10-bit
recording without rendering
3D mesh LUTs
applying
monitor calibration
A
A-mode sort
ALE files
assembling
auto-conforming
copying into Lustre
marking shots for later capture
Analyse tools
using to view colour distributions
analysing
colours
grain profiles
animating
colour grades
dissolves
geometries with the point tracker
geometries with the shape tracker
reposition values
shape of geometries with the point tracker
with the Tangent CP100
animations
adding from outside the Animation menu
adding keyframes
adjusting duration
adjusting timing
breaking tangent handles
editing keyframes
hiding inactive tangents
hot keys
modifying curves
overview
panning and zooming
resetting tangents
reversing keyframe order
selecting channels
undoing and redoing
using the channel hierarchy
workflow
applying grades
ARRI
ARRIRAW
aspect ratio, setting for the output frame
assembling
EDL files
EDLs, ALE and Cutlist files
assembling in stereoscopic projects
assembling stereoscopic EDL files
audio
capturing a file
importing and offsetting
importing file
importing from Wiretap
LTC chase option
monitoring options
offsetting the file
playing back
playing out with video
sync options
use explicit timecode
workflow
Autodesk control surface
individual surface descriptions
overview
Autodesk Control Surface
connecting
autograding, shots based on sampled pixels
automated dust removal
overview
performing
axes
adding and deleting from geometries
moving within geometries
viewing in schematic view
axes list
creating a parent axis
deleting an axis
view of geometries and their axes
B
Backburner
caching degrained frames
Backburner Manager, starting
Backburner Monitor
Linux workstation, accessing from
monitoring render tasks
background rendering
overview
batch, digitizing
black clip, adding to the Storyboard
black level
adjusting
modifying for input LUTs
black media, adding to the Timeline
blurring
edges of keys
geometries
with Sparks
boxes
adjusting for dust removal
adjusting for grain removal
brightness
adjusting printer lights
modifying for low, mid, or high levels
modifying for the entire image
resetting
Burn for Lustre
overview
rendering locally
rendering remotely
bypassing
menu parameters
menu parameters, in a stereoscopic project
menus with the Autodesk control surface
C
C-mode sort
caching
degrained frames
for real-time playback
memory with the Tangent CP100
removal of degrained frames
calculator
applying values to UI elements
hot keys
using to calculate timecode
calibrating. See monitor calibration
cancelling, actions
capturing
audio file
from a batch list
from a VTR
from an EDL, ALE or Cutlist file
from timecode
hot keys
performing live from non-controlled source
removing pulldown
shots after the initial conform
supported video formats
video, overview
with timecode breaks
CDL
adding data to EDL file
example workflow
loading data in EDL panel
Offset
panel
parameter in Selector
Power
Slope
CDL files
change lists
creating
deleting
loading
using to track changes
channel hierarchy, using to animate channels
channels
selecting
selecting for a key
viewing animated
viewing selected animated
cleaning up, render files
collapsing, Storyboard
colour grading
accessing Colour menus
accessing secondary grading menus
animating grades
concepts
creating continuity grades
curves grading [1], [2], [3], [4]
hot keys [1], [2]
in a stereoscopic project
keying ranges of colours to create secondaries
loading presets
primaries with the Autodesk control surface
primary grading [1], [2]
saving presets
secondaries with the Autodesk control surface
secondaries with the Tangent CP100
secondary grading [1], [2], [3]
selecting Logarithmic or Linear mode
using control surfaces
using printer lights
workflows
colour sampling
HLS Keyer
colour space
rendering
setting for projects [1], [2]
UI differences between Logarithmic and Linear mode
colourimeter, calibrating a monitor
colourist timeline
colours
adjusting for geometries
analysing
comparing when creating conversion LUTs
sampling values
setting Colour view in the Player
viewing distributions with the Analyse tools
Command Line Renderer
example
rendering with
syntax
comparing
grades with the Autodesk control surface
grades with the Tangent CP100
shots using a reference
shots using multi-view
compressed media
browsing for footage
file formats
confidence check, performing
confirming, actions
continuity grades, overview
continuity, matching colours between shots
contrast
modifying in Linear mode
modifying in Logarithmic mode
