTs
Browsing for Footage
About Browsing for Footage
Supported File Formats
Accessing the File Browser
Viewing Media File Information
Bookmarking Folder Locations
Library and Reel Creation / Deletion
Compressed Media Support
Browsing for Footage with the Wiretap Gateway
About Wiretap Gateway Supported Ingest File Formats
Supported Image Sequence Formats
Supported Image Container Formats
Support for ARRI Files
Support for AVCHD Files
Support for GoPro HD MP4 Files
HDR Format Support
Multi-Channel PSD Import
Support for RED Files
Import: Supported DNxHD MXF File Codecs
Import: Supported P2 MXF File Codecs
Import: Supported QuickTime File Codecs
Import: Supported XDCAM File Codecs
Import: Supported Apple ProRes Files
Supported Audio File Formats
Loading Clips to the Library
Deleting Content From the Library
Creating a Cut with Shots in the Library
Matching Shots
Transcoding
About Transcoding
Transcode Workflow
Transcode Options
Transcode Format Settings
Transcode Colour Settings
Transcode Output Settings
Transcode Versioning
Transcoding Template
Creating a New Transcoding Template
Loading a Transcoding Template
Deleting a Transcoding Template
Conform
Working with EDL, ALE, and Cutlist Files
EDL Display and Functionality
EDL and Keycode Assembly Workflow
Example of a Possible CDL Workflow
Adding CDL Data to an EDL File
Importing an EDL, ALE, or Cutlist File
Assembling an EDL
Match Grade
Exporting Shots to an EDL
Keycode Assembly
Metadata Maintained for Missing Shots
Colour Decision List (CDL)
CDL Menu
CDL Parameter in the Selector
Loading CDL Data in the EDL Panel
Editing
About Editing
Representing the Timeline
Accessing the Edit Menu
Global Access to Editing Hotkeys
Editing with the Storyboard
Adding Shots to the Storyboard
Reordering Shots in the Storyboard
Duplicating Shots in the Storyboard
Deleting Shots
Trimming from the Edit Menu
Viewing Shot Information
Trimming the Head and Tail of a Shot
Slipping a Shot
Trimming Interactively
Changing In and Out Points for a Shot
Sliding the Cut Point between Shots
Inserting Cuts
Joining Shots
Changing Playback Speed
Replacing Shots
Creating Dissolves
Adding a Dissolve
Changing Dissolve Duration
Creating Additional Handles for Dissolves
Editing Dissolves
Turning Dissolves Off
Resetting Dissolves
Adding a Virtual Black Clip using the Storyboard
Multi-Layer Timeline
Timeline Menu
Timeline Navigation Controls
Viewing Element Information
Editing in the Timeline
Creating a Timeline
Adding Shots to the Timeline
Importing Timelines as Source Clips
Snapping Elements
Selecting Elements
Moving Elements
Replacing Elements in the Timeline
Swapping Elements
Copying Elements
Adding Black Media to the Timeline
Deleting Elements
Gaps in the Timeline
Working With Containers, Matte Containers and Multi-channel Clips
About Containers
About Matte Containers
Adding a Matte to a Matte Container
Selecting a Matte to Grade Secondary Layers
About Multi-channel Clips
Edit the Timing of a Matte in a Multi-Channel Clip to Match the Source Clip
Multi-Channel Clip Management
Automatic Creation of Multi-Channel Clips with Matte / MultiMatte Folder Structure
Single Matte Media Structure
Multiple Mattes Media Structure
Synchronizing an Existing Cut and Source Clips with Newly Added / Removed Matte Media
OpenEXR and External Mattes
Trimming Elements
Trimming Cursors
Trimming With Ripple Mode
Slipping an Element
Sliding an Element
Slip & Slide
Transitions
Splices
Dissolves
Displaying the Multi-Layer Timeline
Top Vertical Priority
Solo Mode
Rendering the Timeline
Modifying the Timeline's Starting Record Timecode
Performing a Confidence Check
Using Scene Detection
Playing, Viewing and Sorting Shots
About Playing, Viewing, and Sorting
Playing Shots
Using the Full-Screen Player
Viewing Reference Images
Panning and Zooming the Image
