Last Updated:July 14, 2005
Qualification of Maya 6.5 on Supported Windows Operating Systems |
Products | Version | Software Date |
Maya Complete / Unlimited | 6.5 | 200501140008 |
File Compatibility : |
Maya: | Maya 6.5 can read Maya 6.5, 6.0, 5.0, 4.x, 3.x, Maya 2.x, and Maya 1.x format files. |
Others: |
Maya 6.5 imports Adobe Illustrator, EPS (level 2), OBJ,
DXF, DWG (AutoCAD 1 to 2000), IGES, Alias Wire (win32/linux/irix),
AIFF (win32/mac), RIB (win32),
OpenFlight (win32/irix/linux) VRML2 files can be read via a standalone translator. Maya 6.5 exports OBJ, DXF, DWG, IGES, Alias Wire (win32/linux/irix), MOV, VRML2, RTG and GE2, OpenFlight (win32/irix/linux). |
Note: |
Not all file formats are supported on all platforms. |
Qualified Operating Systems |
Maya 6.5 is qualified on Windows XP Professional Service Pack 1 (SP1), on Intel Pentium III, Pentium 4, Xeon, and
AMD Athlon, Opteron processors in the following systems with any of the graphics
cards listed in the graphics card table using the specified driver. Maya 6.5 is qualified on Windows XP Professional Service Pack 2 (SP2) with the same configurations listed above. However, after installation of Service Pack 2, Maya or its component programs may not launch successfully. If this occurs, you may either Unblock the program via the Windows Firewall Security Alert dialogue, or add it as an Exception in the Exceptions Tab in the Windows Firewall dialogue box. For more information, please see the Microsoft Update at: http://support.microsoft.com/default.aspx?kbid=842242&product=windowsxpsp2 Maya 6.5 is presently Untested on Windows 2000 Professional (SP4). Maya 6.5 is NOT qualified to run on Windows NT 4.0 or the Windows NT Terminal Server. mentalRay for Maya is qualified for the same platforms as Maya. We are unable to qualify all graphics cards on all operating systems. |
Intel and AMD 64-bit Compatibility |
Maya 6.5 is a 32 bit application. It is currently Qualified on the following 64-bit systems: |
|
Opteron: | Windows XP Professional (SP1, SP2) |
EM64T: | Windows XP Professional (SP1, SP2) |
Maya 6.5 is currently Untested on the following 64-bit systems: |
|
Athlon 64: | Windows XP Professional |
Athlon 64: | Windows XP x64 Edition |
Opteron: | Windows XP x64 Edition |
Maya 6.5 is currently Unsupported on the following 64-bit systems: |
|
Itanium: | Windows XP x64 Edition |
Compiler Requirements |
The Maya API requires a specific compiler and linker, on each of the platforms Alias supports. The Microsoft Visual Studio .NET 2003 compiler is what Alias uses to build Maya. Using this compiler will guarantee binary compatibility when building plug-ins. |
Workstations |
Company | Model | Web |
Boxx | 3DBOXX R1 | www.boxxtech.com |
Boxx | 3DBOXX Workstation 7106, 7108, 7112 | www.boxxtech.com |
Compaq | Professional Workstation 6300 | www.compaq.com |
Compaq | Professional Workstation AP 400, 500, 550 | www.compaq.com |
Compaq | Professional Workstation SP700 | www.compaq.com |
Compaq | Professional Workstation 6000 | www.compaq.com |
Compaq | Professional Workstation EVO 6000, 8000 | www.compaq.com |
Compaq | EVO Notebook N800 | www.compaq.com |
Dell1 | Precision Workstation 210, 410, 610 | www.dell.com |
Dell1 | Precision Workstation 220, 420, 620 | www.dell.com |
Dell1 | Precision Workstation 330, 530 | www.dell.com |
Dell1 | Precision Workstation 340, 360 | www.dell.com |
Dell | Precision Workstation 350, 450, 650 | www.dell.com |
Dell | Precision Workstation 370, 670 | www.dell.com |
Dell | Precision Workstation m20 w/ATI FireGLV3100 | www.dell.com |
Dell | Precision Workstation m50 w/Nvidia Quadro4 Go | www.dell.com |
Dell | Precision Workstation m60 w/Nvidia Quadro FX 700Go | www.dell.com |
Dell | Precision Workstation m70 w/Nvidia Quadro FX 1400Go | www.dell.com |
Fujitsu-Siemens | Celsius Workstation M420 | www.fujitsu-siemens.com |
HP | HP Workstation X1000, X1100, X2000, X2100, X4000 | www.hp.com |
HP | HP Workstation xw5000, xw6000, xw8000, xw4100 | www.hp.com |
