pymel.core.windows.modelEditor

modelEditor(*args, **kwargs)

Create, edit or query a model editor. Note that some of the flags of this command may have different settings for normal mode and for interactive/playback mode. For example, a modelEditor can be set to use shaded mode normally, but to use wireframe during playback for greater speed. Some flags also support having defaults set so that new model editors will be created with those settings.

Modifications:
  • returns a PyNode object for flags: (query and camera)
Flags:
Long name (short name) Argument Types Properties
activeComponentsXray (acx) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off Xray mode for active components.
activeOnly (ao) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether only active objects should appear shaded in shaded display.
activeView (av) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets this model editor to be the active view. Returns true if successful. On query this flag will return whether the view is the active view.
addObjects (aob) unicode ../../../_images/edit.gif
 
This flag causes the objects contained within the selection connection to be added to the list of objects visible in the view (if viewSelected is true).
addSelected (addSelected) bool ../../../_images/edit.gif
 
This flag causes the currently active objects to be added to the list of objects visible in the view (if viewSelected is true).
allObjects (alo) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of all objects for the view of the model editor. This excludes NURBS, CVs, hulls, grids and manipulators.
backfaceCulling (bfc) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Turns on or off backface culling for the whole view. This setting overrides the culling settings of individual objects. All objects draw in the view will be backface culled. When backface culling is turned on, surfaces becomes invisible in areas where the normal is pointing away from the camera.

bufferMode (bm) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the graphic buffer mode. Possible values are singleor double.
bumpResolution (brz) int, int ../../../_images/query.gif ../../../_images/edit.gif
 
Set the resolution for bakedbump map textures when using the hardware renderer. The default value is 512, 512 respectively.
camera (cam) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Change or query the name of the camera in model editor.
cameraName (cn) unicode ../../../_images/create.gif ../../../_images/edit.gif
 

Set the name of the panel’s camera transform and shape. The shape name is computed by appending the string Shapeto the transform name. This flag may not be queried.

cameraSet (cst) unicode  
   
cameraSetup (cs) bool ../../../_images/query.gif
 

Based on the model editor name passed in will returns a string list containing camera setups. A camera setup can contain one or more cameras which are associated with each other. Camera setups are defined as pairs of consecutive strings in the list. Each pair is comprised of: a string which identifies an active camera, and a string which defines a script to set up a given active camera. As many pairs of strings can be returned as the number of active cameras. If nothing is returned then it is assumed that no set up is required to activate a given camera.

cameras (ca) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of cameras for the view of the model editor.
colorMap (cm) bool ../../../_images/query.gif
 
Queries the color map style for the model panel. Possible values are colorIndexand rgb.
colorResolution (crz) int, int ../../../_images/query.gif ../../../_images/edit.gif
 
Set the resolution for bakedcolor textures when using the hardware renderer. The default value is 256, 256 respectively.
control (ctl) bool ../../../_images/query.gif
 

Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns NONEif no control is present.

controlVertices (cv) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of NURBS CVs for the view of the model editor.
cullingOverride (cov) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Set whether to override the culling attributes on objects when using the hardware renderer. The options are: none: Use the culling object attributes per object.doubleSided: Force all objects to be double sided.singleSided: Force all objects to be single sided.The default value is none.

default (d) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Causes this command to modify the default value of this setting. Newly created model editors will inherit the values. This flag may be used with the -interactive to set default interactive settings.

defineTemplate (dt) unicode ../../../_images/create.gif
 

Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.

deformers (df) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of deformer objects for the view of the model editor.
dimensions (dim) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of dimension objects for the view of the model editor.
displayAppearance (da) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Sets the display appearance of the model panel. Possible values are wireframe, points, boundingBox, smoothShaded, flatShaded. This flag may be used with the -interactive and -default flags. Note that only wireframe, points, and boundingBoxare valid for the interactive mode.

displayLights (dl) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the lighting for shaded mode. Possible values are selected, active, all, default, none.
displayTextures (dtx) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off display of textures in shaded mode
docTag (dtg) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Attaches a tag to the Maya editor.
dynamicConstraints (dc) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of dynamicConstraints for the view of the model editor.
dynamics (dy) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of dynamics objects for the view of the model editor.
editorChanged (ec) callable ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

An optional script callback which is called when the editors options have changed. This is useful in a situation where a scripted panel contains a modelEditor and wants to be notified when the contained editor changes its options.

exists (ex) bool ../../../_images/create.gif
 
Returns true|false depending upon whether the specified object exists. Other flags are ignored.
filter (f) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.
fluids (fl) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of fluids for the view of the model editor.
fogColor (fcl) float, float, float, float ../../../_images/query.gif ../../../_images/edit.gif
 
