Autodesk® Maya® 2014 をダウンロードしていただき、ありがとうございます。
このドキュメントでは、Autodesk Maya 2014 の既知の制限事項、問題、修正内容について説明します。本リリースをインストールする前に、このドキュメントを必ずお読みください。参照用にこの Readme をハード ディスクに保存するか印刷してください。
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次の表は、今回のリリースで修正された問題に関する不具合番号とその説明です。
不具合番号 | 説明 |
アニメーション | |
MAYA-167 | Character sets make setting keys unusably slow. |
MAYA-2019 | MAnimCurveChange doesn't scale well. |
MAYA-3154 | Autokey ON: Requires undo twice to undo actual operation. |
MAYA-6415 | Constraint : Point on poly constraint option box doesn't include maintain offset option. |
MAYA-8427 | Skinning : "Go to Bind pose" causes error when multiple skeletons are parented to the same group. |
MAYA-9872 | Animation is not transferring to the base animation layer on a reference(d) scene. |
MAYA-10276 | Animation Layers are not properly transferring and solving complex non-linear layering between reference scene and parent scene. |
MAYA-10546 | If joint is duplicated, then parented, then "inverseScale" connection is not made. |
MAYA-10906 | bakePartialHistory : Command fails when the scene does not contain geometry shapes. |
MAYA-12752 | playblast -options command opens a different (limited) options window. |
MAYA-13327 | AutoKeyframe conflicts with Rotate Order connections. |
MAYA-13467 | maya.cmds.deformer('skinCluster1', q=True, deformerTools=True) does not return full name of objects. |
MAYA-13743 | HIK : Auxiliary effector not affecting the rig during manipulation. |
MAYA-13850 | Playblast in Quicktime doesn't open in viewer if name contains a .(dot). |
MAYA-14040 | HIK : Rig is not in sync when baking to control rig (self-bake). |
MAYA-14394 | Software freeze caused by specific IK workflow. |
MAYA-14457 | Animation Layers : Animation Layer not returning correct animCurves for camera |
MAYA-14511 | Paint Skin Weights : Hammer weights cause Maya to crash when a large number of vertices is selected. |
MAYA-14654 | Motion Trails : Don't allow motion trails to be created on objects without keys. |
MAYA-14761 | Graph Editor : Crash deleting keys with Pre-Select Highlight on if a highlight exists on key frames or tangents. |
MAYA-15101 | Animation
Layers : Merge Animation Layers fails to copy some attributes. |
MAYA-15105 | Animation
Layers : Animation Layer add selected on reference not working. |
MAYA-15210 | HIK : With Autokey enabled, 2 undos are required to actually undo the move operation on HIK effectors. |
MAYA-15260 | Typo in performMirrorDeformerWeights.mel. |
MAYA-15314 | cMuscleSaveWeights mel error when switching the "load by" options in line 658, 663. |
MAYA-15670 | Maya 2013 skinCluster influences are shown in a different order than in Maya 2012. |
MAYA-15974 | Animation Layers : Attributes not keyed with the right value after middle mouse button drag on Time Slider. |
MAYA-16179 | Animation
Layers : Rotate order set to incorrect value when added to Animation
Layer. |
MAYA-16286 | Animation Layers : Performance issue when merging Animation Layers. |
MAYA-16449 | Querying lattice points; Maya returns points that don't exist. |
MAYA-16559 | aimConstraint doesn't work properly when parent is scaled. |
MAYA-16585 | Retime Tool : Undoing retime of animation keys doesn't work (related to selection). |
MAYA-16724 | Playback is not as fast as expected when all rigs are hidden. |
MAYA-16742 | Skinning : Deleting a referenced joint removes it as an influence on the skinCluster. |
MAYA-17210 | Skinning : Skin cluster max influences breaks tools (weight hammer) |
MAYA-17377 | Painting weights on a non-linear deformer doesn't work if all points in the shape are not included in the set. |
MAYA-17970 | The “setKeyframe” command will not allow you to set the “value” when trying to set the keyframe on an Animation Layer. |
MAYA-17971 | Animation Layers : Merging layers is failing silently when there is a constraint. |
MAYA-18066 | Playblast : Movie player is not launched automatically on Linux. |
MAYA-18178 | Make HIK scripts not assume joints. |
MAYA-18418 | Playblast : Movie player cannot open file because the filename is missing an extension. |
MAYA-18687 | Problem with per-component influence skinning. |
MAYA-19570 | eulerToQuat and quatToEuler nodes on Attribute Editor are not updated by node connection and setAttr. |
MAYA-20001 | Skinning : Influence precision is bad when Use Components is turned on in the skinCluster attributes and model is at a small scale. |
MAYA-20180 | Unlocked influences have distracting icon in Paint Skin Weights tool. |
MAYA-20189 | Corrupt rig & skin weights can cause a crash when skin weights are updated. |
MAYA-20600 | Keying a pose with animation layers using middle mouse drag on the timeline not working as expected. |
MAYA-22802 | Animation Layers : Transform added every time a keyframe is set. |
ノンリニア アニメーション | |
MAYA-9783 | sequencerCreateShot assumes a modelPanel. |
MAYA-13993 | Trax : Clip rotate axis is not respected. |
MAYA-14333 | Sequencer : Can't split shotEnd clip (even though it's selected) after splitting a clip once. |
MAYA-16232 | Sequencer: Camera sequencer deletes shot node image plane on save when camera is referenced. |
MAYA-17020 | Sequencer : Image plane playback performance is slow on Linux. |
MAYA-18657 | Sequencer : Shot node gets into odd state. |
API | |
MAYA-14751 | Maya API: MHwrCallback.h has unsatisfied dependencies. |
MAYA-15057 | The getApplicationVersionAsFloat() mel function parses `about -v` instead of using `about -apiVersion`. |
MAYA-15204 | Add _L10N('kKey', 'value') format for Python localization to allow running Python source directly. |