setting the pivot point
control surface
Autodesk Control Surface, connecting
control surfaces
Autodesk control surface
Tangent CP100
using for colour grading
controlling
VTR
converting
data with input LUTs
from logarithmic to linear
copying
audio files into Lustre
EDL, ALE, and Cutlist files into Lustre
elements
grades in the colourist timeline
grades with the Autodesk control surface
grades with the Tangent CP100
keyframes [1], [2], [3], [4]
LUT files into Lustre
parameters with the Selector
shapes and grades
creating
change lists
cuts
projects
users
credits, adding to the timeline
cropped frames, repositioning
cursor
activating on the Autodesk control surface
curves
adjusting degrain
adjusting saturation
colour grading
measuring for monitor calibration
modifying lightness
modifying luminance
modifying RGB channels
plotting colour values
shifting hue
curves colour grading
hot keys
overview
view mode
with the Autodesk control surface
with the Tangent CP100
customizing
the view with the Autodesk control surface
the view with the Tangent CP100
CUT files
data types
example
modifying
cut point, sliding between shots
Cutlist files
assembling
auto-conforming
copying into Lustre
marking shots for later capture
cuts
adding overlays
changing without affecting grade settings
creating new
deleting
inserting between shots
managing
match options
tracking changes
D
Degrain
adjusting response curves
adjusting spatial settings
analysing a frame
applying a filter
applying temporal settings
caching results
copying parameters using Selector
saving and loading presets
using secondaries
using sub-region boxes
workflow
deleting
change lists
cuts
geometries
grades
grades, from Grade bin
keyframes
shots
shots from Library
deleting elements
destination, specifying render files for
developing, Sparks
Diamond Keyer
extracting keys
scaling geometries
setting tolerance range
skewing geometries
viewing secondaries [1], [2]
directories, setting up for projects [1], [2]
disabling
dissolves
reframing settings
Sparks
dissolves
adding between shots
adding in the Timeline
animating
changing duration
changing orientation in the Timeline
changing speed
creating
creating additional handles for
disabling and re-enabling
editing
editing in the Timeline
in the Timeline
overview
removing in the Timeline
retrimming
drawing
basic geometries
free-form geometries
split screens
Dual view
enabling
in a stereoscopic project
viewing on the SDI monitor
dust removal
choosing a repair type
choosing manual or automated
dealing with problem dust artefacts
drawing boxes
hot keys
optimizing parameters
overview
performing automated
performing manual
rendering [1], [2]
saving metadata
using the infrared channel
E
edges, modifying for keys
editing
accessing the edit menu [1], [2], [3]
duplicating shots in the Storyboard
frames by trimming
hot keys [1], [2], [3]
in a stereoscopic project
in and out points interactively
in Timeline
overview [1], [2]
shot order in the Storyboard
shots from the Storyboard
shots from the Timeline
start timecode
with the Storyboard
XML-based files
EDL files
assembling [1], [2]
assembly workflow
auto-conforming
copying into Lustre
EDL display and functionality
exporting
marking shots for later capture
effects, creating with Sparks
elements
copying
deleting
moving
selecting
snapping
swapping
trimming
enabling
stereoscopy
exporting, EDL files
extrapolation, setting
F
field-based processing, setting the active field
file browser
in Grade view
file browser, accessing
file formats, supported for playback
flagging shots
automatically
for rendering
manually
flipping, shots
flopping, shots
format, setting the output for render files
full-resolution images, displaying
full-screen Player
activating
panning and zooming
using hotkeys
G
gain, modifying
gamma
adjusting for the monitor manually
measuring for monitor calibration
modifying
modifying for input LUTs
garbage masks, loading setups
generating, proxies
geometries
adding and deleting axes
adjusting shapes
animating with the point tracker [1], [2]
animating with the shape tracker
assigning tracking data
blurring
changing priority order
copying shapes and grades
creating
creating a parent axis
creating with the Autodesk control surface
creating with the Tangent CP100
deleting
deleting an axis
deleting point tracker data from
drawing basic
drawing free-form
drawing split screens
grading inside and outside
inverting
linking across secondaries
modifying
moving axes
scaling
setting colour and opacity
showing and hiding
