Last updated: June.20,2006
Products | Version | Software Date |
---|---|---|
Maya Complete / Unlimited | 7.0 | 200507192211 |
Contents of this document:
In order to determine whether your system is qualified to run Maya and mental ray for Maya, you must have a qualified processor, operating system, graphics card, and graphics driver. See the following sections.
As well, you must meet other requirements such as:
General disclaimers:
The following table shows the operating systems and processor combinations qualified to run Maya and mental ray for Maya.
32-bit |
64-bit |
|||||||
Pentium III | Pentium 4 | Xeon | AMD Athlon | Opteron | Athlon 64 | EM64T |
Itanium |
|
Windows NT 4.0 | not qualified | |||||||
Windows NT Terminal Server | not qualified | |||||||
Windows 2000 Professional (SP4) | untested | not applicable / not qualified | ||||||
Windows XP Professional Service Pack 1 (SP1) | qualified | qualified | unsupported | |||||
Windows XP Professional Service Pack 2 (SP2) | qualified | qualified | unsupported | |||||
Windows XP x64 Edition | not applicable / not qualified | qualified | unsupported |
Company | Model | Web |
---|---|---|
Boxx | 3DBOXX Apexx4 | www.boxxtech.com |
Boxx | 3DBOXX Workstation 7106, 7108, 7112, 7300 | www.boxxtech.com |
Compaq | Professional Workstation 6300 | www.compaq.com |
Compaq | Professional Workstation AP 400, 500, 550 | www.compaq.com |
Compaq | Professional Workstation SP700 | www.compaq.com |
Compaq | Professional Workstation 6000 | www.compaq.com |
Compaq | Professional Workstation EVO 6000, 8000 | www.compaq.com |
Dell1 | Precision Workstation 210, 410, 610 | www.dell.com |
Dell1 | Precision Workstation 220, 420, 620 | www.dell.com |
Dell1 | Precision Workstation 330, 530 | www.dell.com |
Dell1 | Precision Workstation 340, 360 | www.dell.com |
Dell1 | Precision Workstation 350, 450, 650 | www.dell.com |
Dell1 | Precision Workstation 370, 380, 670 | www.dell.com |
Fujitsu-Siemens | Celsius Workstation M420 | www.fujitsu-siemens.com |
HP | HP Workstation X1000, X1100, X2000, X2100, X4000 | www.hp.com |
HP | HP Workstation xw5000, xw6000, xw8000, xw4100 | www.hp.com |
HP | HP Workstation xw4200, xw6200, xw8200 | www.hp.com |
HP2 | HP Workstation xw4300, xw9300 | www.hp.com |
IBM | Intellistation M Pro 6225, 6219, 6218, 6230 | www.ibm.com |
IBM | Intellistation A Pro 6224, 6217 | www.ibm.com |
IBM | Intellistation Z Pro 6221, 6223 | www.ibm.com |
Intergraph | TDZ 2000 Graphics Workstation | www.intergraph.com |
[1] Please see below for workaround required for some Dell systems. | ||
[2] These machines have not been tested in SLI configuration. |
Company | Model | Web |
---|---|---|
Compaq | EVO Notebook N800 | www.compaq.com |
Dell1 | Precision Workstation m20 w/ATI FireGLV3100 | www.dell.com |
Dell1 | Precision Workstation m50 w/Nvidia Quadro4 Go | www.dell.com |
Dell1 | Precision Workstation m60 w/Nvidia Quadro FX 700Go | www.dell.com |
Dell1 | Precision Workstation m70 w/Nvidia Quadro FX 1400Go | www.dell.com |
HP | HP Mobile Workstation nw8000 with ATI FireGL T2 | www.hp.com |
HP | HP Mobile Workstation nw8240 with ATI FireGL V5000 | www.hp.com |
IBM | Thinkpad A31p (ATI FireGL 7800 mobile) | www.ibm.com |
IBM | Thinkpad T40p (ATI Mobility FireGL 9000) | www.ibm.com |
IBM | Thinkpad T42p, R50p (ATI FireGL T2) | www.ibm.com |
IBM | Thinkpad T43p (ATI FireGLV3200) | www.ibm.com |
[1] Please see below for workaround required for some Dell systems. |
Limitations and Solutions | ||||
Limitation | On some Dell systems, Maya appears to be missing some or all controls in some or all option boxes or dialogs. Specific sliders are not drawn and option boxes may be sized incorrectly or appear empty. | |||
Solution | Change the DPI settings for screen resolution (XP), restart your system and change it back (and restart again). On Windows this is in display properties: (right-mouse on Desktop -> Properties), Settings-> Advanced -> General -> Display DPI Setting. |
Maya is qualified for the following graphics cards using the specified driver, with the listed Operating Systems, and any of the workstations or notebooks listed in the Workstations and Notebooks tables. Please see the Detailed Driver Notes and Settings for applicable settings and potential Limitations specific to your graphics card.