HP | HP Workstation xw4200, xw6200, xw8200 | www.hp.com |
HP2 | HP Workstation xw4300, xw9300 | www.hp.com |
HP | HP Mobile Workstation nw8000 with ATI FireGL T2 | www.hp.com |
IBM | Intellistation M Pro 6850, 6225, 6229, 6219, 6230 |
www.ibm.com |
IBM | Intellistation A Pro 6224 | www.ibm.com |
IBM | Intellistation Z Pro 6221, 6223 | www.ibm.com |
IBM | Thinkpad A31p (ATI FireGL 7800 mobile) | www.ibm.com |
IBM | Thinkpad T40p (ATI Mobility FireGL 9000) | www.ibm.com |
IBM | Thinkpad T42p, R50p (ATI FireGL T2) | www.ibm.com |
Intergraph | TDZ 2000 Graphics Workstation | www.intergraph.com |
[1] Please see below for workaround required for some Dell systems. | ||
[2] These machines have not been tested in SLI configuration. |
Graphics Cards and Driver Versions |
Maya is qualified for the following graphics cards using
the specified driver, with the the listed
Operating Systems, and any of the workstations listed in the
Workstations table.
Please see the Detailed Driver Notes and Settings for applicable settings and potential Limitations specific to your graphics card. Important: Graphics drivers are usually different for different Windows operating sytems. Alias has tested only drivers listed under each OS. While it may be possible to use Maya successfully on earlier or later drivers, Alias cannot guarantee their performance or behaviour. If you encounter problems with a driver, we strongly suggest that you contact the graphic card vendor to report your problem. |
Video Cards without Hardware Overlay Planes |
Using video cards without Hardware Overlay planes (or Hardware Overlay planes turned off) can result in poor performance for certain operations within Maya including (but not restricted to) use of tools based on Artisan or Paint Textures technology. There will also be visual differences compared with Hardware overlays that may result in difficulty seeing or manipulating aspects of the scene or Maya interface. |
General Configuration |
|
Notes on Operating Systems: |
Windows XP |
Limitations and Solutions | ||||
Limitation | Under some circumstances, when playblasting an animation, partway through, the playblasting ceases to be updated. Attempting to ESC from the playblast may cause a hang. | |||
Solution | RMB->(desktop maya icon)->Properties->Compatibility Tab->(Run in Windows 2000 mode) | |||
Limitation | Tear-off pull-down menus don't display properly on XP with UI schemes | |||
Solution | Set UI preference to Windows Classic Style. Start > Settings > Control Panel > Display > Windows Classic | |||
Limitation | Maya on Windows XP has slightly different window focus interaction than on other OS's. For example, if you render in the Render View window and switch focus to another Maya window or another application and back to the Render View, the Render View may not update, or may turn completely white giving the appearance that it has hung. The window will update when the render completes. (On other OSes it updates when each tile is finished rendering.) You may see similar interactions in other windows. | |||
Solution | RMB->(desktop maya icon)->Properties->Compatibility Tab->(Run in Windows 2000 mode) |
Notes on Computer Models: |
Some Dell Systems |
Limitations and Solutions | ||||
Limitation | On some Dell systems, Maya apparently is missing some or all controls in some or all option boxes or dialogs. Specific sliders are not drawn and option boxes may be sized incorrectly or appear empty. | |||
Solution | Change the DPI settings for screen resolution(XP), or default system font size(Windows 2000), restart your system
and change it back (and restart again). On Windows this is in display properties: (right-mouse on desktop -> properties), Settings-> Advanced -> Display DPI Setting(XP), or Display Font size(Windows 2000). ) |
Detailed Driver Notes and Settings: |
3Dlabs Wildcat Realizm 100/200 |
Model | Version | Driver Settings |