skewing
softening edges
soloing and ganging point tracker
transforming
GPU preview processing
GpuNoAutoSwitch parameter
playing out from source with
real-time
Grade bins
accessing with the Autodesk control surface
applying grades
deleting grades
Marry files
saving grades
types
Grade menu, selecting a scene
Grade view
applying grade to shots
deleting grades
displaying
loading from
loading presets
moving files
Quick folder
viewing media file information
grades
applying from the Grade bin
applying to a new assembled timeline
comparing with the Autodesk control surface
comparing with the Tangent CP100
copying in the colourist timeline
copying unrendered changes to real-time deliverables
copying with the Autodesk control surface
copying with the Tangent CP100
deleting
emulating telecine-style tape
in a stereoscopic project
loading backup copies
loading from Grade view
locking
maintaining when swapping cuts
reverting to previous with the Autodesk control surface
reverting to previous with the Tangent CP100
saving and loading using Marry controls
grading. See colour grading
grain removal
hotkeys
grain removal. See Degrain
grouping
applying changes to shots as a group
creating a shot group
soloing shots in a group [1], [2]
H
head frames, rendering
hiding, Storyboard
History list, loading for a grade
HLS Keyer
colour sampling
extracting keys
selecting channels for keys
setting softness range [1], [2]
using
viewing secondaries [1], [2]
hot keys
accessing editing hot keys globally
assigning notes to shots
capturing and playing out with the numeric keypad
colour grading [1], [2]
creating animations
curves colour grading with the numeric keypad
editing
editing with the numeric keypad
miscellaneous functions
navigating the Storyboard
navigating with the playback controls
numeric keypad
removing dust
switching view modes
using calculators
hotkeys
colourist timeline
for Player and full-screen Player
removing grain
secondary layers
hues
shifting for secondaries
shifting with curves
I
importing
audio files
EDL, ALE, and Cutlist files
half-float media
LUT file
infrared channel, using for dust removal
init.config
input LUTs
applying existing
comparing colour values
creating conversion LUTs
modifying gamma of film footage
modifying reference black and white levels
modifying reference soft clip values
overview
viewing reference images
installing, Sparks
Interface menu, customizing Lustres appearance
interlaced video, setting the active field
interpolation, setting
inverting
geometries
keyframe values
keys
J
joining, shots together
K
keycode
assembly
assembly workflow
keyer
Diamond Keyer using
HLS Keyer using
keyframes
adding
adding and moving with the Tangent CP100
adding from outside the Animation menu
copying [1], [2], [3]
copying and pasting
deleting
editing
inverting values
modifying curves
navigating between
pasting
reversing order
scaling to adjust animation duration
selecting
setting extrapolation
setting interpolation
viewing channel ranges between
viewing selected
keying
with Diamond Keyer
with HLS Keyer
with the Autodesk control surface, Diamond Keyer
with the Autodesk control surface, HLS Keyer
with the Tangent CP100
keys
blurring
creating to isolate ranges of colours
excluding from secondaries
extracting
inverting
removing stray pixels from
saving and loading presets
selecting channels
setting softness range, Diamond Keyer
setting softness range, HLS Keyer
setting tolerance range, HLS Keyer
shrinking edges
viewing results [1], [2]
L
letterbox, scaling
levels, selecting in the image for colour grading
Library
deleting shots from
loading shots from the file browser [1], [2]
selecting shots for the Storyboard
lift, modifying colour values
lightness, modifying using the Lightness curve
limitations, XML-based files
Linear mode
defining luminance
grading with the Autodesk control surface
grading with the Tangent CP100
improving contrast
modifying gain
modifying gamma
modifying lift
modifying saturation
monitor calibration
using in Lustre
Linear mode, selecting levels
linking, geometries across layers
loading
change lists
projects
shots to the Library
shots to the storyboard
stereoscopic footage
users
locking
colour grade
Logarithmic mode
adjusting printer lights
grading with the Autodesk control surface
grading with the Tangent CP100
improving contrast
modifying brightness for low, mid, or high levels
modifying brightness for the entire image
modifying saturation
monitor calibration
resetting brightness
setting the pivot point
