Last updated: Nov.22, 2006
Products | Version | Software Date |
---|---|---|
Maya Complete / Unlimited | 8.0 | 200607192324 |
Contents of this document:
In order to determine whether your system is qualified to run Maya and mental ray for Maya, you must have a qualified processor, operating system, graphics card, and graphics driver. See the following sections.
As well, you must meet other requirements such as:
General disclaimers:
The following table shows the operating systems and processor combinations qualified to run Maya and mental ray for Maya.
32-bit |
64-bit |
|||||||
Pentium 4 | Xeon | Athlon 64 | Opteron | EM64T | Athlon 64 | Opteron |
Itanium |
|
Windows NT 4.0 | not qualified | |||||||
Windows NT Terminal Server | not qualified | |||||||
Windows 2000 Professional (SP4) | untested | not applicable / not qualified | ||||||
Windows XP Professional Service Pack 2 (SP2) | qualified | qualified | unsupported | |||||
Windows XP x64 Edition | not applicable / not qualified | qualified | unsupported | |||||
Windows 2003 Server x64 | not applicable / not qualified | qualified | unsupported |
Company | Model | Web |
---|---|---|
Boxx | 3DBOXX Apexx4 | www.boxxtech.com |
Dell1 | Precision Workstation 380. 390, 490, 670, 690 | www.dell.com |
HP2 | HP Workstation xw4300, xw4400, xw6200, xw6400, xw8200, xw8400, xw9300 | www.hp.com |
IBM | Intellistation A Pro 6217 | www.ibm.com |
IBM | Intellistation M Pro 6218 | www.ibm.com |
IBM | Intellistation Z Pro 9228 | www.ibm.com |
[1] Please see below for workaround required for some Dell systems. | ||
[2] These machines have not been tested in SLI configuration. |
Company | Model | Web |
---|---|---|
Dell1 | Precision Workstation m20 w/ATi Mobility FireGL v3100 | |
Dell1 | Precision Workstation m60 w/Nvidia Quadro FX 700Go | www.dell.com |
Dell1 | Precision Workstation m65 w/Nvidia Quadro FX 350M | www.dell.com |
Dell1 | Precision Workstation m70 w/Nvidia Quadro FX 1400Go | www.dell.com |
Dell1 | Precision Workstation m90 with Nvidia Quadro FX 2500M | www.dell.com |
HP | HP Mobile Workstation nw8000 with ATI FireGL T2 | www.hp.com |
HP | HP Mobile Workstation nw8240 with ATI FireGL V5000 | www.hp.com |
HP | HP Mobile Workstation nw8440 with ATi FireGL V5200 | www.hp.com |
HP | HP Mobile Workstation nw9440 with Nvidia Quadro FX 1500M | www.hp.com |
IBM | Thinkpad T42p, R50p (ATI FireGL T2) | www.ibm.com |
IBM | Thinkpad T43p (ATI FireGLV3200) | www.ibm.com |
IBM | Thinkpad T60p (ATI FireGLV5200) | www.ibm.com |
[1] Please see below for workaround required for some Dell systems. |
Limitations and Solutions | ||||
Limitation | On some Dell systems, Maya appears to be missing some or all controls in some or all option boxes or dialogs. Specific sliders are not drawn and option boxes may be sized incorrectly or appear empty. | |||
Solution | Change the DPI settings for screen resolution (XP), restart your system and change it back (and restart again). On Windows this is in display properties: (right-mouse on Desktop -> Properties), Settings-> Advanced -> General -> Display DPI Setting. |
Maya is qualified for the following graphics cards using the specified driver, with the listed Operating Systems, and any of the workstations or notebooks listed in the Workstations and Notebooks tables. Please see the Detailed Driver Notes and Settings for applicable settings and potential Limitations specific to your graphics card.
Important: Graphics drivers are usually different for different Windows operating systems. Autodesk has tested only drivers listed under each OS. While it may be possible to use Maya successfully on earlier or later drivers, Autodesk cannot guarantee their performance or behavior. If you encounter problems with a driver, we strongly suggest that you contact the graphic card vendor to report your problem.