Setting Image View Options
Setting the View Mode
Selecting the Resolution
Setting the Active Field for Display in the Player
Setting the Viewing LUT
Navigating through Shots
Navigating Using the Timebar and Storyboard
Navigating with the Playback Controls and Hotkeys
Monitoring the Location of the Current Frame
Navigating With the Timecode Calculator
Storyboard Viewing Options
Showing and Hiding the Storyboard
Setting the Storyboard View
Updating the Storyboard Thumbnails
Selecting Shots in the Storyboard
Storyboard Selection Colours
Refreshing Storyboard Thumbnails
Displaying Only Selected Shots in the Storyboard
Setting the Viewing Options
Using Dual View
Using Multi View
Viewing Multiple Shots on the SDI Monitor
Timeline Sort Mode
Accessing the Timeline Sort Feature
Sorting with A-Mode
Sorting with C-Mode
Caching Frames to Memory for Real-Time Playback
Player Hotkeys
Removing Dust
About Dust Removal
Preparing for Dust Removal
Deciding on a Repair Type
Deciding on Manual or Automated Dust Removal
Optimizing Dust Detection
Removing Dust Manually
Removing Dust Automatically
Analysing the Cut
Post-Analysis Clean-Up
Single Frame Dust Removal
Working with Boxes
Infrared Channel Dust Detection
Options for Saving and Loading Dust Removal Metadata
Rendering the Result
Removing Grain
About Grain Removal
Analysing the Frame
Viewing the Result
Working with Sub-Region Boxes
Locating Sub-Region Analysis Boxes Within a Shot
Post-Analysis Clean-Up
Adjusting Spatial Degrain Settings
Applying Temporal Degrain Settings
Adjusting the Response Curves
Caching the Result
Caching Frames from Wiretap
Caching Frames Remotely
Clearing the Cache
Removing Grain with Secondaries
Copying Degrain Information
Saving and Loading Degrain Presets
Repositioning Images
About Repositioning
Adjusting the Frame Aspect Ratio
Accessing the Reposition Menu
Reframing an Image
Racking an Image
Repositioning an Image
Turning Off Reframing
Flipping or Flopping a Shot
Tracking Repositioned Shots
Using the Point Tracker
Animating Reposition Values
Setting Rendering Quality
Input LUTs
About LUTs
Accessing the Input LUT Menu
Importing a LUT File
Applying an Existing Input LUT
Linear Mode: Creating Conversion LUTs
Viewing Reference Images
Comparing Colour Values
Modifying Default LUT Values
Colour Grading: Basics
About Colour Grading
Colour Grading Workflow
Colour Grading Concepts
Accessing Colour Grading Menus
Displaying Colour Menus in the Player
GPU Acceleration
GPU Auto Switch
Colour Grading With the Control Surfaces
Viewing Multiple Shots
Reference Images
Viewing Proxies
Analysing the Image
Sampling Colour Values
Viewing Colour Distribution
Saving and Loading Presets Using the Presets Lists
Saving Presets
Loading Presets
Colour Grade Animation
Grade Bin Storage
Colourist Multi-Layer Timeline
Accessing the Colourist Timeline Menu
Copying Grading Information in the Colourist Timeline
Primary Colour Grading
About Primary Grading
Accessing the Grading Menu
Logarithmic Mode: Modifying the Brightness
Modifying Brightness in the Entire Image
Adjusting Printer Lights for Primary Grading
Modifying Brightness in the Shadows, Midtones, and Highlights
Resetting Overall Brightness
Logarithmic Mode: Improving Contrast
Modifying Image Contrast
Setting the Pivot Point
Modifying Saturation
Linear Mode: Selecting Levels of the Image
Linear Mode: Modifying Lift
Linear Mode: Modifying Gain
Linear Mode: Modifying Gamma
Linear Mode: Modifying Saturation
Linear Mode: Modifying Contrast
Linear Mode: Setting Black Clip and White Clip
Matching Colours
Autograding Shots
Colour Grading: RGB and Hue Curves
About RGB and Hue Curves
Accessing the Curves Menu
Plotting Colour Values when Adjusting Curves
Modifying Red, Green, and Blue Channels
Modifying Hue, Saturation, Luminance, and Lightness
Shifting Hue