MAYA-16524 | Loading .ma scene file with array attribute is slow. |
MAYA-16744 | MPxSurfaceShapeUI::select() gets called when other mesh's components are selected. |
MAYA-17160 | Custom Transform node not updating matrices for children. |
MAYA-19305 | loadPlugin fails to find/load plug-in specifically if basename suffix is the same as platform extension. |
MAYA-20996 | MMutexLock memory leak. |
アーティザン | |
MAYA-15219 | Object 'exportMapValueMenu' not found. Artisan tools become corrupt. |
アセット | |
MAYA-17133 | Locked DAG container allows parenting. |
Bullet Physics | |
MAYA-9865 | Ragdolls created using Bullet shelf/menu do not work as expected. |
キャッシュ リプレゼンテーション - ベイクされたジオメトリ | |
MAYA-15284 | GPU
Cache Alembic files not supporting ambient occlusion in Viewport 2.0. |
Composite | |
MAYA-9555 | Python documentation is missing from installed Composite. |
ダイナミクス | |
MAYA-10690 | Crashes while caching ncloth objects on Linux. |
MAYA-12321 | Fluid caches have a 2GB limit. |
MAYA-15397 | Can't create correct nCloth cache if input mesh has upstream geometry cache. |
MAYA-16798 | nHair Solver doesn't evaluate a live rest curve in Rest Pose in From Curve mode. |
MAYA-21612 | nParticle with nCache batch renders particles black. |
外部プラグ イン | |
MAYA-17370 | Export .obj over network is slow on Windows. |
MAYA-21408 | Crash with (libextensionlayer_dylib - TidleAction - preDoIdleAction). |
ファイル リファレンス - 編集ファイル (リファレンス) | |
MAYA-3089 | exportEdits doesn't work when there is an intermediate unitConversion node. |
MAYA-3287 | Default setting for Load Settings of references should be "Load saved reference load state", and not "Load all references". |
MAYA-7281 | Memory usage increases when loading and unloading references. |
MAYA-8898 | Referencing
a file that contains nested referenced files and a global render layer
crashes Maya. |
MAYA-10182 | Importing a reference can crash Maya. |
MAYA-12163 | File is still dirty after it has been saved (possibly due to temporary reference namespace). |
MAYA-15297 | Crash when performing a Remove Reference. |
MAYA-16547 | Loading reference crashes Maya - NULL reference passed into TrefConnectAttrEdit::initialize() crashing Maya. |
MAYA-18148 | File > Open: reference fails with 'unknown file type' if plug-in describing file type is not loaded. |
MAYA-21410 | kAfterLoadReferenceAndRecordEdits callback performance issue. |
FileIO Maya | |
MAYA-3088 | Remove mayaBinary file size limitation (2 GBytes), support larger file size. |
MAYA-9540 | addAttr category not saved on file save. |
MAYA-10314 | "Object 'EEexprNameT' not found" error returned when opening a scene containing an expression with the Expression Editor closed. |
MAYA-13547 | Fixed crash occurring from opening a Maya file that was created from an exported (binary) file. |
MAYA-15099 | Crash with export selection. |
MAYA-15754 | Fixed crash that occurred after exporting a scene containing a motion path and then invoking File > New. |
MAYA-16331 | Backslashes are duplicated upon each save/load on Maya Binary files. |
MAYA-16680 | Prompt for 'Save' upon Maya exit, even if file is already saved. |
MAYA-17044 | Manipulator caused "save on exit". |
MAYA-19363 | Unloading reference node may cause Maya crash. |
MAYA-19566 | File I/O: exportAsReference omits 'requires' lines from file. |
MAYA-19803 | Crashes during batch save. |
MAYA-20393 | Extrude manipulator causes "save on exit". |
MAYA-20810 | Maya crashes on scene file load with MAYA_ASCII_ENABLE_BULK_PARSING=1. |
流体 | |
MAYA-3037 | "Grid" coordinate method for Fluid with "Auto Resize" enabled loses texture detail. |
MAYA-13430 | Maya crashes when opening the Hypershade (fluidsVelocityShape). |
MAYA-14319 | Fluids with color grid get black emission from colliding objects. |
MAYA-14866 | When creating nodes of type MPxFluidEmitter using setInternalValueInContext, nothing is triggered when internal attribute is set. |
MAYA-15301 | Filling a volume with fluid when emitting from a surface. |
一般 | |
MAYA-10156 | jumpToElement slow. |
MAYA-10255 | dgdirty crash. |
MAYA-15142 | ChannelBox "Duplicate Values" limited to work with only 1 object. |
MAYA-15271 | dgInfo does not provide enough information about connections. |
MAYA-16737 | Crash with (libextensionlayer_dylib - TeventHandler - doIdles). |
MAYA-17615 | getAttr
-t returns wrong value. |
HIK | |
MAYA-11428 | HIK : Offset on Hips effector will offset other body parts on manipulator. |
MAYA-11775 | HIK : Missing Hand and Foot keying groups in Maya. |
MAYA-14031 | HIK : Multiple cycle warnings appear when merging animation layers. |
MAYA-15951 | HIK : RMB crash in Characterization Tool/Name Match widget on Win64. |
MAYA-16865 | HIK : Merging animation layers change the animation curves to linear interpolation. |
MAYA-16942 | HIK : Aux/Pivot effectors are not added to animation layer properly. |
MAYA-17369 | HIK : Issue when adding a single HIK effector on a new animation layer. |
MAYA-18839 | HIK : Can't get back to original pose after moving Hips effector. |
MAYA-18902 | HIK : Character seems to break when unlocking the character and relocking. |
MAYA-21434 | HIK: Custom rig retargeting producing errors constantly on retarget. |
mental ray | |
MAYA-736 | Error: No object matches name: mentalrayGlobals.imageCompression |
MAYA-3069 | Render
freezes and does not complete when rendering IncidenceLN pass with
mia_material_x_passes assigned and using Cutout Opacity
attribute. |
MAYA-3160 | mia_material_x drop their connections made to the result attribute when opened from previous versions. |
MAYA-6026 | Maya fails to render when using projection along with mental ray sun and sky system. |
