Qualification of Maya 3.5 for Mac OS X |
Last Updated: October
9, 2001
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Products | Version | Software Date |
Maya Complete | 3.5 | Sept. 14 2001 11:06:10 |
File Compatibility |
Maya |
Maya 3.5 can read Maya 3.x. format files. Some conversion may be necessary for the transfer of Maya ASCII (.ma) and MEL files between operating systems. Maya Unlimited data from other platforms will not be included. Maya 3.5 for Mac OS X files can be read into Maya 4.0 on any platform. |
Others | Maya 3.5 can read Adobe Illustrator native (.ill) and .EPS files, RIB, .aiff, .wav, .mp3 and OBJ files. Additionally, Maya's image file format on Mac OS X is based on QuickTime 5. File formats supported by QuickTime 5 can be imported into Maya. See Apple's QuickTime specification page for more details. |
System and Graphics
Maya 3.5 is qualified on the systems with the specific graphics and operating system listed below. Also, though G3 systems are not specifically qualified to run Maya, these systems may be acceptable for general Maya use.
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System | Graphics Card | OS X |
G4 Systems, 450 MHz and faster | ATI Radeon Mac Edition | 10.0.4 |
G4 systems, 450 MHz and faster | ATI Rage 128 Pro | 10.0.4 |
G4 systems released since July 2001, 733, 800 and 867 MHz | ATI Radeon Mac Edition | 10.0.4 |
G4 systems released since July 2001, 733, 800 and 867 MHz | nVidia GeForce 2 MX | 10.0.4 |
G4 systems released since July 2001, 733, 800 and 867 MHz | nVidia GeForce 3 | 10.0.4 |
Powerbook G4 [Titanium] | ATI Rage 128 Mobility* | 10.0.4 |
See below for important details about
each of these graphics cards. * Significant limitations exist for this card. |
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Maya 3.5 and Mac OS X 10.1
Maya 3.5 is not qualified on Mac OS X 10.1. Although Maya can run on 10.1, we are aware of the following issues listed below. Please note that installation of Maya 3.5 on Mac OS X 10.1 requires additional steps that are not described in the Maya 3.5 Documentation. Call Alias Support for instructions. An upcoming release of Maya is currently under development to resolve these issues. Known issues when using Maya 3.5 on Mac OS X 10.1 ¿ License installation script fails. (Contact Alias Support)¿ Playblast does not work. ¿ Multi-pass HW rendering does not work for nVidia GeForce 2 & GeForce 3. ¿ Unable to edit Channel box/ Attribute editor fields properly. ¿ MMB drag connections in Hypershade does not work. ¿ Cannot cancel batch render. ¿ Alpha channel display in image planes do not display properly. ¿ Icons appear red. ¿ Hotkey shortcut labels do not appear in menus. ¿ Color picker is not drawn correctly under some circumstances. ¿ Some general stability issues and refresh issues exist. |
General Configuration |
Please Read |
|
Specific Graphics Card Information |
Graphics | OS | Driver Settings | ||
nVidia GeForce 2 | 10.0.4 | 1280x1024, Millions of Colors | ||
Limitations and Solutions | ||||
Limitation | Brush-based tools may leave trailing artifacts. | |||
Solution | Restart Maya |
Graphics | OS | Driver Settings | ||
nVidia GeForce 3 | 10.0.4 | 1280x1024, Millions of Colors | ||
Limitations and Solutions | ||||
Limitation | Some tools which use overlay planes disappear or are drawn incorrectly. (e.g. Texture placement tool) | |||
Solution | There is no solution at this time. | |||
Limitation | Some polygonal geometry lines are not drawn properly. | |||
Solution | There is no solution at this time in OS X 10.0.4. |
Graphics | OS | Driver Settings | ||
ATI Radeon Mac Edition | 10.0.4 | 1280x1024, Millions of Colors | ||
Limitations and Solutions | ||||
Limitation | Highlights for some surface types are displayed as black. | |||
Solution | There is no solution at this time. |
Graphics | OS | Driver Settings | ||
ATI Rage 128 | 10.0.4 | 1280x1024, Millions of Colors | ||
Limitations and Solutions | ||||
Limitation | Z depth issues result in improper surface depth display; objects which are behind other objects may appear in front. | |||
Solution | Narrow the range between the near and far clipping planes of the panel camera. For example, alter the cameras near clipping plane from its default 0.1 to 1.0. |
Graphics | OS | Driver Settings | ||
ATI Rage 128 Mobility |
10.0.4 | 1152x768, Millions of Colors | ||
Limitations and Solutions | ||||
Limitation | Limited VRAM adversely affects Maya's ability to display full screen. Panel views might appear corrupted if window settings allow single panels to become too large. | |||
Solution | There is no solution at this time. | |||
Limitation | Z depth issues result in improper surface depth display; objects which are behind other objects may appear in front. | |||
Solution | Narrow the range between the near and far clipping planes of the panel camera. For example, alter the cameras near clipping plane from its default 0.1 to 1.0. | |||
Limitation | Depending on your task, the performance on Titanium Laptops may not be acceptable. | |||
Solution | There is no solution at this time. |