What's New in nCloth
 
 
 

Collide Strength

A new Collide Strength attribute lets you specify the strength of collisions between nCloth and other Nucleus objects.

You can use the Paint nCloth Attributes Tool to create a Collide Strength vertex map or texture map to dampen or disable collisions on selected nCloth and passive collision object components. In previous versions of Maya, the easiest way to exclude selected vertices from collision is to create Exclude Collide Pairs constraints. Collide Strength Maps have also been added to nCloth objects.

Passive collision objects also have new Collide Strength and Collide Strength Map attributes.

Paintable Rest Length Scale

You can now can use the Paint nCloth Attributes Tool to create a Rest Length Scale vertex map or texture map to set Rest Length Scale on selected nCloth object components. Painting Rest Length Scale values per-vertex is useful for creating ruffles and flares in nCloth, and for simulating textured fabrics, such as seersucker.

New Cacheable Attributes option

A new Dynamic State option for Cacheable Attributes provides improved results for resuming nCloth simulations off the end of an nCache. Dynamic State caches the X,Y, and Z positions of an nCloth object's vertices, the object's velocity, as well as internal state information.

Bend Solver

A new Bend Solver attribute lets you set the method used to solve Bend Resistance. Bend Solver methods can now better resolve instances of vertex cross-over and flipped geometry than the method used in previous versions of Maya.