MAYA-7529 | mental ray rendering changing topology Alembic cache data with motion blur causes crash. |
MAYA-10582 | Importons checkbox cannot be re-enabled (Render Settings UI). |
MAYA-12239 | MAYA_EXR_LONGNAME doesn't work in Maya.env and does not respect 0 as a value. |
MAYA-12578 | Disabling "Filtering" in Camera Depth render pass causes Maya to crash. |
MAYA-13113 | mental ray needs to support normal mapping and displacement with floating point ptex maps. |
MAYA-15585 | mental ray batch render crashes while processing (Motion blur crash - Maya exited with status -1073741819 ). |
MAYA-16275 | Maya
file with a particular line crashes when user locks a render layer node. |
MAYA-16551 | adskFrameBufferState doesn't correctly export data "cameraShape:fbdata". |
MAYA-16881 | mip motionblur crashes Maya. |
MAYA-18496 | mental ray crashes if TIFF files have multiple alpha channels. |
MAYA-19739 | Maya crashes on Linux during mental ray final gather on computers with more than 256GB RAM. |
MAYA-20537 | Changing quality preset for mental ray crashes application. |
メタデータ | |
MAYA-19376 | hasMetadata doesn't work when using the -scene flag. |
モデリング | |
MAYA-1515 | Undoing "Insert edge loop" causes edges to be left selected even in object mode. |
MAYA-9625 | polyCollapseEdge can corrupt a mesh and lead to a crash in non-manifold meshes. |
MAYA-11138 | Crash when faces are selected and changing from 1 workspace mode to 4 workspace mode using space bar. |
MAYA-11421 | Undo/redo of some polygon operations (polySmooth, polySplitRing, polyExtrudeFacet, duplicate) with no intermediate eval commands results in different objectSet membership. |
MAYA-12603 | polyMirrorFace and polyChipOff actions do not propagate objectSet membership for edges and vertices as expected. |
MAYA-13962 | Review non-native CreaseSet backend emulation in the creaseSetEditor.py to make more robust or remove. |
MAYA-14690 | Poly reduce: Crash when setting Mesh borders to 1 on objects with holes. |
MAYA-14763 | polyChipOff and keepFacesTogether set to False leads to crash. |
MAYA-14958 | MFnMesh.generateSmoothMesh() produces NANs, request to have warning produced. |
MAYA-15561 | Vertex Color display automatically turned on even when "Convert Display" setting is off. |
MAYA-15594 | Crash when moving UV shells. |
MAYA-15956, MAYA-16267 | UV Set Editor not displaying all UV sets in certain situations when there are intermediate mesh objects. |
MAYA-16736 | Crash with UV editing (libpolyuislice_dylib - TtexMoveContext - doDrag). |
MAYA-16833 | All polygon faces are selected by undo inserting edge loop on smoothed mesh. |
MAYA-17156 | Opening and closing UV Editor causes crash. |
MAYA-17311 | Mesh data passed through connection causes issue on first vertex edit. |
MAYA-17794 | Missing manipulator options for the extrude tool. |
MAYA-18018 | Display
of high surface precision NURBS geometry is incorrect in default
viewport. |
MAYA-19652 | Crease Set Editor "Add" action drops all crease membership if item already in target creaseSet. |
MAYA-19713 | art3dPaintCtx changes texture file name whenever switching to the context. |
MAYA-19858 | Crease Set Editor spitting out non-fatal warning/error messages to stdout when running creaseSetEditorTest. |
MAYA-19920 | Extending art3dPaint to allow for painting on custom attributes and preserving destination texture paths. |
MAYA-20457 | Crease edge display does not respect "Isolate Select". |
MAYA-20698 | 'Deselect" from context sensitive marking menu doesn't work. |
MAYA-21356 | HUD: Poly Count - crash when deleting history on mesh in smooth mesh preview mode. |
MAYA-21816 | Adjusting edges causes tweaked normals. |
MAYA-22199 | creaseSetEditor's MayaUndoChunk class example is broken. |
mental ray スタンドアロン | |
MAYA-1645 | mental
ray standalone "ray" hangs and does not abort when it can't get a
license on Linux and Mac OS X. |
マルチ レプリゼンテーション | |
MAYA-16243 | Scene Assembly nodes lose the asset icon when duplicated. |
MAYA-19123 | Geometry to Bounding Box creates an oversized bounding box when the object is rotated. |
nCloth | |
MAYA-9040 | nCloth Weld Adjacent Border tearing due to collision. |
MAYA-13120 | Crash while caching with ncloth. |
MAYA-15437 | nCloth out-of-range bend angle dropoff crash. |
MAYA-19246 | nCloth input attract locking does not work properly with damping. |
nHair | |
MAYA-10684 | Point to surface constraint is not stable for hair on cloth. |
MAYA-11547 | Nucleus transform causes problem for bend on some hairs. |
MAYA-14203 | Playback and creation performance for nHair with output curves has deteriorated. |
MAYA-15103 | Convert Selection > To Start Curve End CV's menu item not working. |
Nucleus | |
MAYA-6484 | Maya on Linux crashes at the end of a simulation. |
MAYA-13119 | Random simulation crashes - Moving the mouse cursor out then back causes a crash. |
MAYA-13909 | nCloth - input attract not respecting collisions. |
MAYA-15881 | nCloth input attract gives unexpected results running at speed with weights less than 1. |
MAYA-19124 | Mixed up public/private access specifiers in MnObject. |
プラットフォーム | |
MAYA-11273 | Color
Chooser eyedropper is not functioning with external pointing device on
Mac OS X. |
MAYA-17962 | Mac OS X: Selecting Cancel in save prompt dialog window for closing Maya closes Maya anyway. |
MAYA-20694 | Create Text with default Courier font fails. Missing Courier font on Linux. |
レンダリング | |
MAYA-1367 | Setting camera visibility when looking through it causes other image planes to disappear. |
MAYA-1859 | mental ray for Maya now renders your material assignments correctly when all of the faces of a surface have had a material override. |