using in Lustre
lookup tables. See LUTs
looping
using the Autodesk control surface
using the Tangent CP100
LTC chase option
use explicit timecode
luminance
modifying in Linear mode
modifying using the Luminance curve
Lustre
exiting
starting
LUTs
3D mesh
monitor calibration
viewing
LUTS
importing
M
manual dust removal
overview
performing
Marry grades
saving and loading using Marry controls
saving in Grade bin
match grade
match options
matching
colours between shots
grade settings with a new assembled timeline
matte overlay
adjusting colour
adjusting opacity
matte overlay settings
memory
caching with the Tangent CP100
menus
bypassing with the Autodesk control surface
resetting with the Autodesk control surface
resetting with the Tangent CP100
metadata, saving for dust removal
monitor calibration
3D mesh LUTs [1], [2]
adjusting black level and picture settings
adjusting manually
calibrating
curves
for dual-head mode
gamma
Logarithmic and Linear mode
LUTs
Print LUTs
reverting to previous settings
selecting project colour space
using a colourimeter
workflow
monitoring location of current frame
monitoring options
mouse functionality
activating on the Autodesk control surface
moving elements
moving, geometries
Multi view
enabling
viewing on the SDI monitor
Multi-Layer Timeline
muted layers
shot priority
solo mode
Top Vertical Priority
muted layers. See Multi-Layer Timeline
MXF, supported codecs on import
N
navigating
between keyframes
the Storyboard [1], [2]
using the timebar and Storyboard
with playback controls and hot keys
with the Autodesk control surface
with the Tangent CP100
with Timeline navigation controls
noise, adding with Sparks
notes
assigning to shots
hot keys
O
opacity, adjusting for geometries
OpenEXR
configuring
OpenEXR, importing
output LUTs
creating
selecting
output, view mode
overlays, adding to cuts
P
P2 MXF
See MXF
panning
animation curves
in Player and full-screen Player
with the Autodesk control surface
parameters
bypassing
optimizing for dust removal
resetting
resetting with the Tangent CP100
setting for projects
pasting, keyframes
picture settings, adjusting
Pixel Analyser, sampling images
pixels, removing from keys
play modes
toggling with the Autodesk control surface
toggling with the Tangent CP100
playback,changing speed
Player
activating full-screen
displaying the user interface
setting Colour View
using hotkeys
viewing multiple shots
playheads
assigning reference images
assigning user interface to active playhead
toggling with the Autodesk control surface
playing
shots in the Player
shots rendered with the Slave Renderer
playing out
audio
defining in and out points when
from source with GPU preview processing
hot keys
in Assemble mode
in Insert mode
in Record mode
real-time deliverables
supported video formats
to a VTR
video, overview
workflow
plotting, sampled colour values
plugins. See Sparks
point tracker
animating geometries with
animating the shape of geometries
deleting
loading data
soloing and ganging
post-production pipeline
integrating Lustre into
presets
colour mapping, saving and loading
for real-time deliverables
loading colour grading parameters
saving and loading for Degrain
saving and loading for grading
saving and loading for keys
saving colour grading parameters
primary colour grading
applying secondaries to
in Linear mode with the Autodesk control surface
in Linear mode with the Tangent CP100
in Logarithmic mode with the Autodesk control surface
in Logarithmic mode with the Tangent CP100
overview [1], [2]
view mode
Print LUTs, applying preset gamma correction
print, view mode
printer lights
accessing the calculator from
adjusting brightness
adjusting for secondaries
using in Log mode
processing, image pipeline order
projects
creating and loading
creating the directory structure [1], [2]
setting colour space architecture
setting parameters
setting the resolution
setting up for soft-imported clips
proxies
displaying
generating
viewing
pulldown
removing for capture
Q
Quick folder
defining
QuickTime
supported codecs on import
R
racking, to reframe footage
raster
selecting for stereoscopy
rdesktop, monitoring results
real-time deliverables
copying changes to or from the grade file
creating presets
overview
playing out
resizing
real-time playback
using GPU preview processing
with frame caching
recording
Assemble mode
Insert mode
Record mode
redoing
actions
in animation
with the Autodesk control surface
with the Tangent CP100
reference images
assigning to playheads
