pymel.core.context.manipMoveContext

manipMoveContext(*args, **kwargs)

This command can be used to create, edit, or query a move manip context. Note that the flags -s, -sv, -sr, -scr, -slp, -slf control the global behaviour of all move manip context. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing move manip context.

Flags:
Long name (short name) Argument Types Properties
activeHandle (ah) int ../../../_images/query.gif ../../../_images/edit.gif
 

Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - Center handle (all 3 axes) is active (default)

activeHandleNormal (ahn) int ../../../_images/query.gif ../../../_images/edit.gif
 

0 - U axis handle is active1 - V axis handle is active2 - N axis handle is active ( default )3 - Center handle (all 3 axes) is activeapplicable only when the manip mode is 3.

alignAlong (aa) float, float, float ../../../_images/create.gif ../../../_images/edit.gif
 
Aligns active handle along vector.
editPivotMode (epm) bool ../../../_images/query.gif
 
Returns true manipulator is in edit pivot mode Flag can have multiple arguments, passed either as a tuple or a list.
editPivotPosition (epp) bool ../../../_images/query.gif
 
Returns the current position of the edit pivot manipulator.
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
interactiveUpdate (iu) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Value can be : true or false. This flag value is valid only if the mode is 3 i.e. move vertex normal.
mode (m) int ../../../_images/query.gif ../../../_images/edit.gif
 

Translate mode: 0 - Object Space1 - Local Space2 - World Space (default)3 - Move Along Vertex Normal4 - Move Along Rotation Axis5 - Move Along Live Object Axis6 - Custom Axis Orientation

orientAxes (oa) float, float, float ../../../_images/query.gif ../../../_images/edit.gif
 
Orients manipulator rotating around axes by specified angles
orientTowards (ot) float, float, float ../../../_images/create.gif ../../../_images/edit.gif
 
Orients active handle towards world point
position (p) bool ../../../_images/query.gif
 
Returns the current position of the manipulator
postCommand (psc) callable ../../../_images/create.gif
 
Specifies a command to be executed when the tool is exited.
postDragCommand (pod) callable, unicode ../../../_images/create.gif ../../../_images/edit.gif
 
Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection.
preCommand (prc) callable ../../../_images/create.gif
 
Specifies a command to be executed when the tool is entered.
preDragCommand (prd) callable, unicode ../../../_images/create.gif ../../../_images/edit.gif
 
Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection.
preserveChildPosition (pcp) bool ../../../_images/query.gif ../../../_images/edit.gif
 

When false, the children objects move when their parent is moved. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false.

preserveUV (puv) bool ../../../_images/query.gif ../../../_images/edit.gif
 

When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved.

reflection (rfl) bool  
 
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAbout (rab) int  
 
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAxis (rfa) int  
 
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionTolerance (rft) float  
 
This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
snap (s) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Value can be : true or false. Enable/Disable the discrete move. If set to true, the move manipulator of all the move contexts would snap at discrete points along the active handle during mouse drag. The interval between the points can be controlled using the ‘snapValue’ flag.

snapComponentsRelative (scr) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Value can be : true or false. If true, while snapping a group of CVs/Vertices, the relative spacing between them will be preserved. If false, all the CVs/Vertices will be snapped to the target point (is used during grid snap(hotkey ‘x’), and point snap(hotkey ‘v’)) Depress the ‘x’ key before click-dragging the manip handle and check to see the behaviour of moving a bunch of CVs, with this flag ON and OFF.

snapLiveFaceCenter (slf) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the face centers of the object.
snapLivePoint (slp) bool ../../../_images/query.gif ../../../_images/edit.gif
 
Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the vertices of the object.
snapRelative (sr) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Value can be : true or false. Applicable only when the snap is enabled. If true, the snapValue is treated relative to the original position before moving. If false, the snapValue is treated relative to the world origin. NOTE: If in local/object Space Mode, the snapRelative should be ON. Absolute discrete move is not supported in local/object mode.

snapValue (sv) float ../../../_images/query.gif ../../../_images/edit.gif
 
Applicable only when the snap is enabled. The manipulator of all move contexts would move in steps of ‘snapValue’
tweakMode (twk) bool  
   

Derived from mel command maya.cmds.manipMoveContext

Example:

import pymel.core as pm

# To create a new move context:
pm.manipMoveContext()
# Result: u'manipMoveContext1' #

# To query the mode of an existing context:
pm.manipMoveContext( 'manipMoveContext1', q=True, mode=True )
# Result: 2 #

# To edit an existing context to come up with the X axis handle
# active by default:
pm.manipMoveContext( 'manipMoveContext1', e=True, ah=0 )
# Result: u'manipMoveContext1' #

pm.spaceLocator( p=(0, 0, 0), name='locatorA' )
# Result: nt.Transform(u'locatorA') #

pm.manipMoveContext( 'manipMoveContext1', e=True, m=2 ) # WorldSpace
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=0.4 )
# Result: u'manipMoveContext1' #
# Now, dragging any of the move handles will
# move the object in steps of 0.4 units.

pm.move( 0.8, 0, 0, 'locatorA', a=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=False )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (0,0,0) (2,0,0) (4,0,0) ...etc
# NOTE: If in objectSpace Mode, the snapRelative should be ON.
# Absolute discrete move is not supported in objectSpace mode.

pm.move( 0.8, 0, 0, 'locatorA', a=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=True )
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (2.8,0,0) (4.8,0,0) (6.8,0,0) ...etc

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