You can load garbage mask setups created with other Autodesk products (Flint, Flame, Inferno, Fire, and Smoke) to use as geometries
in Lustre. To import a garbage mask setup, you must export it from the applicable Autodesk product as a raw setup file, and then save
it to the Lustre program directory. You can then load the garbage mask setup to the current secondary for use as a geometry.
NoteYou must create the geompresets directory manually to store your raw setup files. However, if you have created a preset, the geompresets directory is automatically generated.
To load a garbage mask setup:
- Export a raw setup file from the applicable Autodesk product.
- Do one of the following:
- If using the Windows version of Lustre, store the raw setup file in the C:\Program Files\Autodesk\<version number>\settings\geompresets folder.
- If using the Linux version of Lustre, store the raw setup file in the /usr/autodesk/<version number>/settings/geompresets directory.
- Click Presets to display the Presets list.
- Expand Gmasks raw import, and then select the raw setup file.
- Click OK to load the garbage mask setup.
The geometry appears in the Player.