toggling playheads with the Autodesk control surface
viewing
viewing results of logarithmic to linear conversion
reference, setting the view mode
reframing
aspect ratio output frame
disabling settings
flipping and flopping shots
racking the image
using reposition controls
refreshing thumbnails
regions, rendering selected
removing, dust and other artefacts
render files, removing
rendering
BackBurner Manager, starting
burning in timecode
colour space, setting
dust removal data [1], [2]
file destination, specifying
flagging shots automatically
flagging single shots manually
head and tail frames
in a stereoscopic project
in the background
locally with Burn for Lustre
monitoring with Backburner Monitor
output format, specifying
output LUTs, creating
output LUTs, selecting
overview
presets for colour mapping, saving and loading
region, specifying
remotely with Burn for Lustre
resolution, setting
selected region
setting quality for repositioned shots
shots
Timeline
with Burn for Lustre
with the Command Line Renderer
with viewing LUTs
repair type, selecting for artefact removal
replacing, shots in the Storyboard
repositioning
after adjusting the project aspect ratio
cropped frames
interlaced footage using Sparks
setting rendering quality after
shots with the Autodesk control surface
shots with the Tangent CP100
using animation controls
with the tracker
resetting
parameters
secondaries
with the Autodesk control surface
with the Tangent CP100
resizing, real-time deliverables
resolution
display
project
rendering
retiming,playback speed for shots
reverting to previous
grades with the Autodesk control surface
grades with the Tangent CP100
reverting to previous, calibration settings
RGB channels, adjusting individually with curves
rotating, geometries
S
sampling, pixels for autograding
saturation
adjusting with curves
modifying in Linear mode
modifying in Logarithmic mode
saving
grades
scaling
geometries
letterbox format
scaling geometries
Scene menu, selecting a scene
scenes
detecting
selecting
schematic view, toggling to
SDI monitor,viewing multiple shots
secondary colour grading
accessing grading menus
adjusting printer lights
applying Sparks
applying to the entire image
changing layer order
creating geometries
creating geometries with the Autodesk control surface
creating geometries with the Tangent CP100
creating keys with HLS Keyer
creating keys with the Autodesk control surface, Diamond Keyer
creating keys with the Tangent CP100
excluding keys
extracting keys with Diamond Keyer
extracting keys with the Autodesk control surface, HLS Keyer
grading outside the secondary
keying ranges of colours
loading garbage mask setups
loading tracker and stabilizer data
overview [1], [2]
performing colour grading
removing grain
resetting
shifting hue
showing and hiding geometries
view mode
viewing key results [1], [2]
with the Tangent CP100
secondary layers [1], [2]
hotkeys [1], [2]
selecting and activating
selecting
keyframes
raster for stereoscopy
selecting elements
selective colour grading. See secondary colour grading
Selector
CDL parameter
copying parameters
Degrain parameters
shape tracker
animating geometries with
point cloud
region of interest
tracking through translation, rotation, scaling, partial occlusions
sharing, changes between grades and real-time deliverables
shot priority. See Multi-Layer Timeline
shots
adding dissolves
adding in Timeline
adding to the Storyboard
applying changes to a group
applying grades
assigning notes
comparing multiple in the Player
comparing using a reference
deleting
deleting from Library
dividing into scenes
duplicating in the Storyboard
flagging
grouping
identifying selection colours on the Storyboard
joining back together
moving to the storyboard
playing in the Player
rendering
reordering in the Storyboard
replacing in the Storyboard
repositioning with the Autodesk control surface
repositioning with the Tangent CP100
selecting in the Storyboard
setting to half resolution
slipping in the timeline
soloing [1], [2]
trimming head or tail frames
viewing information
shrinking
edges of keys
Single view, enabling
size, setting the Storyboard view
skewing geometries
Slave Rendering
caching degrained frames
playing shots rendered with
sliders, modifying with the calculator
sliding, cut point in a shot
slipping, shots in the timeline
snapping elements
softclip values, modifying for input LUTs
softness
applying to geometries
setting range for keys, Diamond Keyer
setting range for keys, HLS Keyer