Saturating and Suppressing Colours
Modifying Image Luminance
Modifying Image Lightness
Secondary Colour Grading
About Secondary Colour Grading
Accessing Secondary Grading Menus
The Secondaries Menu
Secondary Layers
Secondary Layer Hotkeys
Selecting and Activating Secondary Layers
Colour Grading Secondaries
Shifting Hue
Adjusting Printer Lights for Secondary Grading
Colour Grading Inside and Outside Secondaries
Copying Shapes and Grades
Applying a Secondary Colour Grade to the Entire Image
About Geometries
Accessing the Geometry Controls
Drawing Basic Geometries
Drawing Free-Form Geometries
Modifying Geometries
Moving Axes
Adjusting Tangents and Vertices
Transforming Geometries
Applying Softness to Geometries
Blurring Geometries
Setting the Colour and Opacity of Geometries
Adjusting the Colour and Opacity of a Matte Overlay
Adding a Split Screen
Adding and Deleting Axes
The Axes List
Schematic View
Changing the Priority Order of Geometries
Showing and Hiding Geometries
Inverting Geometries
Deleting Geometries and Resetting Secondaries
Linking Geometries across Secondary Layers
Creating a Secondary by Keying a Range of Colours
Using the Hue, Luminance, and Saturation (HLS) Keyer to Extract a Key
Setting Keying Parameters in the HLS Keyer
Sampling a Colour in the HLS Keyer
Viewing Secondaries in the HLS Keyer
Setting the Tolerance Range in the HLS Keyer
Setting the Softness Range in the HLS Keyer
Using the Diamond Keyer to Extract a Key
Accessing the Diamond Keyer
Sampling a Colour in the Diamond Keyer
Viewing Secondaries in the Diamond Keyer
Setting the Tolerance Range in the Diamond Keyer
Setting the Softness Range in the Diamond Keyer
Using the Scale and Skew Controls in the Diamond Keyer
Modifying the Edges of the Key
Removing Stray Pixels from a Key
Sharpening a Key Source Image
Inverting Keys
Excluding Keys from Secondaries
Saving and Loading Key Presets
Working with Mattes
Shape Tracker
The Shape Tracker Panel
Tracking an Object using Shape Tracker
Animating the Point Tracker
Animating the Position of Geometries
Animating the Shape of Geometries with the Point Tracker
Assigning and Unassigning Point Trackers to Geometries
Soloing and Ganging Point Trackers
Deleting Point Trackers
Loading Tracker and Stabilizer Data from Autodesk Applications
Loading Garbage Mask Setups from Autodesk Applications
Creating Lustre Sparks Effects
About Lustre Sparks Plugins
Installing Lustre Sparks Plugins
Lustre Sparks Plugin Descriptions
Creating an Effect with a Lustre Sparks Plugins
Disabling and Re-enabling Lustre Sparks Plugins
Developing Lustre Sparks Plugins
Animation
About Animation
Accessing the Channel Editor
Animation Curves Window
Channel Hierarchy
Animation Controls
Animation Options
Animating with Keyframes
Selecting Channels
Adding Keyframes
Setting Interpolation
Setting Extrapolation
Editing Keyframes
Selecting Keyframes
Modifying Your Animation
Synchronizing Keyframe Functionality
Breaking Tangent Handles
Resetting Tangent Handles
Hiding Tangent Handles
Reversing Keyframes
Inverting Keyframes
Deleting Keyframes
Copying and Pasting Keyframes
About the Copy/Paste Keyframe Controls
About Copy/Paste Hotkeys
Copying and Pasting Keyframes on the Current Frame
Copying and Pasting All Keyframes in a Shot
Copying and Pasting a Selection of Keyframes
Copying and Pasting Over a Selection of Keyframes
Pasting a Keyframe Sequence That Exceeds a Shot Boundary
Guidelines for Geometries, Point Trackers, and Effects Plugins
The Track Editor
Accessing the Track Editor
Selecting Tracks
Adjusting Animation Timing
Adjusting Animation Scaling
Animating in Other Menus
Undoing and Redoing Operations
Stereoscopy
Stereoscopy
About Stereoscopy
Creating a Stereoscopic Project
Enabling Stereoscopy
Setting Up the Stereoscopic Footage
Assembling a Stereoscopic EDL