MAYA-6070 | Image planes: setting the Film roll on the camera breaks alpha gain on connected image plane. |
MAYA-9490 | Maya fails to provide up-to-date geometry to custom renderer. |
MAYA-10482 | Convert to File Texture: color is incorrect on Linux. |
MAYA-10644 | Objects
appear black when scaled with a negative value with "use default
material" option in Viewport 2.0. |
MAYA-11646 | Copying an HLSL shader using duplicate appends _1 to the attribute names of the shader. |
MAYA-12174 | Opening a tif file that has multiple alpha channels crashes Maya (when it tries to create a thumbnail). |
MAYA-13177 | MGeometryExtractor didn't get implemented completely to support second UV sets. |
MAYA-13203 | Adding render pass when Hypershade or Node Editor is open causes crash. |
MAYA-13331 | Plug-in will lose set parameter values when recovering from a lost device / shader reload. |
MAYA-13789 | Painting on textured object leads to crash ((JasperSlice.dll) in maya.exe: 0xC0000094: Integer division by zero). |
MAYA-14135 | Make the wireframe visible during interactive object creation, like it is in a regular viewport. |
MAYA-14364 | Image plane isn't updated properly in Viewport 2.0 if camera parameters are changed. |
MAYA-14414 | Substance Attribute Editor in Maya 2013 is broken when loading scene from Maya 2012. |
MAYA-14636 | hw2 (Viewport 2.0) renderer can't be specified with Maya.app/Contents/MacOS/Render. |
MAYA-16725 | xray mode now works with Use default material. |
MAYA-17037 | Skinning : Crash re-opening scene file after binding skin. |
MAYA-17081 | Wireframe object is always drawn at the back of image plane. |
MAYA-17161 | Memory leak in sample plug-in "viewRenderOverride". |
MAYA-17275 | Error in Python command "hyperShade" examples. |
MAYA-17877 | Escalation: Crash with 2k stereo panel offscreen playblast. |
MAYA-17888 | GPU Texture Ram Exceeded - memory leak. |
MAYA-17976 | Light linking behavior with mental ray IBL light changed in Extension for Maya 2013. |
MAYA-18483 | HLSL / DX11 shader paths are always baked to absolute paths, even when originally relative. |
MAYA-18671 | Setting camera image plane changes visibility of camera hierarchy. |
MAYA-18706 | Error when renaming image planes or disconnecting image planes. |
MAYA-18838 | dx11Shader plug-in : "COLOR0" Semantics initial value. |
MAYA-18933 | Maya: Send to Mudbox and back - Textures don't display in Viewport 2.0. |
MAYA-18977 | Mia_MatX Roughness breaking render pass and contribution maps. |
MAYA-19218 | Material information lost after Hypershade Delete Unused Nodes. |
MAYA-19544 | File with referenced scene that contains CGFX shaders crashes. |
MAYA-19578 | EXR textures used in the DX11 shader are being corrupted. |
MAYA-20236 | headsUpMessage disappears based on camera near clip-plane. |
MAYA-20408 | Mac
OS X only: error on load of EXR files with File Texture node, does not
display in swatch or Viewport 2.0. |
MAYA-20529 | Viewport 2.0 active poly object turns green when extracting faces. |
MAYA-20663 | Batch render crashes on attempt to autoload Turtle plug-in. |
MAYA-20882 | Wrong setting in project file of cgfx shader under devkit plug-ins directory. |
MAYA-21282 | Maya crashes in wireframe mode in high quality viewport or Viewport 2.0 with empty or zero-area Nurbs Planer nodes displayed. |
MAYA-21360 | Crash with rendering (libdependengine_dylib - TattributeFloat - copyValue). |
MAYA-21814 | hlslShader attribute shader parameter name issues. |
MAYA-21956 | Loading unregistered fragment through fragment manager crashes. |
MAYA-22288 | Turtle saves corrupt TGA file when baking. |
Python でのスクリプト作成 | |
MAYA-15718 | PyQt can cause Maya to crash. |
MAYA-16254 | MEL memory command returns inconsistent results. |
MAYA-16822 | Maya crashes when combination of code is executed by executeDeferred. |
MAYA-18903 | If _N0L10N( 'myval' ) starts a new line (and it has spaces between the parenthesis), the pythonProcess.py will unexpectedly retain the spaces and thus cause indentation issues, causing code compilation failure. |
MAYA-19119 | Crash on file command querying a blank location. |
MAYA-20484 | Mac OS X - Maya crashes with python Lib - deeXVrayFast. |
MAYA-21364 | A problem occurs in shelfEditorWindow.py. |
Turtle | |
MAYA-22242 | TURTLE render crashes on Mac OS X only (texture baking + global illumination). |
UI 構造 | |
MAYA-1204 | Rotate, Move and Scale tool actions with middle mouse button are interrupted when holding and releasing hotkeys. |
MAYA-14864 | Querying the objectTypeUI 'listAll' argument is broken. |
MAYA-19371 | Maya
CER now does not disclose the scene path/file name by default. Set environment variable MAYA_CER_INCLUDE_SCENE_NAME as follows to specify the behavior you prefer: 0 (default) - scene name is listed as undisclosed 1 - include only the file name 2 - include the full path/file name |
MAYA-21409 | Crash when exiting Maya on idle with modal CIP dialog still open. |
UI アトリビュート エディタ | |
MAYA-1232 | Hidden dynamic controls in the Attribute Editor take up unnecessary space. |
MAYA-15181 | Children of compound attributes are sometimes named incorrectly. |
UI 全般 | |
MAYA-124 | Display layer with the same name as a shelf will destroy that shelf. |
MAYA-11089 | Ctrl + Spacebar (to hide UI elements) not behaving correctly after Maya is restarted. |
MAYA-13227 | Framing zoom levels not consistent when changing units. |
MAYA-13415 | "Performance Settings" window doesn't remember position after closing it with the "Close" button. |
MAYA-14455 | SetFocusToNumericInputLine hotkey setting doesn't work at all. |
