mi::shader_v3::Map_base Member List

This is the complete list of members for mi::shader_v3::Map_base, including all inherited members.
append(const Map_element &map_element)=0 mi::shader_v3::Map_base [pure virtual]
append_from(const char *file_name, const bool notify=true)=0 mi::shader_v3::Map_base [pure virtual]
append_to(const char *file_name, const bool notify=true) const =0 mi::shader_v3::Map_base [pure virtual]
consolidate(const float bvh_quality=0.6f)=0 mi::shader_v3::Map_base [pure virtual]
get(const miUint index, Map_element &map_element) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, float &value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, int &value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, miVector &value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, miColor &value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, miMatrix *value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, float *value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, int *value) const =0 mi::shader_v3::Map_base [pure virtual]
get(const Map_field_id field_id, char *value) const =0 mi::shader_v3::Map_base [pure virtual]
has_declaration() const =0 mi::shader_v3::Map_base [pure virtual]
is_empty() const =0 mi::shader_v3::Map_base [pure virtual]
read(const char *file_name, const bool notify=true)=0 mi::shader_v3::Map_base [pure virtual]
set(const miUint index, const Map_element &map_element)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const float value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const int value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const miVector &value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const miColor &value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const miMatrix *value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const float *value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const int *value)=0 mi::shader_v3::Map_base [pure virtual]
set(const Map_field_id field_id, const char *value, const int length=-1)=0 mi::shader_v3::Map_base [pure virtual]
size() const =0 mi::shader_v3::Map_base [pure virtual]
write(const char *file_name, const bool notify=true) const =0 mi::shader_v3::Map_base [pure virtual]

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