Qualification
of Maya 2008 on Mac OS X
Last
updated: Oct 24th, 2007
General Note about OSX 10.5
"Maya 2008 has not been significantly tested on Mac
OS X 10.5 and while it may be possible to use Maya successfully on the newest
version of Mac OS X, Autodesk cannot guarantee the performance or
behavior."
Products |
Version |
Software
Date |
Maya Complete/Unlimited |
2008 -
PowerPC |
200708030030-704171 |
Maya Complete/Unlimited |
2008 -
Intel |
200708030025-704171 |
General Configuration
In order to
determine whether your system is qualified to run Autodesk Maya 2008
and mental ray for Maya, you must have a qualified processor,
operating system, graphics card,
and official Apple-supplied graphics driver. See
the following sections.
In addition,
other requirements are as follows:
- At least 512 MB
of RAM (more is recommended).
- An Ethernet network card, or hardware dongle
(for product licensing). Customers intending to license their Autodesk
software based on an external network card should be aware that Alias
does not support the use of these devices and cannot guarantee that
software will operate correctly when licensed in this way.
- A three button mouse (strongly recommended).
General disclaimers:
- The
configurations shown are subject to change, and additional qualified
configurations may be added after qualification testing has been
carried out.
- The operating system specified is the OS used
for the qualification process. While it may be possible to use Maya
successfully on earlier or later versions of Mac OS X, Autodesk cannot
guarantee the performance or behavior.
- It may be possible to successfully use Maya
with a non-qualified or partially qualified configuration, but support
and maintenance programs will be subject to the Autodesk Support
services guidelines.
- We do not recommend saving data directly from
Maya to NFS or Novell Netware or other remote mounted file systems. We
have received several reports of data corruption when saving in this
method although we have been unable to reproduce this. We strongly
recommend that you save the files locally and then copy the data to the
mounted storage system.
- Due to the many Operating System and
architecture differences between the supported platforms, the results
of some operations will differ on different platforms. This is most
noticeable with operations which iterate to reach their results -
leading to cumulatively large difference - e.g., dynamics, some
rendering. You may not be able to "mix and match" renderings on
different platforms.
- Standard pen pressure sensitivity with Wacom
tablets is supported. However, Wacom mice which are used with tablets
have significant limitations and cannot be fully integrated with
standard navigation in Maya. We recommend using a standard mouse with
Maya, and limiting pen usage to Maya's Paint Effects and Sculpting
tools. Autodesk is working with Wacom to achieve full support for Wacom
products.
- When texture images are stored on systems
remote from the rendering process; depending on network speed,
specifications and load, it is possible that the renderer may be unable
to access a texture file on demand and may 'drop' individual textures
on a frame by frame basis. To reduce this occurrence store textures on
a system local to the rendering process.
Information for specific Mac OS X
versions
To tell
which version of Mac OS X is installed, select "About this
Mac" in the Apple menu. The general OS version number will be
just
below the logo; e.g., Version 10.4.10.
To find the precise build number, click the version text. It will
change to the build number; e.g., Build 8R2218. (Occasionally Apple
will release slightly different Versions with the same version number
but which may behave differently. It may only be possible to identify
the OS version by the build number.)
Mac OS X version |
10.4.10 8R2218 |
Workstation
and Graphics
G3 and G4
based workstations and laptops are no longer tested, though it's
possible to continue to use Maya with these machines. See note above under General Disclaimers
- Autodesk Maya 2008 is qualified on any of the
systems identified below using the version of Mac OS X specified above
(under Information for specific Mac OS X versions).
Do not assume that newer versions of Mac OS X will be suitable for use
with Maya.
- You may need to refer to Apple's Support
site to identify your system.
- If you intend to run dual monitors, see note below.
- Any Mac with built in Intel GMA 950 Graphics
is not tested
and will not be supported.
Mac workstation |
Mac PowerPC Based |
Power
Mac G5 |
Single 1.6 GHz |
Untested |
Single 1.8 GHz |
Untested |
Dual 1.8 GHz |
Untested |
Dual 2.0
GHz |
Tested |
Dual 2.3 GHz |
Untested |
Dual 2.5 GHz |
Untested |
Dual 2.7 GHz |
Untested |
Power
Mac G5
(PCI Express) |
Dual Core 2.0 GHz |
Untested |
Dual Core 2.3 GHz |
Untested |
Dual - Dual Core 2.5 GHz |
Tested |
iMac*
G5 ( 17" and 20") |
All
models |
Untested |
Xserve G5 |
All models |
Untested |
Mac Intel Based |
Mac Pro |
Dual 2.0 GHz Dual Core Xeon |
Untested |
Dual 2.66 GHz Dual Core Xeon |
Tested |
Dual 3.0
GHz Dual Core Xeon |
Tested |
Dual 3.0
Ghz Quad-Core Intel Xeon |
Tested |
iMac*
Intel (17"**, 20" and 24" ) |
1.83 GHz
Core 2 Duo |
Tested |
2.0 GHz Core 2 Duo |
Untested |
2.16 GHz
Core 2 Duo |
Tested |
MacBook Pro (17")* |
2.33 GHz
Core 2 Duo |
Tested |
Xserve Intel |
All models |
Untested |
* All Macs with built in Flat
Panels (iMacs and PowerBooks) are limited to built-in screen
resolutions. These resolutions may limit the use of Maya; for example,
menu bars may not be fully drawn and windows may need screen resolution
that is not available. Using an external monitor and setting the
resolution to 1280 x 1024 allows full use of Maya menus and windows.
