Visualize interactively in Viewport 2.0
 
 
 

On systems with sufficient memory and graphic cards, Viewport 2.0 provides large scene performance optimization and higher quality lighting and shaders. It allows for high interactivity: you can tumble complex scenes with many objects as well as large objects with heavy geometry.

To switch to Viewport 2.0, select Renderer > Viewport 2.0 from the Panel Menus.

Features supported

Viewport 2.0 supports the following features:

Viewport interaction

  • manipulators: move, rotate, scale
  • object selection
  • locators
  • heads up display
  • perspective and all orthographic views
  • Look Through Selected Camera view
  • mono cameras
  • camera settings such as Film Gate, Resolution Gate, Safe Action and so forth
  • Object Transparency Sorting
  • Playblast
  • object based Isolate Select
NoteFor the best performance and scalability, switch to Viewport 2.0 without enabling texturing or shading in any of the other workspace modes. You should work with only one workspace panel displayed in Viewport 2.0 and avoid switching between workspace modes.

Shapes

  • meshes:
    • No support for multiple UV sets
    • No support for polygon display preferences for any object type.

      This includes all Display > Polygons menu items, except for Display > Polygons > Custom Polygon Display > Smooth Mesh Preview, which is supported.

    • No support for display of components or component selection
  • NURBS:
    • Only Display > NURBS > Rough, Display > NURBS > Medium and Display > NURBS > Fine smoothness levels are supported. (This is equivalent to using the 1, 2, 3 keys.)
    • Tessellation > Display Render Tessellation attribute (under the shape node) is supported.
    • No support for display of components or component selection
  • locators

Shaders and textures

  • wireframe, shaded, and default material shading modes
  • adjusting material attributes in the Attribute Editor and interactively visualizing the results
  • bump mapping in all three modes: Bump, Tangent Space Normals and Object Space Normals
  • render nodes as follows:
    • Blinn
    • Lambert
    • Phong
    • Phong E
    • File texture
    • non-layered PSD File textures
    • Checker texture
    • All other Maya 2D shading nodes, including Layered texture and Noise, are supported as baked textures
    NoteIf an object does not have a shader assigned, or is assigned a shader that is not currently supported, the object appears shaded in the scene view with a bright pink color. If a shading network error occurs, the object appears shaded in the scene view with a red color.
    NoteAll other shaders not listed above, including 3d textures, are currently not supported.

Lighting

  • directional, spot, point, and ambient lights

    For ambient lights, only a single non-directional ambient light is supported.

  • lighting modes: Use Default Lighting, Use All Lights, Use No Lights

Limitations of Viewport 2.0

Currently, Viewport 2.0 does not support the following features:

Platform specific limitations

  • remote display or indirect rendering is not supported on the Linux platform
  • for more platform related limitations, please see the Maya Release Notes

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