Repositioning the Left Eye and Right Eye
Viewing From One Eye to the Other
Viewing Stereoscopic Footage in Dual View
Synchronizing the Left and Right Eye
Editing the Stereoscopic Timeline
Grading Stereoscopic Footage
Working with Grade Files
Bypassing Menu Parameters of an Eye
Rendering Stereoscopic Footage
Rendering
About Rendering in Lustre
Rendering Shots
Specifying the Shots to Render
Setting the Resolution for the Render
Resizing Shots
Specifying the Destination for Local Render Files
Rendering the Multi-Layer Timeline
Rendering Dust Metadata
Burning Timecode into the Render
Rendering with the Viewing LUT
Rendering Head and Tail Frames
Specifying the Output Format of the Render Files
Setting Colour Space Options
Rendering the Selected Region
Saving and Loading Colour Mapping Presets
Generating and Viewing Proxies
Locking Colour Grading
Cleaning Up Render Files
Rendering Shots as You Work
Rendering with Burn for Lustre
Remote Rendering with Burn and Wiretap
Starting Backburner Manager
Submitting a Remote Render Job
Monitoring the Render Tasks with Backburner Monitor
Command Line Renderer
Rendering Grades Created in Releases Prior to Lustre 2011 Extension 1
Media Export (Linux Only)
Background Media Export
The Format Options Tab
Format Options Tab - Video Settings
Format Options Tab - Audio Settings
The Resize Tab
The LUT Options Tab
Export Versions
Using Export Templates
Export Workflows
Stand-Alone Wiretap Gateway Server Configuration for Media Encoding
Media Export in Lustre with Incinerator
Video Capture and Video Playout
About Capture and Playout
About Audio Tracks
Capture Menu Options
Controlling the VTR
Capturing Material
Selecting a Raster for Capture
Removing Pulldown when Capturing
Setting In and Out Points
Capturing from Timecode
Capturing Media with Timecode Breaks
Logging and Batch Digitizing
Auto-conforming an EDL
Performing a Live Capture from a Non-Controlled Source
Playout Menu Options
Playing Out to a VTR
Playout Workflow
Selecting a Raster for Playout
Defining In and Out Markers when Playing Out to Tape
Recording in Insert Mode
Recording in Assemble Mode
Recording in Record Mode
VTR Emulation
Writing Telecine-Style Tape
Playout and GPU Acceleration
Creating Real-Time Deliverables from the Timeline or Rendered Material
Playout from Timeline with GPU Acceleration
About 3:2 Pulldown
Converting Logarithmic to Linear
Supported Video SDI and GFX SDI Rasters
Video SDI Rasters
GFX SDI Rasters
Audio
About Audio
Audio Workflow
Importing an Audio File
Importing Audio From Wiretap
Capturing an Audio File
Playing Back Audio with the Timeline
Audio Monitoring Options
Offsetting the Audio File
Sync Options
Playback Using the LTC Chase Option
Use Explicit Timecode
Playout of Audio and Video
Working with Wiretap
About Lustre and Wiretap
Working with Wiretap Timelines
Wiretap Timelines and Soft-Imported Media
Wiretap Timelines and Wiretap Gateway Media
Wiretap Playback Speed
Rendering to Wiretap
Before You Begin
Timeline Considerations and Restrictions
Wiretap Limitations
Wiretap Gateway Limitations
Incinerator Limitations
Wiretap Backwards Compatibility
Networking
Supported Filesystems and Media Types
Supported Image File Types
Soft-Imported Media
Published Media
Soft-Import Streaming Media Support
Mixed Media Support
Proxy Media
Sample Workflows
Workflow #1: Importing One-Sequence Clips
Workflow #2: Importing Timeline
Workflow #3: Smoke Renders Final Version
Workflow #4: Lustre Renders Final Version
Workflow #5: Simple Source Grading
Preparing the Wiretap Timeline for Lustre
Configuring Wiretap and Lustre
Configuring Dual Network Support
Configuring Lustre to Work with Wiretap
Configuring the Wiretap Server to use a Shared Storage Mount Point
Configuring for Soft-Imported Timelines
Setting Up the Lustre Wiretap Project
