Setting Nucleus Space Scale

 
 
 

Adjusting the Nucleus solver properties is an important step of creating an nParticle effect. The Nucleus solver properties control internal forces that affect all of the nodes that are members of a solver system. One of the most significant Nucleus solver attributes is Space Scale.

The Nucleus solver applies Gravity and Wind forces to objects as if the objects were scaled in meters, regardless of the units in which your scene was created. To maintain the effect of real world gravity, you need to adjust the Nucleus Space Scale to suit your simulation.

To set Space Scale

  1. In the Outliner, select nParticle1.
  2. In the Attribute Editor, click the nucleus1 tab.
  3. In the Scale Attributes section, set the Space Scale to 0.01.

    When you reduce the Space Scale value, Maya evaluates the objects in the simulation as if they were much smaller in size. This results in a visibly increased gravitational affect on the nParticles.

  4. Play your simulation.

    When you play the simulation, notice that the nParticles are now falling from the candy package at a realistic speed.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License