Autodesk Maya 2014 リリース ノート

Autodesk® Maya® 2014 をダウンロードしていただき、ありがとうございます。

このドキュメントでは、Autodesk Maya 2014 の既知の制限事項、問題、修正内容について説明します。本リリースをインストールする前に、このドキュメントを必ずお読みください。参照用にこの Readme をハード ディスクに保存するか印刷してください。


この製品のアンインストールとインストールの詳細手順については、『Maya インストール ヘルプ』を参照してください。

このリリースの新機能については、「Maya の新機能」を参照してください。

この製品のすべてのマニュアルと学習リソースについては、www.autodesk.co.jp/maya-docs を参照してください。

認定ハードウェアについては、www.autodesk.com/maya-hardware (英語)を参照してください。

Maya サポートの詳細については、www.autodesk.co.jp/maya-ss を参照してください。

先頭に戻る

次の表は、今回のリリースで修正された問題に関する不具合番号とその説明です。


不具合番号 説明


アニメーション  
MAYA-167 Character sets make setting keys unusably slow.
MAYA-2019 MAnimCurveChange doesn't scale well.
MAYA-3154 Autokey ON: Requires undo twice to undo actual operation.
MAYA-6415 Constraint : Point on poly constraint option box doesn't include maintain offset option.
MAYA-8427 Skinning : "Go to Bind pose" causes error when multiple skeletons are parented to the same group.
MAYA-9872 Animation is not transferring to the base animation layer on a reference(d) scene.
MAYA-10276 Animation Layers are not properly transferring and solving complex non-linear layering between reference scene and parent scene.
MAYA-10546 If joint is duplicated, then parented, then "inverseScale" connection is not made.
MAYA-10906 bakePartialHistory : Command fails when the scene does not contain geometry shapes.
MAYA-12752 playblast -options command opens a different (limited) options window.
MAYA-13327 AutoKeyframe conflicts with Rotate Order connections.
MAYA-13467 maya.cmds.deformer('skinCluster1', q=True, deformerTools=True) does not return full name of objects.
MAYA-13743 HIK : Auxiliary effector not affecting the rig during manipulation.
MAYA-13850 Playblast in Quicktime doesn't open in viewer if name contains a .(dot).
MAYA-14040 HIK : Rig is not in sync when baking to control rig (self-bake).
MAYA-14394 Software freeze caused by specific IK workflow.
MAYA-14457 Animation Layers : Animation Layer not returning correct animCurves for camera
MAYA-14511 Paint Skin Weights : Hammer weights cause Maya to crash when a large number of vertices is selected.
MAYA-14654 Motion Trails : Don't allow motion trails to be created on objects without keys.
MAYA-14761 Graph Editor : Crash deleting keys with Pre-Select Highlight on if a highlight exists on key frames or tangents.
MAYA-15101 Animation Layers : Merge Animation Layers fails to copy some attributes.
MAYA-15105 Animation Layers : Animation Layer add selected on reference not working.
MAYA-15210 HIK : With Autokey enabled, 2 undos are required to actually undo the move operation on HIK effectors.
MAYA-15260 Typo in performMirrorDeformerWeights.mel.
MAYA-15314 cMuscleSaveWeights mel error when switching the "load by" options in line 658, 663.
MAYA-15670 Maya 2013 skinCluster influences are shown in a different order than in Maya 2012.
MAYA-15974 Animation Layers : Attributes not keyed with the right value after middle mouse button drag on Time Slider.
MAYA-16179 Animation Layers : Rotate order set to incorrect value when added to Animation Layer.
MAYA-16286 Animation Layers : Performance issue when merging Animation Layers.
MAYA-16449 Querying lattice points; Maya returns points that don't exist.
MAYA-16559 aimConstraint doesn't work properly when parent is scaled.
MAYA-16585 Retime Tool : Undoing retime of animation keys doesn't work (related to selection).
MAYA-16724 Playback is not as fast as expected when all rigs are hidden.
MAYA-16742 Skinning : Deleting a referenced joint removes it as an influence on the skinCluster.
MAYA-17210 Skinning : Skin cluster max influences breaks tools (weight hammer)
MAYA-17377 Painting weights on a non-linear deformer doesn't work if all points in the shape are not included in the set.
MAYA-17970 The “setKeyframe” command will not allow you to set the “value” when trying to set the keyframe on an Animation Layer.
MAYA-17971 Animation Layers : Merging layers is failing silently when there is a constraint.
MAYA-18066 Playblast : Movie player is not launched automatically on Linux.
MAYA-18178 Make HIK scripts not assume joints.
MAYA-18418 Playblast : Movie player cannot open file because the filename is missing an extension.
MAYA-18687 Problem with per-component influence skinning.
MAYA-19570 eulerToQuat and quatToEuler nodes on Attribute Editor are not updated by node connection and setAttr.
MAYA-20001 Skinning : Influence precision is bad when Use Components is turned on in the skinCluster attributes and model is at a small scale.
MAYA-20180 Unlocked influences have distracting icon in Paint Skin Weights tool.
MAYA-20189 Corrupt rig & skin weights can cause a crash when skin weights are updated.
MAYA-20600 Keying a pose with animation layers using middle mouse drag on the timeline not working as expected.
MAYA-22802 Animation Layers : Transform added every time a keyframe is set.
   
ノンリニア アニメーション  
MAYA-9783 sequencerCreateShot assumes a modelPanel.
MAYA-13993 Trax : Clip rotate axis is not respected.
MAYA-14333 Sequencer : Can't split shotEnd clip (even though it's selected) after splitting a clip once.
MAYA-16232 Sequencer: Camera sequencer deletes shot node image plane on save when camera is referenced.
MAYA-17020 Sequencer : Image plane playback performance is slow on Linux.
MAYA-18657 Sequencer : Shot node gets into odd state.
   
