pymel.core.context.texSelectShortestPathCtx

texSelectShortestPathCtx(*args, **kwargs)

Creates a new context to select shortest edge path between two vertices or UVs in the texture editor window. In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   

Derived from mel command maya.cmds.texSelectShortestPathCtx

Example:

import pymel.core as pm

# To create a new poly shortest edge path context:
#
pm.texSelectShortestPathCtx( 'PolyTexShortestPath' )

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