Solo mode. See Multi-Layer Timeline
Sparks
applying to secondaries
creating effects with
descriptions
developing
disabling and re-enabling
installing
overview
using to add noise
using to blur images
using to reposition interlaced footage
spatial Degrain settings
speed
dissolves
playback
splicing
by adding a shot to the Timeline
shots
split screens, drawing
stereoscopy
accessing features with Autodesk control surface
assembling an EDL
bypassing menu parameters
creating a project
editing
grade files
grading
loading footage into timeline
rendering
repositioning shots
viewing an eye
Stone filesystem
playing clips located on
storyboard
updating thumbnails
Storyboard
adding a virtual clip
adding shots
collapsing
deleting shots from
duplicating shots in
editing shots
hot keys
inserting cuts between scenes
joining shots together
navigating [1], [2]
navigating using Timebar and Storyboard
navigating with the Autodesk control surface
navigating with the Tangent CP100
refreshing thumbnails
reordering shots
replacing shots
selecting shots
selection colours
setting view size
showing and hiding
sliding the cut point between shots
trimming frames interactively
viewing shot information
supported file formats, in Lustre
supported formats
MXF import codecs
QuickTime import codecs
swapping elements
sync options
synchronizing eyes in a stereoscopic project
syntax
example
for the Command Line Renderer
T
tail frames, rendering
Tangent CP100
overview
tangents
adjusting to reshape geometries
breaking for animations
hiding handles
resetting broken handles
telecine tape
emulating grading with
temporal Degrain settings
thumbnails
refreshing in the Storyboard
updating in Storyboard
timecode
burning into render files
calculating
modifying the start value
viewing information
Timeline
accessing the Timeline menu
adding a dissolve in
adding black media to
adding shots
adding shots to
changing orientation of a dissolve in
checking against an offline cut
colourist
copying elements in
creating
deleting elements in
deleting shots from
displaying Multi-Layer Timeline
dissolves
editing
editing a dissolve in
gaps, overview
modifying the starting timecode
moving elements in
navigation controls
removing a dissolve in
rendering
selecting elements in
sliding an element
slip-and-slide Ripple Mode
slipping an element
slipping-and-sliding an element
snapping elements in
sort mode
splices
swapping elements in
transitions
trimming cursors
trimming with Ripple Mode
view in Lustre
viewing element information
Timeline menu, accessing
Timeline sort mode
A-mode
accessing Timeline sort mode
C-mode
hot keys [1], [2]
timing, adjusting for animations
tolerance
setting for keys, Diamond Keyer
setting range for keys, HLS Keyer
Top Vertical Priority. See Multi-Layer Timeline
tracking
geometries
repositioned shots
transcode
colour settings
format settings
options
output settings
template
workflow
trimming
cursors in the Timeline
elements
frames in the timeline
head or tail frames
in and out points
interactively
shots for dissolves
with Ripple Mode in the Timeline
troubleshooting, problem dust artefacts
U
undoing
actions
in animation
with the Autodesk control surface
with the Tangent CP100
updating Storyboard thumbnails
user interface
differences in Logarithmic and Linear mode
setting appearance of
users, creating
V
versioning, for film and video
video
capture and playout, overview
capturing from timecode
capturing with timecode breaks
formats, supported
outputting multiple versions
view modes
hot keys
setting [1], [2]
view options
accessing with the Autodesk control surface
accessing with the Tangent CP100
viewing
animated curves
channel ranges between keyframes
multiple shots in the player
multiple shots on the SDI monitor
selected animated channels
selected keyframes
stereoscopic footage
viewing LUTs
rendering with
selecting
VTR
capturing from
controlling for video I/O
emulation
playing out to
W
white level, modifying for input LUTs
Wiretap
caching degrained frames
importing audio
playing clips located on Stone FS
rendering
rendering options
setting up projects for soft-imported clips
workflows
audio
creating animations
Degrain
EDL and keycode assembly
integrating Lustre into post-production
Lustre general
monitor calibration
playout
processing pipeline
X
XDCAM MXF
See MXF
XML
CUT file data types
CUT file example
limitations
modifying CUT files
viewing and editing files
Z
zooming
animation curves
in Player and full-screen Player
with the Autodesk control surface
with the calculator