Use the System & Menu Settings page to configure the backup options, change shot settings, assemble options, match options,
playout settings and background render user preference as well as the panel setup file and the user grade bin and presets
directory for this user.
- Autosave slider
-
Use to define, in minutes, the frequency with which
Lustre automatically saves a backup of the grade and cut you are working on.
- Scene Consistency option box
-
Toggle to verify inconsistencies in the file metadata when loading.
Select: |
To: |
AutoCheck |
Check the cut files when loading to look for inconsistencies in the metadata. Results are printed out to the console window.
|
AutoRepair |
Perform the same task as above but additionally, to repair all inconsistencies. |
None |
Disable the Scene Consistency function in Lustre.
|
- Auto Reparse button
-
Enable to force
Lustre to reparse the project structure and source material at start-up.
- Print View Reparse button
-
Enable to have
Lustre reparse the project structure and source material in Print View.
- Message History slider
-
Use to define the number of system messages which Lustre will save in its message history.
NoteMessage History is exclusive to Lustre 2012 Extension 1.
- History button
-
Enable to create a history file for each grade whenever you save the grade. Any subsequent grade that you save will also
save the cut and grade files to a unique
<grdxx_bak> backup directory, which is automatically created in the current scene’s library sub-directory in the Project Home location.
The backup directory name has the same name as the grade.
- Backup button
-
Enable to save a copy of the current grade metadata on the system disk. If you save over your current grade, or save a new
grade, a backup copy of all the grade metadata from your current grade is saved in a folder named
backup that is automatically created in the default location where
Lustre is installed (
C:\Program Files\Autodesk\Lustre<version> for Windows or
usr/autodesk/lustre_<version> for Linux).
NoteWhen History is enabled along with Backup, all the cut and grade files from the history backup will also be saved in the system
backup folder.
- Change Shot option box
-
Toggle to define the change operation settings.
Select: |
To: |
Do |
Force a Do operation after moving to another shot. |
DoAndClearUndo |
Force a Do operation and delete the undo buffer after moving to another shot. |
None |
Do nothing when moving to another shot. |
ClearUndo |
Delete the undo buffer after moving to another shot. |
- Keep Current Grade button
-
Enable to configure
Lustre not to remove a current grade from memory when loading a scene.
- Editing While Grading button
-
Enable to make editing hotkeys available when you are in the colour grading menus.
- Auto Cleanup button
-
Enable to automatically perform cleanup during an EDL assembly. When
Lustre performs an EDL cleanup, it arranges EDL events according to record timecode and deletes problematic events. For example,
if an EDL has two events with conflicting timecodes, the event with the lower number is deleted during cleanup.
- Auto Match button
-
Enable to automatically match EDL event timecodes to available shot timecodes in the Library during assembly.
- Match Grade button
-
Enable to apply the current grade settings to a new assembled timeline without having to create a new cut file and use the
Change Cut option.
- To Layer button
-
Enable to assemble a cut to a new layer above the existing layer(s) in the currently loaded cut.
- Dissolve button
-
Enable to include all dissolves in the EDL. If this button is disabled, dissolves are not part of a timeline after the EDL
assembly.
- Use DPX Reel button
-
Enable to match the EDL reel name to the reel name in the DPX header during an EDL assembly.
- UID button
-
Enable to configure matching to be based on the shot's unique ID during EDL assembly.
- Source button
-
Enable to configure the matching to be based on the source data, such as a shot's source timecode, during an EDL assembly.
- Record button
-
Enable to configure the matching to be based on the record data, such as an EDL's record timecode, during an EDL assembly.
- Custom button
-
Enable to use one of the cut file's metadata as matching criteria during EDL assembly.
- XML Tag Options list
-
Select one of the cut file's metadata from this list to use as a matching criteria during an EDL assembly. You must enable
the Custom button before performing this operation.
- Bars Length slider
-
Use the slider to define the default minimum colour bars length when recording in Record mode.
- Black Length slider
-
Use the slider to define the default black length time when recording in Record mode.
- Slave Render Online button
-
Enable to automatically enable the Slave Renderer when starting Lustre.
- Slave Render Degrain Only button
-
Enable to set the default state of the Degrain Only button in the Render/Slave Render menu. When this option is enabled,
the shot will be rendered with only the Degrain data applied.
- Backburner Degrain Only button
-
Enable to set the default state of the Degrain Only button in the Render/ Backburner menu. When this option is enabled, the
shot will be rendered with only the Degrain data applied.
- Open Home At Start button
-
Enable to set the file browser to display the contents of your project's Scans Full directory at start-up.
- Panel Setup File field
-
Enter, or browse to, the location of the control panel rules file. The default path for this file is the User folder of the
application. For information about defining paths, see
Browsing for Paths.
- User Grade Bin & Presets Home field
-
Enter, or browse to, the location of the grade files and presets for the current user. The default path for these files is
the User folder of the application. For information about defining paths, see
Browsing for Paths.