MAYA-14637 | When
in a model panel, if you go to View>Camera Attribute Editor, the
camera attributes are shown in the Attribute Editor and your selection
is preserved. Previously, when you press the "Camera Attributes" button in the panel toolbar, the current camera is selected instead while it is displayed in the Attribute Editor and your initial selection is lost. This has now been fixed |
MAYA-14923 | menuItem annotation is not supported in optionMenuGrp/optionMenu. |
MAYA-16484 | QTableView clicked() causes Maya to crash. |
MAYA-20292 | Need
option to prevent hotkeys from giving focus to panels under the current
window in focus Set MAYA_FORCE_PANEL_FOCUS to 0 so that when you have a Maya or Qt window over another window with a model panel (or a window such as the Outliner, Graph Editor, or any panel under Panels > Panel), hitting the Shift key does not cause the model panel's window to steal focus. The default value of this variable is 1. When this environment variable is set to 0, clicking a hotkey only affects the workspace that has focus. If you want to use the hotkey with a different workspace, you may need to click on the workspace to bring focus to that area before your hotkey takes effect. |
MAYA-21240 | ToolClip offset distance is too small. |
MAYA-1096 | Undo in the Script Editor no longer works with the Clear History function. |
MAYA-8418 | modelEditor stateString query returns unsupported flag. |
MAYA-16156 | snapping/framing in UV editor is incorrect if Use Image Ratio is on. |
MAYA-18342 | Hypergraph: In Hierarchy mode, reorder by Ctrl+MMB fails. |
UI ノード エディタ | |
MAYA-472 | Node Editor: Node names should be fully legible at reasonable zoom levels. |
MAYA-491 | Node Editor: inMesh attribute not displayed in mesh node's input superport menu. |
MAYA-11416 | Nodes in Node Editor are over-scaled when duplicated. |
MAYA-13413 | Node Editor: Tweak node doesn't work properly in full mode (shows primary attributes). |
MAYA-14708 | Node Editor: Merged connections don't display properly when the multi-attribute is partially expanded. |
MAYA-15463 | Node Editor: Fix layout inconsistencies when regraphing the same objects. |
MAYA-19232 | Node Editor filter field issue with attribute names. |
MAYA-21159 | In
Maya 2013, the Node Editor always output statistics to the Node Editor
window. In Maya 2014, the statistics are not displayed by default and
you can view them by setting the environment variable
MAYA_ENABLE_NG_CONSOLE_STATS =1. |
不具合番号 | 説明 |
アニメーション | |
MAYA-21556 | Grease Pencil : Does not work when camera
is parented to an animated object. 回避策: ペアレント コンストレイントを使用してカメラをアニメートされたオブジェクトにコンストレイントします。 |
MAYA-21948 | Grease Pencil : Scaling frames on the
time slider does not respect "snapping" time slider preferences. |
MAYA-22330 | Live
Connection sometimes fail between Maya and Motion Builder. 回避策: MotionBuilder が起動して「Maya に接続されました(Connected to Maya)」と表示されると、「Maya に接続されました(Connected to Maya)」ステータスの隣に小さな[更新](Update)ボタンが現れます。[更新](Update)をクリックし、Maya から[ライブ接続](Live Connection)を再試行してください。 |
MAYA-22784 | Mirror Skin Weights on selected components produces incorrect results. |
API | |
MAYA-11720 | Update Maya Library to run as a process Previously, in FaceRobot, each library referring to files (Stage 1 (Assemble): Heads, Parts, Actor, Custom and Type; Stage 5 (Act): Motion and Pose) only supported one path at a time. This has been modified to support many paths by storing the previous paths in a drop down menu. Selecting a new library path now stores it in the drop down menu for easy access later on when jumping from one library path to another. |
MAYA-18039 | MUiMessage::MStringFunction has been removed as it was a duplicate of MMessage::MStringFunction. Any plug-ins using the former must be changed to use the latter instead. |
API .Net | |
MAYA-16207 | Currently, type casting is only supported for MPx based classes; it is not supported for user-derived non-MPx classes. Therefore, if you perform type casting on non-MPx classes, data added to the derived classes will be ignored and truncated when passed to the Maya API. |
アセット | |
MAYA-17133 | Locked DAG container allows parenting Old behavior: If a dagContainer (itself) is locked, the user can still parent another unlocked dag node under this dagContainer. New behavior: If a dagContainer (itself) is locked, the user CANNOT parent another unlocked dag node under this dagContainer. For any other dag node that is not a dagContainer, parenting any other unlocked dag node under it is still permitted. |
MAYA-22303 | When parenting an object into a Scene Assembly containing an asset, the object is parented, but disappears in the (Outliner) hierarchy. |
Bullet Physics | |
MAYA-6185 | Bullet acceleration has no effect on Rigid Bodies. |
キャッシュ リプレゼンテーション - ベイクされたジオメトリ | |
MAYA-22558 | The gpuCache plug-in in the devkit does
not compile. 回避策: Visual Studio のプロジェクト設定で WIN32_LEAN_AND_MEAN マクロを定義します。 |
MAYA-22579 | GPU memory of Quadro 4000 on Mac is
detected as -2048 by gpuCache, and then the Maximum VRAM for gpuCache
is set as 0 by default. You must manually set the "Maximum VRAM for All Cache Buffers". Do not use the default setting; otherwise the playback performance of the gpuCache will not be optimal because it doesn't use GPU memory at all. |
DirectConnect | |
MAYA-22607 | DirectConnect not supported on Mac OS X
10.6.8 回避策: Mac OS X Mountain Lion (10.7)以降にアップグレードします。 |
ドキュメント | |
MatchMover documentation
not updated 回避策: MatchMover の更新ドキュメントをオンライン(www.autodesk.com/matchmover-help)で参照してください。 |
|
Composite documentation
not updated 回避策: オンラインで Composite の更新ドキュメントをオンライン(www.autodesk.com/composite-help)で参照してください。 |