API  
MAYA-14751 Maya API: MHwrCallback.h has unsatisfied dependencies.
MAYA-15057 The getApplicationVersionAsFloat() mel function parses `about -v` instead of using `about -apiVersion`.
MAYA-15204 Add _L10N('kKey', 'value') format for Python localization to allow running Python source directly.
MAYA-16524 Loading .ma scene file with array attribute is slow.
MAYA-16744 MPxSurfaceShapeUI::select() gets called when other mesh's components are selected.
MAYA-17160 Custom Transform node not updating matrices for children.
MAYA-19305 loadPlugin fails to find/load plug-in specifically if basename suffix is the same as platform extension.
MAYA-20996 MMutexLock memory leak.
   
アーティザン  
MAYA-15219 Object 'exportMapValueMenu' not found. Artisan tools become corrupt.
   
アセット  
MAYA-17133 Locked DAG container allows parenting.
   
Bullet Physics  
MAYA-9865 Ragdolls created using Bullet shelf/menu do not work as expected.
   
キャッシュ リプレゼンテーション - ベイクされたジオメトリ  
MAYA-15284 GPU Cache Alembic files not supporting ambient occlusion in Viewport 2.0.
   
Composite  
MAYA-9555 Python documentation is missing from installed Composite.
   
ダイナミクス  
MAYA-10690 Crashes while caching ncloth objects on Linux.
MAYA-12321 Fluid caches have a 2GB limit.
MAYA-15397 Can't create correct nCloth cache if input mesh has upstream geometry cache.
MAYA-16798 nHair Solver doesn't evaluate a live rest curve in Rest Pose in From Curve mode.
MAYA-21612 nParticle with nCache batch renders particles black.
   
外部プラグ イン  
MAYA-17370 Export .obj over network is slow on Windows.
MAYA-21408 Crash with (libextensionlayer_dylib - TidleAction - preDoIdleAction).
   
ファイル リファレンス - 編集ファイル (リファレンス)  
MAYA-3089 exportEdits doesn't work when there is an intermediate unitConversion node.
MAYA-3287 Default setting for Load Settings of references should be "Load saved reference load state", and not "Load all references".
MAYA-7281 Memory usage increases when loading and unloading references.
MAYA-8898 Referencing a file that contains nested referenced files and a global render layer crashes Maya.
MAYA-10182 Importing a reference can crash Maya.
MAYA-12163 File is still dirty after it has been saved (possibly due to temporary reference namespace).
MAYA-15297 Crash when performing a Remove Reference.
MAYA-16547 Loading reference crashes Maya - NULL reference passed into TrefConnectAttrEdit::initialize() crashing Maya.
MAYA-18148 File > Open: reference fails with 'unknown file type' if plug-in describing file type is not loaded.
MAYA-21410 kAfterLoadReferenceAndRecordEdits callback performance issue.
   
FileIO Maya  
MAYA-3088 Remove mayaBinary file size limitation (2 GBytes), support larger file size.
MAYA-9540 addAttr category not saved on file save.
MAYA-10314 "Object 'EEexprNameT' not found" error returned when opening a scene containing an expression with the Expression Editor closed.
MAYA-13547 Fixed crash occurring from opening a Maya file that was created from an exported (binary) file.
MAYA-15099 Crash with export selection.
MAYA-15754 Fixed crash that occurred after exporting a scene containing a motion path and then invoking File > New. 
MAYA-16331 Backslashes are duplicated upon each save/load on Maya Binary files.
MAYA-16680 Prompt for 'Save' upon Maya exit, even if file is already saved.
MAYA-17044 Manipulator caused "save on exit".
MAYA-19363 Unloading reference node may cause Maya crash.
MAYA-19566 File I/O: exportAsReference omits 'requires' lines from file.
MAYA-19803 Crashes during batch save.
MAYA-20393 Extrude manipulator causes "save on exit".
MAYA-20810 Maya crashes on scene file load with MAYA_ASCII_ENABLE_BULK_PARSING=1.
   
流体  
MAYA-3037 "Grid" coordinate method for Fluid with "Auto Resize" enabled loses texture detail.
MAYA-13430 Maya crashes when opening the Hypershade (fluidsVelocityShape).
MAYA-14319 Fluids with color grid get black emission from colliding objects.
MAYA-14866 When creating nodes of type MPxFluidEmitter using setInternalValueInContext, nothing is triggered when internal attribute is set.
MAYA-15301 Filling a volume with fluid when emitting from a surface.
   
一般  
MAYA-10156 jumpToElement slow.
MAYA-10255 dgdirty crash.
MAYA-15142 ChannelBox "Duplicate Values" limited to work with only 1 object.
MAYA-15271 dgInfo does not provide enough information about connections.
MAYA-16737 Crash with (libextensionlayer_dylib - TeventHandler - doIdles).
MAYA-17615 getAttr -t returns wrong value.
   
HIK  
MAYA-11428 HIK : Offset on Hips effector will offset other body parts on manipulator.
MAYA-11775 HIK : Missing Hand and Foot keying groups in Maya.
MAYA-14031 HIK : Multiple cycle warnings appear when merging animation layers.
MAYA-15951 HIK : RMB crash in Characterization Tool/Name Match widget on Win64.
MAYA-16865 HIK : Merging animation layers change the animation curves to linear interpolation.
MAYA-16942 HIK : Aux/Pivot effectors are not added to animation layer properly.
MAYA-17369 HIK : Issue when adding a single HIK effector on a new animation layer.
MAYA-18839 HIK : Can't get back to original pose after moving Hips effector.
MAYA-18902 HIK : Character seems to break when unlocking the character and relocking.
MAYA-21434 HIK: Custom rig retargeting producing errors constantly on retarget.
   
