To
add a (default) contour to your scene
- In the Attribute Editor of
the shading group node for your material shader, select Enable
Contour Rendering under the Contours section.
- In the
Render Settings: mental ray tabs,
Features tab expand
the
Contours section
and select Enable Contour Rendering.
- Select how you want your contours to
behave with geometry by checking the applicable options under
Draw By Property Difference under
the
Contours section.
- Tweak the contour attributes to achieve
the look that you desire.
To add a contour shader to your scene
- In the Attribute Editor of
the shading group node for your material shader, map your mental
ray contour shader, such as
contour_shader_depthfade, to
the Contour Shader attribute under
the Custom Shaders section.
- Tweak the contour shader attributes to
achieve the look that you desire.
- In the
Render Settings: mental ray tabs,
Features tab,
expand the
Contours section.
Under the Custom Shaders section, map
your custom contrast shader, for example,
contour_contrast_function_levels,
to the Contrast Shader attribute.
Map your custom store shader, for example,
contour_store_function to
the Store Shader attribute.
- Tweak the contour shader attributes to
achieve the look that you desire.
For a description of
the node attributes for the mental ray contour shaders, see the mental
ray Shaders Guide in the Maya Help.