The color used for hardware fogging.
fogDensity (fdn) float ../../../_images/query.gif ../../../_images/edit.gif
 
Determines the density of hardware fogging.
fogEnd (fen) float ../../../_images/query.gif ../../../_images/edit.gif
 
The end location of hardware fogging.
fogMode (fmd) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
This determines the drop-off mode for fog. The possibilities are: linear: linear drop-offexponent: exponential drop-offexponent2: squared exponential drop-off
fogSource (fsc) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Set the type of fog algorithm to use. If the argument is fragment(default) then fog is computed per pixel. If the argument is coordinatethen if the geometry has specified vertex fog coordinates, and the OpenGL extension for vertex fog is supported by the graphics system, then fog is computed per vertex.

fogStart (fst) float ../../../_images/query.gif ../../../_images/edit.gif
 
The start location of hardware fogging.
fogging (fg) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether hardware fogging is enabled or not.
follicles (fo) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of follicles for the view of the model editor.
forceMainConnection (fmc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

grid (gr) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of the grid for the view of the model editor.
hairSystems (hs) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of hairSystems for the view of the model editor.
handles (ha) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of select handles for the view of the model editor.
headsUpDisplay (hud) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Sets whether the model panel will draw any enabled heads up display elements in this window (if true). Currently this requires the HUD elements to be globally enabled.

highlightConnection (hlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

hulls (hu) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of NURBS hulls for the view of the model editor.
ignorePanZoom (ipz) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether the model panel will ignore the 2D pan/zoom value to give an overview of the scene.
ikHandles (ikh) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of ik handles and end effectors for the view of the model editor.
interactive (i) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Causes this command to modify the interactive refresh settings of the view. In this way it is possible to change the behavior of the model editor during playback for improved performance.

interactiveBackFaceCull (ibc) bool  
   
interactiveDisableShadows (dis) bool  
   
jointXray (jx) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off Xray mode for joints.
joints (j) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of joints for the view of the model editor.
lights (lt) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of lights for the view of the model editor.
lineWidth (lw) float ../../../_images/query.gif ../../../_images/edit.gif
 
Set width of lines for display
locators (lc) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of locator objects for the view of the model editor.
lockMainConnection (lck) bool ../../../_images/create.gif ../../../_images/edit.gif
 

Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.

lowQualityLighting (lql) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to use low quality lightingwhen using the hardware renderer. The default value is false.
mainListConnection (mlc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

manipulators (m) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of manipulator objects for the view of the model editor.
maxConstantTransparency (mct) float ../../../_images/query.gif ../../../_images/edit.gif
 

Sets the maximum constant transparency. Setting this value remaps constant transparency values from the range [0.0, 1.0] to the range [0.0, maxConstantTransparency]. All transparency values are shifted linearly to the new range, so a fully transparency object (transparency 1.0) would appear with a transparency of maxConstantTransparency in the viewport, allowing highly transparent objects to be made visible. This flag only affects constant (non-textured) transparent objects.

maximumNumHardwareLights (mhl) bool  
   
modelPanel (mp) unicode ../../../_images/create.gif
 

Allows the created model editor to be embedded in the named model panel. Intended for use with custom model editors created via the API (i.e. the flag would be used on the derived MPxModelEditorCommand), though the flag may also be used on the base modelEditor command to restore a default Maya model editor to the panel. Note that the model editor previously owned by the panel is deleted.

nCloths (ncl) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of nCloths for the view of the model editor.
nParticles (npa) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of nParticles for the view of the model editor.
nRigids (nr) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of nRigids for the view of the model editor.
noUndo (nud) bool ../../../_images/edit.gif
 
This flag prevents some viewport operations (such as isolate select) from being added to the undo queue.
nurbsCurves (nc) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of nurbs curves for the view of the model editor.
nurbsSurfaces (ns) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of nurbs surfaces for the view of the model editor.
occlusionCulling (ocl) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to enable occlusion culling testing when using the hardware renderer. The default value is false.
panel (pnl) unicode ../../../_images/create.gif ../../../_images/query.gif
 

Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted.

parent (p) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.
pivots (pv) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of transform pivots for the view of the model editor.
planes (pl) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of sketch planes for the view of the model editor.
polymeshes (pm) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of polygon meshes for the view of the model editor.
removeSelected (rs) bool ../../../_images/edit.gif
 
This flag causes the currently active objects to be removed from the list of objects visible in the view (if viewSelected is true).
rendererList (rls) bool ../../../_images/query.gif
 

Query for a list of the internal names for renderers are available for usage with the 3d modeling viewport. The default list contains at least base_OpenGL_Renderer, and hwRender_OpenGL_Renderer, if supported. See rendererName for more details on these renderers. Any plugin viewport renderers will also appear in this list.