|
ファイル I/O | |
MAYA-3088 | The mayaBinary file size limitation (2
GBytes) has been removed to support a larger file size. Maya now writes Maya binary files with a new IFF format. The chunk size is 64-bit. The new format is not compatible with the old IFF format where the chunk size is 32-bit. Older releases of Maya cannot open these new binary files. |
MAYA-18148 | File > Open: reference fails with
an 'unknown file type' error if the plug-in describing the file type is
not loaded. 回避策: ユーザが pluginPrefs.mel ファイルを修正することによってプラグインに強制的に自動ロードを実行させます。 |
インストール |
|
MAYA-20596 |
When
using the Autodesk uninstall tool with the Maya package, if you choose
to uninstall a program other than Maya, a warning appears and you are
unable to uninstall. The same occurs for Composite and MatchMover. 回避策: 代わりに[プログラムの追加と削除](Add/Remove programs)を使用します。 |
相互運用性 |
|
MAYA-22904 |
Plug-in
assembly load error occurs when using the 'send to' options from the
Ultimate Suite The 'send to' options from the Ultimate Suite 4.0.0.54 throws an error on Windows 8 when using Maya to Max/Mudbox to Max 回避策: 1. [3ds Max に送信](Send to 3ds Max)を選択する前に、まず Max を起動します。 または、 2. Maya の起動中は Windows 関数 SetDllDirectory() を呼び出さないようにします。 環境変数 MAYA_PRIVATE_DLL_PATH を非常に長い値、すなわち Windows の MAXPATH (512 文字)を超える値に設定すると、有効なパスが強制的に NULL になります。SetDllDirectory の呼び出しは実行されません。この設定は、Maya が実行される前に行う必要があります。また、Maya.env ファイルに追加して認識させることはできません。(別の方法を代わりに使用して環境変数を設定してもかまいません。たとえば、Maya を起動する前にコマンド ウィンドウから設定する、バッチ ファイルを設定して Maya を起動する、[マイ コンピュータ](My Computer) > [システムのプロパティ](System Properties) > [システムの詳細設定](Advanced system settings) > [環境変数](Environment Variables)から設定する、などの方法があります。) |
特定の言語環境 | |
MAYA-1436 | Localized default file name causes crash when one-click function is used to send file to other software. |
MAYA-18046 | "Ctrl+Space" conflicts with the default
hotkey used for changing input method. 回避策: 簡体字中国語の環境で Maya を実行している場合、現在のパネルの標準ビューとフルスクリーン ビューを切り替えには、そのためのホットキー[Ctrl]+[Shift]+[Space]を使用してください。 |
MAYA-21790 |
There
are some broken Help links under toolclips and context help
日本語の場合: http://download.autodesk.com/global/docs/maya2013/ja_jp/index.html
|
MAYA-22570 |
Cannot
change File Textures "Attribute to paint" list for 3D Paint Tool in
Simplified Chinese and Japanese UI mode Windows 64 ビット版の場合: 日本語: C:¥Program Files¥Autodesk¥Maya2014¥resources¥l10n¥ja_JP¥scripts¥art3dPaintGetPaintableAttr_res.py 簡体字中国語: C:¥Program Files¥Autodesk¥Maya2014¥resources¥l10n¥zh_CN¥scripts¥art3dPaintGetPaintableAttr_res.py 日本語: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/ja_JP.lproj/scripts/art3dPaintGetPaintableAttr_res.py 簡体字中国語: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/zh_CN.lproj/scripts/art3dPaintGetPaintableAttr_res.py |
MAYA-22637 | HIK Control loads plug-in language
resource file many times in Japanese or Chinese mode When using Maya in Japanese or Simplified Chinese, if you try to use the Character Controls and click the Control tab, Maya attempts to load a plug-in language resource file multiple times and Maya slows down as a result. 回避策: 1. mayaHIKInitStrings.mel の中の loadPluginLanguageResources をコメントアウトします。 既定では、このファイルは次のパスにインストールされています。 Windows: c:¥Program Files¥Autodesk¥Maya2014¥scripts¥others¥mayaHIKInitStrings.mel MacOSX: /Applications/Autodesk/maya2014/Maya.app/Contents/scripts/others/mayaHIKInitStrings.mel 32 行目を次のようにコメントアウトします。 処理前: loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel"); 処理後: // loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel"); 2. HIK を使用する前にスクリプト エディタから以下のコマンドを手動で実行して、日本語 UI および簡体字中国語 UI 用の HIK プラグイン リソースを初期化してください。 loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel"); HIK の UI のほとんどがローカライズ版として表示されますが、エフェクタのコンテキスト メニューだけは英語で表示されます。 別の回避策は、MAYA_UI_LANGUAGE=en_US で Maya を実行して、英語版の Maya を日本語版または簡体字中国語版 Windows の環境で使用することです。 |
mental ray | |
MAYA-22357 | Unified Sampling is enabled unexpectedly
when bringing legacy scenes into 2014 In Maya 2014, if you open a scene from a previous version of Maya that renders using the mental ray for Maya renderer, your sampling settings are changed to use Unified Sampling. Some features, such as contour rendering, are not supported with Unified Sampling. To render such scenes with their previously-saved legacy sampling settings, choose Legacy Sampling Mode in the mental ray Render Settings, Quality tab. The commands: setAttr "miDefaultOptions.miRenderUsing" 2; (Standard Legacy Mode) and setAttr "miDefaultOptions.miRenderUsing" 1; (Legacy Rasterizer mode) can also be used to revert to legacy sampling. New Presets are also available for Unified Sampling in the main Render Settings Presets menu, including: Preview, Production, FinalFrameEXR. |
mental ray スタンドアロン | |
MAYA-22487 | mental ray standalone 2014 error: call to
undeclared function "misss_fast_lmap_maya" When rendering with mental ray standalone 2014, if the following error appears during rendering: "call to undeclared function "misss_fast_lmap_maya", the "subsurface.mi" file from mentalrayFromMaya2014 (Maya 2014) can be copied into the mental ray Standalone 2014 installation, replacing the installed "subsurface.mi" file. |
モデリング | |
MAYA-20905 |
Instability
when undoing quad draw on combined mesh Maya can become unstable when using Quad Draw on combined meshes (that is, selecting multiple surfaces and choosing Mesh > Combine). To improve stability, delete history on combined meshes before enabling Quad Draw. |
MAYA-22162 | Modeling Toolkit: Mesh
Editing tools do not stay active upon file save Modeling
Toolkit tools (including mesh editing tools like Quad Draw, Multi-Cut,
and so forth) are deactivated after saving a scene.
