pymel.core.animation.shotRipple

shotRipple(*args, **kwargs)

When Ripple Edit Mode is enabled, neighboring shots to the shot that gets manipulated are moved in sequence time to either make way or close up gaps corresponding to that node’s editing. Given some parameters about the shot edit that just took place, this command will choose which other shots to move, and move them the appropriate amounts If no shot name is provided, the command will attempt to use the first selected shot. In query mode, return type is based on queried flag.

Flags:
  • deleted : d (bool) [create,query,edit]

    Specify whether this ripple edit is due to a shot deletion Flag can have multiple arguments, passed either as a tuple or a list.

  • endDelta : ed (time) [create,query,edit]

    Specify the change in the end time in frames

  • endTime : et (time) [create,query,edit]

    Specify the initial shot end time in the sequence timeline.

  • startDelta : sd (time) [create,query,edit]

    Specify the change in the start time in frames

  • startTime : st (time) [create,query,edit]

    Specify the initial shot start time in the sequence timeline.

Derived from mel command maya.cmds.shotRipple

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