mental ray  
MAYA-736 Error: No object matches name: mentalrayGlobals.imageCompression
MAYA-3069 Render freezes and does not complete when rendering IncidenceLN pass with mia_material_x_passes assigned and using  Cutout Opacity attribute.
MAYA-3160 mia_material_x drop their connections made to the result attribute when opened from previous versions.
MAYA-6026 Maya fails to render when using projection along with mental ray sun and sky system.
MAYA-7529 mental ray rendering changing topology Alembic cache data with motion blur causes crash.
MAYA-10582 Importons checkbox cannot be re-enabled (Render Settings UI).
MAYA-12239 MAYA_EXR_LONGNAME doesn't work in Maya.env and does not respect 0 as a value.
MAYA-12578 Disabling "Filtering" in Camera Depth render pass causes Maya to crash.
MAYA-13113 mental ray needs to support normal mapping and displacement with floating point ptex maps.
MAYA-15585 mental ray batch render crashes while processing (Motion blur crash - Maya exited with status -1073741819 ).
MAYA-16275 Maya file with a particular line crashes when user locks a render layer node.
MAYA-16551 adskFrameBufferState doesn't correctly export data "cameraShape:fbdata".
MAYA-16881 mip motionblur crashes Maya.
MAYA-18496 mental ray crashes if TIFF files have multiple alpha channels.
MAYA-19739 Maya crashes on Linux during mental ray final gather on computers with more than 256GB RAM.
MAYA-20537 Changing quality preset for mental ray crashes application.
   
メタデータ  
MAYA-19376 hasMetadata doesn't work when using the -scene flag.
   
モデリング  
MAYA-1515 Undoing "Insert edge loop" causes edges to be left selected even in object mode.
MAYA-9625 polyCollapseEdge can corrupt a mesh and lead to a crash in non-manifold meshes.
MAYA-11138 Crash when faces are selected and changing from 1 workspace mode to 4 workspace mode using space bar.
MAYA-11421 Undo/redo of some polygon operations (polySmooth, polySplitRing, polyExtrudeFacet, duplicate) with no intermediate eval commands results in different objectSet membership.
MAYA-12603 polyMirrorFace and polyChipOff actions do not propagate objectSet membership for edges and vertices as expected.
MAYA-13962 Review non-native CreaseSet backend emulation in the creaseSetEditor.py to make more robust or remove.
MAYA-14690 Poly reduce: Crash when setting Mesh borders to 1 on objects with holes.
MAYA-14763 polyChipOff and keepFacesTogether set to False leads to crash.
MAYA-14958 MFnMesh.generateSmoothMesh() produces NANs, request to have warning produced.
MAYA-15561 Vertex Color display automatically turned on even when "Convert Display" setting is off.
MAYA-15594 Crash when moving UV shells.
MAYA-15956, MAYA-16267 UV Set Editor not displaying all UV sets in certain situations when there are intermediate mesh objects.
MAYA-16736 Crash with UV editing (libpolyuislice_dylib - TtexMoveContext - doDrag).
MAYA-16833 All polygon faces are selected by undo inserting edge loop on smoothed mesh.
MAYA-17156 Opening and closing UV Editor causes crash.
MAYA-17311 Mesh data passed through connection causes issue on first vertex edit.
MAYA-17794 Missing manipulator options for the extrude tool.
MAYA-18018 Display of high surface precision NURBS geometry is incorrect in default viewport.
MAYA-19652 Crease Set Editor "Add" action drops all crease membership if item already in target creaseSet.
MAYA-19713 art3dPaintCtx changes texture file name whenever switching to the context.
MAYA-19858 Crease Set Editor spitting out non-fatal warning/error messages to stdout when running creaseSetEditorTest.
MAYA-19920 Extending art3dPaint to allow for painting on custom attributes and preserving destination texture paths.
MAYA-20457 Crease edge display does not respect "Isolate Select".
MAYA-20698 'Deselect" from context sensitive marking menu doesn't work.
MAYA-21356 HUD: Poly Count - crash when deleting history on mesh in smooth mesh preview mode.
MAYA-21816 Adjusting edges causes tweaked normals.
MAYA-22199 creaseSetEditor's MayaUndoChunk class example is broken.
   
mental ray スタンドアロン  
MAYA-1645 mental ray standalone "ray" hangs and does not abort when it can't get a license on Linux and Mac OS X.
   
マルチ レプリゼンテーション   
MAYA-16243 Scene Assembly nodes lose the asset icon when duplicated.
MAYA-19123 Geometry to Bounding Box creates an oversized bounding box when the object is rotated.
   
nCloth  
MAYA-9040 nCloth Weld Adjacent Border tearing due to collision.
MAYA-13120 Crash while caching with ncloth.
MAYA-15437 nCloth out-of-range bend angle dropoff crash.
MAYA-19246 nCloth input attract locking does not work properly with damping.
   
nHair  
MAYA-10684 Point to surface constraint is not stable for hair on cloth.
MAYA-11547 Nucleus transform causes problem for bend on some hairs.
MAYA-14203 Playback and creation performance for nHair with output curves has deteriorated.
MAYA-15103 Convert Selection > To Start Curve End CV's menu item not working.
   
Nucleus  
MAYA-6484 Maya on Linux crashes at the end of a simulation.
MAYA-13119 Random simulation crashes - Moving the mouse cursor out then back causes a crash.
MAYA-13909 nCloth - input attract not respecting collisions.
MAYA-15881 nCloth input attract gives unexpected results running at speed with weights less than 1.
MAYA-19124 Mixed up public/private access specifiers in MnObject.
   
プラットフォーム  
MAYA-11273 Color Chooser eyedropper is not functioning with external pointing device on Mac OS X.
MAYA-17962 Mac OS X: Selecting Cancel in save prompt dialog window for closing Maya closes Maya anyway.
MAYA-20694 Create Text with default Courier font fails. Missing Courier font on Linux.
   
