pymel.core.effects.particleRenderInfo

particleRenderInfo(*args, **kwargs)

This action provides information access to the particle render subclasses. These are derived from TdynRenderBase. This action is used primarily by the Attribute Editor to gather information about attributes used for rendering. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
attrList (al) int ../../../_images/query.gif
 
Return the list of attributes used by this render type.
attrListAll (ala) bool ../../../_images/query.gif
 
Return a complete list of all render attributes used by the particle object. This also includes the per particle attributes.
name (n) int ../../../_images/query.gif
 
Return the name of the render subclass using the render type.
renderTypeCount (rtc) bool ../../../_images/query.gif
 
Return the count of registered render classes for particle. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.particleRenderInfo

Example:

import pymel.core as pm

#Return the list of all render attributes
pm.particleRenderInfo(query=True, ala=True)
# Result: [u'attributeName:particleId:textfield', u'betterIllumination:false:toggleBtn', u'colorAccum:false:toggleBtn', u'incandescence:-:vector', u'incandescencePP:-:vectorArray', u'lineWidth:1:intSlider:1:20', u'multiCount:10:intSlider:1:60', u'multiRadius:0.3:floatSlider:0:10', u'normalDir:2:intSlider:1:3', u'pointSize:2:intSlider:1:60', u'radius0:1:floatSlider:0:10', u'radius1:1:floatSlider:0:10', u'radius:0.5:floatSlider:0:10', u'radiusPP:-:floatArray', u'selectedOnly:false:toggleBtn', u'spriteNum:1:intField', u'spriteNumPP:-:floatArray', u'spriteScaleX:1.0:floatField', u'spriteScaleXPP:-:floatArray', u'spriteScaleY:1.0:floatField', u'spriteScaleYPP:-:floatArray', u'spriteTwist:0.0:floatSlider:-180:180', u'spriteTwistPP:-:floatArray', u'surfaceShading:0:floatSlider:0:1', u'tailFade:0:floatSlider:-1:1', u'tailSize:1:floatSlider:-100:100', u'threshold:0:floatSlider:0:10', u'useLighting:false:toggleBtn'] #

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