It
is therefore recommended to disable auto-save while working with the
Modeling Toolkit. |
マルチ レプリゼンテーション | |
MAYA-19686 | Scene Assembly does not support File Referencing. |
MAYA-21565 | Manipulator handles on the active tool
(Move, Rotate, Scale) are no longer visible after Assembly
representations switch. 回避策: ツールを再選択します。 |
MAYA-21592 | Opening the Namespace Editor in scenes with large assembly reference hierarchies causes Maya to freeze. |
MAYA-22052 | Cannot use Custom Scene Assembly render
settings to render GPU Cache representations in Viewport 2.0 when the
Background Reading GPU Cache preference is on. 回避策: [GPU キャッシュ プリファレンス](GPU Cache Preferences)の[バックグラウンド読み込み](Background Reading)をオフにします。 |
MAYA-22055 | Using the Python() MEL command with MFnAssembly methods may crash Maya. |
MAYA-22088 | Undo does not remove applied Scene
Assembly edits. 回避策: [アセンブリ編集をリスト](List Assembly Edits)ウィンドウの[選択した編集済みの除去](Remove Selected Edits)を使用します。 |
MAYA-22188 | Scene Assembly does not support Animated sweep. |
MAYA-22189 | Scene Assembly does not support Animated Snapshot. |
MAYA-22191 | Scene Assembly does not support motion path animation. |
MAYA-22222, MAYA-22446 | Scene Assembly does not fully support set driven key data. |
MAYA-22361 | Scene Assembly does not support Character sets. |
MAYA-22410 | Deleting animation curves connected to assembly reference nodes or members may produce incorrect edits. |
レンダリング | |
MAYA-6697 |
Complex
scenes in Viewport 2.0 may make Maya stop unexpectedly when Quadro 4000
is used with Mac OS X 10.7. This limitation has been fixed for Mac OS X
10.8.3. |
MAYA-10756 |
Hierarchical instantiated objects sharing shape nodes corrupt shading when 'duplicate special with graph' is performed on root. 回避策: ワークスペースのすべてのジオメトリ オブジェクトを選択し、[修正](Modify) > [変換](Convert) > [インスタンスをオブジェクトに](Instance to Object)を実行し、入力グラフを使用して複製します。 または、 入力接続を使用して複製を実行します。 |
MAYA-11993 | Incorrect coloring on wireframes for some
ghosts There is a difference between Viewport 2.0 and the default and high quality viewports - the rendering order in Viewport 2.0 is not the same as the old workspaces, and objects that are exactly the same may draw in a different order and may be drawn on top of another object. Animation layer ghosting is a common place for this to happen. |
MAYA-14916 | Marquee selection in the UV Editor and
default viewport causes cascading artifacts with ATI Radeon 7970. 回避策: 2012 年 6 月のドライバ # 8.980.0.0 を使用します。 |
MAYA-18080 |
Default
viewport only: Shading is incorrect after trimming an animation clip. 回避策: タイム カーソルを動かしてシェーディングを更新します。 |
MAYA-18481 | The interfaces MPxVertexBufferGenerator and MPxVertexBufferMutator have changed, and plug-in writers who have implemented those interfaces must update their plug-in to the new interface. |
MAYA-18848 |
"Default
Texture Data" feature does not work as expected for plug-in hardware
shaders (HLSL, CGFX, DX11). |
MAYA-18501 | Failure to switch between Viewport 2.0
and its render override, such as "viewRenderOverride", when running
maqueeTool, which supports MUIDrawManager. When running the scene view in overlay render mode, you may not be able to override your renderer. For example, when running the marqueeTool from the devkit, when the marqueeTool plug-in is executed, you enter into overlay render mode. If you then try to override your renderer (by switching to a custom renderer via the Renderer menu), the heads up display still indicate Viewport 2.0 even though the custom renderer radio button is selected. To work around this issue, refresh the scene view by tumbling the camera. |
MAYA-18577 | The interface to MPxPrimitiveGenerator
has changed and plug-in developers must update their plug-ins to the
new interface. |
MAYA-20976 | When running DirectX 11 mode in Viewport
2.0, it is possible that the hardware device cannot be instantiated. In this case, the WARP software rasterizer (*) is used instead. The use of WARP is indicated in the output window when the renderer is first used. In addition, the heads-up display, which indicates the current renderer, also indicates that WARP is being used. (*) WARP = Windows Advanced Rasterization Platform. Refer to the documentation from Microsoft for more details. Note that WARP may not support the full set of features that a hardware rasterizer supports. This is more noticeable with the Windows 7 platform than with the Windows 8 platform. WARP is currently not a qualified configuration. You can also set the environment variable MAYA_FORCE_DX_WARP to 1 in order to always use the WARP software rasterizer. |
MAYA-21640 | Loading legacy Extension 1/2 for Maya
2013 scenes that use MayaUberShader.fxo cause shaders to be reset in
