Qualification of Maya 3.5 for Mac OS X
Last Updated: October 9, 2001

Products Version Software Date
Maya Complete 3.5 Sept. 14 2001 11:06:10

File Compatibility

Maya

Maya 3.5 can read Maya 3.x. format files. Some conversion may be necessary for the transfer of Maya ASCII (.ma) and MEL files between operating systems. Maya Unlimited data from other platforms will not be included. Maya 3.5 for Mac OS X files can be read into Maya 4.0 on any platform.

Others Maya 3.5 can read Adobe Illustrator native (.ill) and .EPS files, RIB, .aiff, .wav, .mp3 and OBJ files. Additionally, Maya's image file format on Mac OS X is based on QuickTime 5. File formats supported by QuickTime 5 can be imported into Maya. See Apple's QuickTime specification page for more details.

System and Graphics

Maya 3.5 is qualified on the systems with the specific graphics and operating system listed below. Also, though G3 systems are not specifically qualified to run Maya, these systems may be acceptable for general Maya use.

 

System Graphics Card OS X
G4 Systems, 450 MHz and faster ATI Radeon Mac Edition 10.0.4
G4 systems, 450 MHz and faster ATI Rage 128 Pro 10.0.4
G4 systems released since July 2001, 733, 800 and 867 MHz ATI Radeon Mac Edition 10.0.4
G4 systems released since July 2001, 733, 800 and 867 MHz nVidia GeForce 2 MX 10.0.4
G4 systems released since July 2001, 733, 800 and 867 MHz nVidia GeForce 3 10.0.4
Powerbook G4 [Titanium] ATI Rage 128 Mobility* 10.0.4
See below for important details about each of these graphics cards.
* Significant limitations exist for this card.


The following are relevant for all systems.

  • Pressure sensitivity with Wacom tablets is not supported at this time.
  • Standard Dual Monitor setup has been tested and is supported.

Maya 3.5 and Mac OS X 10.1

Maya 3.5 is not qualified on Mac OS X 10.1. Although Maya can run on 10.1, we are aware of the following issues listed below. Please note that installation of Maya 3.5 on Mac OS X 10.1 requires additional steps that are not described in the Maya 3.5 Documentation. Call Alias Support for instructions.

An upcoming release of Maya is currently under development to resolve these issues.

Known issues when using Maya 3.5 on Mac OS X 10.1

License installation script fails. (Contact Alias Support)
Playblast does not work.
Multi-pass HW rendering does not work for nVidia GeForce 2 & GeForce 3.
Unable to edit Channel box/ Attribute editor fields properly.
MMB drag connections in Hypershade does not work.
Cannot cancel batch render.
Alpha channel display in image planes do not display properly.
Icons appear red.
Hotkey shortcut labels do not appear in menus.
Color picker is not drawn correctly under some circumstances.
Some general stability issues and refresh issues exist.

 

General Configuration

Please Read

  • A three button mouse is strongly recommended.
  • At least 512 MB of RAM is required.
  • It may be possible to successfully use Maya with a non-qualified or partially qualified configuration, but support and maintenance programs will be subject to the Alias Support services guidelines.
  • The configurations shown are subject to change, and additional qualified configurations may be added after qualification testing has been carried out.
  • Where Graphics Controllers are configurable, you must have at least 32MB of video memory (VRAM). Due to the differences in the manner in which hardware vendors approach display memory, we suggest that you consult your hardware vendor to ensure that your configuration will support your required resolution. (See ATI Rage 128 Mobility Limitations)
  • The operating system specified below is the OS used for the qualification process. While it may be possible to use Maya successfully on earlier or later versions of Mac OS X, Alias cannot guarantee the performance or behavior.
  • We do not recommend saving data directly from Maya to NFS or Novell Netware or other remote mounted file systems. We have received several reports of data corruption when saving in this method although we have been unable to reproduce this. We strongly recommend that you save the files locally and then copy the data to the mounted storage system.
  • When texture images are stored on systems remote from the rendering process; depending on network speed, specifications and load it is possible that the renderer may be unable to access a texture file on demand and may 'drop' individual textures on a frame by frame basis. To reduce this occurrence store textures on a system local to the rendering process.

 


Specific Graphics Card Information

Graphics OS Driver Settings
nVidia GeForce 2 10.0.4 1280x1024, Millions of Colors
Limitations and Solutions
Limitation Brush-based tools may leave trailing artifacts.
Solution Restart Maya
 

Graphics OS Driver Settings
nVidia GeForce 3 10.0.4 1280x1024, Millions of Colors
Limitations and Solutions
Limitation Some tools which use overlay planes disappear or are drawn incorrectly. (e.g. Texture placement tool)
Solution There is no solution at this time.
Limitation Some polygonal geometry lines are not drawn properly.
Solution There is no solution at this time in OS X 10.0.4.

 
Graphics OS Driver Settings
ATI Radeon Mac Edition 10.0.4 1280x1024, Millions of Colors
Limitations and Solutions
Limitation Highlights for some surface types are displayed as black.
Solution There is no solution at this time.

 
Graphics OS Driver Settings
ATI Rage 128 10.0.4 1280x1024, Millions of Colors
Limitations and Solutions
Limitation Z depth issues result in improper surface depth display; objects which are behind other objects may appear in front.
Solution Narrow the range between the near and far clipping planes of the panel camera. For example, alter the cameras near clipping plane from its default 0.1 to 1.0.

 
Graphics OS Driver Settings
ATI
Rage 128 Mobility
10.0.4 1152x768, Millions of Colors
Limitations and Solutions
Limitation Limited VRAM adversely affects Maya's ability to display full screen. Panel views might appear corrupted if window settings allow single panels to become too large.
Solution There is no solution at this time.
Limitation Z depth issues result in improper surface depth display; objects which are behind other objects may appear in front.
Solution Narrow the range between the near and far clipping planes of the panel camera. For example, alter the cameras near clipping plane from its default 0.1 to 1.0.
Limitation Depending on your task, the performance on Titanium Laptops may not be acceptable.
Solution There is no solution at this time.