レンダリング  
MAYA-1367 Setting camera visibility when looking through it causes other image planes to disappear.
MAYA-1859 mental ray for Maya now renders your material assignments correctly when all of the faces of a surface have had a material override.
MAYA-6070 Image planes: setting the Film roll on the camera breaks alpha gain on connected image plane.
MAYA-9490 Maya fails to provide up-to-date geometry to custom renderer.
MAYA-10482 Convert to File Texture: color is incorrect on Linux.
MAYA-10644 Objects appear black when scaled with a negative value with "use default material" option in Viewport 2.0.
MAYA-11646 Copying an HLSL shader using duplicate appends _1 to the attribute names of the shader.
MAYA-12174 Opening a tif file that has multiple alpha channels crashes Maya (when it tries to create a thumbnail).
MAYA-13177 MGeometryExtractor didn't get implemented completely to support second UV sets.
MAYA-13203 Adding render pass when Hypershade or Node Editor is open causes crash.
MAYA-13331 Plug-in will lose set parameter values when recovering from a lost device / shader reload.
MAYA-13789 Painting on textured object leads to crash ((JasperSlice.dll) in maya.exe: 0xC0000094: Integer division by zero).
MAYA-14135 Make the wireframe visible during interactive object creation, like it is in a regular viewport.
MAYA-14364 Image plane isn't updated properly in Viewport 2.0 if camera parameters are changed.
MAYA-14414 Substance Attribute Editor in Maya 2013 is broken when loading scene from Maya 2012.
MAYA-14636 hw2 (Viewport 2.0) renderer can't be specified with Maya.app/Contents/MacOS/Render.
MAYA-16725 xray mode now works with Use default material.
MAYA-17037 Skinning : Crash re-opening scene file after binding skin.
MAYA-17081 Wireframe object is always drawn at the back of image plane.
MAYA-17161 Memory leak in sample plug-in "viewRenderOverride".
MAYA-17275 Error in Python command "hyperShade" examples.
MAYA-17877 Escalation: Crash with 2k stereo panel offscreen playblast.
MAYA-17888 GPU Texture Ram Exceeded - memory leak.
MAYA-17976 Light linking behavior with mental ray IBL light changed in Extension for Maya 2013.
MAYA-18483 HLSL / DX11 shader paths are always baked to absolute paths, even when originally relative.
MAYA-18671 Setting camera image plane changes visibility of camera hierarchy.
MAYA-18706 Error when renaming image planes or disconnecting image planes.
MAYA-18838 dx11Shader plug-in : "COLOR0" Semantics initial value.
MAYA-18933 Maya: Send to Mudbox and back - Textures don't display in Viewport 2.0.
MAYA-18977 Mia_MatX Roughness breaking render pass and contribution maps.
MAYA-19218 Material information lost after Hypershade Delete Unused Nodes.
MAYA-19544 File with referenced scene that contains CGFX shaders crashes.
MAYA-19578 EXR textures used in the DX11 shader are being corrupted.
MAYA-20236 headsUpMessage disappears based on camera near clip-plane.
MAYA-20408 Mac OS X only: error on load of EXR files with File Texture node, does not display in swatch or Viewport 2.0.
MAYA-20529 Viewport 2.0 active poly object turns green when extracting faces.
MAYA-20663 Batch render crashes on attempt to autoload Turtle plug-in.
MAYA-20882 Wrong setting in project file of cgfx shader under devkit plug-ins directory.
MAYA-21282 Maya crashes in wireframe mode in high quality viewport or Viewport 2.0 with empty or zero-area Nurbs Planer nodes displayed.
MAYA-21360 Crash with rendering (libdependengine_dylib - TattributeFloat - copyValue).
MAYA-21814 hlslShader attribute shader parameter name issues.
MAYA-21956 Loading unregistered fragment through fragment manager crashes.
MAYA-22288 Turtle saves corrupt TGA file when baking.
   
Python でのスクリプト作成  
MAYA-15718 PyQt can cause Maya to crash.
MAYA-16254 MEL memory command returns inconsistent results.
MAYA-16822 Maya crashes when combination of code is executed by executeDeferred.
MAYA-18903 If _N0L10N( 'myval' ) starts a new line (and it has spaces between the parenthesis), the pythonProcess.py will unexpectedly retain the spaces and thus cause indentation issues, causing code compilation failure.
MAYA-19119 Crash on file command querying a blank location.
MAYA-20484 Mac OS X - Maya crashes with python Lib - deeXVrayFast.
MAYA-21364 A problem occurs in shelfEditorWindow.py.
   
Turtle  
MAYA-22242 TURTLE render crashes on Mac OS X only (texture baking + global illumination).
   
UI 構造  
MAYA-1204 Rotate, Move and Scale tool actions with middle mouse button are interrupted when holding and releasing hotkeys.
MAYA-14864 Querying the objectTypeUI 'listAll' argument is broken.
MAYA-19371 Maya CER now does not disclose the scene path/file name by default.

Set environment variable MAYA_CER_INCLUDE_SCENE_NAME as follows to specify the behavior you prefer:

0 (default) - scene name is listed as undisclosed
1 - include only the file name
2 - include the full path/file name
MAYA-21409 Crash when exiting Maya on idle with modal CIP dialog still open.
   
UI アトリビュート エディタ  
MAYA-1232 Hidden dynamic controls in the Attribute Editor take up unnecessary space.
MAYA-15181 Children of compound attributes are sometimes named incorrectly.
   
UI 全般  
MAYA-124 Display layer with the same name as a shelf will destroy that shelf.
MAYA-11089 Ctrl + Spacebar (to hide UI elements) not behaving correctly after Maya is restarted.
MAYA-13227 Framing zoom levels not consistent when changing units.
MAYA-13415 "Performance Settings" window doesn't remember position after closing it with the "Close" button.
MAYA-14455 SetFocusToNumericInputLine hotkey setting doesn't work at all.
MAYA-14637 When in a model panel, if you go to View>Camera Attribute Editor, the camera attributes are shown in the Attribute Editor and your selection is preserved.
Previously, when you press the "Camera Attributes" button in the panel toolbar, the current camera is selected instead while it is displayed in the Attribute Editor and your initial selection is lost. This has now been fixed
MAYA-14923 menuItem annotation is not supported in optionMenuGrp/optionMenu.
MAYA-16484 QTableView clicked() causes Maya to crash.
MAYA-20292 Need option to prevent hotkeys from giving focus to panels under the current window in focus
Set MAYA_FORCE_PANEL_FOCUS to 0 so that when you have a Maya or Qt window over another window with a model panel (or a window such as the Outliner, Graph Editor, or any panel under Panels > Panel), hitting the Shift key does not cause the model panel's window to steal focus.