rendererListUI (rlu) bool ../../../_images/query.gif
 

Query for a list of the UI names renderers are available for usage with the 3d modeling viewport. The default list contains at the UI name forbase_OpenGL_Renderer, and possibly the UI name for hwRender_OpenGL_Rendererif it is support. Any plugin viewport renderer’s UI names will also appear in this list. This list and the list returned from rendererList have a 1:1 correpsondance.

rendererName (rnm) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Set or get the renderer used for the 3d modeling viewport. The default options for setting are: base_OpenGL_Renderer: The default OpenGL based renderer. hwRender_OpenGL_Renderer: The high quality hardware renderer. The default is base_OpenGL_Renderer. The high quality renderer is only supported on certain hardware configurations. See the hardware qualification charts for more details.

selectionConnection (slc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

selectionHiliteDisplay (sel) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether the model panel will draw any selection hiliting on the objects in this window.
setSelected (ss) bool ../../../_images/edit.gif
 
This flag causes the currently active objects to be the only objects visible in the view (if viewSelected is true).
shadingModel (sml) int  
   
shadows (sdw) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of hardware shadows in shaded mode.
smallObjectCulling (soc) bool  
   
smallObjectThreshold (sot) float  
   
smoothWireframe (swf) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off smoothing of wireframe lines and points
sortTransparent (st) bool ../../../_images/query.gif ../../../_images/edit.gif
 

This flag turns on/off sorting of transparent objects during shaded mode refresh. Normally, objects are sorted according to their origin in camera space but when this flag is turned off they will be drawn according to their (depth-first traversal) order in the scene graph. This is a global flag that affects all model editors.

stateString (sts) bool ../../../_images/query.gif
 

Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.

stereoDrawMode (sdm) bool  
   
strokes (str) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of Paint Effects strokes for the view
subdivSurfaces (sds) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of subdivision surfaces for the view of the model editor.
textureAnisotropic (ta) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to perform anisotropic texture filtering. Will work only if the anisotropic texture filtering extension is supported in OpenGL on the graphics system.
textureCompression (tcp) bool  
   
textureDisplay (td) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Set the type of blending to use for textures. The blend is performed between the destination fragment and the texture fragment. The source is usually the material color. Argument options are: modulate: multiply the destination and texture fragment decal: overwrite the destination with the texture fragment

textureEnvironmentMap (tem) bool  
   
textureHilight (th) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to show specular hilighting when the display is in shaded textured mode.
textureMaxSize (tms) int ../../../_images/query.gif ../../../_images/edit.gif
 

Set maximum texture size for hardware texturing. The integer value must be a power of 2. Recommended values are 128 or 256. If the value specified is larger than the OpenGL maximim textures size for the graphics hardware it will be clamped to the OpenGL size. If many large textures are used in a scene reducing this value improves performance. On Impact texture memory is pinned in RAM so using large textures can cause reliability and performance problems. Again reducing this value will help. Software rendering does not use this value. This flag is obsolete as of Maya 6.5. The maxTextureResolution/mtr argument on the displayPref command should be used instead.

textureMemoryUsed (tmu) bool ../../../_images/query.gif
 

Returns the total number of bytes used by all texture maps. This is typicly width*height*channels for all texture objects in the scene If the texture is mip mapped all mip map levels are included in the total though not never more than two level will be in use at one time

textureSampling (ts) int ../../../_images/query.gif ../../../_images/edit.gif
 

Set the type of sampling to be used for texture display. The argument can be either: 1 : means to perform point sample2 : means to perform bilinear interpolation (default)

textures (tx) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turn on/off the display of texture objects for the view
transpInShadows (tis) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to enable display of transparency in shadows when using the hardware renderer. The default value is false.
transparencyAlgorithm (tal) unicode ../../../_images/query.gif ../../../_images/edit.gif
 

Set the transparency algorithm. The options are: 1) frontAndBackCull: Two pass front and back culling technique.2) perPolygonSort: Draw transparent polygons in back-to-front order technique.transparency pptions 1) and 2) are supported by the hardware renderer. Options 1) is supported by the interactive modeling viewports. The default value is frontAndBackCull.

twoSidedLighting (tsl) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off two sided lighting. This may be used with the -default flag.
unParent (up) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Specifies that the editor should be removed from its layout. This cannot be used with query.
unlockMainConnection (ulk) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.
updateColorMode (ucm) bool ../../../_images/edit.gif
 

Using this flag tells the model panel to check which color mode it should be in, and to switch accordingly. This flag may be used to update a model panel after a camera image plane has been added or removed.