Maya 2014 In Extension 1 and Extension 2 for Maya 2013, Maya used UI names instead of shader variable names for the attribute names of HLSL shaders (for use with DX11 in Viewport 2.0). This is different from the behavior of other software such as 3ds Max, and therefore you may not be able to export your Maya file using FBX for use with 3ds Max. This affects both your custom HLSL shaders and the MayaUberShader.fx/.fxo shaders provided by Maya. In Maya 2014, Maya now uses shader variable names for attribute names for HLSL shaders. If you attempt to use the MayaUberShader.fx or .fxo shaders from Extension 1/2 for Maya 2013 in Maya 2014, your attributes are automatically converted to use shader variable names; however, your shader settings will be lost and all values are reset to default. この問題を回避するには、シェーダ手法に次の注釈を追加します。 bool VariableNameAsAttributeName = false; 別の方法として、dx11Shader ファイルを Maya 2014 に付属しているバージョンの MayaUberShader.fx/.fxo に置き換えて、シェーダのアトリビュート値を復元することもできます。 新規プロジェクトには、Maya 2014 に付属の AutodeskUberShader.fx/.fxo ファイルを使用することを推奨します。 |
MAYA-22004 |
If your motion blur has
no effect when an image plane is immediately behind a moving object,
you can workaround this issue by setting the
MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable to 1. Setting this
environment variable allows the image plane to be included in the
calculations of all scene post effects, such as screen space ambient
occlusion, depth of field and motion blur.
|
MAYA-22276 |
Marquee
box and lasso lines do not display in Viewport 2.0 when ATI card is
used on Mac OS X when "Line Anti-aliasing" is turned on. |
ビューポート 2.0 でのレンダリング: GPU のインスタンス化 |
|
MAYA-17261 |
Instances
of plug-in shapes using MpxGeometryOverride may display incorrectly if
they attempt to draw some instances differently than others by adding
custom user render items, or using MRenderItem::enable(bool) to disable
Maya render items. |
MAYA-20770 |
There
may be some lighting errors on instanced objects with non-uniform
scales or materials with bump maps. |
MAYA-20947 |
With
AMD video cards in OpenGL mode, instanced objects with textures (in
certain scenes) may randomly lose their textures. Untextured
mode still works correctly with GPU Instancing. DirectX 11
mode on AMD video cards in Windows works correctly with textures. |
MAYA-21138 |
Instanced
objects with CPV-per-instance or UV-per-instance may display
incorrectly. |
MAYA-22229 |
GPU
Instancing is not available on the Mac OS X platform |
MAYA-22239 |
Instanced
objects may not draw correctly when the Transparency Algorithm is set
to Depth Peeling. |
スクリプティング | |
MAYA-16254, MAYA-17613 | The behaviour of Maya's 'memory' command
has been made more consistent. A side effect is that any script or
plug-in that uses the command must be modified as follows: 1) Numeric results used to be returned in an array containing a single int or float value. Now they are returned as just int or float values, without the array. Therefore, code like this: int $swaps[] = `memory -swaps`; must be changed to this: int $swaps = `memory -swaps`; 2) The -heapMemory/-he, -freeMemory/-fr and -physicalMemory/-phy flags used to ignore the unit flags (e.g. -kiloByte) and always return their results in megabytes. Now they obey the unit flags, and if none are specified, they return their results in bytes like the other memory flags. These three flags also used to return their values as floats. Now they return their values as ints like the other memory flags. To get results as floats, the new -asFloat/-af flag must be used. So code like this: float $free[] = `memory -freeMemory`; must be changed to this: float $free = `memory -freeMemory -megaByte -asFloat`; |
MAYA-17358 | When scripting in Python, the function
"os.path.expanduser()" returns different results when called from the
GUI than from the command line (on Windows). 次の 2 つの回避策があります。 1) mayapy 内で Maya の環境を初期化します。 import maya.standalone maya.standalone.initialize() これで、os.path.expanduser() が Maya の場合と同じ値を mayapy に返します。 2) Maya を起動する前に、HOME 環境変数を設定します。設定される値は、Maya と mayapy の両方で os.path.expanduser() によって使用されます。 |
UI 全般 | |
MAYA-20637 | The Maya file browser cannot open files
with filenames that contain the characters "[" and "]". この問題を回避するには、OS にネイティブのファイル ブラウザを使用します。このオプションは [プリファレンス](Preferences)ウィンドウから選択します。 |
MAYA-12034 | QT Crash - when clicking Attribute Editor
navigation button 回避策: 1. 新しいテクスチャ配置およびファイル テクスチャ ノードを作成する shadingNode コマンドに、-ss (-skipSelect)フラグを追加します。これによって、作成時にノードが選択されないため、コールバックが終わるまでアトリビュート エディタがそれらに切り替わらないようになります。 2. 終わりの部分に「evalDeferred( "select " + $fileNode )」を追加します。これは、(コールバックの終了後に)ただちに新しいファイル ノードが選択されてアトリビュート エディタがこれに切り替わることを意味します。こうすることで、アトリビュート エディタは以前と同じ状態で終了します。 |
MAYA-22469 | Maya constantly executes "toolButton -q
-ann $gNonSacredToolWidget;", making it difficult to read the contents
of the Script Editor history. 回避策: 「autoLoader」プラグインをアンロードします。 moduleDetectionLogic は「autoloader」プラグインを参照します。「autoLoader」をアンロードすると、以下のコマンドは実行されません。 moduleDetectionLogic; loadModule -scan;. |
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