The default value of this variable is 1.

When this environment variable is set to 0, clicking a hotkey only affects the workspace that has focus. If you want to use the hotkey with a different workspace, you may need to click on the workspace to bring focus to that area before your hotkey takes effect.
MAYA-21240 ToolClip offset distance is too small.
MAYA-1096 Undo in the Script Editor no longer works with the Clear History function.
MAYA-8418 modelEditor stateString query returns unsupported flag.
MAYA-16156 snapping/framing in UV editor is incorrect if Use Image Ratio is on.
MAYA-18342 Hypergraph: In Hierarchy mode, reorder by Ctrl+MMB fails.
   
UI ノード エディタ  
MAYA-472 Node Editor: Node names should be fully legible at reasonable zoom levels.
MAYA-491 Node Editor: inMesh attribute not displayed in mesh node's input superport menu.
MAYA-11416 Nodes in Node Editor are over-scaled when duplicated.
MAYA-13413 Node Editor: Tweak node doesn't work properly in full mode (shows primary attributes).
MAYA-14708 Node Editor: Merged connections don't display properly when the multi-attribute is partially expanded.
MAYA-15463 Node Editor: Fix layout inconsistencies when regraphing the same objects.
MAYA-19232 Node Editor filter field issue with attribute names.
MAYA-21159 In Maya 2013, the Node Editor always output statistics to the Node Editor window. In Maya 2014, the statistics are not displayed by default and you can view them by setting the environment variable MAYA_ENABLE_NG_CONSOLE_STATS =1.
 
先頭に戻る
次のセクションでは、今回のリリースに関する制限事項および(回避できるものには)回避策を記述してします。

不具合番号 説明
アニメーション  
MAYA-21556 Grease Pencil : Does not work when camera is parented to an animated object.

回避策: ペアレント コンストレイントを使用してカメラをアニメートされたオブジェクトにコンストレイントします
MAYA-21948 Grease Pencil : Scaling frames on the time slider does not respect "snapping" time slider preferences.
MAYA-22330 Live Connection sometimes fail between Maya and Motion Builder.

回避策: MotionBuilder が起動して「Maya に接続されました(Connected to Maya)」と表示されると、「Maya に接続されました(Connected to Maya)」ステータスの隣に小さな[更新](Update)ボタンが現れます。[更新](Update)をクリックし、Maya から[ライブ接続](Live Connection)を再試行してください。 
MAYA-22784 Mirror Skin Weights on selected components produces incorrect results.
   
API  
MAYA-11720 Update Maya Library to run as a process

Previously, in FaceRobot, each library referring to files (Stage 1 (Assemble): Heads, Parts, Actor, Custom and Type; Stage 5 (Act): Motion and Pose) only supported one path at a time. This has been modified to support many paths by storing the previous paths in a drop down menu. Selecting a new library path now stores it in the drop down menu for easy access later on when jumping from one library path to another.
MAYA-18039 MUiMessage::MStringFunction has been removed as it was a duplicate of MMessage::MStringFunction. Any plug-ins using the former must be changed to use the latter instead.
   
API .Net  
MAYA-16207 Currently, type casting is only supported for MPx based classes; it is not supported for user-derived non-MPx classes. Therefore, if you perform type casting on non-MPx classes, data added to the derived classes will be ignored and truncated when passed to the Maya API.
   
アセット  
MAYA-17133 Locked DAG container allows parenting

Old behavior: If a dagContainer (itself) is locked, the user can still parent another unlocked dag node under this dagContainer.

New behavior: If a dagContainer (itself) is locked, the user CANNOT parent another unlocked dag node under this dagContainer.

For any other dag node that is not a dagContainer, parenting any other unlocked dag node under it is still permitted.
MAYA-22303 When parenting an object into a Scene Assembly containing an asset, the object is parented, but disappears in the (Outliner) hierarchy.
   
Bullet Physics  
MAYA-6185  Bullet acceleration has no effect on Rigid Bodies.
   
キャッシュ リプレゼンテーション - ベイクされたジオメトリ  
MAYA-22558 The gpuCache plug-in in the devkit does not compile.

回避策: Visual Studio のプロジェクト設定で WIN32_LEAN_AND_MEAN マクロを定義します
MAYA-22579 GPU memory of Quadro 4000 on Mac is detected as -2048 by gpuCache, and then the Maximum VRAM for gpuCache is set as 0 by default.

You must manually set the "Maximum VRAM for All Cache Buffers". Do not use the default setting; otherwise the playback performance of the gpuCache will not be optimal because it doesn't use GPU memory at all.
   
DirectConnect  
MAYA-22607 DirectConnect not supported on Mac OS X 10.6.8

回避策: Mac OS X Mountain Lion (10.7)以降にアップグレードします。
   
ドキュメント

MatchMover documentation not updated

回避策: MatchMover の更新ドキュメントをオンライン(www.autodesk.com/matchmover-help)で参照してください。

Composite documentation not updated

回避策: オンラインで Composite の更新ドキュメントをオンライン(www.autodesk.com/composite-help)で参照してください。
ファイル I/O  
MAYA-3088 The mayaBinary file size limitation (2 GBytes) has been removed to support a larger file size.

Maya now writes Maya binary files with a new IFF format. The chunk size is 64-bit. The new format is not compatible with the old IFF format where the chunk size is 32-bit. Older releases of Maya cannot open these new binary files.
MAYA-18148 File > Open: reference fails with an 'unknown file type' error if the plug-in describing the file type is not loaded.