Company | Workstation Graphics Card | Windows XP Pro | Windows XP Pro 64 Edition |
---|---|---|---|
ATI | FireGL V3100 | 8.263 | 8.263 |
ATI | FireGL V3300 | 8.263 | 8.263 |
ATI | FireGL V3400 | 8.263 | 8.263 |
ATI | FireGL V5000 | 8.263 | 8.263 |
ATI | FireGL V5100 | 8.263 | 8.263 |
ATI | FireGL V5200 | 8.263 | 8.263 |
ATI | FireGL V7100 | untested | untested |
ATI | FireGL V7200 | 8.263 | 8.263 |
ATI | FireGL V7300 | 8.263 | 8.263 |
ATI | FireGL V7350 | 8.263 | 8.263 |
ATI | Radeon X1900* | 8.273 | 8.273 |
Nvidia | Quadro FX 1400 | 91.36 | 91.36 |
Nvidia | Quadro FX 1500 | 91.36 | 91.36 |
Nvidia | Quadro FX 3450 | 91.36 | 91.36 |
Nvidia | Quadro FX 3500 | 91.36 | 91.36 |
Nvidia | Quadro FX 4400 | 91.36 | 91.36 |
Nvidia | Quadro FX 4500 | 91.36 | 91.36 |
Nvidia | Quadro FX 4500X2 | 91.36 | 91.36 |
Nvidia | Quadro FX 5500 | 91.36 | 91.36 |
Nvidia | 7800 GTX* | 91.36 | 91.36 |
Nvidia | GeForce GPUs | Not Qualified | Not Qualified |
Company | Notebook Graphics Card | Windows XP Pro | Windows XP Pro 64 Edition |
DELL | Mobility FireGL V3100 (Dell m20) | 8.131 | Not Qualified |
DELL | Quadro FX 700Go (in Dell m60) | 78.11 | Not Qualified |
DELL | Quadro FX 1400Go (in Dell m70) | 84.30 | Not Qualified |
DELL | Quadro FX 2500M (in Dell m90) | 84.29 | Not Qualified |
IBM | Mobility FireGL T2 (IBM T42p, R50p) | untested | Not Qualified |
IBM | Mobility FireGL V3200 (IBM T43p) | 8.163 | Not Qualified |
IBM | Mobility FireGL V5200(IBM T60p) | 8.241 | Not Qualified |
HP | Mobility FireGL T2 (HP nw8000) | untested | Not Qualified |
HP | Mobility FireGL V5000 (HP nw8240) | untested | Not Qualified |
HP | Mobility FireGL V5200 (HP nw8440) | 8.233 | Not Qualified |
HP | Quadro FX 1500M (in HP nw9440 ) | 84.88 | Not Qualified |
Using video cards without Hardware Overlay planes (or Hardware Overlay planes turned off) can result in poor performance for certain operations within Maya including (but not restricted to) use of tools based on Artisan or Paint Textures technology. There will also be visual differences compared with Hardware overlays that may result in difficulty seeing or manipulating aspects of the scene or Maya interface.
ATI Radeon X1900*
Model | Version | Driver Settings |
ATI Radeon X1900 |
Windows XP Pro: 8.273 | Configuration->none |
Limitations and Solutions | ||
Limitation | Driver does not support GDI on OpenGL
used for software overlays - most noticable:
3d paint effect in perspective - leaves trails behind nurb isoparam manipulation |
|
Limitation | No High Quality Rendering | |
Limitation | No Hardware Rendering | |
Limitation | Low quality brushstrokes, slow performance, and possible loss of interactivity in the interactive when using PaintFX | |
Limitation | OpenGL point size limited to size of 1. (vertex display is small) |
ATI FireGLV3100
Model | Version | Driver Settings |
ATI FireGL V3100 |
Windows XP Pro: 8.263 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3100 (Dell Precision Workstation m20)
Model | Version | Driver Settings |
ATI FireGL V3100 (Dell m20) |
Windows XP Pro: 8.131 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader | |
Limitation | No Hardware Rendering | |
Limitation | No High Quality Rendering |
ATI FireGLV3200
Model | Version | Driver Settings |
ATI FireGL V3200 |
Windows XP Pro: 8.263 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3200 (IBM T43p)
Model | Version | Driver Settings |
ATI FireGL V3200 |
Windows XP Pro: 8.241 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | No Hardware Rendering | |
Limitation | No High Quality Rendering |
ATI FireGLV5000
Model | Version | Driver Settings |
ATI FireGL V5000 |
Windows XP Pro: 8.263 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5100
Model | Version | Driver Settings |
ATI FireGL V5100 |
Windows XP Pro: 8.263 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5200 (IBM T60p)
Model | Version | Driver Settings |
ATI FireGL V5200 |
Windows XP Pro: 8.241 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV7100
Model | Version | Driver Settings |
ATI FireGL V7100 |
Windows XP Pro: 8.263 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
Model | Version | Driver Settings |
ATI Mobility FireGL T2 |
Windows XP Pro: | Configuration->Maya |
Limitations and Solutions | ||
Limitation | No Hardware Rendering | |
Limitation | No High Quality Rendering |
Nvidia 7800 GTX*
Model | Version | Driver Settings |
Nvidia 7800GTX | Windows XP Pro: 91.36 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | You may experience refresh problems with the overlay plane. (see GeForce vs Quadro white paper ) | |
Limitation | You may experience hypergraph focus delays with selections | |
Limitation | Updates to components may not appear until a modeling window or the application is manually refreshed | |
Limitation | You may experience instablities, application hangs, and or crashes when using ASHLI or CGFX plugins | |
Limitation | You may experience application instability, hangs, and or crashes when using high quality and hardware rendering |
Nvidia GeForce GPUs
There are many cards based on GeForce GPU chipsets. Nvidia and Autodesk do not recommend these cards for use with Maya as you may experience various refresh, display and stability problems and inadequate performance. We suggest you choose from Nvidia's workstation cards instead, such as the Quadro families which are much better suited to high-end 3D packages such as Maya. Nvidia GeForce VS Quadro White Paper [PDF]
If you are building plug-ins for Maya, note the following:
The Maya API requires a specific compiler and linker, on each of the platforms Autodesk supports in order to build compatible plug-ins. The Microsoft Visual Studio .NET 2003 compiler is used to build Maya on Windows XP, and the Microsoft Visual Studio 2005 compiler is used to build Maya x64 on Windows XP x64. Using these compilers will ensure binary compatibility when building plug-ins.
We have not tested building plugins with Visual Studio 2005 SP1 compiler at this point in time.