Important: Graphics drivers are usually different for different Windows operating systems. Alias has tested only drivers listed under each OS. While it may be possible to use Maya successfully on earlier or later drivers, Alias cannot guarantee their performance or behavior. If you encounter problems with a driver, we strongly suggest that you contact the graphic card vendor to report your problem.
Using video cards without Hardware Overlay planes (or Hardware Overlay planes turned off) can result in poor performance for certain operations within Maya including (but not restricted to) use of tools based on Artisan or Paint Textures technology. There will also be visual differences compared with Hardware overlays that may result in difficulty seeing or manipulating aspects of the scene or Maya interface.
3Dlabs Wildcat Realizm 100/200
Model | Version | Driver Settings |
3Dlabs Wildcat Realizm 100/200 | Windows XP Pro: 4.03-0162 | Optimize->Optimize for: Maya |
Limitations and Solutions | ||
Limitation | None |
3Dlabs Wildcat Realizm 800
Model | Version | Driver Settings |
3Dlabs Wildcat Realizm 800 | Windows XP Pro: 4.03-0162 | Optimize->Optimize for: Maya |
Limitations and Solutions | ||
Limitation | None |
ATI FireGL X3
Model | Version | Driver Settings |
ATI FireGL X3 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGL T2
Model | Version | Driver Settings |
ATI FireGL T2 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3100
Model | Version | Driver Settings |
ATI FireGL V3100 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3100 (Dell Precision Workstation m20)
Model | Version | Driver Settings |
ATI FireGL V3100 (Dell m20) |
Windows XP Pro: 8.063 (provided by Dell) | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3200
Model | Version | Driver Settings |
ATI FireGL V3200 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5000
Model | Version | Driver Settings |
ATI FireGL V5000 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5100
Model | Version | Driver Settings |
ATI FireGL V5100 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV7100
Model | Version | Driver Settings |
ATI FireGL V7100 |
Windows XP Pro: 8.083 | Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
Nvidia Quadro FX 330
Model | Version | Driver Settings |
Nvidia Quadro FX 330 |
Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | Hardware Rendered shadows cast from particles, may vary in size in comparison with other Nvidia cards. | |
Solution | None |
Nvidia Quadro FX 500, FX 1000, FX 2000
Model | Version | Driver Settings |
Nvidia Quadro FX 500, FX 1000, FX 2000 |
Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 540
Model | Version | Driver Settings |
Nvidia Quadro FX 540 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 1100
Model | Version | Driver Settings |
Nvidia Quadro FX 1100 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 1300
Model | Version | Driver Settings |
Nvidia Quadro FX 1300 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 1400
Model | Version | Driver Settings |
Nvidia Quadro FX 1400 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 1400Go (Dell Precision Workstation m70)
Model | Version | Driver Settings |
Nvidia Quadro FX 1400Go | Windows XP Pro: 67.71(provided by Dell) | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 3000
Model | Version | Driver Settings |
Nvidia Quadro FX 3000 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 3400
Model | Version | Driver Settings |
Nvidia Quadro FX 3400 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 4000
Model | Version | Driver Settings |
Nvidia Quadro FX 4000 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 4400
Model | Version | Driver Settings |
Nvidia Quadro FX 4400 | Windows XP Pro: 77.56 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia 7800 GTX
Model | Version | Driver Settings |
Nvidia 7800GTX | Windows XP Pro: 84.21 | OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | You may experience refresh problems with the overlay plane. |
Nvidia GeForce256, GeForce2, GeForce3, GeForce4 series
There are many cards based on GeForce256, GeForce2, GeForce3 and GeForce4 chipsets. Nvidia and Alias do not recommend these cards for use with Maya as you may experience various refresh, display and stability problems and inadequate performance. We suggest you choose from Nvidia's workstation cards instead, such as the Quadro families which are much better suited to high-end 3D packages such as Maya.
If you are building plug-ins for Maya, note the following:
The Maya API requires a specific compiler and linker, on each of the platforms Alias supports in order to build compatible plug-ins. The Microsoft Visual Studio .NET 2003 compiler is used to build Maya on Windows. Using this compiler will guarantee binary compatibility when building plug-ins.