Project Menu Settings
Rendering Menu Settings
Network Rendering Menu Settings
Viewing Local Proxies for Wiretap Media
Browsing for Remote Footage
Viewing the Volume Hierarchy
Viewing Volume and Clip Details
One-Sequence and Timeline Views
Importing the Wiretap Timeline
Dust Bust and Marry Grade
Working with Half Float Media
Working with Soft-Imported Media
Creating Soft-Imported Links to Rendered Media
Working with Stereoscopic Wiretap Timelines
Rendering Shots
Rendering with Wiretap
Rendering Wiretap Clips to Local or Network Storage
Troubleshooting
Verifying Connectivity between Lustre and the Wiretap Server
Starting and Stopping the Wiretap Server
Verifying that the Wiretap Server is Running
Hotkeys
Storyboard Navigation
View Modes
Timeline Sort Modes
Notes
Calculators
Dust Removal
Grain Removal
Editing
Global Editing Hotkeys
Edit Menu Hotkeys
Timeline Menu Hotkeys
Capture Menu Hotkeys
Playout Menu Hotkeys
Colour Grading
Global Colour Grading Hotkeys
Grade Bin Hotkeys
Expanded Grade Bin Hotkeys
Secondary Layers Hotkeys
Curves Menu Hotkeys
Secondaries Menu Hotkeys
Timeline Menu Hotkeys
Numeric Keypad
Colour Menus — Grading and Secondaries
Curves Menu — Hue, Lightness, Saturation and Luminance
Editing Menu—Edit
Editing Menus—Capture and Playout
Stereoscopy
Animation
Miscellaneous Functions
XML in Lustre
Lustre XML-Based Files
Limitations
CUT File Tags
CUT File Data Types
CUT File Example
Tangent Element Control Surface
About the Tangent Element Control Surface
The Modes
Using the Modules
Installing the Control Surface
Control Surface Layouts
Linear Grading Layout
Logarithmic Grading Layout
Curves Layout
Pan & Scan Layout
Geometry Layout
HLS Keyer Layout
Diamond Keyer Layout
Editing Layout
Preferences Layout
Troubleshooting
The Autodesk Control Surface
About the Autodesk Control Surface
Connecting the Autodesk Control Surface
Autodesk Control Surface Technical Information
Connecting the Autodesk Control Surface to a Lustre Workstation
Control Surface Panel Descriptions
Navigating the Storyboard
Toggling Play Modes
Activating Mouse Functionality
Panning and Zooming the Image
Resetting Zoom and Pan
Customizing the View
Customizing the Panel Sensitivity
Saving the Sensitivity Modifications
Reverting the Panel Modifications
Selective Backlighting of Active and Available Buttons
Toggling Playheads
Player Viewing Options
Using the Undo List
Reverting to Previous Grades
Comparing Grades
Working with the Grade Bin
Saving a Grade to the Grade Bin
Loading a Grade From the Grade Bin
Saving the Current Grade
Adjusting Printer Lights
Copying Grades
Adding Keyframes
Copying and Pasting Keyframes
Selecting Menus
Caching Memory
Bypassing Functions
Resetting Functions
Repositioning Shots
Performing Colour Grading
Logarithmic Mode
Linear Mode
Performing Curves Grading
Adding Secondary Layers
Extracting Keys
Extracting Keys using the HLS Keyer
Toggling the Keyer Button and Keyer Channels On and Off
Extracting Keys using the Diamond Keyer
Toggling the Diamond Keyer Button On and Off
Creating and Grading Geometries
Geometry Invert Functionality
Cycling Among Geometries
Working with Stereoscopic Projects
Modifying the Appearance of the Autodesk Control Surface
ACS Hotkeys
The Tangent CP100 Control Surface
About the Tangent CP100 Control Surface
Customizing the View
Toggling Play Mode
Caching Memory
Navigating the Storyboard
Undo List
Saving to the Undo List
Reverting to Previous Grades
Comparing Grades
Resetting Parameters
Copying Grades
Adding and Moving Keyframes
Repositioning Shots
Primary Colour Grading
Logarithmic Mode: Modifying Brightness and Contrast
Linear Mode: Modifying Gamma, Gain, and Lift
Modifying the Hue, Saturation, and Lightness Curves
Secondary Colour Grading
Applying Secondaries to the Shot
Creating Keys
Creating Geometries
Moving Geometries