updateMainConnection (upd) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.
useBaseRenderer (ubr) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Set whether to use the baserenderer when using the hardware renderer and in interactive display mode(-useInteractiveMode) The default value is false.
useColorIndex (uci) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Sets whether the model panel will attempt to use color index mode when possible. Color index mode can provide a performance increase for point, bounding box, and wireframe display modes. This may be used with the -default flag.

useDefaultMaterial (udm) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether the model panel will draw all the shaded surfaces using the default material as opposed to using the material(s) currently assigned to the surfaces.
useInteractiveMode (ui) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off the use of the special interaction settings during playback. This flag may be used with the -default flag.
useRGBImagePlane (ip) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether the model panel will be forced into RGB mode when there is an image plane attached to the panel’s camera.
useReducedRenderer (urr) bool  
   
useTemplate (ut) unicode ../../../_images/create.gif
 
Force the command to use a command template other than the current one.
userNode (un) unicode ../../../_images/query.gif ../../../_images/edit.gif
 
Allows the user to associate a node name with the modelEditor. The value is automatically updated in the event the node is deleted or renamed.
viewObjects (vo) bool ../../../_images/query.gif
 

Returns the name (if any) of the objectSet which contains the list of objects visible in the view if viewSelected is true and the list of objects being displayed does notcome from the active list.

viewSelected (vs) bool ../../../_images/query.gif ../../../_images/edit.gif
 

This flag turns on/off viewing of selected objects. When the flag is set to true, the currently active objects are captured and used as the list of objects to view.

viewType (vt) bool ../../../_images/query.gif
 

Returns a string indicating the type of the model editor. For the default model editor, returns the empty string. For custom model editor types created via the API, returns the same string as is returned via the method MPx3dModelView::viewType(). Flag can have multiple arguments, passed either as a tuple or a list.

wireframeBackingStore (wbs) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Sets whether a backing store is used to optimization the drawing of active objects. This mode can provide a performance increase in wireframe mode for certain scenes.

wireframeOnShaded (wos) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Sets whether the model panel will draw the wireframe on all shaded objects (if true) or only for active objects (if false).
xray (xr) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Turns on or off Xray mode. This may be used with the -default flag.

Derived from mel command maya.cmds.modelEditor

Example:

import pymel.core as pm

#    Create a window with a model editor and some buttons that
#    change the editor's display of objects in the scene.
#
window = pm.window('window')
form = pm.formLayout()
editor = pm.modelEditor()
column = pm.columnLayout('true')

#    Create some buttons that will alter the display appearance of
#    objects in the model editor, eg. wireframe vs. shaded mode.
#
pm.button(label='Wireframe', command= "pm.modelEditor(editor, edit=True, displayAppearance='wireframe')")
# Result: ui.Button('window|formLayout59|true|button56') #
pm.button(label='Points', command= "pm.modelEditor(editor, edit=True, displayAppearance='points')")
# Result: ui.Button('window|formLayout59|true|button57') #
pm.button(label='Bounding Box', command= "pm.modelEditor(editor, edit=True, displayAppearance='boundingBox')")
# Result: ui.Button('window|formLayout59|true|button58') #
pm.button(label='Smooth Shaded', command= "pm.modelEditor(editor, edit=True, displayAppearance='smoothShaded')")
# Result: ui.Button('window|formLayout59|true|button59') #
pm.button(label='Flat Shaded', command= "pm.modelEditor(editor, edit=True, displayAppearance='flatShaded')")
# Result: ui.Button('window|formLayout59|true|button60') #

#    Set up the window layout attachments.
#
pm.formLayout( form, edit=True, attachForm=[(column, 'top', 0), (column, 'left', 0), (editor, 'top', 0), (editor, 'bottom', 0), (editor, 'right', 0)], attachNone=[(column, 'bottom'), (column, 'right')], attachControl=(editor, 'left', 0, column))
# Result: ui.FormLayout('window|formLayout59') #

#    Create a camera for the editor.  This particular camera will
#    have a close up perspective view of the centre of the ground plane.
#
camera= pm.camera(centerOfInterest=2.450351,
                    position = (1.535314, 1.135712, 1.535314),
                    rotation = (-27.612504, 45, 0),
                    worldUp = (-0.1290301, 0.3488592, -0.1290301))

#    Attach the camera to the model editor.
#
pm.modelEditor( editor, edit=True, camera=camera[0] )

#    Put an object in the scene.
#
pm.cone()

pm.showWindow( window )

#    The following two examples assume a custom model editor command
#    defined via the MPxModelEditorCommand API class, named 'myEditor'.
#

#    Create a custom editor, and use it as the model editor of Maya's
#    default modelPanel4 (the perspective view).
#
pm.myEditor( modelPanel='modelPanel4' )

#    Restore the default model editor.
#
pm.modelEditor( modelPanel='modelPanel4' )

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