回避策: ユーザが pluginPrefs.mel ファイルを修正することによってプラグインに強制的に自動ロードを実行させます。


インストール

MAYA-20596
When using the Autodesk uninstall tool with the Maya package, if you choose to uninstall a program other than Maya, a warning appears and you are unable to uninstall. The same occurs for Composite and MatchMover.
回避策: 代わりに[プログラムの追加と削除](Add/Remove programs)を使用します。
   
相互運用性

MAYA-22904
Plug-in assembly load error occurs when using the 'send to' options from the Ultimate Suite

The 'send to' options from the Ultimate Suite 4.0.0.54 throws an error on Windows 8 when using Maya to Max/Mudbox to Max

回避策:

1.     [3ds Max に送信](Send to 3ds Max)を選択する前に、まず Max を起動します。

または、
2.     Maya の起動中は Windows 関数 SetDllDirectory() を呼び出さないようにします。

環境変数 MAYA_PRIVATE_DLL_PATH を非常に長い値、すなわち Windows の MAXPATH (512 文字)を超える値に設定すると、有効なパスが強制的に NULL になります。SetDllDirectory の呼び出しは実行されません。この設定は、Maya が実行される前に行う必要があります。また、Maya.env ファイルに追加して認識させることはできません。(別の方法を代わりに使用して環境変数を設定してもかまいません。たとえば、Maya を起動する前にコマンド ウィンドウから設定する、バッチ ファイルを設定して Maya を起動する、[マイ コンピュータ](My Computer) > [システムのプロパティ](System Properties) > [システムの詳細設定](Advanced system settings) > [環境変数](Environment Variables)から設定する、などの方法があります。)


特定の言語環境  
MAYA-1436 Localized default file name causes crash when one-click function is used to send file to other software.
MAYA-18046 "Ctrl+Space" conflicts with the default hotkey used for changing input method.

回避策: 簡体字中国語の環境で Maya を実行している場合、現在のパネルの標準ビューとフルスクリーン ビューを切り替えには、そのためのホットキー[Ctrl]+[Shift]+[Space]を使用してください。

MAYA-21790

There are some broken Help links under toolclips and context help

 
If you run Maya with a Japanese or Chinese interface and then access the context sensitive help, and your Help Location is set to "Autodesk Web Site" (the default option) under Windows > Settings/Preferences > Preferences > Interface > Help , Maya automatically directs you to the localized version of the Maya help on www.autodesk.com/maya-docs.

 
If you access the context sensitive help or links from toolclips before the localized version of the Maya help is available, you will obtain a 'page not found' error.

 
この問題を回避するために、リンクを Maya 2013 バージョンのローカライズ版 Maya ヘルプにリセットすることができます。

 
そのためには、[Windows] > [設定/プリファレンス](Settings/Preferences) > [プリファレンス](Preferences) > [インタフェース](Interface) > [ヘルプ](Help) > [ヘルプの場所](Help Location) > [カスタム](Custom)を選択し、次に示すパスをカスタム パスに設定します。

 
簡体字中国語の場合: http://download.autodesk.com/global/docs/maya2013/zh_cn/index.html

日本語の場合: http://download.autodesk.com/global/docs/maya2013/ja_jp/index.html

 
このプリファレンスは、Maya 2014 オンライン ヘルプのローカライズ版が利用できるようになったときに、「Autodesk ウェブ サイト」にリセットすることができます。

ただし、この回避策が適用できるのは、Maya 2013 以前のバージョンから存在していた UI のみです。新規または更新された UI については、英語版の Maya 2014 ヘルプ(www.autodesk.co.jp/maya-docs)を参照するか、ローカライズ版のヘルプが発行されるまでお待ちください。

MAYA-22570

Cannot change File Textures "Attribute to paint" list for 3D Paint Tool in Simplified Chinese and Japanese UI mode

If you are using a Japanese or Simplified Chinese version of Maya, and you right-click the object and select Paint > 3D Paint, you will not be able to use the 'Attribute to paint' drop-down list under the File Textures section of the 3D Paint tool settings.

この問題を回避するには、次に示すパスのリソース ファイルを削除してください。

Windows 64 ビット版の場合:

日本語: C:¥Program Files¥Autodesk¥Maya2014¥resources¥l10n¥ja_JP¥scripts¥art3dPaintGetPaintableAttr_res.py

簡体字中国語: C:¥Program Files¥Autodesk¥Maya2014¥resources¥l10n¥zh_CN¥scripts¥art3dPaintGetPaintableAttr_res.py

Mac OS の場合:

日本語: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/ja_JP.lproj/scripts/art3dPaintGetPaintableAttr_res.py

簡体字中国語: /Applications/Autodesk/maya2014/Maya.app/Contents/Resources/zh_CN.lproj/scripts/art3dPaintGetPaintableAttr_res.py

MAYA-22637 HIK Control loads plug-in language resource file many times in Japanese or Chinese mode

When using Maya in Japanese or Simplified Chinese, if you try to use the Character Controls and click the Control tab, Maya attempts to load a plug-in language resource file multiple times and Maya slows down as a result.

回避策:

1. mayaHIKInitStrings.mel の中の loadPluginLanguageResources をコメントアウトします。

既定では、このファイルは次のパスにインストールされています。
Windows: c:¥Program Files¥Autodesk¥Maya2014¥scripts¥others¥mayaHIKInitStrings.mel
MacOSX: /Applications/Autodesk/maya2014/Maya.app/Contents/scripts/others/mayaHIKInitStrings.mel

32 行目を次のようにコメントアウトします。
処理前:
loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");
処理後:
// loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");

2. HIK を使用する前にスクリプト エディタから以下のコマンドを手動で実行して、日本語 UI および簡体字中国語 UI 用の HIK プラグイン リソースを初期化してください。

loadPluginLanguageResources( "mayaHIK", "mayaHIK.pres.mel");

HIK の UI のほとんどがローカライズ版として表示されますが、エフェクタのコンテキスト メニューだけは英語で表示されます。

別の回避策は、MAYA_UI_LANGUAGE=en_US で Maya を実行して、英語版の Maya を日本語版または簡体字中国語版 Windows の環境で使用することです。
   
mental ray  
MAYA-22357 Unified Sampling is enabled unexpectedly when bringing legacy scenes into 2014

In Maya 2014, if you open a scene from a previous version of Maya that renders using the mental ray for Maya renderer, your sampling settings are changed to use Unified Sampling. Some features, such as contour rendering, are not supported with Unified Sampling.
 
