pymel.core.animation.flexor

flexor(*args, **kwargs)

This command creates a flexor. A flexor a deformer plus a set of driving attributes. For example, a flexor might be a sculpt object that is driven by a joint’s x rotation and a cube’s y position.

Flags:
  • atBones : ab (bool) [create]

    Add a flexor at bones. Flexor will be added at each of the selected bones, or at all bones in the selected skeleton if the -ts flag is also specified.

  • atJoints : aj (bool) [create]

    Add a flexor at joints. Flexor will be added at each of the selected joints, or at all joints in the selected skeleton if the -ts flag is specified.

  • deformerCommand : dc (unicode) [create]

    String representing underlying deformer command string.

  • list : l (bool) [query]

    List all possible types of flexors. Query mode only.

  • name : n (unicode) [create]

    This flag is obsolete. Flag can have multiple arguments, passed either as a tuple or a list.

  • noScale : ns (bool) [create]

    Do not auto-scale the flexor to the size of the nearby geometry.

  • toSkeleton : ts (bool) [create]

    Specifies that flexors will be added to the entire skeleton rather than just to the selected joints/bones. This flag is used in conjunction with the -ab and -aj flags.

  • type : typ (unicode) [create]

    Specifies which type of flexor. To see list of valid types, use the flexor -query -listcommand.

Derived from mel command maya.cmds.flexor

Previous topic

pymel.core.animation.findKeyframe

Next topic

pymel.core.animation.flow

Core

Core Modules

Other Modules

This Page