There are two ways to render your timeline back to Smoke/Flame from Lustre:
- Rendering to a Smoke/Flame Library
- Rendering to a shared storage location
Rendering to a Smoke/Flame Library
When rendering to a Wiretap location from Lustre, you are rendering to a Smoke/Flame standard file system. To render to a
Smoke/Flame standard file system, you must set your Renders paths to refer to a Wiretap server path (a destination clip library
on the Smoke/Flame standard file system).
For example:
oshawa@wt:/stonefs7/Hatched_Project/Lustre
The resulting rendered media is located on your standard file system and is managed by Smoke/Flame.
Note By default, Flame Premium configures the Lustre project to render to a Smoke/Flame library.
To render to a Smoke/Flame library:
- Access the Project Settings, in the Setup/Settings menu.
- Make sure your Renders Home paths are set correctly. For example: oshawa@wt:/stonefs7/Hatched_Project/Lustre.
- Access the Render/Local menu in Lustre.
- Enable the Src Grade render mode.
- (Optional) Enable the Heads & Tails option.
- Click Start.
NoteIf your timeline is of mixed bit depth, remember to disable the Same Format As Scans option and to select an output format
in the Render/Output menu before starting the render.
Rendering to a Shared Storage Location
If you want Lustre to render back to shared storage, such as a SAN or a NAS, your Renders paths must refer to a storage path
outside your standard file system.
For example:
/mnt/SAN01/Hatched_Project
The resulting media is rendered to a location on your SAN/NAS while the metadata is sent to the Wiretap server. The resulting
timeline is seen as soft-imported in Smoke/Flame . This media is not managed by Smoke/Flame.
To render to a shared storage location:
- Access the Project Settings, in the Setup/Settings menu.
- Make sure your Renders Home paths are set correctly. For example: /mnt/SAN01/Hatched_Project.
- Access the Render/Local menu in Lustre.
- Enable the Src Grade render mode.
- (Optional) Enable the Heads & Tails option.
- Define the Wiretap location to which you want Lustre to save the metadata in the Render Library field.
- Enable the Wiretap Render option.
- Click Start.
Note
- If your timeline is of mixed bit depth, remember to disable the Same Format As Scans option and to select an output format
in the Render/Output menu before starting the render.
- You can define the Wiretap location for the metadata permanently for your project in the Project Settings Network Rendering
tab, in the Render Library field.
- Re-rendering the same timeline from Lustre replaces the media on the shared storage. If you make changes to your grades and
re-render the timeline, all Smoke/Flame timelines using the same media are updated with the new rendered sources.
- If you are using machines running different operating systems within your interoperability workflow (Smoke for Mac OS®X, Lustre on Microsoft® Windows®, Linux) and want to render to a shared storage location, you must configure your Wiretap Path Translation file, as each operating
system (Mac, Windows, Linux) has a different path to the same location.
See:
Installation Guides