To render such scenes with their previously-saved legacy sampling settings, choose Legacy Sampling Mode in the mental ray Render Settings, Quality tab. The commands: setAttr "miDefaultOptions.miRenderUsing" 2; (Standard Legacy Mode) and setAttr "miDefaultOptions.miRenderUsing" 1; (Legacy Rasterizer mode) can also be used to revert to legacy sampling. New Presets are also available for Unified Sampling in the main Render Settings Presets menu, including: Preview, Production, FinalFrameEXR.
   
mental ray スタンドアロン  
MAYA-22487 mental ray standalone 2014 error: call to undeclared function "misss_fast_lmap_maya"

When rendering with mental ray standalone 2014, if the following error appears during rendering: "call to undeclared function "misss_fast_lmap_maya", the "subsurface.mi" file from mentalrayFromMaya2014 (Maya 2014) can be copied into the mental ray Standalone 2014 installation, replacing the installed "subsurface.mi" file.



モデリング


MAYA-20905
Instability when undoing quad draw on combined mesh

Maya can become unstable when using Quad Draw on combined meshes (that is, selecting multiple surfaces and choosing Mesh > Combine).  To improve stability, delete history on combined meshes before enabling Quad Draw.
MAYA-22162 Modeling Toolkit: Mesh Editing tools do not stay active upon file save

Modeling Toolkit tools (including mesh editing tools like Quad Draw, Multi-Cut, and so forth) are deactivated after saving a scene.  It is therefore recommended to disable auto-save while working with the Modeling Toolkit.



   
マルチ レプリゼンテーション  
MAYA-19686 Scene Assembly does not support File Referencing.
MAYA-21565 Manipulator handles on the active tool (Move, Rotate, Scale) are no longer visible after Assembly representations switch.
回避策: ツールを再選択します。
MAYA-21592 Opening the Namespace Editor in scenes with large assembly reference hierarchies causes Maya to freeze. 
MAYA-22052 Cannot use Custom Scene Assembly render settings to render GPU Cache representations in Viewport 2.0 when the Background Reading GPU Cache preference is on.

回避策: [GPU キャッシュ プリファレンス](GPU Cache Preferences)の[バックグラウンド読み込み](Background Reading)をオフにします。
MAYA-22055 Using the Python() MEL command with MFnAssembly methods may crash Maya.
MAYA-22088 Undo does not remove applied Scene Assembly edits.
回避策: [アセンブリ編集をリスト](List Assembly Edits)ウィンドウの[選択した編集済みの除去](Remove Selected Edits)を使用します。
MAYA-22188 Scene Assembly does not support Animated sweep.
MAYA-22189 Scene Assembly does not support Animated Snapshot. 
MAYA-22191 Scene Assembly does not support motion path animation. 
MAYA-22222, MAYA-22446 Scene Assembly does not fully support set driven key data.
MAYA-22361 Scene Assembly does not support Character sets.
MAYA-22410 Deleting animation curves connected to assembly reference nodes or members may produce incorrect edits.
   
レンダリング  
MAYA-6697
Complex scenes in Viewport 2.0 may make Maya stop unexpectedly when Quadro 4000 is used with Mac OS X 10.7. This limitation has been fixed for Mac OS X 10.8.3.

MAYA-10756

Hierarchical instantiated objects sharing shape nodes corrupt shading when 'duplicate special with graph' is performed on root.

回避策:

ワークスペースのすべてのジオメトリ オブジェクトを選択し、[修正](Modify) > [変換](Convert) > [インスタンスをオブジェクトに](Instance to Object)を実行し、入力グラフを使用して複製します。

または、

入力接続を使用して複製を実行します。

MAYA-11993 Incorrect coloring on wireframes for some ghosts

There is a difference between Viewport 2.0 and the default and high quality viewports - the rendering order in Viewport 2.0 is not the same as the old workspaces, and objects that are exactly the same may draw in a different order and may be drawn on top of another object. Animation layer ghosting is a common place for this to happen.
MAYA-14916 Marquee selection in the UV Editor and default viewport causes cascading artifacts with ATI Radeon 7970.

回避策: 2012 年 6 月のドライバ # 8.980.0.0 を使用します。

MAYA-18080

Default viewport only: Shading is incorrect after trimming an animation clip.

回避策: タイム カーソルを動かしてシェーディングを更新します。

MAYA-18481 The interfaces MPxVertexBufferGenerator and MPxVertexBufferMutator have changed, and plug-in writers who have implemented those interfaces must update their plug-in to the new interface.

MAYA-18848

"Default Texture Data" feature does not work as expected for plug-in hardware shaders (HLSL, CGFX, DX11).

MAYA-18501 Failure to switch between Viewport 2.0 and its render override, such as "viewRenderOverride", when running maqueeTool, which supports MUIDrawManager.

When running the scene view in overlay render mode, you may not be able to override your renderer.

For example, when running the marqueeTool from the devkit, when the marqueeTool plug-in is executed, you enter into overlay render mode. If you then try to override your renderer (by switching to a custom renderer via the Renderer menu), the heads up display still indicate Viewport 2.0 even though the custom renderer radio button is selected.

To work around this issue, refresh the scene view by tumbling the camera.
MAYA-18577 The interface to MPxPrimitiveGenerator has changed and plug-in developers must update their plug-ins to the new interface.

MAYA-20976 When running DirectX 11 mode in Viewport 2.0, it is possible that the hardware device cannot be instantiated.
In this case, the WARP software rasterizer (*) is used instead. The use of WARP is indicated in the output window when the renderer is first used.
In addition, the heads-up display, which indicates the current renderer, also indicates that WARP is being used.

(*) WARP = Windows Advanced Rasterization Platform. Refer to the documentation from Microsoft for more details.