** Only 17"
Intel Imac's
with ATI X1600 graphics on board have been tested.
Legacy Graphics card
Cards not listed in
the chart below
are no longer tested. However, these cards may still be acceptable for
use with Maya. Please refer to earlier Maya for OS X
qualification charts to evaluate a particular card's previous use in
Maya. While you may continue to use one of these cards, please note
that we may not be able to provide support for any issues you encounter.
Tested
Graphics Card
Driver
Notes
All
qualifications are performed using only the official Apple default
drivers that are included with a particular version of an OS (e.g.,
10.4) or OS update (e.g., 10.4.10). Drivers acquired by any other
means; e.g., directly from a graphics vendor, are considered
unsupported and therefore not qualified. We cannot guarantee the
stability of Maya using unsupported drivers. We have received numerous
reports of problems with drivers other than those released by Apple as
part of the OS.
To verify
which version of a video driver is installed on your Mac OS X system,
In a Finder window, navigate to
/System/Library/Extensions/(vendor extension file). With this file
selected, choose File -> Info to view the version information.
For example,
to determine the version of the video driver installed for the Nvidia
GeForce FX 6800 Ultra, select the
/System/Library/Extensions/NVDANV40Hals.kext file and then choose File
-> Info.
General
notes about graphics cards on Mac workstation
- The texture
placement manipulator may not display. The manipulator can be forced to
display by clicking the middle mouse button anywhere in the same window.
- The Alpha Gain Slider in the attribute editor
for an image plane does not alter the transparency of the image plane,
or the alpha gain is displayed incorrectly.
- The outline of the Paint Effects brushes or
artisan brushes (e.g. sculpt) may remain on screen on the completion of
a stroke, or may not be drawn at all, or may draw incorrectly.
- Refresh of scenes containing Paint Effects can
be very slow, or may 'flash' during redraw.
- Hardware shadows cannot be displayed
(Lighting->Shadows in pane menus).
Dual
monitor support
Apple systems can
be run in Dual Monitor configuration by using a single graphics card
which supports dual output (e.g. Nvidia GeForce 6800 or ATI Radeon
x850xt).
Graphic card chart |
Graphic
card |
Qualification
Status |
ATI |
ATI Radeon
x850xt |
Passed
with limitations[1,2,3] |
ATI Radeon
x800xt |
Passed
with limitations[1,2,3] |
ATI Radeon
9650 |
Passed
with limitations[1,2] |
ATI
Radeon X1900XT - Retail (PCI Express G5)
|
Not
Qualified |
ATI
Radeon X1900XT (Mac Pro)
|
Passed
with limitations[1,2] |
ATI Radeon X1600XT (Intel iMac) |
Passed
with limitations[1,2] |
ATI Radeon X1600 (MacBook Pro) |
Passed
with limitations[1,2] |
NVIDIA |
Quadro
FX 4500 (PCI Express G5)
|
Passed
with limitations[1,2] |
Nvidia 6800 Ultra (G5) |
Passed
with limitations[1,2] |
Nvidia
7300 GT (Mac Pro)
|
Passed
with limitations[1,2] |
Nvidia
7600 GT (Intel
iMac) |
Passed
with limitations[1,2] |
Nvidia
7800 GT (PCI Express G5)
|
Passed
with limitations[1,2] |
Notes and Caveats
Vendors |
Drivers
version |
Short
Description
|
Workaround |
ATI |
1 |
10.4.10
|
Polygons
and/or NURBS may be drawn incorrectly in hardware render buffer
|
none |
2 |
10.4.10
|
No
Shadows in hardware renderer
|
none |
3 |
10.4.10
|
CG
shaders with reflection maps do not display properly
|
none |
Nvidia |
1 |
10.4.10
|
Polygons
and/or NURBS may be drawn incorrectly in hardware render buffer
|
none |
2 |
10.4.10
|
No
Shadows in hardware renderer
|
none |
3 |
10.4.10
|
CG
shaders with reflection maps do not display properly
|
none |
Compiler
Requirements
If you are
building plug-ins for Maya, note that the Maya API requires a specific
compiler and linker, on each of the platforms Autodesk supports in
order to build compatible plug-ins. Autodesk Maya 2008 is built on: Mac
OS X 10.4 with the XCode version 2.4.1 using the gcc 4.0.1 (Apple
Computer, inc. build 5367 ) compiler. Using this compiler will
guarantee binary compatibility when building plug-ins.