3Dlabs Wildcat Realizm 100/200 | Windows XP Pro: 4.03-0162 |
Optimize->Optimize for: Maya |
Limitations and Solutions | ||
Limitation | None |
3Dlabs Wildcat Realizm 800 |
Model | Version | Driver Settings |
3Dlabs Wildcat Realizm 800 | Windows XP Pro: 4.03-0162 |
Optimize->Optimize for: Maya |
Limitations and Solutions | ||
Limitation | None |
ATI FireGL X1/Z1 |
Model | Version | Driver Settings |
ATI FireGL X1/Z1 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGL X2 |
Model | Version | Driver Settings |
ATI FireGL X2 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGL X3 |
Model | Version | Driver Settings |
ATI FireGL X3 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGL T2 |
Model | Version | Driver Settings |
ATI FireGL T2 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3100 |
Model | Version | Driver Settings |
ATI FireGL V3100 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3100 (Dell Precision Workstation m20) |
Model | Version | Driver Settings |
ATI FireGL V3100 (Dell m20) |
Windows XP Pro: 8.063 (provided by Dell) |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV3200 |
Model | Version | Driver Settings |
ATI FireGL V3200 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5000 |
Model | Version | Driver Settings |
ATI FireGL V5000 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV5100 |
Model | Version | Driver Settings |
ATI FireGL V5100 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
ATI FireGLV7100 |
Model | Version | Driver Settings |
ATI FireGL V7100 |
Windows XP Pro: 8.083 |
Configuration->Maya |
Limitations and Solutions | ||
Limitation | Shaders using HardwareTexturing-> TextureFilter-> MipmapNearest, MipmapLinear, MipmapBilinear or MipmapTrilinear, will display incorrectly in the Hardware Render Buffer. | |
Solution | Set TextureFilter to either Nearest(Unfiltered) or Bilinear, per shader |
Nvidia Quadro FX 330 |
Model | Version | Driver Settings |
Nvidia Quadro FX 330 |
Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | Hardware Rendered shadows cast from particles, may vary in size in comparison with other Nvidia cards. | |
Solution | None |
Nvidia Quadro FX 500, FX 1000, FX 2000 |
Model | Version | Driver Settings |
Nvidia
Quadro FX 500, |
Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None |
Nvidia Quadro FX 540 |
Model | Version | Driver Settings |
Nvidia Quadro FX 540 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 1100 |
Model | Version | Driver Settings |
Nvidia Quadro FX 1100 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 1300 |
Model | Version | Driver Settings |
Nvidia Quadro FX 1300 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 1400 |
Model | Version | Driver Settings |
Nvidia Quadro FX 1400 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 1400Go (Dell Precision Workstation m70) |
Model | Version | Driver Settings |
Nvidia Quadro FX 1400Go | Windows XP Pro: 67.71(provided by Dell) |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 3000 |
Model | Version | Driver Settings |
Nvidia Quadro FX 3000 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 3400 |
Model | Version | Driver Settings |
Nvidia Quadro FX 3400 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 4000 |
Model | Version | Driver Settings |
Nvidia Quadro FX 4000 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia Quadro FX 4400 |
Model | Version | Driver Settings |
Nvidia Quadro FX 4400 | Windows XP Pro: 71.80 |
OpenGL preset: Maya |
Limitations and Solutions | ||
Limitation | None | |
Nvidia GeForce256, GeForce2, GeForce3, GeForce4 series |
There are many cards based on GeForce256, GeForce2, GeForce3 and
GeForce4 chipsets. Nvidia and Alias do not recommend these cards for use
with Maya as you may experience various refresh, display and
stability problems and inadequate performance. We suggest you choose from Nvidia's workstation cards instead, such as the Quadro families which are much better suited to high-end 3D packages such as Maya. |