Note that WARP may not support the full set of features that a hardware rasterizer supports. This is more noticeable with the Windows 7 platform than with the Windows 8 platform.

WARP is currently not a qualified configuration.

You can also set the environment variable MAYA_FORCE_DX_WARP to 1 in order to always use the WARP software rasterizer.
MAYA-21640 Loading legacy Extension 1/2 for Maya 2013 scenes that use MayaUberShader.fxo cause shaders to be reset in Maya 2014

In Extension 1 and Extension 2 for Maya 2013, Maya used UI names instead of shader variable names for the attribute names of HLSL shaders (for use with DX11 in Viewport 2.0).
This is different from the behavior of other software such as 3ds Max, and therefore you may not be able to export your Maya file using FBX for use with 3ds Max.
This affects both your custom HLSL shaders and the MayaUberShader.fx/.fxo shaders provided by Maya.

In Maya 2014, Maya now uses shader variable names for attribute names for HLSL shaders.

If you attempt to use the MayaUberShader.fx or .fxo shaders from Extension 1/2 for Maya 2013 in Maya 2014, your attributes are automatically converted to use shader variable names; however, your shader settings will be lost and all values are reset to default.

この問題を回避するには、シェーダ手法に次の注釈を追加します。
bool VariableNameAsAttributeName = false;

別の方法として、dx11Shader ファイルを Maya 2014 に付属しているバージョンの MayaUberShader.fx/.fxo に置き換えて、シェーダのアトリビュート値を復元することもできます。

新規プロジェクトには、Maya 2014 に付属の AutodeskUberShader.fx/.fxo ファイルを使用することを推奨します。

MAYA-22004

If your motion blur has no effect when an image plane is immediately behind a moving object, you can workaround this issue by setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable to 1. Setting this environment variable allows the image plane to be included in the calculations of all scene post effects, such as screen space ambient occlusion, depth of field and motion blur.

MAYA-22276

Marquee box and lasso lines do not display in Viewport 2.0 when ATI card is used on Mac OS X when "Line Anti-aliasing" is turned on.

回避策: [ハードウェア レンダラ 2.0 設定](Hardware Renderer 2.0 Settings)ウィンドウの[ライン アンチエイリアシング](Line Anti-aliasing)をオフにします。

   
ビューポート 2.0 でのレンダリング: GPU のインスタンス化

MAYA-17261
Instances of plug-in shapes using MpxGeometryOverride may display incorrectly if they attempt to draw some instances differently than others by adding custom user render items, or using MRenderItem::enable(bool) to disable Maya render items.
MAYA-20770
There may be some lighting errors on instanced objects with non-uniform scales or materials with bump maps.
MAYA-20947
With AMD video cards in OpenGL mode, instanced objects with textures (in certain scenes) may randomly lose their textures.  Untextured mode still works correctly with GPU Instancing.  DirectX 11 mode on AMD video cards in Windows works correctly with textures.
MAYA-21138
Instanced objects with CPV-per-instance or UV-per-instance may display incorrectly.
MAYA-22229
GPU Instancing is not available on the Mac OS X platform
MAYA-22239
Instanced objects may not draw correctly when the Transparency Algorithm is set to Depth Peeling.


スクリプティング  
MAYA-16254, MAYA-17613 The behaviour of Maya's 'memory' command has been made more consistent. A side effect is that any script or plug-in that uses the command must be modified as follows:

1) Numeric results used to be returned in an array containing a single int or float value. Now they are returned as just int or float values, without the array. Therefore, code like this:

int $swaps[] = `memory -swaps`;

must be changed to this:

int $swaps = `memory -swaps`;

2) The -heapMemory/-he, -freeMemory/-fr and -physicalMemory/-phy flags used to ignore the unit flags (e.g. -kiloByte) and always return their results in megabytes. Now they obey the unit flags, and if none are specified, they return their results in bytes like the other memory flags. These three flags also used to return their values as floats. Now they return their values as ints like the other memory flags. To get results as floats, the new -asFloat/-af flag must be used. So code like this:

float $free[] = `memory -freeMemory`;

must be changed to this:

float $free = `memory -freeMemory -megaByte -asFloat`;
MAYA-17358 When scripting in Python, the function "os.path.expanduser()" returns different results when called from the GUI than from the command line (on Windows).

次の 2 つの回避策があります。

1) mayapy 内で Maya の環境を初期化します。

import maya.standalone
maya.standalone.initialize()

これで、os.path.expanduser() が Maya の場合と同じ値を mayapy に返します。

2) Maya を起動する前に、HOME 環境変数を設定します。設定される値は、Maya と mayapy の両方で os.path.expanduser() によって使用されます。
   
UI 全般  
MAYA-20637 The Maya file browser cannot open files with filenames that contain the characters "[" and "]".
この問題を回避するには、OS にネイティブのファイル ブラウザを使用します。このオプションは [プリファレンス](Preferences)ウィンドウから選択します。
MAYA-12034 QT Crash - when clicking Attribute Editor navigation button

回避策:
1. 新しいテクスチャ配置およびファイル テクスチャ ノードを作成する shadingNode コマンドに、-ss (-skipSelect)フラグを追加します。これによって、作成時にノードが選択されないため、コールバックが終わるまでアトリビュート エディタがそれらに切り替わらないようになります。
2. 終わりの部分に「evalDeferred( "select " + $fileNode )」を追加します。これは、(コールバックの終了後に)ただちに新しいファイル ノードが選択されてアトリビュート エディタがこれに切り替わることを意味します。こうすることで、アトリビュート エディタは以前と同じ状態で終了します。
MAYA-22469 Maya constantly executes "toolButton -q -ann $gNonSacredToolWidget;", making it difficult to read the contents of the Script Editor history.

回避策:
「autoLoader」プラグインをアンロードします。

moduleDetectionLogic は「autoloader」プラグインを参照します。「autoLoader」をアンロードすると、以下のコマンドは実行されません。
moduleDetectionLogic;
loadModule -scan;.






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